- Castillon Update: Building, Battles and Bug Fixes! - 20 September 2026
🏰 Hey everyone!We’ve been busy with more fixes and improvements since the last update. Thanks for all the feedback and playtest videos! Here’s what we’ve been working on.🛠️ Building and upgrades• Building placement has new camera and control handling. Your wizard now stays in the world while you move the building preview around.• Drafting Stone Wall upgrades your existing wooden walls. No need to knock them down and start again!• Recycling towers now properly returns their runes so you can use them again.• Buildings heal to full when upgraded.• Swordsman Barracks is available from the start instead of needing a draft reward.🎮 Controls and co-op• Fixed controller focus jumping back to the Back button in Settings and the Build menu.• Fixed other players’ capes and hats showing the wrong colours.• Fixed rejected co-op Teleport casts sometimes using up your cooldown.• Fixed some missing…
- Castillon Update This Week - 16 September 2026
🏰 Castillon Update This WeekHey everyone! Here's what's gone in over the last few days:🏆 Victory and DefeatNew score breakdown on the victory screen (waves, time bonus, resources kept, modifiers). XP is now tied to score.Your allies cheer when you win!Both screens now show the level you played.🛠️ FixesDay timer no longer speeds up after restarting a level.Wizard respawns at dawn if you died in the night.Melee weapons can now hit big enemies like the Catapult.Your health bar no longer covers enemy health bars in melee.Homestead T2 population upgrade fixed.Emerald Hat rebalanced to +30% harvest drops.Codex towers now sorted alphabetically.New mount portraits, loading screen art and a new level transition.Feedback is very welcome. Thanks for playing! 🙏
- Demo Update: More magic, and more time! - 10 September 2026
Hello everyone!This week we have been polishing Castillon, helping new wizards settle in and reminding monsters that walls are not optional.A warmer welcomeThe main menu has new movement and a title reveal. Smoother transitions, updated story pages and better music flow help ease you into the adventure. The Glade also starts with a softer morning look.A friendlier tutorialClearer instructions, better target markers and refreshed prompts make learning the ropes easier. Button and tutorial sounds are softer too. We also fixed missing allies after castle upgrades and problems when continuing a saved tutorial.Spanish and both Chinese translations have received updates.Clearer menusVictory lists completed challenges, with a separate Run Stats screen for more detail. Rune previews show stat gains and losses, while upgrade costs, repair descriptions and locked items are clearer.Build menus and…
- Bug Fixes, QOL and UI tweaks! - 3 September 2026
Castle Cleanup & Creature-ComfortsEnemies no longer squeeze through snapped wall joints or pile up inside the Castle. So your defences hold!Building objectives now guide enemy swarms toward reachable attack points instead of awkward off-nav spots.Checkpoints are more dependable: tutorial runs resume properly, and restored homes keep producing their crystals.Upgrade and repair menus are clearer, with correct costs and tooltips that name the building you’re actually repairing.Gamepad navigation in the build menu has been polished, so every option is reachable.Rune hover previews now show stat boosts in green and trade-offs in red. Much easier to compare at a glance!Difficulty modifiers now clearly show whether they increase or reduce your score.The Crystal Golem’s pink projectile has received a much brighter, larger, more magical makeover.Simplified Chinese, Traditional Chinese, and Spani…
- Castillon Has Grown—a Lot! - 26 August 2026
We’ve been having an absolute blast working on Castillon, and we’re so excited to share how much has changed! The game is feeling bigger, friendlier and much more satisfying to play, with new ways to customise your wizard, build your defences and survive each night.There’s plenty here whether you enjoy planning the perfect base, unlocking new toys or watching a huge wave run straight into your carefully prepared defences. Here are ten highlights we can’t wait for you to try:Continue your adventure from the beginning of your latest day, instead of starting the whole level again.Dress up your wizard, choose equipment and spend stat points in a completely refreshed Loadout and Stats screen.Complete level challenges to unlock new weapons, outfits and difficulty options.Summon a loyal spider friend or surround yourself with the new enemy-melting Decay Cloud spell.Enjoy a smoother Draft exper…
- Castillon Demo Update: Improved UI, New Spells & Bug Fixes - 3 August 2026
Hi, Everyone ,We’ve made the UI easier to use, added new spells, and fixed a lot of bugs. We hope you like the new UI design!
- Untitled - 5 June 2026
It’s been a hectic week with the demo release and we’re so happy to see so many people enjoying the game!A few bug fixes came in thick and fast and now we’re levelling off a bit so we can start to improve some of the experience thanks to all your feedback.Keep it rolling in and please do tell us if there’s anything you’d like to see in the upcoming builds!
- Demo Out Now + WW&W Event! - 26 May 2026
Today kicks off the Witches, Wizards & Warlocks event hosted by Weekend GamesDiscover over 100 upcoming and discounted titles themed around powerful beings known as Witches, Wizards and Warlocks! To celebrate this event, we have some big news...Steam Demo!Late last year, Castillon entered a period of development hiatus to focus on other work. But earlier this Spring, development resumed in full-force, which has led us to finally dropping the Steam demo!We've taken the basics of TD, RTS and Base Builder games and boiled them down into a tight strategy experience. The demo will grant you access to the Tutorial and first 2 playable levels. We have plenty of ideas on how to next expand the game, and know that it needs additional balancing. Your feedback will be invaluable to that process!Feedback?We have a number of ways for you to provide feedback. Please use whichever feels most compatibl…
- 2026 Playtest update! - 20 April 2026
New items since the previous playtest version include:Main Menu - Particle decorations Level Select - Lighting and particle decorations, improved sizing and font readability All levels - Set dressing overhaul, resource collection now flies to castle and up into UI only if on screen, horse galloping animation, tweaked crystal pickup sizing down a tad, tower animation catapult when firing, new build menu layout, removed shadows from lights in towers and castle, repairs and rebuilds animate scaffolding on buildings, improved tutorial pointer and various HUD UI tweaks. Bug fixes for spawns and nav mesh issues galore! Thank you again for giving us valuable feedback and we'll be sure to keep the updates coming!
