- New Customers, Mac Version & Gaspard's August News! - 6 August 2026
Hello everyone!First of all... how are you surviving this heat?☀️Here in Italy we're slowly melting together with our PCs, but somehow we've still managed to finish another update! Gaspard keeps reminding us to drink water every five minutes... we suspect he's becoming more responsible than the rest of the team.So, let's see what's new! 🎭New Customer Characters!We've officially started replacing all customer characters!First of all... goodbye to the legendary "scratching the leg while watching a movie" animation! 👋Yes... we finally retired it.And... goodbye to the long skirts too!Well... at least for now.While recreating authentic fashion from the 1900s and 1930s, we discovered that long dresses were causing all sorts of animation problems. Characters weren't exactly enjoying their cinema experience...So we've temporarily switched to historically accurate shorter dresses, which were a…
- ☀️Summer Update: Cat Arrives, Fire Hazards & More Fixes! - 24 June 2026
Hello everyone!Another update is arriving during this scorching summer! Wherever you are in the world, we hope you're staying safe, hydrated and away from melting PCs.😄Meanwhile, development continues and here's what we've been working on recently. Reported Issues Fixed✅ Confirm Selection Button FeedbackSome of you reported that the "Confirm (Projections) Selection" button appeared not to work. You need to save the game first, then write the report.The action was actually being executed correctly, but there was no clear visual feedback. We've now improved this so it's much clearer when your choice has been confirmed. ✅ Bug Report NotificationAnother issue concerned the in-game bug reporting system. Good news: we were always receiving your reports correctly!The problem was that the confirmation feedback wasn't properly displayed on your side. This has now been fixed, so you'll receive c…
- New Partnerships, Fire Hazards & What's Next! - 10 June 2026
Hello everyone! Before talking about today's update, we'd like to share a few things happening behind the scenes at Mad Pumpkins.Over the past few weeks, we've been in contact with several American studios and industry professionals. We're currently exploring potential co-production opportunities that could help us accelerate development and bring new expertise to Movierooms. Nothing is finalized yet, but we're excited to see where these discussions may lead.We're also beginning to participate in more events connected to the cinema and film industry itself. We hope this will bring exciting opportunities, new collaborations, and perhaps even a few surprises that we'll be able to share with you in the future!And finally... summer is approaching! ☀️Here in Italy, we've already been dealing with extremely hot temperatures for over a month. Our PCs are working almost as hard as we are and oc…
- Monthly Update: New Employees & Major Bug Fixing! - 23 May 2026
Hello everyone!First of all, thank you for your patience 💜 Here we are with the update we teased last week… And this one is a pretty big step forward for Movierooms!We’ve officially started replacing and upgrading the employee characters!This is the first phase of a much larger visual and animation improvement pass. You’ll already notice better-looking employees, improved animations, new portraits and a much cleaner style overall. And this is only the beginning! 😉🛠️ Fixes & Improvements✅ Fixed an issue where movies could no longer be rented in Sandbox mode after the previous update (“Rent” button stayed disabled).✅ The game now correctly pauses when entering Build Mode.✅ Fixed several projector and shared-wall related issues.✅ Improved equipment and rooms loading from save files.✅ Fixed Settings Menu issues.✅ Fixed tutorial initialization/order problems.✅ Fixed incorrect 1930 level t…
- A sneak peek at the upcoming game update - 7 May 2026
First of all, sorry for making you wait a little longer for the next update… But this time, it’s a much bigger one than usual because… Drumroll please 🥁🥁🥁🥁🥁🥁🥁We’re replacing the characters with NEW ones!✨This means new employees, improved visuals, new animations and much more personality across your cinema Staff. You’ll definitely notice the difference!🛠️ What we’ve fixed and what you’ll find:Since the last update, it was no longer possible to rent movies in Sandbox mode, the “Rent” button stayed disabled. FIXED ✅The game now correctly pauses when entering Build Mode. FIXED ✅Fixed the issue where some objects remained permanently red after placement. FIXED ✅🚧 What we’re currently working on:Implementation of the new employees with brand-new animations.New employee portraits & personalities.More improvements to building systems and removable walls.A few UI improvements, but ther…
