Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2483520 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | NickXie |
| Publisher | NickXie |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
I want to create a simple and enjoyable hidden object game that features a delightful combination of a storybook art style and 3D environments. The game incorporates casual combat and action elements, but since I'm overwhelmed by complex stats, it only uses a "grade-school-level" stats system. :)
About this game
"Quest Girl" is a lighthearted, fun, and adorable game that focuses on casual puzzle-solving as its primary gameplay, with adventure and nurturing as secondary elements. Backstory: A long, long time ago, the stars were scattered across the earth, leaving the night sky in complete darkness. During those times, people lived in fear and hopelessness, with no light from the stars, no dreams, and no hope. The goddess of creation shed a crystal-clear tear, which streaked across the night sky like a shooting star and descended to the earth... The inspiration behind this game came from my female friends, who often complained that the action-platformer games they liked were too difficult and unfriendly to casual players. So, I wanted to create a simple and relaxing game for them, focusing on jumping, clicking, and finding objects. The game is designed with a storybook-inspired cartoon art style, combined with a 3D environment for exploration and adventure. It incorporates casual combat and action elements. Since I find complex numerical systems overwhelming, the game features an easy-to-understand system—simple enough for elementary school kids! :) The goal is to present players with a cute and visually pleasing experience with simple text. There are no complex stats or mandatory achievements—just a relaxing experience where players can wander around, enjoy the scenery, and skip even the easiest platforms that anyone can pass. After all, this is a fairytale world, haha!
Supported languages
English, Simplified Chinese
