- Happy Holidays! - 12 December 2025
Season's greetings, noble mop wielders! Another year is coming to a close, and with it a lot of work. It has been an unusually taxing year for us with some unexpected(aren't they always) set-backs, but we're finally taking our annual break to cool-off and refocus our efforts for next year. With the work put in so far, VCD 2 remains underway and is as ever nearing a solid early showcase version. So, here's a quick run-down of what's new and what's next. (It may not look like much has changed since last year, but it has...if not always visually) The New We've made significant improvements to the core parts of the game, and have finally found time to add some particle FX and the like. Although it must be said that most of these are re-creations of the old ones for now. We will be continuing to improve upon them as time goes on. We have done lots of optimizations and balancing, bringing the…
- 10 Year Anniversary - 23 October 2025
Greetings, noble mop-warriors! Ten years. It has already been ten years to the day since the full release of Viscera Cleanup Detail. It feels like only yesterday (and yet so long ago at the same time), that we were putting the final touches on our crazy creation. To celebrate and honor this occasion, we'd like to take a moment to look back and reflect upon VCD's history. Thanks Be To Our Legendary Janitors But first, we want to profoundly thank all of you, our loyal fans and valiant janitors throughout the years. From the first free release of VCD on ModDB, your numbers have swelled, and we have been continually impressed by how well-mannered and helpful our community has been. We have also been (and continue to be) astounded by your many creations on VCD's Workshop, which has continued to breath new life and ideas into the game and expand upon its universe. We would not be where we are…
- VCD 2; more sneak peeks - 7 June 2025
Greetings, all! I hope everyone is well, and their mops freshly dipped. Feels like forever since the last update, so I thought I'd take some time to get everyone up to speed on what we've been up to since last year. There have been some exciting developments and additions for our eventual VCD 2 showcase. We don't want to reveal too much(as that's half the fun!), but even so there will be lots of juicy images and things here that you might like to rather experience for yourselves in time. So, if you're keen to avoid spoilers, then proceed mindfully. Some of you may have already seen a degree of what I have to show off, but rest assured, those areas will see updates in the future, and there are plenty of new things. First things first. First Major Level The desert planet, yet to be given a title, is coming together very nicely. While vaguely similar in appearance to Unearthly Excavation,…
- Happy Holidays! - 13 December 2024
Greetings, noble mop-brigade! Another year draws to a close, like the airlock doors on your fellow janitors; with much kicking and screaming. And we're one step closer to a getting something juicy into your eagerly waiting gloved hands. Before we take a much needed break, we'd just like to say thank you to you all, and wish you an amazing Christmas and holidays*! *Aerospace Sanitation does not condone the rampant exploitation of holidays for personal gain; work is worth, work is life**, work is you. **Aerospace Executives are exempt from mandatory work orders under section 7:A of the company executives contract; attendance of the 48h long office party on Elysium Station is however, respectfully requested. While we're taking a bit of time off from work this year, we've already got some plans for the next steps come next year. To that end, here's a short run-down of where we stand, and wh…
- VCD 2; sneak peak - 26 February 2024
Greetings, all! ːvcdmopː With the new year already well underway, we wanted to share with you a little bit more of what we're up to and give you an early look at some of the design changes and vision we're going for in VCD 2 ahead of the showcase. We're confident that we have more than enough material for a sequel and lots of interesting improvements to add. While it's going to be a very long road, we are now confident we can achieve it in the more modern Unreal Engine, rather than just a simple port of the original. A port of the original levels will benefit from its development in one form or another. With that, we can say that the goal of a Viscera Cleanup Detail 2 is very much within reach. Just keep in mind that a lot of the developments you're about to see are subject to change. So without further ado, let's get into some of those developments shall we? Unreal Engine 5 As of right…
- Happy Holidays / Roadmap! - 15 December 2023
Greetings hard-working interplanetary sanitizers! As we bring things to a close this year, we'd just like to take this moment to thank everyone for their continued support, and wish you all an amazing holiday. When one is stuck in the reeds, it's often difficult to come up for air and post updates. But one thing that always strikes us is your loyal support(even when we're dreadfully silent), and the great many of you who keep this community strong. Not to mention that one of our favorite activities is to browse your many screenshots, artwork and workshop creations. You guys are great, so here's to you! ːvcdsignː It has actually been quite a hard year for RuneStorm. We've not made nearly as much progress on our projects as we had hoped, have been facing a number of difficulties, been forced to reevaluate some things, and are horribly burned out at this point. Part of the job, true enough…
- Bob Plushie - Nearly there... - 6 November 2023
