- DEIDTHRAW | 1.0.0 Full Release - 19 December 2024
After a year of development, I'm pleased to release Deidthraw 1.0.0! With 106 additional Skills & Passive abilities, a new boss, 2 new enemy types, 1 new weapon, map mini-expansion and a full weapon upgrade system having been added since launch Deidthraw is now mechanically complete! However, much like the game itself, the end is not the end, at least for actual content :) All being well, another winter-themed map is on the way, and little Ad-hoc content additions (weapons and such), although those are a little further in the future! Thanks so much for all the feedback on this simultaneous Debut & First commercial release of mine! | NEW PLAYABLE CONTENT | Tinseltown Mini Expansion ---------------------------------------------------------------------------------------------------------------- 1.0 The Soul cave has been added to the Tinseltown 1.1 Weapons can now be upgraded in Tinseltown…
- THE UPGRADES UPDATE – WEAPON UPGRADING, & MINI EXPANSION [V0.999] - 26 June 2024
| NEW PLAYABLE CONTENT | Oldtown Mini expansion ---------------------------------------------------------------------------------------------------------------- 1.0 The Soul cave has been added to the town 1.1 The bookstore and Oldtown Square are now connected via the Soul cave 1.2 The Upgrade shrine is now available to use within the soul cave ---------------------------------------------------------------------------------------------------------------- Weapon Upgrade System ---------------------------------------------------------------------------------------------------------------- 1.0 The Weapon Upgrade shrine has been added 1.1 All mechanical weapons can be upgraded via the shrine 1.2 Weapon Upgrades provide bonus damage, fire rate, ammo and occasionally unique fire types 1.3 Upgraded weapons have unique retextures, particle effects, muzzle flashes and Fire SFX 1.4 Each upgrade…
- Small Patch V 0.995-B - 2 June 2024
Adds an additional check to the cinematic start-up to avoid the black screen issue if the cinematic cannot play on your system. | Balancing | The immunes base armour is now 2500 (was 1000) Armoured enemies max armour is now 2500 at higher ranks (was 1000)
- DEIDTHRAW | The Satisfaction Update - 31 May 2024
| NEW PLAYER EXPERIENCE CONTENT UPDATE | The tutorial has been fixed and is now officially available in the game! Opening cinematic is now available New Armoured Enemy Variant – The armoured Immune ---------------------------------------------------------------------------------------------------------------- 1.0 Is immune to holy pulse and vaporisation damage 1.1 Is immune to the slowing and health reduction effects of the Crystalice infusion 1.2 Always has the highest possible armour count 1.3 Has an additional +50 to their base speed over regular armoured enemies 1.4 Unique golden glowing helmet 1.5 5% chance to spawn instead of a regular armoured enemy ---------------------------------------------------------------------------------------------------------------- | QOL | DeidSprite Miniboss visual elements have been moved upward for better visibility All Keys now have an ambient sou…
- Small Update – Visual additions, bug fixes, UI [V0.993] - 3 May 2024
| VISUAL CONTENT| Powered shots now have both a particle effect and sound attached when they occur Permanent fae damage boost now has a permanent particle effect visual on all weapons Holy shot now has a visible particle effect and associated sound attached when they occur | UI | Character selection menu has been redone in preparation for future character releases and better localisation Singleplayer 3D Title is now localised in all available languages Character selection menu text is now localised in all available languages | Bug Fixes | Powered shots now always happen every 3rd shot regardless of whether or not you would have used up a bullet. Holy shots now occur at the correct % rate
- Release Version 1.0.992 [C] - 13 April 2024
Fixed an issue where the Skills menu wouldn't scroll when playing on Steam Deck.
- Release Version 1.0.992 [B] - 12 April 2024
Small change to improve steam deck functionality in the skills menu
- CONTENT UPDATE – 106 New Skills/Passive abilities - 11 April 2024
| NEW PLAYABLE CONTENT | 106 Total NEW Purchasable skills/passive abilities | UI | Size of Deid armour text decreased to allow for the now increased armour gain Colour of Deid armour HUD element altered to match the physical model | NEW SYSTEMS | Skills/Passive Abilities menu is now available Deidsouls can now be spent
- PreSkills MINIUPDATE – Look Invert Settings [V0.991 D] - 23 March 2024
Small patch | A new settings button to allow keyboard bindings to be reset to their default state. Added translations for look inversions.
- PreSkills MINIUPDATE – Look Invert Settings [V0.991 C] - 16 March 2024
Small patch - Adding Y axis Look Inversion options.