- Quick "Live Stream" of behind the scenes - 24 April 2026
Hello! We’ve prepared a special video presentation for you, a “Live-style” introduction where you’ll get to meet part of the team behind Movierooms. We’re not native English speakers (as you will notice), so we chose to edit the video and include subtitles to make it clearer and more accessible for everyone. Many thanks to anyone who finds the time to watch it, we’d love to hear your thoughts and we hope you can see why we’re so keen on where we want to take this game! We’d love to hear your thoughts! Video link here: https://youtu.be/uS6ahBtBXFk Thanks again, Mad Pumpkins Team
- 🎬 Movierooms Update v0.2.260416 - 17 April 2026
Hi everyone!Here we are with our regular update (usually every two weeks), this time a few days late as we’ve also been preparing for an international event in Bologna. But let’s get straight to it!Here are the fixes and improvements included in this version: 🛠️ FixesQuest System fully fixed! Daily Quests should now work correctly. Thank you all for your reports, this issue was affecting only certain PC setups.Improved object positioning (much smoother now!).Fixed issues related to scenes and projectors.The LunaPark’s visitors from 1900 are back! (yes… they had mysteriously disappeared 👀). ✨ FeaturesReintroduced free wall building and deletion (still needs better clarity, we’re improving it with the upcoming UI update!)Added camera settings in the settings menu. 🔧 Coming NextSave system issue fix In some cases, elements remain even after deletion. This happens when playing the 1900 l…
- Update Highlights - 31 March 2026
Hi everyone! As promised, here the list of this update: 🛠️ Fixes & ImprovementsDaily Quests are now tied to progression ✅Room size customization improved → what do you think now? 😉 ✅Reduced characters getting stuck in tight spaces (increased AI interaction range) ✅Fixed resolution list in Settings ✅Camera movement via screen edges enabled ✅Hotkeys added (1, 2, 3 = speed control; Space = pause; TAB = build panel; ESC = pause menu) ✅Localization fixes and minor text adjustments ✅Fixed character dialogue mismatch (wrong character speaking) ✅Fixed archive title inconsistency (“Demonical” vs “Diabolical”) ✅Fixed missing localization issues (including cash register) ✅“New Game” correctly placed in "Campaign" mode ✅Added outdoor toilets for the 1900 era ✅Added clearer building guidelines for rooms and cinema halls ✅Added programming guidelines (new films arrive on Mondays) ✅Fixed janitor/rep…
- 📢Post Alpha Release (Quick Update) - 25 March 2026
First of all: thank you. It’s truly amazing to see how many of you care about what we’re trying to build. Your reports, your kind words, and even your “come on, you can do it!” mean a lot to us.This Alpha still has many rough edges. Our goal was to include as much as possible to show the potential and direction of the game, even if some systems still need work. That’s exactly why it’s in Alpha: it needs testing, feedback, and continuous improvement.Also, as we are still self-funded and haven’t secured a publisher yet, your support truly helps us continue development. So, thank you for being part of this journey ❤️🔍 What you reported (and what we’re improving)Daily Quests are currently random and not tied to progression → We are working on all three levels in this moment, as mentioned in previous updates😉Workstations left empty even when staff is available → Yes… your employees sometim…
- Movierooms Alpha – Early Access Out Now! - 17 March 2026
This is a very important and emotional moment for us. The game is currently in Alpha, which means some systems are still evolving and many features will continue to grow during development. Your feedback will play a huge role in shaping the future of Movierooms.We want to sincerely thank everyone who supported the project, joined the playtests and helped us improve the game over the past months. At the same time, we’re incredibly excited — and a little nervous — to finally put the game in your hands. Early Access means we can start working even closer with the community: fixing bugs, improving systems and refining the experience based on your suggestions. So please jump in, play, experiment, and help us grow the game together. If something doesn’t work as expected, or if you encounter bugs, we’d really appreciate you reporting them through the bug report tools.We know that some players…
