SPSTEAMPULSELIVE ANALYTICS
Main Sequence

Main Sequence Steam metadata

Tumbling Dumpling Studio | Nov 12, 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID2487190
  • PriceNo longer available on Steam Store
  • Release dateNov 12, 2026
  • DeveloperTumbling Dumpling Studio

Main Sequence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2487190
  • PriceNo longer available on Steam Store
  • Release dateNov 12, 2026
  • DeveloperTumbling Dumpling Studio
  • PublisherTumbling Dumpling Studio
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Tumbling Dumpling StudioPublisher: Tumbling Dumpling Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Main Sequence Steam metadata

Main Sequence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2487190/metadata
Steam Communityhttps://steamcommunity.com/app/2487190
PCGamingWiki search
IGDB searchSearch IGDB for Main Sequence

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Main Sequence launches into Early Access on November 12th! - 1 October 2026

    Greetings Commanders! Firstly, thank you all for participating in the recent playtest for Main Sequence and sharing all of your feedback. If you happened to miss out on the latest playtest you can jump into the Demo to get a slice of Main Sequence ahead of launch. Check out this showcase from the playtest, and if you're interested in showing off your own builds or just chatting about the game then come join the Discord community that made these builds! Speaking of launch, we are excited to announce that Main Sequence will be launching on November 12th into Early Access. We will follow up in the near future with some key info around launch, like price and launch time! Cheers, Kaiden

  • Playtest 2 Patch 4 - 21 September 2026

    v0.1.80BalanceReduced Ship Corner Window mass from 5 >> 3 tonnesReduced Small Habitat Window mass from 5 >> 3 tonnesReduced Ship Frame mass from 3 >> 2 tonnesBug FixesFixed the Assembler working sound playing when the station is depoweredFixed the Refinery sound and animation playing when the station is depoweredFixed the close buttons not working on the Trading Outpost UIFixed the wrong model showing for the Rich Nickel AsteroidOpening a new window now closes the renaming and colour picker popupsFixed chairs and tables not being savedFixed paint colours not being savedUpdated the Slipstream Drive tutorial to clarify that only Warp Fuel can be added to the Slipstream Drive (English only)Fixed the Workstation machine running even when there is no powerFixed a crash when pulling in items with the Tractor BeamFixed the Station 2x2 C mission objective not unlockingFixed certain scenarios wh…

  • Playtest 2 Patch 3 - 17 September 2026

    Balance ChangesStation Plasma Turret build cost changed from 10 Lightweight Frame to 10 CapacitorsContainer build cost changed from 5 Titanium Plates to 2 Lightweight FramesMoved some unlockables from Furniture 1 to Furniture 2Bug FixesFixed station plasma turret missing colliderFixed the Shipyard Core ship designer preventing module placement when being opened without a ship dockedFixed Computation Science mission objective not unlocking if Computation Science was already researchedFixed the Fleet Select popup showing the title Select DockReworked the layout of the dock config UI to prevent overlap with the renaming buttonsMisc.Added new playtest welcome and exit messagesUpdated the feedback survey

  • Playtest 2 Patch 2 - 14 September 2026

    Bug FixesFixed an issue caused by the last patch where recipe tooltips were not being shown.

  • Playtest 2 Patch 1 - 14 September 2026

    Bug FixesFixed UI volume slider not workingFixed ship ‘boost’ sound not audible from all areas of the shipFixed using ‘quick select’ to build assemblers not setting the item filters in the inventoryFixed input freezing in Arena gamemodeFixed a gap in the model of the Large ThrusterFixed the Splitter Mk. 1 not being configurableFixed disabled machine outputs reconnecting after disassembling and replacing adjacent beltsFixed item tooltip not showing up for assembler inputsFixed slipstream drive displaying incorrect available range on the machine configuration panel

