- v1.10 - 5 December 2025
Highlights The game's logo has been improved! The new logo is made by the amazing artist benfun art, and it features fantastic illustrations of the Archer, the Brawler and the Arcane Mage! This is a big upgrade over the old logo, with much more character and much closer to what I originally envisioned when I started developing this game. https://i.imgur.com/I1CrUfK.png If you'd prefer to see the old logo in-game, there's a new "Show classic logo" toggle in the Options menu. Many balance changes, mainly for bosses! Check them out below. Balance Changes Trinkets Undead Antidote https://i.imgur.com/mYNf1D8.png Rarity: Uncommon >>> Common Damage prevented: 30% >>> 60% Bosses Battlemage Warleader The Archer Lizards now spawn in a cycle, instead of randomly. The randomness of this boss could cause too much variance and unfairness sometimes, so it has been removed. The cycle is the following:…
- v1.9 - 20 May 2025
Highlights You can now see which classes are missing for each progress objective when hovering over each of them in the Game Mode Select screen! https://i.imgur.com/PHPIlvs.png The Astral Dust earned for completing sectors and for winning has been increased! Astral Dust gained for completing a sector: 20 >>> 30 Astral Dust gained for winning: 50 >>> 70 The Thorns keyword now has syntax highlighting in cards. https://i.imgur.com/nqlMexP.png Balance Changes Status effects Bleed and Poison damage is too high, making the strategies that abuse them too overpowered. With these changes, they will still be strong, but not as dominant. There might be additional changes to these status effects in future patches, but it's better to do them gradually to see how they affect the game first. Bleed Damage per stack: 3% of max health >>> 2.5% of max health Poison Damage per stack: 2% of max health >>> 1…
- v1.8 - 20 February 2025
Highlights Two new toggles have been added to the Options menu, to darken the grid and to always show where cannons are aiming at! https://i.imgur.com/WaCDbfu.png Here's a comparison of how the map looks without activating these new toggles and after activating both of them! Before https://i.imgur.com/jrmQli3.png After https://i.imgur.com/AhQBQHq.png Also, even if you don't have the cannon directions toggle active, they'll show up when hovering them with the mouse! https://i.imgur.com/6D0f5q9.png The Wicked Cannons from the Wicked Cannoneer boss fight will also show where they're aiming at, but remember that this is only useful in order to easily know where to strike them from to deal more damage to them, as these cannons will change their direction before they fire to try to hit you.
- v1.7 - 8 February 2025
Highlights 5 new trinkets have been added to the game! https://i.imgur.com/41Kj5oV.png https://i.imgur.com/uohmDg1.png https://i.imgur.com/9ydgukr.png https://i.imgur.com/VKMuYbu.png https://i.imgur.com/8oXHWnx.png Balance Changes Trinkets Buffs for weak trinkets! Blue Feather https://i.imgur.com/BvmbvwW.png Now also gives 10 spirit and intellect. Rarity: Common >>> Uncommon Cannon Chestplate https://i.imgur.com/SPV2JZ6.png Now also gives 8 defense. Cobalt Sword https://i.imgur.com/0wDZZ0Z.png Extra attack based on intellect: +20% >>> +25% Egg of Fire https://i.imgur.com/wpJvuf6.png Extra attack for each elite fight won: +3 >>> +4 Fire Deep Within https://i.imgur.com/1qSakMs.png Now also gives 7 attack. Harvester Ring https://i.imgur.com/h26wCuM.png Mana gained: 1 >>> 2 Steel Hammer https://i.imgur.com/X2sMC31.png Extra damage to structures: +35% >>> +40% Vigor https://i.imgur.com/M7cdv…
- v1.6.1 - 10 December 2024
Bug Fixes Fixed a bug related to the Ghost Steps card.
- v1.6 - 9 December 2024
Highlights Cards that have more than 3 items now show a message that tells the player to right-click the card to view all items. Cards that have 3 items or less don't show that message, as all item effects can be seen directly. This message is also shown when hovering cards in your hand during combat. https://i.imgur.com/h6xtWP6.png Trying to stun a unit that is immune to stuns will now show a message indicating their immunity. Balance Changes Units Fire Wolf Base Max Health: 260 >>> 250 Base Attack: 80 >>> 70 Base Defense: 35 >>> 30 Steel Tank Reducing a bit this unit's excessive tankiness and opening a weakness that it didn't have: magic damage. Base Max Health: 500 >>> 450 Base Spirit: 40 >>> 25 Base Speed: 9 >>> 6 No longer gains Spirit after each strike made. Attack and Defense gained after each strike made: 10 >>> 8 Bug Fixes Bug Fix: The cards Always Close, Animal Instinct, Charg…
- v1.5.1 - 6 December 2024
Bug Fixes Possible fix for a bug related to the cards Heal Alpha, Beta and Gamma.