- Free Demo & Playtest Update V260310 - 10 March 2026
Hey!First of all, thank you again to everyone who has been playing the Playtest version and sending us feedback. It’s incredibly valuable and helps us understand how different players experience the game.We’ve pushed a new update with several fixes (details below) but also, we have updated the free version: Demo V260309 (this is a limited version of Sandbox without the historical part), the small changes. Important information: ⚠️ Be careful with ELIA! It never wants to work, so hire someone else ;)🛠 Bug Fixes of Playtest versionHere are some of the main issues we addressed in this build:Fixed the dialogue with Gaspard,Fixed an issue where the Statistics page panel wouldn’t close properly,Fixed wall color application,Fixed title of "LOAD" page,Fixed the overlaying the newspaper,ARCHIVE in archive, the problem of the fake page fixed,Fixed projector repair behaviorAbout the projector… It…
- Early Access Launch Date: March 17 - 26 February 2026
Hey, we want to share an important update with you.After internal discussions and carefully reviewing the current state of the game, we’ve decided to move the Early Access release of Movierooms from March 4 to March 17 (12 a.m. CET).This wasn’t an easy decision.As a team, we took the time to evaluate what still needs additional polish to ensure the experience is as clear, stable, and enjoyable as possible from day one. We want to avoid misunderstandings or rough edges and give you the best possible first impression.March 17 is now our final and confirmed release date. We are fully focused on delivering the strongest version of the game we can.We kindly ask for just a little more patience. Thank you for your continued support, it truly means everything to us.See you on March 17.Mad Pumpkins Team
- Movierooms Alpha🎬Launch Date Announced – March 4, 2026! - 5 February 2026
Hey everyone! 💜We’re excited to finally share something big with you…Movierooms (Alpha version) officially launches on Steam on March 4, 2026! 🎉After months of playtests, fixes, late nights, and your constant feedback, we’re ready to open the doors of our cinema-theater management game to everyone.And this is just the beginning.🗓️ Launch DetailsRelease date: March 4, 2026 Price: $14.85 USD Launch discount: 15% off for the first two weeks 👉 $12.62 USD (€12,60 – MXN 258,60 – BRL 78,07)If you’ve been following the project, this is the perfect time to jump in and support the game early 💜👉 Our Discord Channel: https://discord.gg/S8GfU647pK🎞️ What is Movierooms?Movierooms is a cinema-theater tycoon game developed by Mad Pumpkins, where you build, customize and manage your own movie theater across different eras of film history.Start with a small early-1900s nickelodeon… and grow it int…
- 🎬 Movierooms – Playtest Update 0.2.260122 - 22 January 2026
Hey everyone! 💜First of all: we haven’t disappeared! Even if we’ve been a bit quiet lately (sorry about that 😅), we’ve actually been working harder than ever behind the scenes. During the holidays we really pushed development, and this new Playtest build includes massive improvements across the whole game.Thank you, as always, for your patience and for all the bug reports and feedback, they truly guide our priorities every day. ✨ What’s new in this updateThis version focuses on stability, smoother controls, better tutorials, and core systems rework. 🏗️ Building & Controls ImprovementsSmoother room construction tools (drag corners, move selections, better feedback);Improved wall placement;Doors now take less space, making props easier to place;Fixed props snapping and positioning issues;Reduced loading times. 🎥 CameraDifferent zoom speeds for keyboard and mouse wheel;Smoother movemen…
- Playtest Version Updates (and Free Demo) - 3 December 2025
Hey everyone! 💜 Here’s a new update packed with long-awaited fixes and improvements (both for the Free Demo version and the Playtest version with historical mode, for our backers and Movielovers connected on our Discord server). Thank you so much for all your reports and feedback, they help us every single day! 🐛 Bug FixesFixed incorrect placement of doors and objects.Objects in rooms are now properly removed when the room is deleted.NPCs no longer get stuck after removing rooms or objects. ⚠️We’re also working on expanding all the activities NPCs can perform inside the cinema: from observing and judging posters, to sitting down while waiting, and more. As we add new equipment, your customers will feel even more taken care of!Fixed the 1900 mission + updated the mission text box (⚠️ still needs more testing and further improvements will follow).Tutorial: fixed an issue that caused it…
