- 🎉 Anniversary Update: One Year of Automate It! - 28 May 2026
Hello, Engineers!One year ago, Automate It was launched, and what an incredible journey it has been! Today, we celebrate our 1st Anniversary, and we want to extend a heartfelt thank you to each and every one of you. Whether you’ve been with us since day one or just joined the community, your creativity, feedback, and optimized solutions have shaped the game into what it is today.To celebrate, we are rolling out a major performance and stability update. And get ready, Year 2 of our Fortnightly Challenges begins next week!Check out the full patch notes below:⚙️ Engine & PerformanceEngine Upgrade: Updated the core engine version for significant performance gains.Upscaling Improvements: Improved DLSS implementation and overall upscaling stability for crisper visuals.Stutter Reduction: Significantly reduced stuttering in larger maps and areas with high object density.Asset Streaming: Optimiz…
- 🎄 Happy New Year from the Automate It Team - 22 December 2025
SYSTEM MESSAGE: End-of-Year Status Report ⚙️📊 Production Cycle: 2025 Status: Successfully Completed Critical Errors: Found, reported, fixed (thanks to you) As the year finishes its final loop, we’d like to generate a quick status report.✨ This year, Automate It officially launched. And that launch didn’t happen because everything was perfect on day one. It happened because you were there!You played. You tested. You optimized. You left reviews, filled our discussions with ideas, shared screenshots of factories that were either works of art or absolute crimes against efficiency, and constantly rearranged our leaderboards.⚙️ Your feedback during playtests, your fast and detailed reports, and your endless curiosity pushed the game forward in ways we couldn’t have done alone. Every conveyor, pipe, elevator and machine runs a little smoother because you poked it, broke it, and told us exactl…
- Update 1.2.0.4 - 29 September 2025
Fixed collisions bug after 1.2.0.0
- Update 1.2.0.3 - 29 September 2025
Fixed Quantum Transporters bug when using different networks.
- Update 1.2.0.2 - 27 September 2025
- Fixed crash when building Quantum Transporters (very rare!!!) - Fixed water borders visual glitch - Added Online Planner button on main menu (Thanks to @.aidaddy )
- Update 1.2.0.1 - 13 September 2025
Fixed Chinese Simplified localization not showing
- Automate It – Update 1.2.0.0 - 13 September 2025
Performance ImprovementsUpgraded the core engine, delivering +20% performance on all machines.Levels & Achievements AdjustmentsLevels are no longer Weekly → they are now Fortnightly.Achievements for former Weekly levels have been reduced to 15 points.
- Update 1.1.0.2 - 26 August 2025
Added a new rule that includes solutions using alternative recipes in World 1 as Pro Ranking Updated FSR version Important Note: The rankings and galleries of World 1 had to be updated due to a discrepancy regarding whether alternative recipes should or should not be considered for the Pro Ranking in that world. Because of this, the rankings for stages W1_L4, W1_L8, W1_L9, and W1_L10 were changed. If you notice any inconsistency after this update (for example, if you previously had both a normal record and a Pro Ranking record), please replay the stages to resave your rankings.
- Update 1.1.0.1 - 22 July 2025
Added DLSS 4 Building space is now showed on the building tooltip Level builder now checks for buildings outside the building areas to avoid upload of impossible levels
- Update 1.1.0.0 - 27 June 2025
Added interface dark mode,Added option to disable auto screenshot when the level is completed,Now copy and edit key shortcuts will copy/edit the selected building if pressed when a building is selected,Added option on splitter to disable the rate limit based on the preview,Now is possible to rotate receivers on level editor,Stars and best metrics of a solution are now shown in the tooltip,Fixed pipes disconnecting when copying a solution slot,Added option to disable weather
- 🃏✨ Trading Cards Are Here! - 26 June 2025
Hello engineers! 👋First off, thank you for all the feedback and the great energy in our Discord.We’re reading your reviews and suggestions every day, and they help us shape the game.If you haven’t left a Steam review yet, please consider it. Every single one helps us reach more players!⚙️Don't forget to leave a review⚙️:furnace: Now for the fun stuff:You can now earn Steam Trading Cards while playing Automate It! Craft the badge, unlock new emoticons, and decorate your profile with three brand-new backgrounds.What’s included: • 5 shiny new trading cards • A badge to level up your factory pride • 5 emoticons (including :packer:, :ultraconveyor: and more) • 3 profile backgrounds, from Alpine Mountain serenity to the glowing depths of the Enchanted ForestShow off your dedication to automation in style! ⚙️Coming soon⚙️We’re working on a new update focused on quality-of-life improvements. I…
- 🚂 Automate It & Train Valley Bundle is live! - 12 June 2025
Today marks the release of Train Valley Origins, the latest game in the Train Valley series! To celebrate, we've teamed up to launch the Train Automation Bundle, combining Automate It and Train Valley Origins at a discount!What’s Train Valley Origins all about?Choo-choo! 🚂 It’s a charming management game about building railways and avoiding chaos. Explore the rich history of railway transport across 40 levels, unlock 24 unique locomotives from steam to modern marvels, and dive into a campaign spanning the Wild West, China, and beyond.With a built-in level editor and strategic puzzles, it’s easy to lose track of time (pun intended 😉).Had fun? Leave a review!It’s one of the best ways to support indie developers, especially during those crucial first weeks after release. If you want your favorite games to succeed, take a minute to write a short review. It really helps more than you think…
- Patch version 1.0.0.11 - 11 June 2025
Fixed duplicated solution at Weekly not working properly.
