- 🎮 Bloodrush: Undying Wish joins the Schmoovement Festival 2026! 🩸🔥 - 22 September 2026
🎮 Bloodrush: Undying Wish will be at the Schmoovement Festival 2026! 🩸🔥 💀Death has disappeared. Now, it's up to you to bring her back. 💀
- Patch 0.3.8: Moths to a Grim Flame - 16 September 2026
Hey everyone! This patch brings a new Aspect for the Lantern, a new controller option, and a lot of bugfixes related to the gamepad!New FeaturesGrim Lantern (Aspect): In Death's Door, activating the Lantern stuns and damages all nearby enemies.Game ImprovementsA new option to disable Controller Rumble is available under 'Game';Balance AdjustmentsLast Dance now provides infinite Dashes during Death's Door;Fiery Wind damage increased to 6 (was 4);FixesFixed losing UI focus with the gamepad in some screens;Fixed Star tutorial not showing gamepad controls;Fixed getting softlocked during the initial tutorial scenes;Fixed getting infinite resistance to death with Grim Tenacity;Fixed bullets counter next to the mouse appearing when the gamepad is being used;Fixed protected enemies being able to be Executed;Fixed being able to activate the Sin selection statue with attacks;Fixed quitting in the…
- An Update about Our 1.0 Release - 2 September 2026
Hey, everyone!Since it's been a while since our last Major Update, I thought it'd be good to talk a bit about how things are going and the future of our game. So, I have some good news and some bad news. The bad news are, our 1.0 Release is getting slightly delayed. It's not due to development issues, by the way! Our development is basically done, and the stuff that's missing is pretty minor. The reason for our delay is mostly due to release calendar shenanigans, and so we're planning on launching in late November 2026.So what are the good news? Well, we aren't going to just stand around until then. Along with our 1.0 Release, if everything goes well, we'll be launching Nintendo Switch and Xbox ports for BloodRush, too!Until then, we hope to launch a few more patches, both big and small, with the usual adjustments, bugfixes, improvements and even a couple new features. The road is a bit…
- Patch 0.3.7: A Lantern's Guidance - 21 August 2026
Hey everyone! This patch brings two new Aspects for the Lantern, alongside many balance adjustments and bugfixes!New FeaturesMoonward Lantern (Aspect): Interactables such as Directional Statues, Fungus and Spinblades deal double damage;Fiery Lantern (Aspect): Interact with Executable enemies to gain massive Ardor;Bosses now callout certain attacks and special events during battle with voicelines;Balance AdjustmentsCardiac Swelling now increases Max Blood by 25 (was 20);Grim Tenacity now increases Death Resistance by 25% (was 20%);Accursed Heart now costs 2 Soul Levels (was 3);Scarlet Flask now costs 3 Soul Levels (was 4);Second Ardent Body Blessing now costs 3 Soul Levels (was 2);Reduced Cryptbreaker leap damage by 10;FixesFixed crash when fighting the Witch with the Cepheus Constellation;Fixed softlock with the Transmutation tutorial;Fixed dialog with Jules, Morrigan and the Lamplighte…
- Patch 0.3.6: Gifts Ungiven - 30 July 2026
Hey everyone! This small patch includes some neat new features and a few bugfixes!FeaturesFor keyboard and mouse users, a counter appears next to the mouse pointer with the current amount of Bullets;Rarely chosen Talents now have a chance to give extra Bloodstones;Game Improvements Improved Cassius' trigger cutscene;Improved the lighting of some explosion effects;Abraham's Soul Experiment dialog now triggers until the Experiment is actually completed;The game now has a maximum cap for enemy spawning (both for balance and performance);Balance Adjustments Blood Orbs now heal 10 Blood (was 8);Harvest increases Blood Orb healing to 20 (was 16);Fixes Accidentally hitting the Book altar in the Fountain would open the Codex;Fixed Soulmates' soulmates getting randomly stunned;Fixed the Reaper's attack indicator size;Adjusted the Credits screen;Thanks for all the support, everyone, and please le…
- Patch 0.3.5: A Wink from a Witch - 8 July 2026
