- November Patch Notes - 6 November 2023
We've made some numerical adjustments to the last update's system and fixed several bugs: Fixed an issue where accumulating too much gold during battle could result in negative values. Added a condition to most features to mitigate the sporadic blockages that may arise from the use of time scale functions. Increased the diamond cost for global upgrades. Reduced the conversion ratio of gold to diamonds at the end of the game. Increased the difficulty level of Rage mode. I will continue to investigate any potential bugs in the game and add new content as planned. Thank you all for your patience and support during this time.
- Early November Update - 3 November 2023
From community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've implemented a global upgrade feature without any level or usage restrictions. This encompasses enhancements to the base health, stone damage boosts, and gold rewards upon the death of small creatures. Additionally, we've resolved a majority of the reproducible bugs that have been reported over the past two weeks. This includes, but is not limited to, issues such as boomerangs not hitting shorter enemies, cows having excessive healing capabilities, and sporadic instances of monsters not dropping gold upon death. We hope this update brings a more enjoyable, comfortable, and engaging gaming experience for all of you~
- October Update - 24 October 2023
fix: fix a bug cause UI can't correctly render sometimes. Fixed an issue where the flame turret, after being enlarged through upgrades, emitted flames too high to hit shorter animals (didn't see that one coming). Fixed an issue where items occasionally misaligned during the upgrade interface. Adjust: Adjusted all upgrade parameters, upgrades will now yield greater benefits. Slightly adjusted the attack frequency of the flamethrower. Adjusted the probability of certain road modules. add: Revamped the entire game's UI style and presentation. Redesigned the game manual for simpler and easier understanding. Added new pathfinding nodes to further prevent situations where small creatures get stuck and cannot proceed.
- October Update - 9 October 2023
Hello, I'm developer. After the stable version throughout the early october, most of the issues reported by players have been fixed. We have been continuously working on resolving these issues to ensure that everyone can enjoy the game with the repaired version ASAP. Due to this approach, we couldn't hold back and release a major update package all at once. Instead, we have been uploading updates while fixing them during the entire release week period. And now I will report to everyone about all the updates and fixes made during this time. Fixed: In some situations, players encounter a bug where using a shovel to dig the ground turns the soil into stone. When players have only one card in hand, there is a bug that causes incorrect card selection. Some turrets have calculation errors in their caused damage. Sometimes, in rage mode, there is a bug that leads to infinite spawning of monste…
- October 3rd Patch Notes - 3 October 2023
Added status hints and interaction. In the future, you will need to press and hold the Y key to enter a new stage. Moreover, the appearance of the card pack at the end of the battle also requires player interaction to prevent stage transitions from blocking player operations. Fixed the damage of pesticides Fixed the infinite spawning of monsters in rage mode Adjust the scaling performance random value when the defense tower is upgraded Because the difficulty is too high, the levels of the three starting roads in the rage mode have been temporarily removed.
- October 2nd Update Patch Notes - 2 October 2023
Added additional checks to further stabilize the game's core framework. Added visual effects to enlarge the size of defense towers as they level up, with the current cap set at level 80 for scaling. Adjusted the procedural generation of land heights when creating islands, so it should no longer trip players up. Modified the default card selection order. Now, when players press the Q or E keys with empty hands, the selected cards will better match expectations (veteran players might need some time to adjust, apologies). Fixed an issue where selecting cards would yield incorrect results if the player only had one card in hand. Increased the damage parameters for the Beehive defense tower. Added features to the pathfinding grid to prepare for future cards that could affect monster pathfinding logic.
- October 1st Update Patch Notes #2 - 1 October 2023
Adjusted the calculation rules for monster stats, fine-tuning the difficulty curve. Refined some UI interaction logic. Many players have reported the lack of a tutorial. We are currently working on this, but in the meantime, we've added a simple gameplay demonstration video accessible from the question mark button at the bottom-right corner of the combat screen. Fixed a bug where occasionally using a shovel to dig the ground would generate stone obstacles. Adjusted the conversion ratio for crops at the end of battles. Fixed a bug where defensive towers could be built overlapping with items. Added a "pity system" for the card pool. If a player has not configured cards, they will draw default cards for each type upon entering the game, rather than drawing no cards. Reworked the explosion sound effect when losing. Fixed some logical issues in the main interface's upgrade UI.
- October 1st Update Patch Notes - 1 October 2023
Adjusted detection frequency to fix issues where the deconstructor sometimes failed to correctly identify objects. Adjusted detection frequency to fix issues where the deconstructor sometimes failed to correctly identify objects. Added a warning when attempting to build in the boat evacuation area while in island construction mode, to prevent players from going to great lengths only to find their path blocked 😂. Redesigned the appearance of isolated islands to comply with island linking rules. Tuned AI parameters to smooth out the difficulty curve.
- Release Update - 30 September 2023
Hello everyone, We are excited to announce that the game has been live for three days now! First of all, we want to express our deepest gratitude for all the feedback and suggestions from our player community. We have been working around the clock to implement your valuable suggestions to enhance the gameplay experience. During this period, we are focusing on the development of new content, including new monsters, defensive towers, and islands. Of course, if you have any feedback on the existing content, we will also continue to work on those in parallel. We hope to roll out new updates as soon as possible. Here's a breakdown of what has been updated in this version: Fixes: Resolved the issue where rapid clicking during the card-drawing phase would result in multiple rewards. Addressed the occasional glitch where cards would not correctly move into the hand area. Fixed the issue where s…
- [Regular Update] Enhanced Game Depth and Added More Interaction Support - 23 September 2023
Fixes: 1. Fixed the issue where UI animations were affected by time scale. 2. Fixed the offset of the Boomerang's destination when upgrading a turret during its attack (although it's a bug, the effect is rather cool; it flies around the turret, killing all monsters within its range. We might design a new turret based on this mechanic). 3. Fixed the conflict that caused two card packs to open at once when the mouse was switched out (this fix will be moved to Berserk Mode after being tested for stability in the next version). 4. Fixed pathfinding issues for certain monsters. 5. Fixed the issue where the player would fall endlessly off the island under certain extreme conditions (we've also added a drowning animation for kicks). 6. Optimized the particle effects of the Comb, reducing rendering performance overhead. 7. Updated monster spawn frequency rules to prevent monsters from getting s…
- [Major Update] Spice Up Your Battles with New Gameplay Diversity - 12 September 2023
Hey everyone! Since this is our first public announcement, allow me to introduce our game before diving into the update details. We initially designed this game to explore the potential of combining various gameplay elements that we thought were complementary. Although this "melting pot" approach might sound chaotic, we've been lucky to have enthusiastic testers from around the globe helping us refine it. We believe our game offers a promising framework for lots of fun and exploration. To maintain transparency and keep the lines of communication open, we have a public Trello board that everyone is welcome to view and edit. We'll be actively monitoring Discord, Steam communities, and Trello, and promise to respond within 12 hours to any feedback or suggestions you might have. By the way, we've kept our save files unencrypted. If a part of the game feels too tough, or you want a more rela…