Risimon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2471680
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developer410 Studio
- Publisher410 Studio, CC_Games
- Parent gameNot available
Genres: Adventure, Indie, RPG, Strategy
Company pages: Developer: 410 StudioPublisher: 410 Studio, CC_Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Risimon Steam news
Risimon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [RISIMON DEMO] # v2.0.10 - 21 January 2026
Features:\ Move details available in fightFixes:Infinite glitch money removed :nerd: Texts no more in full upper caseLearn move from pillsTearing on linux buildsAdjustment:Description in Map UI
- [RISIMON DEMO] # v2.0.9 - 19 January 2026
Language:Deutsch FanTrad => Many thanks to bennispReminder: if you want Risimon available in your language you can join the community working on it on our DiscordFeatures:\ Option to share exp within the full team\ Pixelart font can be switched on/off if supportedFixes:Missing slider in stats menu (some stats weren't visibles)Credit menus adjustments (Emilie was not displayed correctly)
- Devlog #7 – Behind the Scenes: Top 1000 & Crazy Demo Stats! - 18 December 2025
Hi everyone!Today, we want to do something a little different. No patch notes, no feature announcements, but a deep dive behind the scenes into our stats.And spoiler alert: The numbers are beyond our wildest expectations.The 40k Wishlist MilestoneIt's official: we have just crossed the 44,000 wishlists mark. (Sorry, it happened so fast we missed the exact moment to celebrate 40k!)For an indie studio, this is a huge symbolic number. Why? Because thanks to your massive support, we have just entered the TOP 1000 Most Anticipated Games on Steam (Global Rank).With tens of thousands of games currently in development on the platform, being in the top 1000 is an incredible validation of our hard work. It gives us crucial visibility for the upcoming launch.To our fellow devs: We know how hard this ranking is to reach. If you have any questions about our marketing strategy or what worked for us,…
- [RISIMON DEMO] # v2.0.8 - 5 December 2025
Features: \ QoL Reload button added in languages\ Language will automatically adjust to your steam settings if available Fixes: Font issues solved (in text inputs with special characters)Missing encounter information in Map\ replacement in some custom dialog not correctly doneRisimon replaced by NPC in Barn cutscenePlayer Parameters generation if corrupted during first launch Adjustment: Added Cyrilic & Greek to font characters for future fantrad
- [RISIMON DEMO] # v2.0.7 - 30 November 2025
Fixes:Unity Memory leak fixedMapping correctionFix an issue with collision not appearing in really edge casesPersonality buff/debuff not displayedFix Skibidim stats not loadedAdjustment:More censorship in the streamer censorship mode :nerd:Reduce level of Skibidim, impossible to kill after the fix
- [RISIMON DEMO] # v2.0.6 - 16 November 2025
Language: Chinese language updateYou can now use special characters in player name & risimon names (will not work with pixelart font) Fixes: Sleep Status works correctly now"Financial advice" Text info correctedCollision fix in Route 2 & ClichyPhone opening several Steam windowsFix compatibility with Proton (for steamdeck) Adjustments: Fantrad features improvement (you can now reload the imported texts without quitting the game)Move Learning panel minor modification to fit textAdded "spacebar" as confirmation buttonAdded "escape" as cancel buttonIncrease Confused Status trigger frequency
- [RISIMON DEMO] v2.0 - 11 November 2025
Demo update is finally out !We had so much fun making it ! We hope you’ll like it (and if not, please don’t insult our moms too much on Twitter). LanguageSimplified Chinese addedTraditional Chinese added Features\ You can launch the demo again to save your progress in the CLOUD ːsteamhappyː\ Virtual keyboards are now supported\ Complete overhaul of all UI and Navigation Backend (and some frontend visuals) \ Added Menu: Parameters\ Added Menu: Vendors now accessible! Go buy plenty of Risicubes\ Added Menu: Risimon Lodge\ Added Menu: Map\ Dynamic Type Chart added to the Fight and Team Menu (perform move on enemy and corresponding matching affinity will unlock)\ Game now keeps running even if out of focus\ You can play the game in windowed mode\ Risimons can now use held consumables in Fight\ Texts trad can be freely created using provided templates : join us on Discord for more informatio…
- Devlog #6 – Fan Translations: Power to the Community! - 6 November 2025
Thank you again for all the support — more of you are waiting for Risimon every day, and it truly motivates us!🌍 Game TranslationsMany of you have asked whether the game will be translated into your language. We are a small studio, and translating a game of this size into multiple languages while maintaining the quality we want is simply beyond our means. However, we do want it to be possible — with your help! We’ve implemented an open text customization system, allowing anyone to modify, adapt, translate, and add their own language freely.📌 How to participate TranslationsFor now, you can find a space to discuss on our Discord. There, you’ll be able to:group up by language,coordinate proofreading,share files,propose improvements,and even create your own variants. 🔧 For the Final ReleaseOur goal is to integrate these translations directly into the Steam Workshop.This will allow each f…
- Devlog #5 - 30k Whishlists & Demo news - 6 June 2025
Unbelievable—thanks to you, we’ve hit a new milestone: 30,000 wishlists! We’re working our asses off on the game and will have BIG updates coming SOON! Meanwhile, here’s a sneak peek at the features we’re working on:- A store where you can finally swap your Risicoins for Risicubes and other handy items- Boarding house rooms to store your Risimons! Stay tune !
