- v1.0.8 Minor Fixes - 23 May 2026
Redesigned input detection and execution on blue pipes in Chapter 5.3 to be more responsive to player expectations. Recolored the damage vines in Chapter 5 to have better contrast and improve readability. Fixed issue where words at the end of a line in cinematic dialogue boxes would jump to the next line midway through spelling them out. Fixed "skip cutscene" logic when meeting Yupa at the shrine in Chapter 2-3. Went from "playable" to officially "verified" on Steam Deck (specifically from making text larger in the overworld).
- v1.0.7 Minor Fixes - 13 May 2026
Fixed issues in chapter 3-2 and chapter 4-3 where subsection red atropa counts in the overworld were incorrectly referencing the wrong atropa IDs. In addition to the interact button, "up" can now also be used to interact with NPCs and doors, including up on the left controller analog stick. Objects that spawn instances (e.g. chapter 2 toxic plumes, chapter 5 lava fish, chapter 7 lasers, etc.) now reset their timers if the player dies, allowing for consistent level starting states. Moving objects such as platforms and jellyfish continue to reset their position as well. Fixed issue where bounce shrooms on walls created inconsistent trajectories. Fixed rare wall clipping issue in Shellwood city hall. Increased the text size of "Section 1", "Section 2", etc. in the overworld view such that it is greater than 12px in height on Steam Deck. Fixed rare issue in Shellwood causing a cutscene to r…
- Developer Playthrough (Soft Speedrun) - 9 May 2026
I'm playing through the entirety of TetherGeist! (And casually seeing if I can beat the current speedrun World Record). I'll be sharing my own commentary along the way, talking about design decisions, mechanics, and story points!
- v1.0.6 Minor Fixes - 9 May 2026
Fixed issue where watching the credits from the title screen prior to loading a file would erase the first save file. Implemented Steam Cloud saves. Fixed bug where deaths were counted incorrectly in Steam achievements. Refined how completion percent is calculated ( 50% Story, 40% Atropas, 10% Foyal pages). Small QOL changes to the way the player marker behaves in the overworld.
- v1.0.5 - Minor Fixes - 8 May 2026
Changed NPC interaction input to be consistent with door interaction input. (Defaults: Y on Switch, top Gamepad button on PC controller input, E on keyboard). Can be re-binded on Steam version. Fixed bug where Red Atropa was not collected if still trailing the player at a room transition. Fixed visual auto-tiling issue in two Atropa rooms in chapter 3. Added extra Azae to secret Foyal page room in chapter 2 to allow for easier return to main path. Visual improvement of Foyal's journal page collection animation. Fixed visible hitboxes showing in Chapter 3-2 spirit room. Refined chapter 4-2 spirit room level layout. Fixed rare occurrences where NPC cutscenes repeated themselves. Changed bao's color to match chapter 6 Azae colors when queued. Fixed small visual bugs in chapter 5 cutscenes. Corrected mistranslations of Portuguese words in the title menu.
- TetherGeist is Out Now! - 7 May 2026
Hello friends! Jordan, Noah, and Rae here to give you some exciting news.TetherGeist is available now on PC and Nintendo Switch (also Nintendo Switch 2 compatible)!With the day finally here, we're a bit at a loss for words; just filled with overwhelming gratitude for all of you and the immense support we've received along the way. TetherGeist is a true labor of love and we're just so excited for you to finally be able to play it! Alongside the Standard Edition, TetherGeist will have a Supporter Edition and Deluxe Edition, which include the full soundtrack and a digital art book.Thank you so much for all your support of TetherGeist and our team through development. We really hope you enjoy the full game. If you have a moment, we would greatly appreciate a review on Steam. Your review means a lot to a small team like us!All the best,Jordan, Noah & RaeO & Co. Games | Out of Space Games___…
- TetherGeist Launches on May 7 - 23 April 2026
Hello friends! Jordan, Noah, and Rae from O & Co. Games here with big news... TetherGeist will be launching on PC and Nintendo Switch on May 7! Here's the Release Date Trailer, and we're really happy to finally be able to show more of the game as we get closer to launch. Can you believe that's in only two weeks? TetherGeist is a tether-driven precision platformer. It can be challenging, but we've always wanted it to feel satisfying to learn, improve at, and slowly master. So don't give up! You can do it! We've been so grateful to share TetherGeist at The MIX during GDC this year. Also, to see it nominated as finalist in 4 categories (including Best Game) at the upcoming BIG Festival at gamescom latam feels like a dream. It’s been quite surreal to see our game reach so many people, and we've been really thankful for all of the support and encouragement along the way. Thank you so much fo…
- TetherGeist Named Finalist in 4 Categories at BIG Festival - 26 March 2026
Hi folks!Jordan, Noah, and Rae here, AKA O & Co. Games, the team behind TetherGeist. We just wanted to let you guys know that TetherGeist has been nominated as a finalist for Best Game, Best Impact, Best Art, and Best Sound at the upcoming BIG Festival.It's quite incredible to see our labour of love next to amazing games such as Moonlighter 2 and Clair Obscur: Expedition 33. We are very grateful to be part of this event that will be happening during gamescom LATAM and are super excited to see more people try out TetherGeist! Please follow us here for updates, or check out our Youtube Channel, where we’ve been posting regular vlogs about the development journey. Thank you so much for following up with our updates, we’ll be back soon with more news! All the best,Jordan, Noah & Rae O & Co. Games
- New demo! New trailer! Big things happening with TetherGeist! - 7 October 2025
Hi folks! Jordan, Noah, and Rae here, AKA O & Co. Games, the team behind TetherGeist. We just wanted to let you guys know that we have a new Full Reveal Trailer for our game TetherGeist AND a new demo up on the Steam Page!Inspired by Celeste and Hyper Light Drifter, TetherGeist is a tough but satisfying precision-platformer about taking the road less travelled. Use the powers of Astral Projection and your own ingenuity to complete a dangerous coming-of-age pilgrimage. Master tight controls, overcome challenges, and let your spirit guide you to the journey's end. This has been a labour of love for many years, and we’re super excited to see more people trying it out! Please follow us here for updates, or check out our Youtube Channel, where we’ve been posting regular vlogs about the development journey. Thanks so much, we’ll be back soon with more news! All the best,Jordan, Noah & Rae O &…
- TetherGeist at PAX West 2025! - 15 August 2025
Hello friends! As the completion of TetherGeist moves ever closer we are excited to show off the game's progress at this year's PAX West in Seattle, Washington! Though we are stoked to show off loads of new content at the event, we aren't quite ready to announce a release date yet. But we thank you for your continued patience and all the love and support you've shown our tiny team. For anybody in town for PAX West, please come by and say hi! We'll be at booth #438 all weekend and will also present TG at the MIX event the same week. MIX Event Details Date: Friday, August 29 Location: Block 41, 115 Bell Street, Seattle WA You're the best! Jordan, Noah and Rae