- Hey Milord and Miladies, Take a Look at Kardiya! - 6 March 2026
Hello Milords and Miladies, Our friend studio InEv Games has announced their new game, Kardiya: The Winds of Fate. It is a narrative roguelite RPG set in the Gaia universe, built around dice mechanics and a system where failure actively drives the story forward. If you enjoy story driven systems and meaningful choices, be sure to check out its Steam page and add it to your wishlist.
- New Year Celebration and an Answer to “Where Are the Other Languages?” - 7 January 2026
Happy new year Milords and Miladies! Yes, this one is a bit late. Since Milord is developed entirely by me, I could only catch up now. Thank you sincerely for your patience and support as we entered the new year.The main reason for this post is to clearly answer a question I have been seeing a lot lately: “Where are the other languages?” With the latest update, the core structure of the game was heavily changed. This was not just about adding content or balancing. The game’s systems and story flow were rebuilt from the ground up. As a result, the existing localization system unfortunately broke completely. In the current state, re enabling localization before the story and main systems settle into a stable structure is extremely difficult. Everything is still changing, and doing translations before things are finalized does not really make sense. Because of this, I had to temporarily di…
- MiLord Community Update: Realm Activity Report - 8 December 2025
Hello MiLords and MiLadies!After the big update, the palace gates have opened once more and people are pouring in with their troubles, hopes and demands. Today I bring you a small “court report” summarizing the state of the realm, the petitions brought before you and the rulings you have delivered. MiLord’s new systems are working well and the folk are certainly keeping you busy.Here is how the recent days have been recorded:Total delegations visiting the court: 175Farthest day reached in the royal calendar: Day 36 (Even impressive with save/load was disabled!)Total gameplay turns processed: 1170Requests presented and resolved: 466Judgments and decisions issued by MiLord: 1578(A small note from the royal archivist: some older petitions arrived without proper seals. This patch fully organizes and corrects the archives.) We also added 7 new stories (and some of the reworked old ones) to t…
- HotFix V0.30.1 - 6 December 2025
Quick HotFix regarding to some choices not being opened. (GameBreaking bug fixed)
- MiLord 0.30 Update Is Now Live with a 40 Percent Discount - 6 December 2025
Hello MiLords and MiLadies.Today is the day. The 0.30 update is officially live, and to celebrate the release we are running a 40 percent discount throughout the festival.This update is the result of months of work. We rebuilt the entire story system from the ground up, added new content and strengthened the core of the game in every way. I was only able to do all of this thanks to your support, and I truly appreciate it. There is actually much more in development, but for this update you will see a focused set of key improvements:27 polished new stories selected from a much larger poolOld story content was around 3000 words, now we have more than 7,000 words of narrative2 brand new music tracks plus complete mixing of all existing audioA new random portrait and name generator (over 54,000 unique characters)Action Points have been fully removedA construction limit tied to the main build…
- Here’s What Will Be Ready for the Big Update (1 Day Left) - 5 December 2025
Hello MiLords and MiLadies.Only one day left until the big update. Today I wanted to share a clear and simple list of what we managed to finish for this release. Some things are still on the way and will arrive in the next patch, but tomorrow’s update will already be a packed and solid build. And yes, all of this will launch together with a 40 percent discount during the festival.Here are the features that will be fully ready tomorrow:32 polished stories selected from a pool of hundreds of new story eventsA narrative structure totaling 7,000 words2 new songs have been added and all other music and soundtracks have been remixedA new random character portrait and name generator (Over 54,000 characters potential!)Performance improvements and fixes for FPS dropsTomorrow’s update is just the beginning. Hundreds of new stories, faction quests, new characters and visual upgrades are lined up n…
- A Fresh Look at One of the New Stories (2 Days Left) - 4 December 2025
Hello MiLords and MiLadies. Today was a full story-writing day for us. We spent the whole day adding new events, polishing dialogues and expanding the world piece by piece. The update is very close now, and honestly, we’re starting to get excited about how everything is coming together. We really think you’ll enjoy what’s on the way. For today’s post, I wanted to share a small gif from one of the new stories. It’s just a tiny slice of what you’ll see in the update, but it shows the new tone and presentation style we’ve been working on. There will be hundreds of new story moments like this, many of them branching and reactive to your choices. Only 2 days left until the update goes live. If you have any questions before we reach launch day, feel free to ask. I’m here and reading everything. Thanks again for being with us. See you tomorrow with another update.