- Tower Defense Fest - 9 March 2026
Thank you to Steam for organizing an official Tower Defense Fest! This is a wonderful, highly variable genre that easily feels worthy of dedicated celebration!2 Left Thumbs has 5 total games taking part, 4 of which are upcoming. Please check out this selection of other TD releases, as well as the full event for more great options!17.wavesAn online multiplayer TD, made for 1-4 players. It plays like PixelJunk Monsters + Overcooked, requiring players to run around, load ammo, keep towers maintained, and work as a team to overcome waves of alien bugs. You can play for yourself now (solo or with friends) in the public demo!CardaverInspired by the lane-based tower defense gameplay of Plants vs Zombies, Cardaver puts a deckbuilding roguelike twist on the formula. This highly replayable strategy game should be equally enjoyable to both those who are and are not familiar with the PvZ inspiratio…
- New Playtest with Visual Overhaul - 9 March 2026
Improved VisualsAn immediate priority of picking development back up, was re-evaluating the current visual style. There was an agreement that the previous version of the game didn't have the visual flair needed to help it pop. It was a little too flat, and not very "magical". Hopefully with the addition of better lighting, vfx, and some enhanced designs - the game will start to feel more like powerful wizards and mystical creatures doing battle!PlaytestAfter a development hiatus to focus on some freelance work, we are back working on Castillon, and are looking for more feedback! As a part of this, we are running an updated Playtest. This includes the new visual enhancements!Feedback?We have a number of ways for you to provide feedback. Please use whichever feels most compatible with your own preferences. We greatly appreciate you taking the time to do so, and are eager to improve the ga…
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! CastillonWe first announced 2 Left Thumb's involvement roughly 1 year ago. In that time we've run a few successful playtests that help highlight what people liked most about the game.After a hiatus to go rethink our overall direction, we are excited to be diving back into development in 2026! I think people are REALLY going to like the changes. Stay tuned!NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWaste…
- Ancient Costume Game Festival - 3 November 2025
Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game FestivalBe sure to check out the event page for discounts, demos and previews of other great indie titles!PlaytestThe public playtest for Castillon is ongoing!If you're interested in getting an early look at the game, you can join now. Any feedback you can give is greatly appreciated and will directly help in shaping the future of our game.If you'd like to see the game in action, you can watch this awesome video done by OrbitalPotato!
- Playtest 7th Patch note - 15 September 2025
Volume slider reset bug fixedBoss health bars more visibleSome movement sounds for tower golem and holy knights fixedSome 3 rune towers firing rate reducedSlight adjustment of neutral camps in level 2Healing shrine cost reductionPickup ui animationAdjusted teleport code to avoid glitches. 200k+ enemies slain so far this playtest, keep it up!
- Playtest 6th Patch note - 8 September 2025
Day timer now pauses during the 1st day on a new level until you take action.New enemy death vfxHUD enemy spawn icons now have additional + symbols when a mixed spawn is comingCodex bugs rectifiedWizard's auto projectiles no longer whiff targetsReduced Holy Knights AOE damageReduce Bone Wall's Health.Pause Icon near day timer shown when game is pausedHundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'!
- ANZ IndieFest 2025 - 6 September 2025
Thank you to The Indie Brew for organizing and including Castillon in the ANZ IndieFest!You can find our trailer included in the ANZ Indie Showcase @46:34Be sure to check out the event page for discounts, demos and previews of other great indie titles coming out of Australia and New Zealand!PlaytestThe public playtest for Castillon is ongoing!If you're interested in getting an early look at the game, you can join now. Any feedback you can give is greatly appreciated and will directly help in shaping the future of our game.If you'd like to see the game in action, you can watch this awesome video done by OrbitalPotato!More indies?Two other Australia-based games published by 2 Left Thumbs are currently on sale. Don't miss your chance to save on these innovative roguelikes!
- Playtest 5th Patch Note - 5 September 2025
Changed volume sliders to logarithmic.Tier 2 Archers population cost corrected to 4.Drafting building upgrades with existing buildings will no longer negatively affect population.Some text fonts enlarged.Build screens and Upgrade screens can no longer be opened simulataneously.Fixed some double tap UI issues. Thank you for all the feedback helping make the game all it can be!
- 4th Playtest Patch notes - 31 August 2025
Level 3 collider fix Drafting building upgrades no longer cost resources (fixed bug).Teleport bug when blocked fixed.
- Playtest 3rd patch notes - 28 August 2025
Getting caught on tower upgrade fixedFixed volume slidersReduced wall health and increased costSome text typos fixed. Many thanks to those who left feedback. Please continue to do so as it helps improve the game!
- Playtest 2nd Patch Notes - 26 August 2025
Lowered star requirements for tutorialReduced tower lightingFixed chest soundFixed Plague Tower missing and rebuildRanged enemy units now stop to fireThanks again for the play test feedback, please keep it coming and we'll continue to improve the game!