SPSTEAMPULSELIVE ANALYTICS
Kill the Man in the House

Kill the Man in the House Steam news

no1garfieldfan, Eric Freeman | Jul 16, 2026 | game

Released

0players observed · 25 September 2026 - 01:26:42 UTC

ActionIndieEarly AccessSteam Store

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Kill the Man in the House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 16, 2026
  • Developerno1garfieldfan, Eric Freeman
  • Publisherno1garfieldfan

Genres: Action, Indie, Early Access

Company pages: Developer: no1garfieldfan, Eric FreemanPublisher: no1garfieldfan

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Kill the Man in the House Steam news

Kill the Man in the House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.8.84 [movement abilities update] - 3 September 2026

    changelist: Added mantling for ledges. Triggered by holding down jump button for at least .1s while falling (if you have a double/triple jump available, that will trigger instead of mantling). Weapons and other movement abilities are disabled during the short mantle animation. Added "platform nudging". If you're not trying to move and currently falling, the player controller will shoot out a 3x3 grid of raycasts beneath player and gently nudge the player towards surfaces it detects. Makes parkouring your way up towers, beams, and wires much easier but won't save you if you're falling really quickly.

  • v0.8.83 hotfix - 31 August 2026

    fix for some achievements not firing re-fixed legs sliding into place at start of level issue

  • v0.8.82 hotfix - 27 August 2026

    changelist fixed barrel center distortion bubble looping added kick knock back on walls added explosive barrel knockback reduced explosive barrel damage based on distance from explosion added back in player's body death animation before showing game over screen

  • v0.8.81 [small physics update] - 24 August 2026

    The game should play the same, but the camera should overall feel smoother. Also fixed a couple janky issues like the player's legs "sliding" into place at the start of a level. changelist fix for camera rotation running in fixed timestep instead of every frame causing it to look jittery on high refresh rate monitorsfix for circle strafing around an object causing the object in the center of the screen to look jittery fix for laser sight jitter on high refresh rate monitors fix for player legs "sliding" into place at start of level fix for player legs not keeping up with camera position when player is moving very fast fix for blood rendering on top of some materials like the gate/rail texture

  • v0.8.76 - 23 August 2026

    changelist added brightness slider to settings menu fixed enemy over rotating arms to shoot at player from weird angles, now they're more inclined to rotate whole body and strafe fixed bug where enemy aim ik used incorrect gun aim target so pistol was shooting slightly off from player's position added bullet trails back in and slowed down enemy bullets a bit so they look like they're visibly moving in slomo instead of being way too fast to see fixed distortion effect on main menu not fading out until scaling is done causing it to look weird enabled gpu instancing for main menu distortion material added a small distortion bubble in the center of explosive barrel explosions

  • v0.8.75 [performance update] - 20 August 2026

    This update is mostly focused on increasing performance on lower end hardware. Many new options have been exposed in the settings menu. Side note, your texture quality setting may need to be updated as I finally fixed the reverse order issue*. Overall, everything should play the same, the game should just run smoother. Let me know if any issues come up! Changelist: Added shadow quality setting Added pixel scale setting (divide screen resolution by this factor so pixels are bigger and the camera has less to render) Added toggles for ambient occlusion and dithering post process effects Add low quality physics toggle (this processes physics 30 times a second instead of 60) Fixed issue where generic "quality" setting would override texture, shadow, and other quality settings Enabled GPU instancing on a bunch of materials, hopefully nothing visual changed, just speeds up build Fixed issue wh…

  • v0.8.72 changes - 19 August 2026

    Added a slide because all FPS games on Steam are contractually obligated to eventually add a slide and air dash Reduced damage explosive barrels deal to the player Added some juice to the player health bar while taking damage Updated our level design CSG tool to the latest version which cuts down on "flickering" edges seen in the Terrific Tutorial level. Also fixed a floating point precision bug which fixes an issue we had on an unreleased level Added footstep sounds when the player turns in place Small fix for barrel kick direction to make aiming them easier

  • v0.8.71 hotfix - 18 August 2026

    Misc performance improvements. Let me know if any issues come up, but from our playtesting the game feels exactly the same, just runs better on lower end spec computers. Changelist: Moved enemy manager from updating enemies at a fixed rate to instead LOD is based on distance from player, so enemies far away from player only tick a couple times a second instead of every other frame like nearby enemies. Implemented a bone disabling system for offscreen enemies to reduce physics step time.

  • v0.8.70 hotfix - 17 August 2026

    vsync has been added to graphics settings

  • v0.8.66 fixes - 15 August 2026

    Invert mouse setting Resolution setting debounce so it doesn't immediately update when cycling through resolutions quickly Refresh rate fix Implemented Steam's Timeline API to highlight phases and add events when recording clips Fixed bug about standing on top of enemy and kicking them causing player to become frozen in place Misc lighting and material tweaks

  • Kill the Man in the House Early Access Release - 13 August 2026

    Kill the Man in the House has now been released into Early Access. It contains the two maps from the demo, along with three new ones. It features many improvements on the demo build. As an Early Access game, this is the first iteration of a growing and evolving project. The game has an initial price of $8.99 USD. This price will increase later on as more content is added. There is a 12% launch discount. We are very appreciative of everyone who played our demo during the June NextFest. Our main focus during development has been to make a game that we genuinely find fun to play. We believe we have succeeded. Based on the positive reception our demo received, we are pleased to see that those of you who gave it a try agree. We look forward to hearing what everyone thinks of this release. We will be adding a bug report thread and a feature request thread to the Steam discussion board to coll…

  • Huge Demo Update - 4 June 2026

    We have just made a major update to the Kill the Man in the House demo.Extensive gameplay improvementsMany weapons and features addedOriginal map improvementsNew (and larger) map added to demoTutorialSettings menusThe demo update is live now, give it a try. Let us know what you think, and thank you for playing.

  • You'll never guess what you do in Kill The Man In The House - 22 November 2024

    Kill The Man In The House is a video game title I can get behind. It tells me exactly what I need to do before I even boot up the game, which is otherwise powerfully weird-looking. The cover art is reminiscent of a children's book, if it were for adults. Or a lost episode of Ed Edd and Eddy , where a fourth older sibling (Eddie) acts on his murderous intent and engages in some slick FPSing . Either way, there's a demo out on Steam and despite being very short and limited, I am excited for its future. Read more

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026v0.8.84 [movement abilities update]1842846814444761
231 August 2026v0.8.83 hotfix1842212951311084
327 August 2026v0.8.82 hotfix1842212951298661
424 August 2026v0.8.81 [small physics update]1841579228676818
523 August 2026v0.8.761841579228674076
620 August 2026v0.8.75 [performance update]1841579228666845
719 August 2026v0.8.72 changes1841579228662956
818 August 2026v0.8.71 hotfix1840944183787583
917 August 2026v0.8.70 hotfix1840944183786395
1015 August 2026v0.8.66 fixes1840944183782717

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