Heyy fellas! Now I can talk to ya even when I'm dead! Cool, innit?New FeaturesTake a peek at the ol' Corruptions area after ya bludgeon me, and see what 'appens! (no spoilers!)Balance AdjustmentsBleeding scaling per Act halved (ya know how ya bleed faster when yer deeper in the run? Yeah that's weaker now);Cost for bound Souls per Soul Level vastly decreased (basically y'all will get ta upgrade yer Soul Circle thingy with Morrigan way more now);Game ImprovementsTargetting for the String vastly improved (Y'know when ya try to hit a Smokeshot or a Bayonet or a Devour an' a pillar is kinda in the way? Well you folks will get to hit these way better!);FixesFixed rare crash with Devour (Cassius' cannon was too hungry, sorry y'all);Fixed Slitherbones sometimes facing the wrong direction (They were all getting booze or somethin');If yer reading this, leave a Steam review, will ya?Have a good w…
- Patch 0.3.4: Eternal Doom - 24 June 2026
Hey, everyone, the largest patch in BloodRush history is here! Four new Talents replacing the Clockwork tree, and reworks for the Sloth sin and the Shattered Blade!New FeaturesClockwork + SaturnClockwork: Weapon damage applies Doom. After 4 seconds without taking damage, Doom activates, dealing damage equal to Doom. Doom caps at 20;Blacksun: Stunning enemies activates Doom;Saturn: For every 6 kills against doomed enemies, receive a Ring that activates Doom on contact and negates one instance of damage. You may have up to 3 rings;Timeless: Doomed enemies are Executable when their Doom takes over their Blood. You can only Execute doomed enemies;Sloth Sin: On hitting a Parry or Deflect, trigger Ardor S. At Ardor S, any basic weapon attack spends Ardor to stun enemies proportionally to their damage. Death's Door lasts 10 extra seconds;Shattered Blade: Regular attacks deal damage in Doom. Bl…
- Patch 0.3.3: A Cloud of Powder - 1 June 2026
Hey, everyone! This patch brings a new Refinement for the Powderblast Art and some adjustments, fixes and improvements to the rest of the game.New FeaturesPowdercloud - a new Refinement for Powderblast: send powder in every direction, stunning for double the duration and hitting a larger area;Game ImprovementsThe Open Soul blessing now has an improved icon;The Star now glows in the UI when it is ready;Balance AdjustmentsCassius IV's dash attack's damage has been increased to 65 (was 45);Cassius IV's stagger threshold has been increased to 18 (was 10);Cassius IV's Cepheus stagger threshold has been increased to 24 (was 15);Cassius IV's stagger threshold during the second phase has been increased to 24 (was 15);Cassius IV's projectile count during the second phase has been increased to 5 (was 3);Cassius IV's stun immunity duration has been increased to 25s (was 10s);The Bibliosoph's stun…
- Patch 0.3.2: A Cauldron Storm - 18 May 2026
Hey, everyone! This patch brings a new Refinement for the Bloodcrash Art, and a lot of buffs for overlooked Talents and Refinements (especially String Arts)!New FeaturesBloodcatch - a new Refinement for Bloodleap: capture projectiles with Bloodleap to recover Bullets;Balance AdjustmentsCholeric Cannon reduces Bullet cost to 1 (was 2);The Qualia Staff's final strike now stuns for up to 1s and deals up to 16 damage (was 4). The attack also sends a projectile similar to the Staff's regular charge attack;Countershot damage increased to 8 (was 2) and its stun duration increased to 3s (was 2.5s);Silver Revolver now always ricochets an extra shot (was 75% chance);Bayonet damage increased to 8 (was 4);Deathspear damage increased to 16 (was 8);Smokeslam damage increased to 24 (was 8) and its stun duration increased to 4s (was 2s);Librarian stun duration increased to 3s (was 2.5s);Greed's project…
- Patch 0.3.1: Hope inside Hell - 6 May 2026
Hey everyone! This small patch includes some balance adjustments and critical bugfixes! We have a lot of neat new stuff coming in the next few patches, so stay tuned!FeaturesAdded a tutorial message for the Lamplighter; Game Improvements The Lamplighter lighting animation now looks a bit better; During the tutorials for each of the shop menus at the Fountain, you can now see the option you're choosing before buying it; Balance Adjustments Bloodtrigger's damage and area have been slightly buffed; Directional Statues' damage now scales with each Act; Optic, Weeper and Hyperoptic's damages now scale with each Act; Rebalanced scaling for the Cryptbreaker and the Sorcerer; Fixes Fixed some of Morrigan's dialog not being triggered properly; Fixed Optics exploding in your face when shooting them out after Devouring them; Fixed softlocks involving Crescendo tutorials; Fixed Exorcism Circles mov…