- New Music and Ambient Sounds Are Coming to MiLord (3 Days Left) - 3 December 2025
Hello MiLords and MiLadies.Today I want to talk about something that really changes the feeling of the game: the soundscape. Thanks to Uluç Kaymak, the sound designer from InEv Games, MiLord is getting a set of brand-new music tracks. More than 10 pieces have been composed to match different scenes and moods; calmer moments in the court, tense encounters, darker story beats and more.We’re also adding new ambient sounds to make the world feel fuller and more alive. Busy mornings, quiet halls, distant storms, crackling torches etc…I’m not entirely sure how many of these will make it into the update in 3 days, since work is still ongoing. But everything is moving fast, and I’ll be sharing small audio demos with you very soon.Thank you for the support.See you again tomorrow with another update.
- We’re Joining The Medieval Festival - 1 December 2025
Hello MiLords and MiLadies.Today I have a nice bit of news. MiLord will be part of Steam’s Medieval Festival from December 5 to 18. And yes, our new update will go live on the very first day of the event.And one more thing: during the festival, we’ll be doing the biggest discount we’ve ever had for MiLord. It’s a great chance for new players to jump in, and a nice bonus for anyone curious about the new update.Thanks for the support.See you again tomorrow with another update.
- Frequently Asked Questions - Answering What You’ve Been Asking (5 Days Left) - 30 November 2025
Hello MiLords and MiLadies. Today I wanted to do something a little different. Over the past few days, I’ve seen the same questions popping up on Steam, Discord and in the comments. So I thought it would be helpful to gather all of them in one place and give clear answers. This way everything is transparent, and you know exactly what’s going on in development.Here are the most frequently asked questions and my answers:Q1: Is the game dead, or will there be updates?Development is still ongoing. Right now, I’m the only one left on the team, so progress is slower. But updates will continue as long as I’m here, and even though I’m working on other projects too, I’m committed to moving the game forward step by step.There’re really just one con and one pro: the con is slower progress, while the pro is that I don’t rely on the game for income. That gives me the freedom to focus on making the d…
- Back Together with the Team, Development Moving Forward (6 Days Left) - 29 November 2025
Hello MiLords and MiLadies. Today I have a short but uplifting update. We met with the InEv Games team again and spent the day working on new stories, adjustments and a few extra ideas. Every time we sit down together, the world of MiLord becomes clearer and richer. While testing, I also noticed a small FPS drop in the background. No one had reported it yet, but it didn’t sit right with me, so I went ahead and fixed it. That tiny stutter should be gone now. Everything is moving along really well. Both the collaboration and the development process are flowing smoothly, and the pace is picking up as we get closer to the update day. Stay tuned. I will be back tomorrow with another update.
- A Sneak Peek at One of the New Stories (7 Days Left) - 28 November 2025
Hello MiLords and MiLadies. Today I want to share a small sneak peak from our new story system. In the full update, all of these stories will be fully interactive with different choices and branching paths. But in this preview, I am showing a simple linear version so you can get a feeling for the new tone and character style.There will be hundreds of new stories in the update, many of them shaped directly by your decisions. For now, here is a small look at what is coming. Narrator:\]\]\]\]\]Gutenberg of Riverra:“Honoured Baron. I am Gutenberg of Riverra. I have hunted a werebeast on your lands. Here, its head.”Player:Werebeasts aren’t real. What are you, touched in the head?Gutenberg of Riverra:"I am a monster hunter, dear lord. And for this service to you and your folk, I ask payment in gold.”Player:Where’s the head?Gutenberg of Riverra:"In this sack, Milord.”Player:Open the sack. Let’…
- Fantastic Collaboration: InEv Games, Masters of Storytelling (8 Days Left) - 28 November 2025
Hello MiLords and MiLadiesToday I have a really exciting update to share. I want to talk a bit about what is happening behind the scenes on the story side. We are now working together with InEv Games to write MiLord’s new stories. We met them during a game design camp and decided to collaborate. They are a team known for their dark, story-heavy and detail-focused writing. I am leaving their new game here, feel free to take a look, you will not regret it.And this is the level of quality our stories will have from now on. InEv Games has a strong talent for text-heavy, choice-driven narratives, which fits perfectly with MiLord’s new faction system, its characters and the expanding world. From the very first day we started working together, a lot of new ideas began to emerge.You will soon be able to experience brand new storiesIn 8 days you will start seeing the first results of this collab…
