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packet.Breach()

packet.Breach() Steam news

CeltiCo | May 22, 2025 | game

Released

0players observed · 25 September 2026 - 04:46:07 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

packet.Breach() news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews8
  • Release dateMay 22, 2025
  • DeveloperCeltiCo
  • PublisherCeltiCo

Genres: Indie, Strategy

Company pages: Developer: CeltiCoPublisher: CeltiCo

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packet.Breach() Steam news

packet.Breach() news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • packet.Breach() 1.0.1 Released - 28 May 2025

    This is a teeny update with a few changes and bugfixes following release day. Changes Beta (the Ingress program that comes from Alpha) now grants +2 damage instead of x2 damage Gamma (the Ingress program that comes from Beta) now grants +3 damage instead of x3 damage (it still splits the packet 3-ways) The fourth program option in the level-up menu (the one that always has a different faction's program) will always be common if the random faction is not yet unlocked Reduced the difficulty of the first server, mostly by removing some of the excessive walls near the start of the level (servers two and three remain as difficult as ever) The tutorial now stresses the importance of pausing The tutorial now teaches how to overwrite programs (you can do that, for those that didn't know) Other incremental improvements to the tutorial Updated credits with fuller font Bugfixes Fixed cognition not…

  • packet.Breach() 1.0, Released! - 22 May 2025

    After much longing, packet.Breach() is available to all, after an extended development time! Thank you all for enjoying the demo and continuing to be excited for the release! Thank you very very much! This update also comes with Steam Cloud support and achievements. There are 25 achievements in total, and some of them are quite difficult to obtain. 1.0 releases with 100 programs in total, across 4 factions. Now that you have access to the full game and all of the factions, let us know which is your favorite! I have a soft spot for Ingress, myself.

  • Update 0.6: Procedural Generation! - 28 February 2024

    Procedural Generation Update Hello all! Today, we're bringing a number of changes to the game that I'm happy to have. Some quality-of-life improvements are here to stay (and more shall follow!), and the biggest update is bringing the procedural generation to the demo. Previously you could only play on the two static levels, but we figured it would be a bit more fun to see some of the level diversity before you buy the game. Also! Development on the full game is going smoothly, although we've encountered some hitches that prevented us from releasing the game when we wanted to. We were aiming to release today, but alas! We will have to delay a wee bit. I don't anticipate a huge delay—no more than 2 weeks—although I'm still sad that we couldn't release on time. Oh well, lessons learned! This whole project has been a huge undertaking for the team since we had very little time to work on it.…

  • packet.Breach() v0.5.2 released - 6 February 2024

    New Features Added 4 new rare unaffiliated programs: Drum, Dancer, Mosh, and Nightmare. Added 1 new legendary unaffiliated program, unlocked by default: Fury. Balance Changes Sand program now slows down packets twice instead of once. Spark program is now destroyed after 5 breaches instead of after 1 breach. Improvements Made tutorial easier. Pause tooltip now indicates that spacebar is a hotkey. Adjusted colors for the Gemicorn and Scholar programs. Updated opening menu cinematic. Fixes Fixed Cyst program incorrectly stating that its clock speed is 1s. It now properly displays 2s. Fixed tutorial UI not displaying properly on non-16:9 aspect ratios. Fixed health tooltip to no longer reference "Connection."

  • We're streaming the public demo! - 5 February 2024

    Hey all! This is Dylan, the programmer and designer at CeltiCo, working on packet.Breach(). It's been a hectic last few weeks over here at CeltiCo. When I say hectic... I mean it! I was staying up until 5 am on Friday to get this demo ready for everyone. And it was worth it! The game looks beautiful! Well, I'm also sleep deprived and my sleep schedule has been thrown out the window, but it was worth it, I promise! We are ready (and very excited) to show you the first public demo of packet.Breach(). You're able to play it yourselves right now, to get a taste for what's to come! We will also be streaming throughout the week here and there, so don't be shy. We'll also be setting up a pre-recorded stream throughout the week. Frankly, this is all a bit of a shock to me and the rest of the team, as we were pretty darn sure that we wouldn't be able to make it to Next Fest. Well, here we are :)

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 2025packet.Breach() 1.0.1 Released1800991756276447
26 February 2024packet.Breach() v0.5.2 released5582843074958483081

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