- The Inferno Update - 2 May 2026
New Encounter - William Werner, the Reaper who AbstainsThe leader of the Cult of Eternity has finally arrived. William Werner, the Reaper, is the sensitive heart of the Cult, bearing the weight and responsability of the former Death's Rending Scythe. Although it brings him much regret to do this, it is his duty to protect Undeath and stop your Journey... with violence, if necessary.New Abilities - Crescendos and FinalesBy invoking the power of a Black Rose, the Protagonist can now unleash the hidden potential of each of his weapons, with incredible destructive potential.Bladewaltz - Ephemeral Blade CrescendoSlash across the arena, dealing very high damage to every enemy in your vicinity.Eureka - Gnossis Staff CrescendoHit the ground with force, dealing heavy damage, knockback and stun in a large area.Inferno - Storm Dragon CrescendoSpew fire from the Dragon, dealing extreme continuous d…
- Patch 0.2.9: Hell From a Righteous Hand - 10 April 2026
Hello, Wanderers... Undeath can sometimes be frustrating, and I comprehend that. Still, I shan't allow you to put an end to our vision, unfortunately. I hope that, one day, you all come to understand the choice we made for you.We will see each other soon. For now, enjoy your gifts... mine, to you.New FeaturesMark of the Beast - a new Refinement for Devour: enemies spat out from the Sanguine Cannon explode after taking any damage, dealing 24 non-lethal damage;Radiant Revolver, Reborn - replaces the Light Revolver aspect. The Revolver now deals 8 damage per shot, pierces enemies and stuns for 0.75 seconds. The cost? Every shot now spends 2 Bullets.Greed, Reborn - the Sin of Greed has been reworked. Whenever you spend a Bullet, shoot a projectile towards a random enemy. Executions recover half as much Blood. At Ardor >= B, Executions recover all Bullets.Game ImprovementsThe tutorials for R…
- Patch 0.2.8: Shooting Down Bugs - 31 March 2026
This is a small patch aimed at buffing some neglected Aspects and fixing small bugs.The next patch is going to include some cool reworks for a few Art Refinements and Aspects, as well as improving the new player experience by including optional training objectives for certain Weapon Arts.Game ImprovementsThe Staff charge attack now has a cool visual effect to show progress time (it looks really cool trust me on this);Enemies now keep spawning in the Training Area for as long as the player is still training new Arts;Balance ChangesThe Light Revolver now has a 75% proc chance (was 50%);The Light Revolver now has a 0.75s stun duration (was 0.5);The Silver Revolver now has a 75% proc chance (was 25%);Digest (Refinement for Devour, the Cannon String Art) now heals 24 Blood (was 12);FixesGetting soft-locked when first acquiring Crook (Staff Dash Art);Entering a new Journey with test Talents d…
- Patch 0.2.7: Teleports Behind You - 16 March 2026
This small patch brings a new refinement for the Smokeshot, and a few important bugfixes!New FeaturesSmokesnap - a new Refinement for the Smokeshot. Teleport behind your enemies and push them towards where you were!Balance AdjustmentsInitial Rotskulls increased to 4;Rotskulls are now received upon acquiring a new Weapon from a defeated Boss;FixesFixed a bug that made players get stuck in the Art selection area;Fixed the Stringhook's visual effect;Thanks for all the support, everyone, and please leave a Steam review if you can!Have a nice day!-Dan
- Patch 0.2.6: Star Alight - 4 March 2026
The Star of Yesteryear burns bright! This patch comes with a new Aspect for the Star and some more rebalancing for the Execution and Ardor systems!New FeaturesLightstar - throw the Star to stun an enemy for an indefinite amount of time (until they take damage) and briefly stun all its surrouding enemies!Game ImprovementsIn the Art unlock area, players now must practice with their chosen Art before leaving that area for the first time;Added more variation for enemies' wait time, making attacks less simultaneous between enemies of the same type;Added a more noticeable reminder that the player has unspent Souls in the Fountain;Added an explanation for the Lamplighter's effect on the Crossroads;Balance AdjustmentsBuffed the Execution heal at low Ardor levels, and nerfed that heal for high Ardor levels;The exact values are (Ardor D -> 5; C -> 10; B -> 20; A -> 30; S -> 55);Those values were…
