- Deja Vu : The Backrooms | The Poolrooms - 23 August 2026
The PoolroomsThe Poolrooms are a flooded indoor waterpark filled with tiled halls, waterslides, strange plants, and abandoned recreation areas. Wanderers must solve puzzles, restore machinery, and manipulate water levels to progress.The deeper pools are patrolled by The Undertow, a massive shark-like Entity attracted to splashing and movement. Staying quiet—and knowing when to drain the water—may be the only way to survive.A Different Kind of EnvironmentThe Poolrooms introduces a more interactive environment centered around water. Players will wade, dive, and navigate flooded spaces where water depth, visibility, movement, and sound can change how each area is explored. Just remember—moving through water isn’t always as quick as it looks.Something Lurks BelowThe Poolrooms are not empty. The Undertow, a massive shark-like Entity, patrols the deeper waters and flooded passages. Keep your…
- Deja Vu : The Backrooms | Hotfix v1.4.2 - 11 May 2026
Change LogMade the Keypad Break scroll speed FPS independent.
- Deja Vu : The Backrooms | Major Improvements 2 - 7 May 2026
This update continues the work started in the first major improvements update, bringing the same level of polish and enhancement to both Terror Hotel and The Mines. Alongside these improvements, this update also introduces a brand-new gameplay feature.New ContentKeypad Hacking MinigameSome areas are now locked off and require players to complete a keypad hacking minigame in order to progress further.Level ImprovementsTerror HotelAdded new roomsAdded mini jumpscaresImproved overall atmosphere and environmental detailAdded new hiding spotsThe MinesAdded new spaces and pathways, including areas the Silkweaver cannot traverseAdded new roomsAdded new hiding spotsAdded mini jumpscares to thicken the tension.Bug FixesFixed a map generation issue in Terror Hotel that could, in very rare cases, create gaps in the mapVarious netcode fixesFixed various other bugs and issuesPS: Please report any bu…
- Deja Vu : The Backrooms | Major Improvements 1 - 4 April 2026
This update introduces major changes to both gameplay and environment, many of which were directly suggested by the community. Thank you for all the feedback—it helped shape this release in a big way.Focus of This UpdateThis update primarily focuses on core mechanics and improvements to:Level 0Pipe DreamsThe next update will expand these improvements across the remaining levels.New Features & MechanicsHiding SystemYou can now hide from threats, adding a new layer of strategy and survival.Entity Close Calls Encounters are more dynamic—there’s now a 50/50 chance you might narrowly escape.Puzzles IntroducedProgression isn’t just about survival anymore—solve puzzles to move forward.Additional DangersNew hazards have been added throughout levels to keep you on edge.Level ImprovementsLevel 0Improved atmosphere for a more immersive experienceAdded a safe roomIntroduced a fall death zoneAdded d…
- Deja Vu : The Backrooms | Autumn Fever - 5 March 2026
Autumn FeverAutumn Fever is a level inspired by the quiet, liminal feeling of the autumn season. While it deviates from the traditional Backrooms theme, it focuses on atmosphere and exploration. Wander through eerie fall landscapes, drifting leaves, and silent pathways as you uncover the different sections of this strange place. No entities roam here—only the unsettling stillness of autumn.The level features several autumn attractions to explore, including a haunted house, a pumpkin patch lit by moonlight, a sprawling corn maze with winding paths, and a quiet boat ride across still waters. Each area captures a different side of the fall season, blending warm colors, fading light, and the calm, slightly eerie atmosphere of autumn.Hunted HouseA farmhouse stands alone in the dark, its porch light still on. The door is open, but the house feels long abandoned.Pumpkin PatchPumpkins are scatt…
- Deja Vu : The Backrooms | General Improvements 2 - 18 September 2025
Change LogFixed entity-related bugsAdded new rooms in Terror HotelVarious other bug fixesPS: More updates are coming soon! Development has officially resumed, and I’ll keep building on what I started — doing my best to make it even better.
- Deja Vu : The Backrooms | General Improvements - 13 March 2025
Change Log Major improvements to the introduction. Smoother movement. Various bug fixes and polishing. PS: More improvements are coming soon!
- Deja Vu : The Backrooms - Hotfix v1.3.5 - 17 February 2025
Change Log Improved Lighting In Terror Hotel Minor Bug Fixes
- Deja Vu : The Backrooms | Performance Improvements & Bug Fixes - 7 February 2025
Change Log Significant general performance improvements. Fixed buggy LODs. Resolved issues with pushable objects. Various other bug fixes and polishing. PS: The most important aspect of this update is the general performance improvements, which increase FPS by around 20-25.