  • Playtest Week - 9 September 2026

    Greetings Commanders!Since the launch of the demo I’ve been busy working on lots of new content and improvements. It’s been a year now since the first playtest. Getting your feedback has always been the best way to improve the game, that’s why we are running another playtest for Main Sequence starting next week on September 17th.Playtest WeekUnlike the playtest last year, this playtest is only going to be available from September 17th to September 25th. During that time you’ll have access to the full content of the game, and I’m excited to see how far you make it in a week.The demo will remain available during that time and so to access the playtest you will have to sign up separately, and it will appear as its own app in your Steam library. If you have signed up for the previous playtest, you won’t get a notification when it goes live so make sure to check your Steam library on the 17t…

  • Thank You for 100 000 Wishlists! - 9 June 2026

    Greetings Commanders!It has been almost 2 weeks since the Demo went live, and it's been great to see so many players both returning from the playtest and checking out Main Sequence for the first time. Thanks to your support, Main Sequence now has more than 100 000 wishlists!It has been great to see lots of new feedback for the Demo. Because Main Sequence combines many genres, as the game reaches new players there are many different expectations for what kind of game Main Sequence is and can be. Being able to customize your experience in Main Sequence so that you can focus on the parts of the game that you enjoy the most is something that I will keep working on for the Early Access release. Some of these features, such as peaceful mode, are already in the demo and there will be more to come to scale the difficulty of things such as combat, research and automation requirements.Thanks agai…

  • Demo Hotfix 2 - 2 June 2026

    Bug FixesFixed an error where the Landing Gear were not unlocked when editing a ship.Fixed an issue with refining Enriched Titanium/Nickel Ore at the ship workstation.

  • Demo Hotfix 1 - 30 May 2026

    Bug FixesFixed a crash when opening the ArenaFixed an issue where changes could not be applied to ships even with enough items available.Fixed an issue where loading a saved blueprint could allow you to build a module that had not been unlocked yet.Fixed an issue where you could clip out of the dock walkway.BalanceEnriched Titanium/Nickel Ore crafting time reduced from 6s >> 3sThere is an issue currently being investigated causing issues on AMD RX500 series cards. While this issue is being investigated, try updating your graphics card drivers or else skipping the tutorial.

  • Demo Available Now! - 28 May 2026

    Greeting Commanders! Today is a big step forward for Main Sequence. After many months of gathering feedback from the playtest, the Demo is finally ready and available now!The demo features many improvements and additions, including a complete visual overhaul of the ship, stations, and factories. There are new tutorials to help guide you through the early game, and some longterm objectives to strive for. Some of the new features include:New cobalt refining and ore enrichment production lines.New star types and biomes.New enemies and enemy attack patterns.Lots of quality of life improvements.In addition to the new Demo going live, I also have another exciting announcement: Main Sequence is going to be published by Mythwright, the UK publisher behind Thronefall, Going Medieval, TerraTech Legion and more.The team at Mythwright specializes in publishing indie games by small teams and solo de…

  • Thank You for Playtesting! - 27 May 2026

    Greetings Commanders!After many months of gathering feedback and making improvements, the alpha playtest is now closed. Thank you for checking out the playtest and sharing your ideas and feedback! Seeing what this community has built in Main Sequence is incredible, and has been an important part of shaping the continuing development of the game. The next step of development is going to be the Demo, which will be coming out very soon. The demo features a complete visual overhaul of the ships, stations, and factories. There are some new production lines to build, new enemies to fight, and lots of improvements and fixes.Even though the Playtest is closed, building the game alongside the community is still a guiding principle of the game's development. I look forward to seeing your new builds, ideas, and feedback for the demo when it releases, and I will continue to work on making Main Sequ…

  • Thank You for 50,000 Wishlists! - 13 February 2026

    Greetings Commanders!Main Sequence has just crossed the incredible milestone of gathering 50,000 wishlists. Thank you so much for your support!When I started working on Main Sequence my goal was to get 10,000 wishlists before launch. Because of everyone who has checked out Main Sequence and shared it with friends, we have blown way past that before the demo is even released, so thank you! I'm more motivated than ever to bring you the best version of Main Sequence, something that is only possible thanks to the great feedback and suggestions people have shared as part of the Playtest. The Playtest will still be open for a little while longer, so make sure to check it out!Development has been continuing steadily and for the first time, I'd like to share a look into the universe you'll be entering and your role in it: Humanity’s reach once stretched across the galaxy. But that golden age wa…