- The Long Wait Is Over: New Stories and New Mechanics Are Here (9 Days Left) - 26 November 2025
Hello MiLords and MiLadies!Over these 10 days, I’ll be sharing details about our big update. Thank you for all the support. Today’s post is about the changes that will shape MiLord in the months ahead.NarratorWe now have a subtitle-style narrator that speaks directly to the player. The game doesn’t just show events anymore, it occasionally comments on them. It is a small touch, but it makes the story feel more alive.New StoriesThis is the main focus of the update, and it directly answers a very fair criticism from the reviews: “The game is short and stories repeat.” There are now 780 stories across 8 categories, including 120 general events. We also added 5 factions: Church, Listeners, Followers, Steelborn and Gilded. Each faction brings its own conflicts and events into the world. In short, the same story loop is no longer a thing.New CharactersMore stories means more characters. From…
- Big Announcement: MiLord 0.30 Update Is Coming Soon (10 Days Left) - 25 November 2025
Milords and Miladies! As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon the project. In fact, I spent the past six months rebuilding the game from the ground up. From now on, you’ll be hearing from me a lot more. The story system has been completely overhauled. Everything now runs on a data-based structure. That means I can add new stories, branches, events, and surprises much faster than before. The old system caused a chain reaction of problems with every addition, now the system actually encourages adding content. In short, the era of “waiting months for a single update” is over. New stories are on the way!During this process, the old 24 stories were removed (they were honestly pretty bad, let’s adm…
- One Dev to Rule Them All - 31 August 2025
Dear MiLords & MiLadies, I wanted to highlight what's been happening behind the scenes since our last post, which was quite some time ago. Right now, the MiLord team is made up of only one developer: me. Without more hands on the project, progress has naturally slowed as compared to before. That being said, I am still entirely committed to seeing MiLord through to the end. It's taking longer than anticipated, but I'm working to advance the game every week. I can't express how much your kindness, support, and patience mean to me; they are the reason I can keep going through the hardest times. I'll keep posting updates whenever I have something noteworthy to present. Thank you for supporting MiLord along this adventure. (Yes, I almost forgot, there’s a goat on the team — apparently that already qualifies us as the G.O.A.T.s.)— The (currently very small) MiLord Team
- Rule Anywhere: MiLord Now on Steam Deck! - 29 May 2025
Gather ‘round, rulers! The realm of MiLord now extends beyond castle walls—officially Steam Deck Verified! But let it be known: This game demands the personal touch of its ruler. (So, still no controller support.)
- Rule & Survive - 17 May 2025
Milord is now ready to join forces with Swarm Grinder in a brand new bundle! Rule & Survive https://store.steampowered.com/bundle/54128/Rule__Survive_Milord__Swarm_Grinder/ Manage your kingdom by day, survive the swarm by night or mix it up however you like. Two different worlds. Two different styles." In one epic deal." Get the bundle now and rule both realms your way!
- Small Language Fix Patch - 17 May 2025
Bug Fixes: - Small language issues fixes. There shouldn't be any missing translations now. (Please report it immediately if you see one) - ESC menu icon changed to make it more understandable at first glance. - Language font optimization made to fix FPS drop on non-latin alphabets. Developer Note: This is not a story update, just a quick fix for the missing localizations.
- The First Month - 14 May 2025
Milords and Miladies, Today marks one month since MiLord entered Early Access—and what a journey it’s been! We’ve learned a lot, grown even more, and thanks to you, we’ve made some real progress toward the kingdom we’ve always dreamed of building. Note: We don't have controller support. Yet... From day one, you’ve stood by us, even when the game had its share of bugs, missing translations, and a story that felt more like a whisper than an epic. We heard your feedback loud and clear—and we’ve been working non-stop to fix and improve things. Here’s where we stand: Most of the critical early bugs have been fixed. Even though there are still some exist, we're working on them to fix. And yes, we are aware that upgrading Village Center to Level 2 breaks it's functionality... 😅 The missing translations have been added. This wouldn't be possible without your help. We've inspected all the repor…