- Deja Vu : The Backrooms | Jobs & Photos - 22 January 2025
Jobs & Photos Deja Vu : The Backrooms now introduces a secondary objective alongside collecting all memory fragments to escape. Players can take on jobs that reward them for capturing unique scenes and features of the Backrooms environment. Completing these tasks earns money, which can be used to purchase items that aid in navigating the Backrooms or to participate in a gambling minigame. Taking Photos The camcorder now has the ability to capture photos in addition to its night vision feature. These photos can be viewed, validated for jobs, or deleted on a special computer in The Loop. Whether you’re completing a job or simply capturing a beautiful scene or a teammate, the camcorder proves to be an invaluable tool. Jobs The job system can also be accessed through the special computer in The Loop. Each level offers a set of jobs, along with some that can be completed in any level. Jobs c…
- Deja Vu : The Backrooms | Hotfix v1.3.0 - 31 December 2024
Change Log Reworked death animation (shortened duration and removed the annoying ringing sound). Adjusted sound volumes for VFX: Memory Destroyed, Loading Module, and Finished Module, etc. Tweaked entity parameters for a better experience. Enhanced guidance in introduction levels for improved clarity. Various minor bug fixes. PS: Happy New Year's Eve everyone! ːsteamhappyː
- Deja Vu : The Backrooms | Hotfix v1.2.9 - 20 December 2024
Change Log Added a clue system to assist with navigation in The Mines. Improved and refined level generation. Made minor adjustments to entities. Fixed various small bugs.
- Deja Vu : The Backrooms | v1.2.8 - 16 December 2024
Change Log Completely Reworked and Optimized Level 0 Lighting. Fixed & Improved Map Generation. Adjusted Map Sizes. Fixed Entity Navigation Issues. Other Various Minor Bug Fixes.
- Deja Vu : The Backrooms | Hotfix v1.2.7 - 10 December 2024
Change Log Fixed bug related to Steam detection (e.g., game wouldn’t load if the Steam overlay was disabled). Fixed Entity Chase, Target Selection, and Player Invincibility issues. Other various minor bug fixes. PS: The next update will introduce an exciting new mechanic and a side-quest system!
- Deja Vu : The Backrooms | Hotfix 1.2.6 - 6 December 2024
Change Log Fixed an issue where the generation seed sometimes created very small maps. Resolved a problem where entities could get stuck behind props in Terror Hotel. Addressed a major issue with the pause menu. Polished the elevator interaction. Polished map generation and fixed rare but occurring bugs. Fixed other various minor bugs.
- Multiplayer Update v1.2.5 | 1-4 Co-op - 3 December 2024
Deja Vu : The Backrooms now supports 1-4 player co-op mode, expanding from the previous two-player limit. This change was made based on feedback from many players who suggested that a 1-4 player option would enhance the experience. Change Log Fixed issues with pushable objects getting stuck. Enhanced chase hallucination visual and sound effects (VFX & SFX). Resolved issues with entity target selection. Improved and optimized NetCode for better performance. Polished pickup and interaction animations. Fixed other various minor bugs and glitches. PS: This version may be unstable and could contain bugs. If you encounter any issues, please report them in the discussions thread or the discord server. Thank you!
- Deja Vu : The Backrooms | Hotfix v1.2.2 - 1 December 2024
Change Log Adjusted Entity Parameters Reduced Entity Speed Increased Player Stamina Adjusted Entity Stop Chase Time Crouching will conceal your footsteps from the entity. Minor Bug Fixes PS: These adjustments provide players with a fair chance to escape the entity. Being spotted no longer means certain death.
- Deja Vu : The Backrooms | Hotfix v1.2.1 - 29 November 2024
Change Log Improved Introduction Atmosphere Minor Bug Fixes & Polishing
- The Mines | Major Update v1.2 - 27 November 2024
Descend into The Mines, the newest level in Deja Vu : The Backrooms. Explore shadowy tunnels, uncover hidden horrors, and survive the unknown lurking in the depths. New Content The Mines Level Introduction of The Silkweaver Entity. Added The Mines Achievement. Enhanced gameplay experience with improved chase music. Introduced volumetric fog to Pipe Dreams for enhanced atmosphere. Bug Fixes Adjusted the offset for hallucination effects. Improved entity hearing mechanics for more immersive interactions. Fixed a sound leak issue in Terror Hotel. Resolved issues with entity chase mechanics. Fixed various bugs related to map generation.
- Deja Vu : The Backrooms | Hotfix v1.1.5 - 4 November 2024
Change Log Various Bug Fixes & Polishing PS: The update is relatively large because it includes new content for The Mines level as well.