- Build 60830 Bug Fixes - 29 August 2026
A few bug fixes in this mini update. Most notably the mini golf clubs now correctly slot into golf bags.
- The Mini Golf Update - 9 June 2026
Build 60608p General Updates 18 hole mini golf course park area Snack Shack at mini golf area with food Snack Shack has a food retrieval job associated with it, with more jobs to be added in a future update Lights added to driving range Beer is a lot less expensive at Eleven Eleven and provides more food and water than before Eleven Eleven restocks everything two days a week Couch in TV room and the bathroom toilet will speed up time, sitting on either will continue to increase your tiredness Wind turbines added near tech park New night time ambient audio track Sprinting consumes water and food at a faster rate + bugfixes and optimizations Here’s the first iteration of the mini golf course area. A quick note: the scorecard is not included in this update yet. I’m currently reworking how scorecards function overall, so I’ll share more on that once it’s a little further along. If you want…
- Build 60417p - 17 April 2026
This one is a performance update. A while back I upgraded Unity versions and we lost a bunch of frames. It was especially rough while driving near the proshop. Over the last few months I have tried various things to help bring the frames back to a reasonable rate and made some small improvements along the way but it was brought to my attention it's still not good enough, and I very much agreed. I spend the last couple days building some tools to better diagnose what the issues were causing the frame loss, and came up with a solution to get the game back to where it was about a year ago. While driving around the proshop is still a bit chunky, you should see a major improvement in general to the frame rate. Have a great weekend!
- Build 60321p - 6 April 2026
While working on the Mini Golf Course update that was voted on by the community in the Discord, I discovered a few issues that I wanted to send out fixes for. So that's what this build is. Just a few bug fixes and changes to how some materials are rendering. - waxycaps
- Build 60315 - 20 March 2026
General Updates An additional achievement WASHED has been added All golf carts are a little bit faster Cart girl now also sells hot dogs Food cart items now get restocked everyday, as well as tees, golf balls, and food items in the proshop, everything else continues to restock on Thursday Removed one of the gas pumps More game objects altered to help with performance Car radio a bit easier to use while driving
- Build 60314p - 15 March 2026
General Updates Upgraded Unity version Mushrooms now have a maximum number that will spawn if they go unpicked Driving range balls hit by NPCs will be removed each week Various textures have been altered to help with performance Water/Lake altered to help with performance Various game objects altered to help with performance
- Fixing a few reported bugs - 10 January 2026
Fixing some bugs with the trailer jobs. There was a chance the guy would reset to a different part of the job line halfway through completing the job line and he would end up buried in the golf course. He would also reset to the second part of the job after completing everything when Monday rolled around.
- Build 60102p - 2 January 2026
**General Updates** - Many more golf bag colors - A new set of golden clubs can be purchased, if you have the cash.
- Build 60101p - 2 January 2026
General Updates Major ball physics rework, more natural ball roll, and better putting feel, no more sticky balls Head swivel (and quick look) while in golf mode range extended Fixed glare on tv, more tv content at home, turning the tv on and off will randomly select content Sleep blinking interval turned down First iteration of mushroom effects Mushrooms spawn again after about a week Mushroom delivery shelf added for mushroom job Drunk effects reworked again, much happier with this approach Now easier to escape if you get locked in the Proshop or bar Bug fixes and a few other things Happy New Year -waxycaps
- Updates - Build 50907p - 8 September 2025
Build 50907pGeneral Updates- Ball physics adjustments for putting (with more changes to come)- All roads have been split into sections to help with performance- Wind altered aligning it to the location the course is based on using historical wind data- House note updated- Course markers (100, 150, 200) get associated yardage numbers added to them- Drunk effects altered- some bug fixes
- I am Deflating - 5 September 2025
Hi everyoneI’ve decided to lower the price of An Other Golf Game. This wasn’t a quick decision, but one I’ve been thinking about for some time. I’ve spent countless hours building this strange little world, experimenting, writing code, creating systems, and shaping something I thought would be fun, different, and worth sharing. But in the end, the player base has stayed very small, and it’s hard to watch something you’ve poured so much of yourself into remain mostly unseen. I think part of that comes down to accessibility, and for me, that starts with price.We live in a time where almost everything is getting more expensive. Food, rent, gas, and even games keep climbing in cost, while corporations raise prices and often offer less in return. People are left with fewer choices, not just for entertainment but for daily essentials. I really don’t want to play into that cycle as it's truly…
