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DYING UNDER NIGHTFALL

DYING UNDER NIGHTFALL Steam news

BTC-BIXELTECHCODE | Jun 1, 2024 | game

Released

0players observed ยท 25 September 2026 - 06:58:12 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

DYING UNDER NIGHTFALL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJun 1, 2024
  • DeveloperBTC-BIXELTECHCODE
  • PublisherBTC-BIXELTECHCODE

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: BTC-BIXELTECHCODEPublisher: BTC-BIXELTECHCODE

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DYING UNDER NIGHTFALL Steam news

DYING UNDER NIGHTFALL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • NEW GERMAN LANGUAGE PACK FOR DYING UNDER NIGHTFALL AND BUG FIXINGS - 15 June 2024

    New developments: * Revision of all instruction images * Translation of all texts in the game * Translation of all texts in the program code * Testing the translations * New program logic for the translation created and integrated Fixed bugs: * Bug fixes for all fields that were too large due to the translation or other... * Fixed camera error "NullReferenceException" * Fixed animation error

  • Reworked Levels - 17 May 2024

    * working on level 20, replacing and adding traps, envirmoment and new routes for more variety * working on level 19, replacing and adding traps, envirmoment and new routes for more variety * working on level 18, replacing and adding traps, envirmoment and new routes for more variety * working on level 17, replacing and adding traps, envirmoment and new routes for more variety * working on level 16, replacing and adding traps, envirmoment and new routes for more variety * working on level 15, replacing and adding traps, envirmoment and new routes for more variety * working on level 14, replacing and adding traps, envirmoment and new routes for more variety * fixed an dash animation bug *changed achivement for release on steam

  • New Resolution Settings and Bug Fixes - 19 April 2024

    * add a resolution selection * add the needed code logic into the DataManager and GameSettings * working on resolutionManager and option layout * add a function to switch between Full & Windows mode Ingame with F11 * add game start sequents, player comes throw portal or so... * changed clock animation * add a new feature to the lightballs, now near fog will be disable * changed level enviroment * fixed a camera bug in the gamemenue * fixed a bug, where the player got stuck on the edge of the boxes

  • Small Bug Fixes - 6 April 2024

    * changing some trap placement for better gameplay * fixed bugs with platform edges in 6. level * fixed bugs with platform edges in 7. level * fixed bugs with platform edges in 8. level * fixed bugs with platform edges in 9. level * fixed bugs with platform edges in 10. level

  • New Point System, Bug Fixings new Music, new Menues - 30 March 2024

    * add a new system with points, the more time remains, more points the player get * add all new needed ui elements for the point system * rewokring Loading Manager UI and Endscreen UI for the new points system * add music variation when the player dies, comes to the game end and so on... * fixed a bug; hard traps spawn on the normal difficulty because of the new added difficulty * fixed a menue bug when the player dies and press Escape * fixed issues with not right resets values * fixed a visual flickering bug in the death screen

  • New Playmode, Bug Fixings and new Splatter Effects - 28 March 2024

    * add a loser mode, 99 lives, bo achivements * adding all needed varibales and rework the code and design for the new loser mode * disable the attack and time stop function for release * fixed a visuel bug when the player dies; light falls sometimes throw the map * fixed a big edge problems; player got stuck on edges * fixed a achivement bug * reworking the endscreen * testing the new level selection function with the steam version * reworking the "Game Over" menue in the LoadingScreen * adding new menu "LevelSelection" for the level selection - 20032024 * add "ESC" function for all menues * working on the designe for the "LevelSelection" * finished the first part of the new menue with function, its loading the right level with the right start

  • Update 0.9.4.0 - More Content - 6 March 2024

    * add 5 new levels * add a new trap tag in unity and in the code logic * add a new trap "Hammerspiked" * fixed a bug, dash animation got stuck

  • Update 0.9.3.7 - 24 February 2024

    * add 4 new levels * add a new trap tag in unity and in the code logic * add a new trap "SwingRedSkull" with all sounds * add sound to the new trap "SwingCool" * fixed a bug with the new slide animation * fixed a sound settings bug with the new moving traps * fixed a sound bug in the player death

  • Update 0.9.3.5 - Mines - 21 February 2024

    Now, mines are in the way to the finish.... and they explode in a big BOOOM

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2024Small Bug Fixes5756237364314613826

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