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Drug Lord Tycoon

Drug Lord Tycoon Steam news

Duhndal | Jul 31, 2024 | game

Released

9players observed · 25 September 2026 - 11:31:57 UTC

ActionCasualIndieSimulationStrategySteam Store

  • Latest observed players9 · 25 September 2026 - 11:31:57 UTC
  • SteamPulse tracked peak778
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Drug Lord Tycoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players9 · 25 September 2026 - 11:31:57 UTC
  • SteamPulse tracked peak778
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews1,637
  • Release dateJul 31, 2024
  • DeveloperDuhndal
  • PublisherDuhndal

Genres: Action, Casual, Indie, Simulation, Strategy

Company pages: Developer: DuhndalPublisher: Duhndal

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Drug Lord Tycoon Steam news

Drug Lord Tycoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Smuggling patch - 6 May 2026

    > Fixed an issue where you were unable to transport product to the Pine Street warehouse> Fixed an issue where smuggling routes would almost always fail

  • Achievements - 6 May 2026

    AchievementsThe amount of achievements in the game has been lacking, so we’ve made a few more. And we’d love to make even more, so tell us some ideas for achievements you’d like to see in the game, and maybe we will add yours!Bug fixesSome players were having issues with the newest update, when transporting product it would sometimes disappear. This was caused by the system not checking if there was actually enough storage space to store the transported drugs.So now you will get an error when trying to move product to a warehouse without enough storage space. And should the storage space be big enough, but there still isn’t space on the shelves, the transported product will spawn at the delivery point.

  • Passive production and bulk selling - 4 May 2026

    Passive producitonThe legacy version of Drug Lord Tycoon already had a version of passive production. But since the overhaul this feature was temporarily removed while we reworked it. Each warehouse can now produce drugs passively, and the calculation of how many drugs are produced is much more accurate. The conditions for when a warehouse starts passive production, is if it can run completely autonomously. That means your equipment combined with your workers can complete the entire drug making process including packaging and putting the product on shelves. Once you have a warehouse that produces drugs passively you will be able to see it from the map. Simply click on the property and you can see any drugs in storage as well as the hourly amount of drugs produced. You can also move this product between warehouses, so there is no need to travel back and forth, you can simply just transpo…

  • Patch for January 13. - 13 January 2026

    List of changes+Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when they close >Fixed distributors and delivery orders asking for deleted strains >Fixed not being able to switch pages on “busy dealers” >Fixed not being able place wall decoration on some walls on King Road >Fixed placement on specific items on Creek Avenue >Fixed issue where if you had 2 weed breeding tables, one of them would not update its preview visuals >Fixed distributor objective staying after having defeated the distributor >Fixed being able to harvest plants while moving objects, resulting in not being able to place down the object again >Removed unused “Arrange new deal button” >Fixed workers planting seeds in planters that haven’t been placed yet >Fixed Precision growlight 3 not bein…

  • Overhaul Release Patch - 19 December 2025

    Quick fix of some of the issues reported after the release of the first part of the overhaul.Fixed bills not counting correctlyFixed not being able to open the door to exit the nightclub sometimesFixed not being able to talk to Rick during the setup tutorial sometimesFixed workers sometimes doing unnecessary tasks

  • Drug Lord Tycoon Overhaul (Part 1) - 18 December 2025

    The early version of the Drug Lord Tycoon overhaul is now available.This update is a major rebuild of the game’s core systems. It introduces a new foundation for production, progression, and future content. While it doesn’t yet include everything planned, it represents the direction the game is moving in from here on. What happens to the old version of the game? Some of you may still wish to play your saves on the old version of the game, and therefore we are keeping this version in a legacy branch of the game. To play it: Right click the game in your steam library, click on Properties...>Betas> and select the beta participation called "Legacy" What This Version Is (and Isn’t)This is an early version, not the final overhaul. You should expect:Bugs and rough edgesIncomplete systemsOngoing balance and tuning changesWe’re releasing it now because keeping an overhaul of this size internal s…

  • Drug Lord Tycoon overhaul release announcement - 11 December 2025

    The Overhaul Teaser TrailerToday we’re revealing the first look at the upcoming overhaul for Drug Lord Tycoon. This update has been in development for a long time, and it's the most fundamental rework the game has seen. The teaser shows only a slice of what’s changing, but it should make the direction clear: the systems are deeper, the world is more grounded, and the foundation is finally strong enough for the future updates we want to deliver.Early version Release Date: December 18The early version of the overhaul will launch on December 18. This version is still in active development, and we’re releasing it early on purpose. It will contain bugs, incomplete systems, and areas that are still being tuned. But the underlying structure is significantly better than the legacy build, and delaying access would slow down both iteration and feedback.If you're interested in seeing the overhaul…