- 3 DAY FIRE SALE! - 23 August 2025
3 DAY FIRE SALE! get it while it's hot.
- the future of An Other Golf Game - 11 July 2025
H E L L O E V E R Y O N E To keep everyone in the loop, here’s a quick update on the development.Apologies for not being quite as active the last couple months, I have been trying to enjoy some summer weather and also spending some time working on a different weird experimental project in hopes to apply what I learn to An Other Golf Game. Below you will find what I have been working on and what's to come. I’ve left out ongoing optimizations and bug fixes, since those are a constant part of development and will continue to receive regular attention. Active Development (likely this year) Putting OverhaulThe putting system is being completely rebuilt from the ground up allowing for a more natural ball rolling experience. This task has fortunately and unfortunately snowballed quite a bit and to ensure the putting experience is generally better I have been reworking the golf ball physics as…
- Build 50413t (Adding Mouse Sensitivity) - 13 April 2025
General Updates Mouse Sensitivity Setting Added Quick quality of life update adding a mouse sensitivity setting. Still working on the major putting overhaul, and ball physics adjustments, among other things. Thanks!
- Welcome Home Update (Build 50301p) - 6 March 2025
Updates Player gets a new home and carport Home TV More discoverable practice areas Shopping bag gets a refresh to not look like a wooden block Bathroom sink can now also be used for water (shower/bath at some point as well) Upcoming Ball Physics rework, supporting backspin, and generally a better less janky putting experience Cooking Tractor Jobs Mini Golf Course Location
- Performance Enhancing Updates - 11 February 2025
General Updates Main vehicle mirrors more performant and also generally brighter Some of the random world homes have been altered to be more performant (I plan to remodel most of the homes at some point) Altered grass for performance Removed a few background scripts for performance Cleaned up some road lines and roads for performance Hover text display optimized for performance Most Audio Sources get priority assigned to help with clipping audio (still learning and working on this as it's far from perfect) Slightly brighter at night Player Movement inputs can now bind to different keys Vehicle Steering inputs can now bind to different keys (wheel support still a work in progress) Findable clubs now all have custom names (example. The Butter Knife) More shaders/materials/textures will now be instanced by the GPU Fixes Driving Mode inputs and player state getting out of order when moving…
- hotfix - 7 February 2025
just a hotfix
- 50110P5a Iterating Build Number - 31 January 2025
Iterating build number, now 50110P5a
- 50110P5 - Bug Fix - 31 January 2025
Build 50110P5 Fixes There was a short timeframe in which you could leave your vehicle during an injury inducing crash which was causing some input and event chain weirdness. Thanks for playing ːsteamthumbsupː
- Urgent Care Update - 50110P4 - 26 January 2025
Die less with this update, but probably wish you just died in the first place. Enjoy! https://i.imgur.com/yhDN5z0.png Build 50110P4 Updates - Fatal player impact thresholds increased - Injuries, if not fatal, will send you to URGENT CARE - Going to urgent care can be costly depending on the injury and treatment needed - Golf Marshal will now fine you instead of taking your life, mostly - The player can have negative cash - Radio gets more music - Adding a few things in the background to support the occasional rainy day (rainy days to be added in the future) - Some more clubs to be found in the world - NPC vehicles that get stuck will now reset eventually instead of just turning off - NPC vehicles are more performant - Ambient Audio Manager more performant - Gas pump hose reworked, functionality stays the same Fixes - Some minor UI updates - Purchased Radios now also show station and pow…