SPSTEAMPULSELIVE ANALYTICS
Mocap2D

Mocap2D Steam news

LizardWish | Jul 2, 2023 | game

Released

0players observed · 25 September 2026 - 17:29:48 UTC

Animation & ModelingUtilitiesGame DevelopmentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Mocap2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 2, 2023
  • DeveloperLizardWish
  • PublisherLizardWish

Genres: Animation & Modeling, Utilities, Game Development

Company pages: Developer: LizardWishPublisher: LizardWish

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mocap2D Steam news

Mocap2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FBX2Spine is Now MOCAP2D! - 25 July 2026

    FBX2Spine is now MOCAP2D We are excited to announce that FBX2Spine has officially become MOCAP2D. This is more than a name change. It represents the broader direction of the software and its continued evolution into a complete 3D-to-2D motion transfer solution. The original name, FBX2Spine, was created when the software was primarily focused on transferring FBX motion capture animations to Spine skeletons. Since then, the application has grown far beyond that original scope. MOCAP2D now supports a wider range of animation workflows, including FBX and BVH motion capture, Spine skeletons, Unity 2D Animation Package workflows, advanced retargeting controls, built-in IK systems, and real-time animation preview. Why MOCAP2D? The new name describes the software more accurately: MOCAP represents the wide range of 3D motion capture data that can be imported from FBX and BVH files. 2D represents…

  • 1.0.1.72 is OUT! - 29 March 2026

    - Fixed : incorrect rotation keys when converting from Spine 3.8 to 4.0. - Added : a premultiplied alpha option for improved Spine sprite rendering.

  • 1.0.1.71 Startup bug fixed! - 8 January 2026

    FBX2Spine crashes If FBX Source folder is empty . it's fixed.

  • 1.0.1.7 is OUT!! 'FBX/BVH Source Folder' and 'Preset Files' - 4 January 2026

    Added : FBX/BVH Animation Folder Window:Lists all FBX and BVH animation files found in a selected folder, allowing you to automatically load animations into the scene using the forward and backward buttons or by selecting them directly from the list. Ideal for previewing and importing multiple animation files from the same library.Added : Preset Window:Save all adjustments and settings applied to your 3D animation files as presets. This allows you to create preconfigured versions of your animations without modifying the original FBX or BVH files, and load them into the scene at any time.Improved and fixed UI : User interface refinements and enhancements to combo list behavior.

  • 1.0.1.6 is OUT!! More Control for FBX/BVH Sources! - 3 January 2026

    Added : Additional controls have been added to better adapt animations imported from different FBX/BVH libraries to your existing links.

  • 1.0.1.5 is OUT! Turn Any FBX Animation into Clean In-Place Motion - 27 December 2025

    added : Creates in-place animations by locking any bone node in any FBX model, automatically removing root motion and drift.

  • 1.0.1.4 is OUT! Spine converter tool added - 16 November 2025

    * Added : A tool added for converting 3.8 to 4.0 or vice versa

  • 1.0.1.3 is OUT! Spine 3.8 Support! - 8 August 2024

    Now you will be able to import and export your Spine 3.8 files. However, there are some limitations for now: Graphs in your existing animations in the Spine file must be linear. Curves should not be used. There should be no keys for slot color or alpha in your Spine file. These are temporary limitations that you need to be aware of for a short time. I will provide full support in the next version. Also, please share any errors and bugs . This feature is currently in the testing phase.

  • 1.0.1.2 is OUT!! Faster Spine Json export - 17 May 2024

    - Faster JSON Export : Previously, as the number of animations in the JSON file increased, exporting a new animation took a very long time. Now, it is much faster than before... -Background music : Adding background music makes it easier to synchronize your animations with the music. Supported formats: all formats supported by FMOD (wav, ogg, mp3 ...)

  • 1.0.1.1 is OUT! FBX Import bug fixed - 17 March 2024

    Previously, after importing an FBX file, when you pressed the import button and canceled it, FBX2Spine would crash. Fixed.

  • 1.0.1.0 is OUT!!! added BVH Support - 12 December 2023

    Added BVH Animation support

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 20261.0.1.72 is OUT!1828441623108044
28 January 20261.0.1.71 Startup bug fixed!1821288646578150
317 May 20241.0.1.2 is OUT!! Faster Spine Json export5747233970422372518
417 March 20241.0.1.1 is OUT! FBX Import bug fixed7309977427445355830

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.