- Patch 1.1.3 - 10 September 2026
Patch NotesGeneral & Performance Fixes· Mission Cleanup & Stability: Fixed an issue where the game system failed to properly close background assets after mission completion. This was causing severe lag and potential crashes when players went AFK on the Planet or Space Maps. · Planet Lighting: Fixed a bug that caused planet colors to shifts dynamically (becoming noticeably brighter or darker) after completing a mission or reloading a save file. Mission 0 & Mission 0 Extra (Training) · Navigation Mesh: Resolved multiple bugs causing the Navmesh to function incorrectly across the map. · Objective Tracking: Fixed an issue where the new Navmesh path to Despot's room would fail to activate on the first right-click after completing training room objectives. · AI Pathfinding (Xander): Fixed a bug where Xander would walk through the door after obtaining the suit, turn back into the room, and be…
- Patch 1.1.2 - 27 August 2026
Patch Notes: Version 1.1.2Focus: Mission 13 Balance Update⚔️ Boss & Encounter Adjustments· Despot Attack Moved: Relocated from Stage 1 to Stage 2 during the final boss fight. ⚓ Ship Deck Mechanic Updates· New Neutral State: Small enemy waves now spawn when the ship deck is in a neutral state.· Control Conditional: Enemy waves no longer trigger if the player does not control the ship deck.· Exploit Fix: Resolved a design flaw that caused infinite enemy units to stack and gather on the decks.
- Patch Notes: Version 1.1.1 - 21 August 2026
Patch Notes: Version 1.1.1🛠️ Bug FixesMission 9 Survival Mode Map GlitchResolved an issue where early access players updating to 1.0 loaded Mission 11 tiles onto Mission 9. This issue was critical and blocking the player from completing the mission.Note: If you managed to clear this mission since the 1.0 release, this new build will reset your progress back to the start of Mission 9 Survival Mode.🔍 Known Issues & WorkaroundsIncorrect Space Map MarkerIssue: For early access players on version 1.0, the map marker stays on planet Wangor after chapter completion.Correct Destination: The next chapter takes place on planet Afalee.Workaround: Locate Afalee in the middle-bottom of the Space Map and land on it manually to start Chapter 3.
- Space Tales is now in 1.0! - 19 August 2026
Hey Commanders,The wait is finally over, Space Tales is now officially out in 1.0 on Steam!This is a huge milestone for Saigon Dragon Studios, and for everyone who’s been with us since Early Access. After months of updates, balance tweaks, new content, and all your feedback, Space Tales is now the full sci-fi RTS experience we always set out to build together with the community.To celebrate the launch, you can watch the new trailer here: The full Space Tales experienceWith the 1.0 release, Space Tales brings together the complete story-driven RTS campaign, replayable survival challenges, hostile alien worlds, and three distinct enemy factions, each with their own way of fighting.You’ll follow Xander Falcon on a space opera journey filled with ancient mysteries, family tragedy, dangerous worlds, and threats that could wipe out the entire universe. As part of the I.P.E. (Inter-Planetary E…
- Get ready, the wait for 1.0 is almost over - 29 July 2026
Hey Commanders, The 1.0 version of Space Tales is about to launch on August 19, 2026. Here is everything you need to know before jumping into the game.Space Tales has grown a lot during Early Access thanks to your feedback, patches, balance improvements, quality-of-life updates, and new language support. Whether you are discovering the game for the first time or returning for the full release, with this FAQ we wanted to make sure you know what to expect.Watch the gameplay trailer on Youtube >> 🚀 What is Space Tales?Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.📅 When does Space Tales launch in 1.0?Space Tales will leave Early Access and la…
- How to use Hubs in Space Tales - 24 June 2026
Hey Commanders,We’re launching a new How to short video series for Space Tales.The goal is simple: share quick, useful tutorials to help you understand the game’s core systems, improve your strategy, and get more out of every mission. Some videos will cover the basics, while others will dive into more advanced tips for players who want to optimize their playstyle.For this first episode, we’re focusing on Hubs.Hubs are one of the most important systems in Space Tales. They help you expand your base, connect key areas, secure your colony, and keep your economy running under pressure.Whether you’re just starting out or looking to refine your strategy, this short guide will help you make better use of your HUB network.Watch the first episode here on Youtube: More tutorials are on the way, Commanders.