Greetings, noble janitors! ːvcdjanitorː With only five days left, my fellow Janitors have asked me(under threat of hazing) to inform you that time is running out to claim their limited edition Bob Plush! I've been instructed to inform you as well, that anyone seen sporting this fine fellow is sure to be causing some sleepless nights for Aerospace Sanitation! That in and of itself is a fine bonus if I say so myself! If you're still not sure if you want to stick it to the higher ups, then take another look at Bob's endearing puppy-dog eyes and tell me that's not the face of a hero worthy of a seat in your home? Be sure to claim yours while you can! ːvcdsignː As a reminder, our little friend in the Aerospace Sanitation printing factory needs to hit the 200 mark before he can actually produce anything, otherwise it's all for naught. Something about batch limits, I hear. We'd best not let hi…
- Bob Plushie Now Available! - 20 October 2023
Greetings all! As we work our way towards a showcase of what we've been up to with VCD and UE4, we wanted to take the time to give you guys another little bit of physical VCD merch you can decorate your headquarters with! To that end, we come with some exciting news from the custodial underground. One of our number has begun producing Limited Edition Bob plushies in clear contradiction of Aerospace Sanitation mandates! If you wish to show your support for Bob and the 'cause', then be sure to do your part and head on over to Makeship to order yours! If the campaign is fully funded, you'll then be receiving your very own plush Bob in no time! It's on sale now for $29.99, and runs until November 9th. Aerospace Sanitation cannot be allowed to intervene. Let Bob be remembered! He comes with his very own detachable mop, and a little belt and brush! Not to mention a whole lot of blood; He's se…
- Progress Update; UE4 Showcase & Revelations! - 7 October 2023
Greetings custodial crusaders! ːvcdjanitorː We thought we'd take some time to give you an exciting update on how things are progressing with VCD's UE4/5 future, lift the curtain of secrecy somewhat, and reveal something new! Progress has been consistent, but we're still climbing a mountain. At present we have incorporated most of the fundamental mechanics(and while they are still rough drafts), they are largely just lacking a nice shiny coat of content to dress up their appearance. This includes: Tools (Bins, Buckets, Mop, Broom, Welder, Shovel) Decals(Blood Splats, bullet holes, etc) Sounds(So many missing sounds... it's very quiet) Camera movements Networking Physics Objects Basically everything else... That process will be relatively quick, so we've not yet given it a huge amount of attention. One needs a solid skeleton before you can give it flesh. The latest major change to the fun…
- Progress Update; Future of VCD & UE4/5 - 19 June 2023
A fine day to you all, noble janitors! Although we've been quiet(a shocker, I know ːsteammockingː), we've also been very busy! While we were certainly hampered in our work for months on end due to endless rolling blackouts in the country as well as failing backup solutions, we've been getting closer and closer to an end goal. So despite it all, we have made some progress! Our other secret project is continuing to see revisions and refinements, and is going well, our estimates for when it'll be ready for a public audience have unfortunately all proven to be quite optimistic given the circumstances. At this point it'll be done when it's done. ːvcdmutantː As for VCD on Unreal Engine 4; the work is ongoing, and since the last update, a number of things have changed. We've added: Third person spare weapon props (the tools on your back and belt). All of which is also much more modable than pr…
- Happy Holidays / Status Report - 15 December 2022
A fine holiday greetings to you all, custodians! I trust those stations are being kept clean, and that you're all well? This year seems to have gone-by in a blur, so we thought we'd take a moment to let you all know what's been happening since this same time last year. Between countless disruptions making any steady work a challenge, we've been making reasonable progress on our two main focuses: VCD in UE4 and the 'Other Project' We also partnered with Makeship in July to create a limited edition janitor plushie, which was a successful foray into merch, and it was good to have something physical to give our community for a change, so when time allows we'd like to look into another. A MASSIVE thank you again to everyone for their support! I hope they have found a place of honour to perform their duties in your home. VCD in UE4 We've been continuing work on this one to some success. But i…
- Janitor Plushie; Final Week! - 8 July 2022
A fine day to all custodians! ːvcdjanitorː Aerospace Sanitation would like to inform you that you only have a few days left to claim their limited edition Janitor Plush! I've been instructed to inform you as well, that workers seen to be showing company spirit around the workplace will be "bumped-down the termination list". I'm not sure what that means, but it sounds nice! If you're still undecided, then you have just under a week left to pick up your very own soft doppelganger. Be sure to head over to the Makeship page to claim yours! If he doesn't "wet your mop", so to speak, then be sure to let management know. That is to say, let us know in the comments what other plushies you'd like to see, and we can consider running another campaign with the community's top pick in the future!
- Janitor Plushie Funded! - 27 June 2022
Greetings, workers! Aerospace Sanitation is pleased to announce that thanks to your support, our Limited Edition Janitor Plush has just crossed the funding threshold and as such is now officially going into production! So you can all look forward to having the little bugger in your gloved hands in no time, and be able to put him to work around your own home "space-station"! Caution: Worker performance may vary as we are still unable to remove all personality from our subjects. If yours should prove defective, submit them for reeducation at once! Thank you for all the incredible support, everyone! If you are considering picking one up, then be sure to head over to the Makeship page and order yours. You still have until the 14'th of July to decide if he's a suitable accoutrement to your couch "control-room" before he's gone forever.