- Dev Autumn Update - 10 October 2025
Hey everyone! How are you doing? 💜 We noticed that our last two updates were hidden in the feed, so, here we are again, posting in the right category to keep you all up to date with the latest news and next steps for Movierooms! We’ve recently updated the free demo, fixing several bugs reported by you. Over the next few days, we’ll focus on these improvements:🏗️ Building FeaturesDoors placement – currently, adding doors on two adjacent walls can create a bug. We’re working on unifying the system so that the same door type can be used across all room categories.Wall placement – preventing walls from being built inside other walls.Alert notifications – better alerts for unclear actions (for example: if you have a projection room but no projectionist hired, the movie won’t start and no audience will come). 🎞️ Historical ModeFor those who have already tried the Historical Mode, here’s wh…
- We’re not on vacation, we’re at Gamescom (well, almost)! - 6 August 2025
Hey everyone!We know we’ve been a little quiet lately… but we promise: we’re not on holiday 🌴 we’re knee-deep in preparations for Gamescom 2025, where we’ll be showcasing Movierooms at our very own booth! 🎉🎮 Setting up a stand from scratch at one of the biggest international events is a real management mission, fitting, right? That’s exactly what our game is all about! 😄Here's what we’re dealing with behind the scenes:✅ Designing a full 12 m² booth (purchased space + full setup) with a demo station, custom graphics and promotional materials ✅ Producing a foldable wall banner using sublimated nautical fabric, light enough to fit in our suitcase (!) ✅ Hunting down collapsible chairs and gear we can travel with (yep, renting everything is just too expensive 😅) ✅ Planning meals & staying sane with our self-made lunch/dinner kits during the intense show days ✅ Finding free parties & eve…
- Summer & Fall Roadmap Reveal! - 30 June 2025
Hey Steam community! We’re beyond excited to share that Movierooms has just reached 2,000 wishlists and we couldn’t have done it without YOU. Thank you for your support, your feedback, and your passion for building the cinema of your dreams!To celebrate this milestone, we’re sharing some exciting news and a sneak peek into what’s coming next. Let’s dive in! Meet us at Gamescom 2025That’s right, Movierooms will have its very own booth at Gamescom! If you’re planning to attend, come say hi and meet the dev team in person. We can’t wait to connect with you, hear your thoughts, and show you some behind-the-scenes work on the game!Upcoming Features RoadmapWe want to keep you fully updated on what we’re working on behind the curtains. Here’s what’s next for Movierooms, from now through the fall!Pre-Gamescom Focus:🎯 New objective-based tutorial making onboarding smoother and more dynamic.🧩 M…
- 🎥 We're going LIVE on Steam! - 16 June 2025
Don’t miss this chance to: 🛠️ Discover how the Sandbox mode with us, 🎙️ Hear directly from the dev team, 👀 Get a behind-the-scenes look at the development!Come hang out with us, let’s build the cinema of your dreams together!✨ Only on our Steam page!
- 🛠️Steam Update - 13 June 2025
Hello everyone!During this exciting Steam Next Fest, many of you got the chance to try out the free demo of Movierooms… and probably encountered a few bugs along the way! 😅We want to send a huge thank you to everyone who submitted bug reports (available in the Settings menu during your game). Thanks to your help, we were able to fix several issues and upload an improved version. 💪 🔧 Here are some of the key fixes:Some players noticed characters freezing or getting "glitched" near trash bins or toilets. That issue has now been fixed — everything should run smoothly again!Steam also played a little trick on us: in some cases, it didn’t recognize the executable file. If the demo didn’t launch for you, simply restart Steam, and it should now appear correctly. 🔧 Additional functionalities:Add a few daily missions!Temporary tutorial improvement, pending dynamic non-intrusive one! 🎮 A Big…