- Patch Release v2.0.1 - 9 April 2025
Long time no see. I am back to release more content and fix some old issues that I should've got to sooner. Enjoy your textured trashcans! Bug Fixes + Imported the "daily objects" prefab. + Added the trashcan texture to the levels that were missing it. - Fixed a big issue where only Thursday's objects would load, regardless of level selected. - Corrected the terminal so it will display other day's logs. - Corrected a small issue with the end screen on Thursday. Feature Changes - Removed the Pumpkins ːsteamsadː
- Major Update Release v2.0.0 - 29 October 2024
Bug Fixes - Stability meter not working on Friday. - Blacklight not aligning with answers all the time. - Entity E counting as a crate, causing issues with Player score. - Multiple audio looping issues fixed. - Fixed Entity E sequence continuing after checkout. - Fixed scores sometimes appearing as decimals. - Corrected some issues with the voice lines in the tutorial. - Fixed a Dax line not playing on Saturday. Feature Changes + The addition of our new best friend Entity F (friendship with Entity E ended). + Added all new door control system. + Upgrades to camera system. + New backroom. + Placed some pumpkins around to spruce things up a bit. + Put Eli's padlock on his locker. + Created an entirely new fuse mechanic. + Brand new fancy death-screen (try not to test it). + Multiple new sound effects. + Brand new voice lines for Dax, including reintroducing old ones. + New title screen. -…
- Patch Release v1.0.2 - 29 July 2024
Lots of major issues from release fixed. Thank you to the community for helping in getting these reports to me. Bug Fixes + Added a null check that will prevent scanning while a crate is not present. - Resolved Friday crate miscount. - Removed old developer textures. - Added bool test that automatically adjusts mouse sensitivity sliders on first boot. - Fixed hitting certain buttons causing death to Entity A during their summoning. - Fixed the board softlocking when hitting scan too fast while receiving a new crate on Saturday. - Added additional minor softlock protections to switchboard 1. - Removed developer sounds (Sorry Eliment). - Lowered credits music volume. Feature Changes + Changed Mouse Sensitivity slider handle icons. - Reduced load time on incoming crates, so board can used quicker.
- Patch Release v1.0.1 - 27 July 2024
I hope our settings page bug friends aren't here to stay, this patch should be the end of them. Bug Fixes + Added multiple mouse sensitivity null checks that will force the sensitivity to set to 7. - Fixed an issue where mouse sensitivity would be null by default - Fixed a collision error that would cause the audio settings to be adjustable.
- Mandela Syndrome Release v1.0.0 Now Live! - 26 July 2024
No update this time guys, we're finished and it's finally here. The unveil of Release Version 1.0.0 is now. Get your copy now, as we are live. I thank everyone who's been tracking our development over the past year+ and has been supportive throughout this entire process. But enough talk, we are live so pick up your copy now and start playing! See you all on Discord.
- Patch Beta 1.3.1 - 25 July 2024
Remember when I said that the last beta update would be the final one? Well I lied. Bug Fixes - Fixed an issue where the Player's mouse sensitivity would be set to 0 by default if they never opened Options. - Corrected the mouse sensitivity sliders so that they aren't opposite of each other. Feature Changes + Added a dialog skip prompt to the Tutorial (Thursday).
- Update Beta 1.3.0 - 25 July 2024
I've probably said "final beta" about 10 times now, but looking at how it's just hours from release I'd wager this is the final one. This update includes some gameplay and design changes made after some review streams and reviews of the game. Enjoy. Bug Fixes - Fixed an issue where certain cut dialog would play. Feature Changes + Added box number indicators to make labeling a lot easier and quicker. + Added a "Simon Indicator" light that will activate when the puzzle is being shown. + Added mouth X and Y sensitivity options. +/- Redesigned options page on the Title screen. +/- Relabeled "Thursday" with a "Tutorial" tag in the level selector. With some other small fixes and changes along the way. See you all in a few hours.
- Patch Beta 1.2.5 - 10 July 2024
This should be our final beta update before full release, this July 25th! Feature Changes + Added modification to computer board. - Removed door keypads due to them causing confusion in playtesting.
- Patch Beta 1.2.4 - 10 June 2024
Bug Fixes - Fixed an issue caused by the button panel being accessible before a box was in place, softlocking the game. - Fixed a bug where an explosive crate would appeal blank on the stability meter due to the game thinking the crate was null. - Fixed a bug on Saturday where the "inplace" code was set to the wrong game object, so the stability meter couldn't see the box it was reading.
- Patch Beta 1.2.3 - 3 June 2024
Bugs Fixes - Fixed more display issues with the blacklight meter. - Fixed EntityE not spawning. - Fixed EntityE falling through the world if he did spawn. - Fixed phone not being interactable during EntityE sequence Feature Changes + Added phone functionality to EntityE sequence.