- Space Tales launches 1.0 on August 19, French and Spanish available now - 18 June 2026
Hey Commanders,We have a big update to share today! Space Tales will officially leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.We are also happy to confirm that French and Spanish are now available in the latest game update. More languages are planned as we continue expanding localization support, with German coming soon.The road to 1.0Since the start of Early Access, we have been improving Space Tales update after update with your feedback in mind.Some updates focused on fixing progression and gameplay issues. Others improved the overall RTS feel of the game, including cleaner command feedback, better right-click behavior, easier ability selection, improved group behavior, and unit-specific fixes.We also added full key binding customization, giving you more control over HUD shortcuts, abilities, production commands, unit panels, and camera movement.All o…
- PATCH 0.1.5 - 29 May 2026
New game update: smoother controls, cleaner commands, and better unit behavior Hey Commanders,We are happy to release a new update for the game. We heard your feedback and implemented some significant gameplay improvements that we are sure you will appreciate.This 0.1.5 patch is all about making Space Tales feel better in your hands!For this update, we focused on improving the core feeling of the game: cleaner inputs, more reliable unit behavior, and fewer moments where the UI or command system gets in the way.A lot of work done by the team but not yet visible is the localisation system. After discussing with the talented localiser and hearing their suggestion, we decided that each language should have it’s own space Tales lingo. Meaning a recruits or a squid will have its own translation for each new language. To be able to implement this smoothly and rapidly, we had to create our own…
- CUSTOMIZE YOUR CONTROL - Patch 0.1.4 - 15 April 2026
WHAT IS CUSTOMIZABLE? All the feature we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts: Remap your direct interface controls exactly how you want them.2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you.3. Control panels: You can customize your production keys as well as unit control panel.4. Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here.DO I NEED TO USE IT? If you enjoyed Space Tales so far with our choice of key setting, then you can stay clear of the key biding menu. If you want to experience and resume to the default setting, you are just one click away to reset it!HOW DO WE ACCESS THIS MENU?From the main menu, in the options !
- PATCH 0.1.4 - 15 April 2026
WHAT IS CUSTOMIZABLE? All the features we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts: Remap your direct interface controls exactly how you want them.2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you.3. Control panels: You can customize your production keys as well as unit control panel.4. Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here. HOW DO WE ACCESS THIS MENU? You can access it from the main menu, in the option panel. DO I NEED TO USE IT? If you enjoyed Space Tales so far with our choice of key setting, then you can stay clear of the key biding menu. If you want to experience and resume to the default setting, you are just one click away to reset it!
- THE NECROBORG AWAKENS - The final faction of the game is here - 3 April 2026
Commanders, we need to talk.The Nexera taught us to fear the waves. The Kill Bots taught us to fear the unknown. But what we're about to show you has kept us up at night since day one, and we are almost done building it.THE NECROBORGThey're alive.Not machines pretending to breathe. Not a hive running on code. The Necroborg are living abominations of flesh and metal fused into something that shouldn't exist, yet here they are, and they are furious. They grow. They hunger. They adapt.How a faction like this came to be? That story is for the full launch. What we can tell you right now is this: they carry the Nexera's relentless growth, the Kill Bots' infinite power, and they are coming for you.NEW MECHANICS: THE NECRO-COREThis is where it gets serious.At the heart of every Necroborg cluster is a Necro-Core: a pulsing, living engine that is the single most dangerous thing we've ever put in…
- Full Key Binding Customization: Coming in a Few Days! - 1 April 2026
One of the most consistent pieces of feedback we've received from our testers has been loud and clear: you want full control over your keys. In a fast-paced RTS where every millisecond counts, having your bindings feel wrong can mean the difference between a perfectly timed assault and a catastrophic retreat. We heard you, and we built it.What's ComingFull key binding customization is nearly here. Almost every shortcut in the game will be remappable, down to the finest detail.Here's what you'll be able to customize:HUD shortcuts: Remap your direct interface controls exactly how you want them.Ability bar: Assign your unit abilities to whatever keys feel most natural to you.Control panels: Customize your command panel bindings to match your playstyle.Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight e…
- ✅ PATCH 0.1.3 IS LIVE - 27 March 2026
Here's a quick reminder of what's in patch 0.1.3:🐛 FIXES NOW LIVESurvival Maps Star Rating Lock Some survival maps were incorrectly capping at 4 stars even after the area was fully pacified. That's been sorted out, so your progress should now reflect accurately.Glutton Attack RateWe've made some adjustments to the Glutton's timing and target lock behavior, and it should already feel a bit closer to what we intended. That said, we know it still isn't quite where it needs to be, and we're not done with it. This feature will continue to be worked on!These might not be the biggest changes in the world, but they're the right ones to make, and they came straight from what you've been telling us. That's really how we want this to work: you flag something, we look into it, we fix it.There's more in the pipeline. We're continuing to go through your bug reports and feedback, and we'll keep chipp…