  • The Future of Drug Lord Tycoon - 9 September 2025

    🧪 The Future of Drug Lord TycoonMany of you have noticed that we have not released an update for Drug Lord Tycoon for a couple of months now. Many of you have been worried that we have abandoned the game, which we have not!Since the release of a popular game similar to ours we have been uncertain about the game's direction. We've had many ideas on how to change our game, and we want to deliver the best version of our game.We have some big changes coming, but you will have to wait a little longer. We have read your feedback and here is how the future of Drug Lord Tycoon is going to look. 🌿Drug system overhaulThe drugs have lacked depth, and therefore we are overhauling the drugs completely. Every drug will now have more depth. For example: you will be able to make custom strains of weed by crossbreeding strains and customizing traits. The same goes for all other drugs, where there will…

  • Passive Production - 28 March 2025

    Passive Production Passive Production allows your properties to continue producing even when you're not present. This makes it possible to produce drugs over time without having to actually be at the warehouse where the drugs are being produced. Have one warehouse for weed and one for meth, and they'll both reward you with product at the same time! Bills Until now, producing drugs has been a breeze—living without a worry in your warehouse. But now, a new tab has been added to the computer: Bills. Here, you'll need to pay for utilities such as water and electricity. Workers' salaries are now also paid through the Bills tab instead of automatically being deducted from your bank. This provides a better overview of all your expenses. Just remember to pay your bills on time—if you don't, the police will get suspicious and eventually raid your warehouse, taking everything from that location!…

  • Patch for Jan 31. - 31 January 2025

    Patch notes: +Added unique icon when plants are affected by sprinkler * Fixed weed workers not being able to identify empty drying racks * Fixed meth workers targeting the same cooling station * Fixed dealer icons flashing while in the dealer menu

  • Worker bugfix - 25 November 2024

    We have reworked the entire worker code, fixing all major bugs surrounding workers Changes - Reworked the entire worker code from scratch - Weed workers now plant seed right after harvesting plants - Workers no longer play an animation when harvesting dried weed, speeding up the process - A notification now pops up telling you why a property is locked Fixes * Workers no longer get stuck at tasks * Restockers no longer complain about lack of shelf space when shelves aren’t full.

  • Distributors Part 2 - 21 November 2024

    The long-awaited distributor update part 2 is here, this is the second, and final update which finishes and completely changes the way distributors work. What's new? As promised, you are now able to defeat distributors. The map has been filled with new locations and distributors, but all of it isn’t available for you in the beginning, you start out in a small area in the center of the city, but once you defeat the distributor in your current area, you will unlock the next area and you are then able to make deals and purchase property in the new area! To defeat a distributor your dealers’ combined skill level must exceed a specific threshold. Additionally, you’ll need to bribe the local police to avoid interference during the takedown. Declining the distributor will no longer be without consequences, the distributor will get mad and attempt to take you down, by kidnapping your dealers! I…

  • Crash fix - 31 August 2024

    We fixed an issue where the game would crash when loading some save games. Some players have experienced, that their game would crash as soon as they loaded their save, this issue has now been fixed. If it still happens to you, please reach out as it may be caused by a separate issue.

  • Distributors Part 1 - 30 August 2024

    This is the first of two parts of the distributor update, we split this update into two parts since many players have felt that they have too much product to sell using just dealers. Making both parts of the distributor update would take longer, and we wanted to give you the opportunity to sell product in bulk as early as possible. About the update Distributors now control the city, each one has a piece of it, their territory, where they operate. Once you have 1000g of any product, the distributor whose territory you’re in, will show up, and ask to make a deal, once he shows up you will be able to see distributors and their territories on the real estate map. You can now choose to either accept or decline their deal. If you accept the deal, a pallet will show up in front of your property, this is where you will load the product, and where the distributor will show up to collect it. If y…

Patch notes and updates

S.noRelease datePatch nameGID number
16 May 2026Smuggling patch1832065502809777
213 January 2026Patch for January 13.1821288646588165
319 December 2025Overhaul Release Patch1819386365094654
431 January 2025Patch for Jan 31.1790214123115626
525 November 2024Worker bugfix1783872412111869
631 August 2024Crash fix6240387642460892398

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