- Update 1.3.4 - 29 August 2024
Hello, Been a while since our last update for numerous reasons. Alas, we have added plenty. This includes new quests, items, areas, improvements, and fixes. Our next update will be a smaller one focusing again on QOL changes and UI changes with a few additions too (torches, a new enemy, and more). For now here are the full changes for this update, 1.3.4. Additions Added 2 new quests. Added Shade warrior Added Shade Priest Added Fomarian Cultists. Overhauled player movement and combat. Added new LODs for trees - more performance yay! Added camera shake when player gets hit NPCs heads now turn when you walk near them. Added new objects including tents, books, boxes, signs, flags, and more. Added shield objects. Added a new building to Wicklow Graveyard Added new grass Added new trees Added leaves to ground Reworks Fixed NPCs walking away during interactions Fixed day/night cycle bugs Impr…
- Update 1.3.1 - 5 August 2024
Hello, A smaller update today that focuses on how quests are obtained, tracked, and complete. The next series of updates will be smaller in size mainly focusing on a single feature each, bug fixes, visual overhauls, and gameplay improvements. Here are today's additions and revision. Have fun! Added a proper quest sytem. Added 3 quests. Added UI popups for when quests are obtained, advanced, and completed. Added quest rewards. Added prerequisites for certain quests. Added new icons and icon colors for all inventory items. Shrinked the size of the hotbar Rebaked occlusion. Fixed the opening quest triggering immediately. Fixed flags not rendering. Fixed area pop ups appearing when NPCs wander into that area. Of course as the quest system has just been formally implemented you can expect one or two bugs but nothing (hopefully) game breaking. The quest UI in the journal is still incredibly b…
- Major Update 1.3 - Combat Update - 2 August 2024
Hello, A fun update this week. This one focuses on changes to combat. A lot of the changes to combat are not fully complete and may be slightly buggy especially with animations. This will all be fixed in the coming few updates which will also features updates to movement to complement the combat changes. Until then heres the full list of additions and changes. Added Bere Island, a new starting location off the coast of Wicklow. Added two new caves. You can now block by right clicking, this gives you a chance to block all damage depending on the block stat of your weapon. Enemies can also block if they possess a weapon, creatures can not. Added realistic blood to the ground during combat Improved ragdolls Overhauled the code base for AI characters, increasing performace, eliminating bugs, and allowing for new features to be easily added in the future. Improved animations Updated the look…
- Major Update 1.2 - Axes, Castles, & More - 26 July 2024
Hello, Today we have our second major update to the game. You can see the full additions and changes to the games below. This update focused significantly on adding systems to the game that will be built upon and expanded in the future - mainly the ability to enter and exit buildings. We are already hard at work on our next major update which will include more areas, buildings, armor, and a rework/overhaul of the combat system. Until then enjoy this weeks update :) Additions Added the ability to enter and exit buildings. Added Castle Bawn - the oldest keep in Wicklan. Added flags Added water pipes Added Wicklow Merchant Bank Added Thormonds, Peadairs, & Isaacs house. Added Wicklow Harbormaster, port store, and city store. Added Wicklan Guard armor. Added new interior items to populate the interior of buildings (shelves, beds, etc) The Wolf is now the symbol of Wicklow and is shown throu…
- Minor Update - 1.1.1 - 12 July 2024
Hey! We've an interesting update this week that focuses primarily on animations and art updates. We've overhauled the animations for humanoids and updated the armor models available to NPCs and the player. We currently have a bigger update in the works that will add helmets (and hair) to the world, additional armor sets, combat improvement, quests, a new inventory tab for character stats and buffs, a rework to Wicklan that includes a big keep, looting updates, and more. Animation Changes Updated walk and run animation. Added jog animation Updated side step animations Added side step with sword animations Updated consume animation Updated attack animations for sword (still need to update spear and axe animations) Model Changes Added 3 new leather armors Updated robe models. Added plain clothes models Tree artwork updates to look more realistic and provide more of a forest feel. This incl…
- Major Update 1.1 - Trading & Inventory Rework - 20 June 2024
Hey! Bit of a bigger update than usual. This one focuses on trading with NPCs and reworks to the inventory. Heres a quick rundown: Additions Added the ability to buy and sell from NPCs Added currency used to trade. Its dropped by enemies and can be looted from around the world. Added the ability to stack items in your hotbar and in your inventory Added a new armor set - the default leather armor you will now spawn with. Added four traders to Wicklow with different items for sale Added a new lost Wisp Added new items given after completing tutorial Secrets. Reworks Reworked buffs and debuffs Changed buff UI Overhauled inventory UI Have fun and thanks for supporting the game! I'll have more to come shortly including new armor sets, an overhaul of player and NPC animations, changes to certain buildings, fixes, adjustments, and more. Further down the road we have plenty of new features and…
- Minor Update - 1.0.1 - 17 June 2024
Hello. This update includes some fun new things. Most importantly, an intro cutscene has been added along with some new music. Here's the full list. Smuggler enemy added. New loot drops added including mashroom stew and flesh bits. Intro cutscene. New music. Game intro reworked to make it easier to understand objectives. Keybinding hints added. Codebase reworked to make loading saved data quicker. Overall these additions focus on the intro of the game and should make it a little less daunting for new players to figure out what to do as well as help them understand how to do it. Stay tuned for more updates in the week that include inventory updates, buff and debuff updates, and additional content.
- Day 1 Patch - 15 June 2024
Hey all, By popular demand jumping is now a feature (although it may be mildly buggy in certain cases, but by and large works great). I'll admit jumping around is a lot of fun, you guys were right. Additionally this update contains: New sound effects Reworked locations Signposts to help guide you to locations Jumping. Slight change to foliage shaders and colors. Bug fixes. There are a number of other features in the works at the moment and hopefully there shall be another update later in the week that includes improvements to the games soundtrack, upgrades to the UI, secret locations and encounters, some reworks to buffs and debuffs, and more. Thanks for your patience and have fun.
- Release Day! - 13 June 2024
Hey! After spending the last two years solo developing Withering Way the game is finally at a point where I am happy to release it. It's been a long journey and the direction of the game has taken twists and turns but at last Withering Way is a game I'm proud to release. To all of you, Thank You! I just want to say thanks to all of you who wishlisted Withering Way, reached out, gave feedback, and more. Finally, I'd like to say Withering Way is a passion project of mine where I got to build and continue to build a vast fantastical world filled with interesting oddities and characters. That leads me to my final point, although releasing today, this is only the beginning for Withering Way as I have so much more I can't wait to expand upon in the game including: New mechanics such as swimming, fishing, hunting, brewing, and more. A number of new enemies and factions. New spells and weapons…