- Patch 0.1.3 incoming - end of this week - 24 March 2026
📢 PATCH INCOMING - Here's What's Coming Before the Week Is Out!Hey everyone,First of all, thank you for all of the bug reports, feedbacks, and kind words in the discussions and reviews. It all goes directly into making this game better, and this next patch is proof of that.We're putting the finishing touches on the update right now, and it'll be landing before the end of the week. Here's a preview of what to expect:🐛 BUG FIXES• Survival Maps Star Rating Lock: Some survival maps were incorrectly locking at 4 stars even after the full area was pacified. That's being fixed.• Glutton Attack Rate: The Glutton's targeting system was resetting between attacks and moving too slowly between targets. We've adjusted the timing so it flows more aggressively and no longer drops its lock when a target is eliminated. It should feel a lot more threatening now.---The patch is on track for the end of t…
- 🚀 Patch Notes - Vietnamese Localization Update - 20 March 2026
We have an exciting update to share with the Space Tales' Vietnamese community today. As a studio born and based in Saigon, this one is especially close to our hearts - Vietnamese language support is now live in Space Tales!What's New🌏 Vietnamese Localization Added Full Vietnamese subtitle support is now available across the entire game, including:Campaign dialogue and cutscenesMission briefings and objectivesUI text and menusIn-game lore and narrative contentA Note from the TeamSpace Tales was built in Saigon by a Vietnamese team, and we've always dreamed of letting Vietnamese players experience Xander's journey in their own language. Whether you've been following us since the beginning or are just discovering us now - this update is for you.We'd love to hear what you think! Join our Discord or leave a comment below to share your feedback. If you spot any translation issues, please le…
- Space Tales — Patch 0.1.1 Notes - 19 March 2026
Greeting Commanders,Thanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, and some balance tuning based on your experiences in the field. Read on for the details!🔧 BUG FIXES\ Research Points no longer lost on mission load. A bug was causing collected RP to be discarded when loading into a mission. This patch includes a recovery fix — if you lost RP in a previous session, they will be restored automatically.Wanderer healing VFX fixed. The visual effect for the Wanderer monster's healing ability was incorrectly scaling up over time. It will now display at the correct size.Glutton attack rate corrected. The Glutton monster had an attack rate of 0, which caused it to never attack. Its attack rate has been set to 1, restoring its intended behavior.🎮…
- No more countdowns. Space Tales is live. - 16 March 2026
You can now dive into a story-driven campaign featuring the first 8 missions, following our reluctant hero Xander as he journeys across the cosmos, battles ancient alien forces, and uncovers the hidden secrets of the stars. Face off against 2 distinct enemy factions that will challenge your strategic thinking at every turn.Thank you for your patience in us!Join us now and help shape the game with your feedback. Together, we'll build a true RTS experience that brings back the spirit of old-school strategy gaming...Let's go!
- Slight Delay for Early Access - 12 March 2026
Hey everyone,Our Early Access launch is running a little late, we're still waiting on Steam's review to clear before we can go live.The good news? The game is done. It's sitting there, ready, and we are so excited for you to finally get your hands on it.We're talking a short wait - maybe just in time for this weekend. 😄We'll update soon. Stay tuned, it won't be long.Saigon Dragon Studios
- Early Access will be available tomorrow - Mar 11 - 2PM GMT - 10 March 2026
Hi everyone, the day is almost here. Space Tales officially enters Early Access on March 11 at 2:00 PM GMT, and we couldn't be more excited to share this universe with you.In our Early Access Build: 8 Story Missions: Follow Xander, an unlikely hero thrust into a destiny he never asked for. Defying fate and those who stand against him, he rises to embrace his sudden new role as the universe's last hope by uncovering deep conspiracies, confronting ancient corruption, and facing powers beyond imagination. The Early Access campaign delivers the first explosive 8 chapters of this epic journey.Survival Mode on Every Map: Every mission comes with its own dedicated Survival Mode variant. Once the story is done, the battle never has to stop. Two Enemy Factions. Two Completely Different Wars. The NEXERA: A terrifying alien hivemind that thinks, adapts, and overwhelms. Their bio-organic forces evo…
- Early Access Starts on March 11, 2026 - 11 February 2026
Hey everyone,Space Tales is launching into Early Access on March 11, 2026 - one month from today - at an Early Access price of $14.99This is a big moment for us. This is our first game release, but we've been an art outsource studio for over 10 years. Space Tales has our name on it and our reputation behind it. We're going to deliver the best RTS game we can possibly make for you.What You're Getting on Day OneThe Early Access build includes8 campaign missions 8 survival maps roughly 15 hours of gameplay if you are aiming to conquer everything. You'll follow the story of Xander Falcon, who unexpectedly inherits the title of hero after his father's death. As Xander, you'll command the I.P.E. (Inter-Planetary Expansion) army against the alien Nexera and uncover the dark secrets of the cosmos.All I.P.E. units and game mechanics are unlocked in Early Access, you just need to progress through…