- Patch 0.2.5: A Journey's First Steps - 19 February 2026
Hey everyone! This is a small patch aimed at fixing small bugs found in the first few Journeys of the game.Balance ChangesThe Witch's heal reduced to 4 Blood per cast (was 6);FixesThe first encounter against Cassius had received the buffs from the previous patch, making it way harder than we intended;Fixed a repeating voiceline during Cassius' first encounter;Fixed a dialog with Morrigan that wasn't properly translated in Portuguese;Fixed the Crossmoon GIF, that was too large for its frame;Fixed various bugs involving the Fountain Shop tutorials;Thanks for all the support, everyone, and please leave a Steam review if you can!Have a nice day!-Dan
- Patch 0.2.4: The Rise of the Cult - 9 February 2026
The Cult strikes back. This patch massively rebalances enemy damage values and brings some new music, as well!These adjustments are aimed at making Acts 2 and 3 tougher to beat at the beginning of the game, while keeping the difficulty as-is for the game's initial Journeys.New FeaturesA new song for the Ephemerality combat challenge - Transfixion;A new song for the Heartbeat combat challenge - Effusion;Game ImprovementsSlightly improved the Ephemeral Blade's primary attack's animation;Balance AdjustmentsThe Player now must spend at least 6 seconds in Death's Door before recovering. For this duration, they remain invincible and cannot pickup Blood Orbs;The Cryptbreaker's damage increased to 30 (was 25);The Doll's damage increased to 25 (was 10);The Doll's max Blood increased to 16 (was 10);The Hyperoptic's damage increased to 40 (was 20);All Shades' max Blood increased to 24 (was 14);The…
- Patch 0.2.3: Moon, Crossed and Cosmic - 22 January 2026
Hey everyone! This update brings two new Art Refinements to the game - the Crossmoon and the Cosmic Pull!New FeaturesThe Crossmoon! Bring enemies with you during the Crossdash, displacing them and pushing them off the arena!The Cosmic Pull! Stun enemies for longer with the Earthbreak, then teleport all stunned enemies to you!Balance AdjustmentsSlightly reduced the size of the Cryptbreaker's attack hitbox;FixesFixed crash that occurs during the boss fight with the Witch and the Beast;Fixed outdated sprites for the Crosses in some game interfaces;Fixed Shades and Umbras sometimes flying off indefinitely after using String;Thanks for all the support, everyone, and please leave a Steam review if you can!Have a nice day!-Dan
- Patch 0.2.2: Our Crosses to Bear - 7 January 2026
Hey everyone! This update vastly improves incoming attacks' visual effects, and changes the reward icon for Death's Door.For our next update, we hope to bring some new Weapon Art Refinements to the game - specifically for the Ephemeral Blade's Crossdash and the Gnossis Staff's Earthbreak.Game ImprovementsEnemy melee attacks now have a special effect that plays right before the attack begins - hopefully that helps with Parrying! (This effect appears red when an attack cannot be parried);Death Defiances are now called Crosses, and have a new icon to represent them;FixesMagic Circle animation under the Bibliosoph not disappearing properly;Fixed rare crash when entering boss encounters;Thanks for all the support, everyone, and please leave a Steam review if you can!Have a nice day!-Dan
- Patch 0.2.1: Fountain Training Area improvements and bugfixes - 17 December 2025
Hey everyone! This small patch includes a couple bugfixes and a cool new feature - test Talents at the Training Area in the Fountain!FeaturesAdded an object at the Training Area in the Fountain that lets you test unlocked Talents. This is still an in-progress feature, and some Talents may not fully work as of yet;FixesRare game crash when selecting new Arts with the Staff equipped;Some Revolver Arts missions not completing properly;Thanks for all the support, everyone, and please leave a Steam review if you can!Have a nice day!-Dan