- Patch Beta 1.2.2 - 2 June 2024
Bug Fixes + Added audio mixer to some missed audio sources. - Fixed the Blacklight meter being placed wrong in the end sequence. Feature Changes +/- Adjusted crosshair to be more visible.
- Patch Beta 1.2.1 - 2 June 2024
This is probably big enough to be a full content update, but I decided to keep it as a patch. I know many of my testers will be very excited for the features of this update. Bug Fixes - Fixed issue with Blacklight data not correlating to answers. - Probably fixed most random softlocks. - Fixed some cosmetic issues with the Blacklight meter. Feature Changes + Added volume slider functionality. + Added dialog skipping system! + Added new button functions to the "options" menu in the title screen. + Added functionality to select answers before scanning.
- Update Beta 1.2.0 - 22 May 2024
This update is a major push towards a full release version. One of the final steps on what's been a long road. Bug Fixes - Fixed Exploding crates not playing explosion animation - Fixed Exploding crates not playing explosion sound - Fixed some dead crate errors - Fixed issue with Entity E being able to be scanned, causing softlocks. Feature Changes + Rebuild Blacklight board with a complete redesign. + Added new computer system. + Added Reality Anchor "General Reality" meter functionality. + Added Reality Anchor use limits. + Added most of Entity E's animations. + Added new screen text. +/- Adjusted old dialog to better reflect the current game. - Removed old Blacklight board. - Removed old screen scrambled text.
- Patch Beta 1.1.2 - 18 May 2024
Bug Fixes - Fixed issue where scanning Explosive crates would break every button. - Fixed a major issue where Explosive crates wouldn't give back a pattern upon scanning, softlocking the game. - Fixed the mouse disappearing when returning to the menu from a game.
- Beta Patch 1.1.1 - 12 May 2024
Beta Update 1.1.1, fixing some issues from this week's update. Bug Fixes - Fixed crate miscount errors. - Fixed ESC not working on levels. - Fixed Exit button on title not working. - Corrected some issues with Explosive crates not scanning. - Fixed an issue where the event timer for Entity A on Saturday was set too high, so they'd never spawn. - Fixed issues with the Reality Anchor button teleporting, and sliding, and just generally not working. - Fixed multiple major issues with Thursday causing the tutorial to be unplayable. - Fixed an issue with the Blacklight letters not aligning with the correct TAR reading. - Fixed final scores displaying as decimals instead of percents. - Fixed some score calculation errors. - Fixed game booting on options menu. Feature Changes +/- Changed how final scores are calculated. Now getting the decoder game incorrect no longer counts into your score. On…
- Update Beta 1.1.0 - 9 May 2024
A fairly sizeable update that adds a bit more content and fixes a lot of major issues. Bugs - Fully solved all prefab ID errors. - Solved the issue with the Player Prefab not spawning, causing the user to be a static camera. - Solved the issue with crates not spawning upon clocking in. - Fixed the phone magically flying in the air on Thursday. - Fixed most crate miscount errors. Features + Added new overhauled lockers + Added nameplates to lockers + Placed the Reality Anchor button in a better position + Renamed the Anchor to Reality Anchor. + Added quota sheet so the level's passing percentage is conveyed to the Player. + Added volume controls to the Main Menu. (non-operational) + Placed an "out of order" sign on the unused Stable button + Added new décor props to levels. +/- Reduced Player mouse sensitivity. +/- Set UI elements to scale with screen size rather then maintaining physica…
- Patch Beta 1.0.2 - 8 May 2024
Bug Fixes - Fixed an issue where locker doors could cause you to clip into objects and softlock the game. - Removed a bug where hitting the spacebar on Sunday would cause the Player to be violently murdered by Entity-A. - Fixed explosive crates not exploding. - Re-added explosive crates explosion animation. - Corrected a crate logic miscount on Friday causing the level to think there was more crates than there actually were. - Fixed some issues with the level transition system on Friday Feature Changes +/- Adjusted crate spawn count on Friday. We may have to update our project's Unity version soon due to a bug regarding prefab IDs. Due to this development may be delayed over the next few days. Be sure to be looking out for updates on our Discord!
- Patch Beta 1.0.1 - 7 May 2024
Small patch meant to deal with some beta day one issues. + Re-assigned PlayerPrefab, fixing the "spawn freezing" issue. +/- Changed Title Screen UI to maintain physical size instead of scaling with screen size as a temp fix to UI elements not appears on certain computers. +/- Fixed metadata displaying a pre-beta version number. +/- Fixed the title screen displaying a pre-beta version number.
- Beta v1.0 Uploaded - 7 May 2024
Beta v1.0 has been finally uploaded to Steam, a major step towards an official release. Testing will be held closed door, before the game in full is published. Be on the lookout on Discord for more announcements!