- PreSkills UPDATE – NEW SYSTEMS, REBALANCE [V0.991 B] - 14 March 2024
This adds a few new systems and rebalances rather dramatically in preparation for the upcoming skill/upgrade tree update so the game will feel more difficult in some ways but should even out on the next patch! | NEW SYSTEMS | Random Resource Drops Skill and random upgrades synergise Personal Deid Armour Armoured Enemies Armour shred | AUDIO | All Weapon Maximum SFX volume lowered Skeletal Bombers Ticker SFX volume has been increased drastically | Balance changes | Significant reduction in total number of skeletons spawning at once. Has also provided for minor performance increases. Deidsouls are now gained twice as fast Armoured skeleton horde now appear from at rank 5/15/25 etc Small amounts of armoured skeletons will appear at random from rank 11 onwards Skeletal bombers now only appear from rank 10/20/30 etc Critical Hit Chance Random Upgrade Values Decreased Was Is now Skeleton HP g…
- Christmas Hotfix - 'Q' / 'O' Key no longer disables the HUD - 25 December 2023
| Bug Fixes | Pressing 'Q' / 'O' Key no longer disables the HUD, improves experience for non qwerty keyboard layouts Dodge key will make you invincible for the duration of your dodge (You must be Moving)
- Launch Patch 7 [Last of 2023] - QOL Improvements, Audio changes - 24 December 2023
| This is the final launch patch, updates and larger content additions will restart from Jan 3rd 2024, Happy Holidays 😊 | | Quality of Life | A Danger ‘Audio-stinger’ has been added, this will activate when something is behind or to the side of you. preventing things sneaking up on you without any warning. ------------------------------------------------------------------------------------------------------------- 1.0 Danger Warning audio stinger added 1.1 Stinger will only activate if you are currently standing still or have only been moving for 0.5 seconds or less. 1.2 Similarly stinger will not activate at all if you are sprinting, this prevents it going off as you move around enemies that you are already aware of. ------------------------------------------------------------------------------------------------------------- Enemy navigation settings have been adjusted slightly to dec…
- Launch Patch 6 - Mini Content Update & QOL changes - 23 December 2023
| Mini Content Update | NEW WEAPON – DeidFrost has been added to the ability shrine. It also replaces the DeidFae magic weapon at the centre of Tinseltown | Quality of Life | Exploding skeletons Damage calculation has been changed to prevent instant kills and makes taking health upgrades more useful. ------------------------------------------------------------------------------------------------------------- 1.0 Explosion auto activation damage ( I.E The damage taken when you are too close ) is now 33% of your max health + the enemy’s base damage to you + 25. 1.1 This however means they will no longer do damage to surrounding skeletons 1.2 Explosion damage from purposeful activation, I.E Deliberate or Accidental headshots for an AOE clear remains the same. ------------------------------------------------------------------------------------------------------------- DeidHeart Entity base…
- Launch Patch 5.1 - Audio Volume Hotfix - 23 December 2023
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly. | | Audio | Howell Automatic, Glenburry and Webleys Volume lowered slightly. Air raid Stinger Volume lowered slightly | Bug Fixes | Fixed a few more areas where you could sit outside of the enemy’s navigation zone
- Launch Patch 5 - Performance Uplifts , QOL & Audio revamp - 23 December 2023
| Performance | Various vehicles texture optimisations Skeleton geometry has been even further reduced from 4908 to 4362 polygons, providing more performance when more are on screen at once. Max Reflection resolution reduced further Better LODing on Crown Currency Drops Better LODing on Skeleton Accessories Pub Keys new light has had a shadow resolution adjustment | Audio | All Mechanical Weapons volumes have been adjusted. + Even More Oomph. | Quality of Life | Eusten has been swapped for the Eusten Mk.II in both TINSELTOWN and OLDTOWN | Bug Fixes | Fixed a few more areas where you could sit outside of the enemy’s navigation zone
- Launch Patch 4 - Better Performance, Quality of Life & Bug Fixes - 22 December 2023
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly. | | Performance | Further Texture reductions on repeating props providing marginal performance boosts across GPUS Skeleton geometry has been reduced further from 5454 to 4908 polygons, providing more performance when more are on screen at once. | Audio | Glenburry now has more ‘Oomph’ Howell Automatics Firing SFX has been changed to allow for better ‘Oomph’ Oldtown boss ‘Slams’ base SFX volume has been reduced further. | Quality of Life | Glenburry price increased from 3750 to 4000 Howell Automatics price decreased from 4500 to 3750 Pub Key now has a light attached increasing its visibility and ease of finding. DeidFae and DeidFire volumetric fog effect reduced from 2.0 to 1.0, making it easier to see when…
- Launch Patch 3 - More Performance, Quality of Life changes - 22 December 2023
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly | | Performance | Vaults Door Particle volumes optimised from 600,000 to 6000 providing further FPS uplifts in both OLDTOWN and TINSELTOWN Cursed Key Ability particles optimised from 50,000 to 9999 Further Texture reductions on repeating props providing marginal performance boosts across GPUS | Audio | The Deid Princes ground slam SFX is fixed and is now effected by the SFX volume slider Welrod Firing SFX volume has been increased slightly and changed to add more ‘Oomph’ Deid Fae magic recharge SFX volume has been increased slightly | Quality of Life | The Second Ability shrine has been removed from the vaults in both TINSELTOWN and OLDTOWN. This will be replaced shortly with a new purchasable in a mini cont…
- Launch Patch 2 - Performance Improvements, Difficulty Changes, Quality of life - 21 December 2023
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly | | DIFFICULTY | Skeleton Starting walk speed reduced significantly at Upgrade ranks 1-5 Skeleton Damage reduced at ranks 1-5 but increased at ranks 10-30 Slight skeleton starting Health reduction | Performance | Lighting quality levels fixed on both OLDTOWN and TINSELTOWN at the telephone box corner/Vaults reducing the FPS Dip in that area Texture reduction on repeating props providing marginal performance boosts across GPUS Reflection quality halved. Lighting Quality fixes on all purchasable abilities providing marginal performance boosts across GPUS TinselTown Christmas Hat textures optimisations. Unused textures removed from materials. | Audio | The Air raid Skeletons Explosion is fixed and is now effect…
- Launch Patch, Tutorial Performance Workaround and quick rebalance. - 21 December 2023
Tutorial has been temporarily disabled for the time being due to performance issues on lower end GPUS. Difficulty adjusted, Skeleton speed slowed at rank 01. Crown gained increased by 5 for each crown picked up. Size of exterior city Key bounding boxes enlarged. Thanks All!