Fungal Colony Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak15
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews28
- Release dateJul 21, 2023
- DeveloperSkylor Beck
- PublisherGhost Script Games
Genres: Casual, Indie, Simulation
Company pages: Developer: Skylor BeckPublisher: Ghost Script Games
Fungal Colony Simulator Steam news
Fungal Colony Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 50% Off to Celebrate Spring! - 14 March 2024
Hello! Once again I wanted to say thank you to everyone who has shown support in any way for any of my projects. This is just a small note to let you know that I've been working on another game, Pocket Pusher. https://store.steampowered.com/app/2714210/Pocket_Pusher/ Because of all of the support for this and my other games and projects, I have been able to make Pocket Pusher completely free. I've been working really hard on it since October and it's looking like it'll be done soon. If you were interested, I did a stream last week on my YouTube channel where I added community suggestions to the game. The vod is on the Live tab of my channel and I'm editing it down right now. As always, I'm @SkylorBeck on Instagram, Threads, and YouTube.
- v1.3.4.1 Patch Notes - 1 August 2023
Fixed Potion drops being wrong type Fixed cauldron growing when you click more than 100x a second (I support autoclickers but if I don't fix this I will never hear the end of it)
- What's coming in 1.4? - 31 July 2023
Thank you everyone for the excellent first week on Steam! This game has done far better than I could have possibly hoped. Unfortunately I can only do so much in one day and I have to spend my time elsewhere for the time being. 1.4 has got to be the lore update. There is just no way I can put it off anymore. But for a lore update, there needs to be a content addition. What do you want to see added to the game? Bug reports and suggestions please email [email protected] please and thank you if I have enough of a plan in place I can find the time to devote to it. You can, as always, find me on Patreon above all else. YMBaL coming Q1 2024 if everything goes to plan.
- V1.3.4 Patch Notes (Cauldron Levels) - 30 July 2023
With this patch I am attempting to address some concerns players have had. Plinko was overshadowing the entire rest of the game and needed to have it's rewards lowered. Additionally, the Cauldron was too liberal and early players were locking themselves out of it for hours at a time. General: Collectible Count on Marketplace fixed Cauldron: Fixed Integer Underflow on currency visualizers Offline Time Calculation Stability Improvements *New* Cauldron now has a maximum ingredient capacity determined by it's level. You can increase the level by clicking the cauldron to speed it up, or brewing potions. Percent Buttons now set the amount to a % of the capacity instead of available mushrooms. Plinko: New Collectible Patron and Community names Score now refreshes properly at the start of the game. Spore Drop Rate reduced and Potion Drop rate increased. Spore and Hivemind Point rewards cappe…
- Teaser for upcoming content - 29 July 2023
Hello! We had a great first week with lots of QoL updates. FCS broke profit on the second day of being on sale! And we just hit 100 copies sold right before the end of the sale! I am very pleased with the reception. All the positive comments and helpful bug reports are much appreciated. So, what's next? In an effort to reduce frustration caused by easy mistakes, I am adding a capacity limit to the Cauldrons Ingredient count. Over time, the cauldron will level up and the maximum brew size will increase. It won't stop very progressed players from making potions that take days to finish, but it should prevent new players from locking themselves out for several hours. In addition, the percentage buttons will become more useful. Instead of setting the desired ingredient count to a percent of the total owned mushrooms, it will now be a % of the maximum capacity in the pot. That's all for toda…
- v1.3.3 Patch Notes - 28 July 2023
Thanks to Cole C. for emailing me his bugs and suggestions. Directly responsible for this patch. :) Currency Visualizers on Cauldron Page now account for mushrooms in the Cauldron Fixed Missing Collectibles after restarting the game
- V1.3.2 Patch Notes - 27 July 2023
Cauldron Noises play properly again Upgrade Containers sort to the top left to alleviate navigation needed by the mouse when upgrading a bunch Merchant has new dialogue New Stats and Bonuses menu where your current stats can be displayed SaveData changes and improvements Mushroom Growth Time calculations adjusted slightly Mushroom Growth now calculated based on a fixed formula instead of "Average last 10s" Offline Progression added. 10% of online speed. Upgrades in the future? more SFX fixes new menu and game music
- Offline Progress Coming Soon™️ - 27 July 2023
- v1.3.1 Patch Notes - 25 July 2023
Fixed Cauldron Noise playing every time you switch screens Cauldron expected potions now rounds down properly Potions can no longer be brewed with 0 mushrooms Plinko Ball launch rate capped at 5 balls per second to help prevent clogging with macro users Mushrooms no longer get resized when clicked on
- v1.3 Patch Notes - 25 July 2023
New Title Screen Massive FPS improvements Settings expanded into a full menu SFX and Music Toggles turned into sliders SFX replaced across the entire game Cauldron can now be tapped to speed up brewing, collect potions and replace fuel Removed input delay when navigating with keyboard Camera improvements Farm Size Caps at 10x10 (Future updates will increase this) Collectible power reduced to 0.1% per collectible
- We are profitable! - 24 July 2023
Thank you all so much for supporting me and my games! I'm already hard at work on a 1.3 update and the first thing I did was improve the performance of the game. Farms will now be stable when over 10x10! In my testing, farms up to 20x20 were still running at 200 fps. Lots of work left to do! Thank you again!
- Plans for V1.3 - 4 July 2023
We're on Steam! The plan is to keep working on YMBaL for the time being, but if this game makes at least the $100 payment required by Steam, then I will take a few weeks off and put together a v1.3 patch for it with performance improvements and QoL changes! Thank you for your understanding! I hope to make more content for this game in the future!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 August 2023 | v1.3.4.1 Patch Notes | 5124584686264657276 |
| 2 | 30 July 2023 | V1.3.4 Patch Notes (Cauldron Levels) | 5124584686257572789 |
| 3 | 28 July 2023 | v1.3.3 Patch Notes | 5124584686251007552 |
| 4 | 27 July 2023 | V1.3.2 Patch Notes | 5124584686247218976 |
| 5 | 25 July 2023 | v1.3.1 Patch Notes | 5124584051989310628 |
| 6 | 25 July 2023 | v1.3 Patch Notes | 5124584051988715410 |
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