- v1.5 - 17 November 2024
Highlights Stunned units now show that they're stunned on the turn order bar at the top of the screen. https://i.imgur.com/Zt8bfWI.png Arcane Mages now show the intellect gained after casting spells more visually. https://i.imgur.com/gCmKzE8.png Bug Fixes Bug Fix: Card Items added to your cards during combat no longer draw the mouse input when hovered in your hand. (This could make the card think the mouse stopped hovering it and begin moving in and out of focus). The card item descriptions are still shown when the card is hovered.
- v1.4 - 8 November 2024
Highlights The stacks of each status effect a unit has are now shown in their stats panel, next to the status name. https://i.imgur.com/oIxHyde.png Class Level EXP gained for each combat won: 15 >>> 25 Cannons now take 10% less time to process their actions. Balance Changes Classes Brawler Now starts with 2 Combat Preparations instead of 2 Bolsters. Cards Purifying Sigil Now it can remove the Undead status effect. (indirect buff to Radiant Mage) https://i.imgur.com/MN8mimJ.png Silent Strike Mana cost: 3 >>> 2 (indirect buff to Ninja) https://i.imgur.com/mm833JT.png Starcall Alpha Mana cost: 3 >>> 2 (indirect buff to Spellsword) https://i.imgur.com/HgDwKHW.png Starcall Beta Mana cost: 5 >>> 4 (indirect buff to Spellsword) Damage: 100% Intellect >>> 120% Intellect https://i.imgur.com/JQyOb2V.png Starcall Gamma Mana cost: 7 >>> 6 https://i.imgur.com/cjGNxYC.png Take Aim New effect: If this…
- v1.3.1 - 8 November 2024
Highlights Cannons now have sound effects when shooting. Balance Changes Enemies Blue Slime Health: 350 >>> 340 Intellect: 75 >>> 60 Spirit: 45 >>> 40 Evasion: 5 >>> 0 Bug Fixes Bug Fix: The correct map music now plays when ending combats in Sectors 2 and 3.
- v1.3 - 8 November 2024
Highlights A new combat type has been added to the game, Horde! Hordes have many more enemies than usual, but they are significantly weaker! Defeat them all to win! https://i.imgur.com/b19wfev.png Enemies in hordes have: 60% less health 50% less attack, intellect, defense, and spirit 25% less speed 2 less movement range (down to a minimum of 1) Hordes have a ~10% chance of appearing instead of normal combats, and they give +25% crystals after winning. In Hordes, more than one of the same enemy can spawn (except Battlemages). Enemies attracted with cards such as Enrage or Taunt now go over spikes instead of avoiding them. Make them bleed! A button to join the official discord has been added in the bottom right corner of the main menu. Balance Changes Combat Types Pick up combat items to win! The amount of combat items needed to win has been reduced: Sector 1: 4 (unchanged) Sector 2: 8 >>…
- v1.2.1 - 8 November 2024
Bug Fixes Bug Fix: Attacks in which the defender dies after the attack began are now automatically stopped and the game now continues normally. This could happen on rare occasions where an enemy unit could sometimes target one of your units that just died, resulting in a "Confirm Defense" that could not be confirmed. Now the game recognizes that and ends the attack automatically.
- v1.2 - 4 November 2024
Highlights Most maps now have a few extra tiles, focusing on making narrow pathways a bit wider. Now structures that block movement can no longer spawn next to each other. Structures that don't block movement (bushes) can still spawn next to any structure. By itself, this should make it impossible for enemies to spawn trapped behind structures. This was one of the narrowest maps before this patch, but now it's a bit bigger. Additionally, you can see the changes to the structure spawn positions. https://i.imgur.com/2ky7Cy4.png
- v1.1 - 4 November 2024
Highlights A toggle to show cards in hand entirely has been added to the options menu. Another way to see all cards in your hand entirely without hovering them individually is by selecting your hand in the Deck view during combat. https://i.imgur.com/FcWWmkL.png https://i.imgur.com/WqGFbBB.png Balance changes Classes Archer Archer Vision can now target structures. Bug fixes Bug fix: Fixed a crash when trying to cast the cards Aim High, Dark Strike, or Natural Predator on a Structure. Bug fix: Fixed a targeting bug that in rare situations caused enemies that target the closest unit to chase incorrect units.