- Devlog #4 - OST, Dedicated Demo Steam Page and 20k Whishlists - 29 March 2025
Thank you for playing the demo—we’ve hit 20,000 Wishlists! This is absolutely incredible! We have created a dedicated page for the demo on Steam. Please share your feedback there; it helps us a lot! And since many of you asked for it, here is the demo OST!
- Devlog #3 - The creation process of a Risimon - 11 February 2025
Risimons are the sheer core of our game. Far from being mere creatures, they are the physical manifestation of our disturbed minds. This devlog will show you the different steps of their conception process! The lucky woman who’s going to accompany us throughout this devlog is none other than Elecstasy! And she’s just as excited as you are ... Let’s start with the first concept art addressing the specification. Once all the criteria are met :nerd:, we move on to the pre-rendering phase! It is a simplified version, yet as close as possible to the final visual, confirming the color shades to guide the pixel artist. The pre-render also includes the Risimon’s back. Upon validation, the pre-render is delivered to our pixel art Michelangelo, along with a few animation instructions to bring life to the Risimon. The animation of a Risimon consists of 3 sequences: - A Stand: the main part of the…
- Devlog #2 - Demo is coming SOON! - 7 February 2025
Here we are at last! The entire Risimon development team is proud to announce the release date for the demo! Brace yourself!
- Devlog #1 - Progress Update 2024 - 14 December 2024
Winter is here, but we’re still fully committed to advancing our game! 2024 has been a bustling, yet fruitful, year thanks to the dedication of the whole team — huge shoutout to them! Only one of the main features needed for the demo is left to tackle, namely, the management of scripted scenes. Devs are now focusing on this task. Few remaining assets (mostly sounds) still have to be integrated. Regarding all other aspects, the game is taking shape. The battle system is operational Same as the UIs And the lines of dialogue, which are all implemented But a video speaks louder than words: Once remaining sounds and scripted scenes are fully implemented, we will move on to a testing and polishing phase before the release of the demo on Steam. The entire team is incredibly grateful for your support! What once felt like a distant dream is now just around the corner. We wish you happy holidays!…
- Devlog #0 - We're back again! - 21 July 2024
The Steam page was the first major milestone on the road to release, and a significant psychological step for us as well. Thank you very much for all your support! The next step is the demo itself. Until then, we will try to keep you regularly posted on our progress. Namely, what we are working on at the moment and what remains to be done, always in a transparent fashion and without spoiling any element that is meant to be discovered in game. Almost all of the main features are implemented, but there is still more to achieve: The combat system is operational and every move available in the demo has been fully coded. The remaining step is the integration of the completed graphical assets into Unity in order to finalize move animations. The combat display is functional. However, in its current version tunability and optimization are hard to achieve. We will therefore rework it to better m…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 January 2026 | [RISIMON DEMO] # v2.0.10 | 1822556746157786 |
| 2 | 19 January 2026 | [RISIMON DEMO] # v2.0.9 | 1821922921821393 |
| 3 | 5 December 2025 | [RISIMON DEMO] # v2.0.8 | 1818118366175606 |
| 4 | 30 November 2025 | [RISIMON DEMO] # v2.0.7 | 1817483467043352 |
| 5 | 16 November 2025 | [RISIMON DEMO] # v2.0.6 | 1816307528968987 |
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