- Patch version 1.0.0.10 - 8 June 2025
Weekly Challenges now count up to 10 Stars. Fixed records for everybody that already complete past Weeklys.
- ⚙️ What's New & What's Next! - 5 June 2025
It’s been just over a week since release, and we’re incredibly grateful for the support, feedback, and bug reports you’ve shared. Every message, post, and comment helps us make the game better! If you’ve played Automate It but haven’t left a review yet, we’d really appreciate it. Your feedback not only helps us improve the game, but also helps more players discover it! ⚙️ Please leave a review 💡 What’s changed so far Based on your input, we’ve already rolled out several updates to fix bugs, polish the experience, and improve the leaderboard system: 🛠 Fixes and polish Resolved issues with shadow quality settings resetting Fixed incorrect UI scaling and text sizes, including for some languages Autosave description and time star ratings now display correctly Placing machines in mid-air is no longer possible Liquid and gas objectives now complete properly in No Constraints mode Gallery is…
- Patch version 1.0.0.9 - 2 June 2025
Duplicate Stars in Rankings Fixed: Fixed an issue where players were receiving duplicate stars in both normal and pro rankings. The system now correctly identifies the best result per player without duplications. Ranking Ties Handled Properly: Players with identical performance (time, energy, and space) now share the same rank position. This ensures fairer and more accurate leaderboard placement in the case of ties.
- Patch version 1.0.0.8 - 31 May 2025
Fixed being possible to place machines mid air, Fixed liquid/gas objective not completing on No Constraints mode Gallery is now blurry by default to not show solutions Fixed World 2 Level 7 time star Fixed Autosave description
- Patch version 1.0.0.7 - 30 May 2025
Fixed incorrect text sizes in some languages, Fixed splitter not releasing the full rate of input in certain cases, Fixed 0.05s time difference that should not occur, this was noticed in the level 7 of world 1 (lowest time is the correct one so there won't be a best time that could only be achievable on old version), Added option to not show any future unlockable buildings and mechanics in previous levels.
- Patch version 1.0.0.6 - 27 May 2025
Fixed graphics settings (shadows quality) being reset, Fixed texts being at wrong size after changing UI scale, Adjusted some ambient sounds and sound effects
- 🤖⚙️ Automate It – OUT NOW! ⚙️🤖 - 27 May 2025
🧩 The factory is live! Time to build, optimize, and automate your way through a world of satisfying logic puzzles! Here’s what we have in the Automate It: ⚙️ A handcrafted 50-level campaign 🏭 New machines and mechanics are unlocked as you progress 🧩 Weekly challenges to test your skills 📊 Global leaderboards for power, time, and space efficiency 🌟 Player profiles and badges to show off your greatest achievements 🧰 A built-in Level Editor for you to share your craziest ideas Surprise! We've changed the price to $12.49 And set 20% off! Now’s the perfect time to jump in! https://store.steampowered.com/app/2472770/Automate_It_Factory_Puzzle 🎵 The Official Soundtrack is also available! 28 tracks by Pablo García Lozano, crafted to match the vibe of the game — focused, clean, and endlessly listenable. You can grab it separately or as part of the Supporter Bundle https://store.steampower…