Last Hopeless news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews21
- Release dateOct 17, 2023
- DeveloperCssiphy
- PublisherCssiphy
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: CssiphyPublisher: Cssiphy
Last Hopeless Steam news
Last Hopeless news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [Small Fix] Performance&Sound - 19 February 2024
- optimize the projectile of Vaktor and some other guns - fix sound volumn is not right at main menu
- [Small Fix] Performance&Sound - 19 February 2024
- optimize the projectile of Vaktor and some other guns - fix sound volumn is not right at main menu
- [Optimization] optimization for performance a bit - 18 February 2024
optimization for performance a bit
- [UI&Ragdoll] Add Kills UI And Modification to Ragdoll Optimization - 18 February 2024
- optimize the dead ragdoll animation, and zombie death logic, now ragdoll could be animated longer with a little bit overhead - add kill indication
- [UI&RagDoll] add kill UI, RagDoll optimization modiifcation - 18 February 2024
- optimize the dead ragdoll animation, and zombie death logic, now ragdoll could be animated longer with a little bit overhead - add kill indication
- [bug Fix] storage and character item - 17 February 2024
- fix awake creature status not save bug - fix reinforcement is not correctly given if player already has a weapon
- [Bug fix] storage and character default weapon - 17 February 2024
- fix awake creature status not save bug - fix reinforcement is not correctly given if player already has a weapon
- [Balance] Resource and Balance Ajustment - 16 February 2024
- food drop more frequently but the total number is not changed - fellow will be found more frequently but the total number is not changed - pod will generate every 5 minutes. - fellow can use more items in the later level - second energy cube will be generated earlier, so it would be easier to get one. - mush room bug fix - zombie speed is reduced dramatically at early stage, all zombies speed grows more smoothely
- [Hot fix] UI, button text size change - 16 February 2024
Hot fix for UI, button text size change
- [Small Improvement] fixed up the old main Menu UI - 16 February 2024
- fixed the old Main Menu UI
- [Small Adjustment] Item Upgrade Logic, Energy Cube Logic - 15 February 2024
- Ipgraded item will not drop, just upgrade the old ones in place - Energy cube will be picked up by player within 10 seconds finally after spawned.
- UI Small Fix - 15 February 2024
- fix item status bar broken at start up - fix some UI animation
- Version 1.0.1 is Now Live! - 14 February 2024
Last Hopeless Release Note version 0.0.1 In this version release, the following changes were mainly made: UI, non-battle system, and resource system. Many changes were made to items, buffs, humans, and zombies. Some changes were made to hit feedback, and many bugs were fixed. 1. A detailed description and property of items and buffs were added. Now, when choosing from reinforcement, there is a detailed description. 2. A powerboard system outside the main gameplay was added, which allows you to upgrade your character. 3. A character select page was added, where you can select and manage new characters. 4. A new Energy Cube resource was added, which is used outside the game. 5. The Fellow system was restructured, allowing you to find and send Humans back to your spaceship during your adventure. 6. The Fellow AI was restructured, making them more helpful and able to use limited items. 7. Y…
- [Bug Fix] small critical bug fixing and some quick small improvements - 26 October 2023
Bug Fix - fix some level type of zombie can not be generated bug - fix when equiped with default primary weapon, we still give primary weapon, which is confusing currently - fix cabage money colleciton ability is broken bug. Balance - slightly increase WoodBarrier's reload time change to 0.5s per level - reduce knock back(repel) efffect of falling box to level 1 - reduce zombies number at early stage to 80% of first 3 minutes As I have fixed almost the major issue, I will continue work on adding and improving, which include: 1. external system 2. clearer description and UI 3. item balance, there are still some weak items, and some items don't have much unique skills 4. Boss refine 5. UI minor refactor 6. map event system and map refine. 7. game target and simple background story 8. graphic minor refine 9. compionon system I am not sure I would work on all of them. But I am working on so…
- [Bug Fix] Fix ESC key function and small bugs - 23 October 2023
- fix ESC can not be functinal to call up pause menu - fix GroIronSkull grow rate is wrong and stacked bug - reconfig track range for all melee weapon alter melee weapon trace logic - GroIronSkull can extend track range also, so grow weapon could attack by AI in long range - fix repel hit height will not affected by Resist property
- [Improve] Fix Reinforcement Item Generate Radius - 22 October 2023
- spawn items aournd player about 125cm, shot a laser first and then leave a signal on ground
- [Fix Bug] fix bug that achievement failed to unlock - 21 October 2023
- fix bug that achievement failed to unlock
- [Bug Fix][Balance] fix camera bug and balance FootBallie and Bombie - 20 October 2023
- fix Human Barius camera broken - fix FootBallie level error - reduce Bombie's walk speed to 50
- Fix a typo - 20 October 2023
fix a typo
- [Refactor] fix box dropping logic. pick item more easily - 19 October 2023
- refine box dropping logic, now player can easily get box and box has more falling damage - refine new hero's aquire logic, hero can be unlocked - refine box falling time, box will drop instantly, removing some waiting time. - add survival goal UI.
Patch notes and updates
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