  • Main Sequence in 2026 - 19 January 2026

    Greetings Commanders!It’s been a while since the last update, but the development of Main Sequence has been moving along at a steady pace behind the scenes. There were a lot of exciting milestones for Main Sequence in 2025 which I’ll highlight in this post, as well as give you an idea as to what to expect from Main Sequence in 2026. Public PlaytestThe biggest milestone of 2025 was the release of the public playtest back in August. The interest in the playtest far exceeded my expectations, and it has been great to see so many people enjoying the game even in this early stage. A big thanks especially to all of the creators and streamers who covered the playtest. Not only does it help share the game with new audiences, it is super helpful as a developer to see the live playthroughs and reactions of people checking out the game for the first time. The playtest highlighted some key issues as…

  • Introducing Main Sequence - 12 August 2025

    Welcome aboard Commanders! I'm Kaiden, the solo developer of Main Sequence, here to report on the state of the game. For the past couple months, I've been focusing on polishing the demo for a September 2025 release, with a specific date TBA. Development has really been picking up recently, and there's a lot I'm excited to share.Core Gameplay LoopThe first step of any factory game is gathering resources. In Main Sequence, there are two ways to do this: mining asteroids with your ship, and building mining drone bays on stations. You can build out your ships and stations with as many of these as you like, provided you have enough power to run them. This lets you significantly scale your mining operations even in the early game.The Designer is where you build and expand your ships and stations. In game, you can access the designer either in the Command module to edit your station, or in the…

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Playtest 2 Patch 41844115010501003
217 September 2026Playtest 2 Patch 31844115010491567
314 September 2026Playtest 2 Patch 21843481262702585
414 September 2026Playtest 2 Patch 11843481262701400
52 June 2026Demo Hotfix 21833968530899183
630 May 2026Demo Hotfix 11833968530893577

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2487190
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 12, 2026
DeveloperTumbling Dumpling Studio
PublisherTumbling Dumpling Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Main Sequence is a space-sim factory builder where your goal is to build an interstellar industrial empire. Collect resources, automate production, and expand your fleet of ships in order to survive and leave your mark on the galaxy.

About this game

Join our Community About the Game You are at the frontier of human-charted space in a small mining ship, tasked with expanding humanity's footprint amongst the stars. To succeed, you’ll need to collect resources, automate production, expand your base of operations, and research new technologies. You start out with a single mining ship in a resource-rich asteroid belt. Use your scanners to find the best places to mine, and then refine the resources on your ship. Build a space station to set up a permanent base of operations which you can begin to expand and automate. Onboard your stations, the factories you build are the heart of your industrial operation . Build machines, connect them with conveyor belts, and plan your production lines to keep everything flowing at full efficiency. Once that's running, that same logic extends across systems - automated supply routes between stations , and a fleet that keeps everything provisioned while you focus on expanding your operations. Every ship and station is yours to design, inside and out . Module by module, you decide cargo capacity, reactor placement and weapons - whatever the situation calls for. Save designs to use again, share them with friends, or build freely in creative mode. You'll need those weapons. Your industrial activity has woken something up - an ancient alien defence network that's identified you as a threat . Use your fleet to protect what you've built, or take the fight to them before the next wave arrives. Research new technology with the items you produce. Each unlock opens up new ships, station modules, items and upgrades - everything you need to push further out. You will need to expand your industrial operations into new frontiers, but each new area will bring its own challenges and enemies to overcome. Use all of the tools at your disposal to build the ultimate battleship capable of handling any threat on your path to victory. Venture into the unknown, with each procedurally generated star system offering unique logistic challenges to overcome. Explore wrecks, find new resources, and discover stellar phenomena such as black holes and neutron stars . Meet allies along the way as you unco…

Supported languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Main Sequence's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Main Sequence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Main Sequence at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-09$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.