- Janitor Plushie Now Available! - 23 June 2022
Greetings, noble custodians! ːvcdjanitorː Our Limited Edition Janitor Plush is now available for purchase! Be sure to head on over to Makeship and purchase yours! If the campaign is fully funded, you'll then be receiving your very own plush custodian in no time! It's on sale now for $27.99, and the first 200 buyers will also get a free Steam key for VCD to keep or gift as they please!
- Janitor Plush and Giveaway! - 20 June 2022
Greetings hard-working(and not so hard-working) swabs! Very soon you'll be able to get your rubber-gloved hands on your very own Janitor Plush! As mentioned before, this is out first foray into Merch, and so we (and administration) have partnered with Makeship to ease most of the challenges involved. Aerospace Sanitation prizes itself on efficiency. :vcdmop: Behold, we present to you the living embodiment of the oft-forgotten space-station working class! :vcdjanitor: As you can see, despite his somewhat cute appearance, Aerospace Sanitation and Makeship together have done a remarkable job in capturing the soulless and emotionally numb look of Aerospace Sanitation's workers. The things they've seen, oof! Well, that's covered by Section 3 of the Non-Disclosure agreement under the standard Aerospace Station Contract, so we really cannot say... If the campaign goes well and you'd like more,…
- Progress Update; MERCH! Wait...what? - 9 June 2022
Greetings, noble space Janitors and futuristic Custodians. I hope you are all keeping our glorious Conglomerate leaders happy, and are not eschewing your duties in covering up a great many "tragic and wholly unforeseen accidents". Things may have been quiet on the news-front here, but we have been excessively busy since our last update. UE4 Port This one is slowly inching along. Slightly more regular updates for which can be found here. The current task is adding and improving the Saving and Loading system. Lots of work to do there! Beyond that, we've got editor tools in place, and a bunch of other underlying improvements. Sadly not much to show off visually yet, but that will come quickly once all of the technical stuff is sorted. 'Other Project' We're also still very hard at work on this one, and each day it draws closer to being revealed! It's got more than a few kinks still to work…
- Happy Holidays / What's New? - 15 December 2021
Greetings everyone! I hope your mops are keeping busy! Another year has passed, and much has happened. We thought we'd give you a rundown of what exactly this year brought in terms of progress, among other things. As ever, sorry for the long periods of silence. Since our last major announcement, a few things happened. In July, South Africa experienced a major bout of civil unrest. Rioters burned down buildings, destroyed and looted shops, disrupted vital transportation, ceased harbor operations, and generally caused a great deal of damage across the country, adding to the existing damage caused by the pandemic and lockdowns. Just down the road from us the shops were ransacked, and for over a week things were touch and go. Many parts of the country experienced food shortages. Fortunately, things returned more or less to normal quicker than expected, but it's safe to say that stuff got ve…
- Unfortunate Spacemen: Janitors Wanted - 16 May 2021
Greetings, noble mop masters! I come bearing news. Aerospace Sanitation has taken a contract with some Unfortunate Spacemen, and calls for fulfilment are now coming in. Suitable Janitors will be dispatched at once to offer their services. The company has urged me to remind all Janitors that refusal is not an option... Jokes aside. The folks over at New Blood Interactive have been kind enough to allow Aerospace Sanitation employees a minor position in the ranks of the Unfortunate Spacemen. As of right now, anyone who owns Viscera Cleanup Detail on Steam will receive an appropriate Janitorial suit and Helmet for use in Unfortunate Spacemen. Be sure to conduct yourselves in a manner befitting the company's reputation. Any improper behaviour will, I am told, lead to an immediate termination. As always. Work quickly and efficiently. Your future depends on it.
- Status Report - 6 April 2021
Greetings, tentacle-headed mop wielders of legend! We thought we'd give you a quick update on what's happening right now. Short answer; lots with only a little to show. Long answer: We've been hard at work on two things at once. (1): "The Project" (2): Viscera Cleanup Detail UE4 Port "The Project" This one, as you might expect, continues to prove tricky. Still too early to tell if it's gonna make it through the whole process. It's being dissected, analyzed and re-focused as we speak. We still don't have "it". The hook, the feeling, the *whipcrack* that makes it all come together and feel like how it's supposed to. But it is certainly making progress. Currently it's undergoing a fresh start to see if its redesigning holds water, and can be put together more solidly. All of this sadly, comes in the form of words for now. We don't have any pretty little pictures to show yet, or a concrete…
- v1.145 released; fixes & improvements - 6 February 2021
Greetings, mop brigade! I come bearing a small update, Mostly in the form of fixes, and a few improvements. As well as an updated HD soundtrack! A few notable items are: A Throw key Some hopefully beneficial changes to improve multiplayer performance Alien Creep foulness factor + 10 High Quality lossless .flac versions of the game's soundtrack Workshop additions Before we get into the changelog, I want to issue a short warning, as some of the changes have unintended side-effects. Your personal settings, such as: Key-bindings Player and server names Volumes and Preferences Performance tweaks and some Display values Default ports, network device and framerate limits Will all be reset. This is unavoidable I'm afraid, given the way the engine handles configuration settings. We always tried to keep these to a minimum, but in an effort to tweak a few essential systems, we've had to make chang…