- v1.0 - 31 October 2024
The Early Access is finally coming to an end, after 1 year and 2 months and dozens of updates! The game will still receive updates, albeit at a slower pace. I'll still be monitoring all feedback, so please let me know if you have any suggestions to improve the game! Thank you for playing and for the support! Be sure to stay tuned for the future projects I release! Highlights 11 new achievements have been added to the game, one for each challenge! The amount of crystals you have can now be seen in the Pause Menu. Cards offered after ending combats no longer offer +20 crystals on pick up when you already had that card in your deck. Bug fixes Bug fix: When you hover over a unit, structure or battle item during combat and press spacebar to end the turn, the stats UI now fades out correctly. Bug fix: The Level Up UI wasn't always centered in the screen. Bug fix: Class Level 1 and Class Maste…
- early access 1.44 - 30 October 2024
Warning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't want to restart the run, you can follow the steps in this post made for Tower Tactics: Liberation, editing the "completed_nodes" field instead of "path_followed", and setting the fields "last_node_selected" and "active_node" to 0. If you do this, please make a backup of the savefile. Link to post in the Steam Forums. Sorry for the inconvenience. Highlights Sector 1 maps now have 2 fewer mandatory combats, and Sector 2 maps now have 1 fewer mandatory combat, making runs shorter. 10 new cards have been added to the game, 3 for Sentinels and 7 for Rogues! Now all archetypes have at least 40 cards! Sentinel https:/…
- early access 1.43 - 24 October 2024
Highlights The "Survive until turn 10" win condition now requires you to survive for less turns in sectors 1 and 2: Sector 1: 10 >>> 6 Sector 2: 10 >>> 8 Sector 3: 10 (unchanged) Now combats can't have more than one of the same enemy from the start (no more double Battlemages, for example) You can now cancel card casts by pressing right-click even if you're not using drag and drop to play cards. The game now uses OpenGL 2.1 instead of OpenGL 3.3, which may help regarding compatibility with older graphics cards. Your units no longer gain Shield when they lose their turn due to being stunned. Bug fixes Bug fix: Now the camera can't be moved using the mouse when the Unit Stats panel is open. Bug fix: Now the Main Menu music plays correctly after swapping classes. Bug fix: Combat Items that spawn more Combat Items can no longer spawn under existing units and structures. Bug fix: All enemies…
- early access 1.42 - 17 October 2024
Highlights A new positive status effect has been added to the game, Shield! When you end your turn without casting any card, you gain Shield! https://i.imgur.com/QGYGTnF.png Balance Changes Card Items Ocarina Increase all effect numbers by 5 >>> Increase all effect numbers by 4 Rose Glasses Increase all effect numbers by 10 >>> Increase all effect numbers by 8 Bosses Battlemage Warleader Base Health: 1250 >>> 1200 Base Attack: 140 >>> 130 Base Defense: 60 >>> 50 Speed: 12 >>> 10 Movement Range: 12 >>> 10 Evasion: 15 >>> 10 The Archer Lizards spawned each 4 turns now enter the combat stunned. "The first time I go below 50% health, I summon up to 5 random Archer Lizards. I always have Regeneration when I'm below half health." >>> "On turn 7, I summon up to 3 random Archer Lizards and gain Regeneration 7." Necromancer Speed: 99 >>> 20 Enemies Blue Slime Base Health: 380 >>> 350 Base Defens…
- early access 1.41 - 29 September 2024
Highlights 11 new cards have been added to the game! There are now 152 non-hero cards in the game! (188 if you count hero cards too) Bruiser https://i.imgur.com/TLkjYTX.png https://i.imgur.com/gTnyuHm.png Mage https://i.imgur.com/SVu5qwP.png https://i.imgur.com/JAUVH5E.png Rogue https://i.imgur.com/9gw6rjM.png https://i.imgur.com/kIf1ISu.png Sentinel https://i.imgur.com/X8fflhJ.png https://i.imgur.com/s4ayEW4.png https://i.imgur.com/XoBiXm4.png https://i.imgur.com/559PXu4.png https://i.imgur.com/bzMIuHp.png The "Confirm Attack" button during a strike can now be pressed using the Spacebar or Enter. Balance Changes Cards Bribe (Rogue) Mana cost: 4 >>> 6 Crystals spent: 80 >> 60 Doesn't work on Undead enemies. >>> Doesn't work on bosses and Undead enemies. (previously the only boss was the Necromancer, which is Undead, so this wasn't needed) Cold Embrace (Bruiser) Mana cost: 2 >>> 1 Defens…
- early access 1.40 - 11 September 2024
Highlights Units have types now! Some trinkets (and some cards in a future patch) care about unit types. https://i.imgur.com/pL55aob.png https://i.imgur.com/N5dbljE.png 30 new trinkets have been added to the game! https://i.imgur.com/jmMHxNB.png https://i.imgur.com/RCZ1ugH.png https://i.imgur.com/26HXfEC.png https://i.imgur.com/bFydltE.png https://i.imgur.com/8pVhaXE.png https://i.imgur.com/mu1PYfF.png https://i.imgur.com/liR6m31.png https://i.imgur.com/UJeAwjs.png https://i.imgur.com/2rlbUBd.png https://i.imgur.com/Tnu1j5r.png https://i.imgur.com/rMtXXpH.png https://i.imgur.com/74x44De.png https://i.imgur.com/yYdlH3O.png https://i.imgur.com/9UFTz14.png https://i.imgur.com/JgBoS5W.png https://i.imgur.com/blOrYWR.png https://i.imgur.com/pSJaSbe.png https://i.imgur.com/ds41MDw.png https://i.imgur.com/saq0cZT.png https://i.imgur.com/Obx1xig.png https://i.imgur.com/aTIPipF.png https://i.img…