- BUG FIX 1.6.8 - 1 July 2026
Adjusted the effect of Toxic Seed: Toxic Seed will no longer deal hit damage and apply poison.Fixed an issue where skills with Slate-Automatic configured would not automatically cast on training dummies.Fixed an issue where the transparency of Mana Ball - Meteorite could not be modified.Adjusted the way Abyss Eye - Hunter 3 deducts health from full-health enemies (previously it dealt damage on hit, now it directly deducts health and is not considered a hit).Fixed translation errors in the main menu and settings interface in some languages.
- BUG FIX 1.6.7 - 24 June 2026
Fixed an issue where skill information would extend beyond the screen.Fixed a bug where the "Maximum Vitality Stacks" modifier from Chaotic Infusion was not doubling correctly.Fixed a bug where summon connections with Bleeding Slate were not taking effect.Fixed a bug where Assassination could be cast without effect when no enemies were nearby.Added Critical Chance and Critical Damage display to Roar's skill attributes.Added Critical Chance and Critical Damage display to Take Root when equipped with the Relic - Deadly Corrosion.Fixed a bug where the split projectiles had incorrect visuals when using Projectile Skill with Mechanical Turret and Splitting Wind.Fixed a bug where Wind Blade fired by Turret did not have Ground Effect.
- BUG FIX 1.6.6 - 16 June 2026
Fixed an issue where the Scent and Chaos Scent indicators on the UI would not refresh.Fixed a bug where the summon speed and damage More multipliers from the Beastmaster talent were not applying.Fixed an issue where players could move using Charge while in the Take Root stance.Fixed a bug where the Focus effect would be lost when summons used Eternal Frost Eye or Furious Thunder.Fixed a bug where Take Root only counted as dealing a hit when activated or deactivated.Fixed missing text in some descriptions.Fixed an issue where Toxic Seed dealt abnormally high damage.Fixed a bug where Thorn Protection was not receiving damage bonuses.Fixed an issue where the Lashing summon encouragement buff was incorrectly displayed in the upper-left corner.Fixed a bug where Blood Rage Slate did not properly inflict Bleeding.Fixed an issue where Lashing was not correctly affected by melee attack count, an…
- 1.6.5 UPDATES: Torment Difficulty and Druid DLC - 12 June 2026
Hello Hunters, I’m Bing X. The main content of Dark Hunting Ground has been fully updated, but we continue to receive feedback requesting even more new content. Although we are currently developing a new game, we still had a few ideas we wanted to implement. Thanks to the help of our team, after a long wait, Version 1.6.5 and the Druid DLC are finally complete. Here are the details of this update: Torment Difficulty Even more challenging than Cruel difficulty. Hunters must utilize every scarce resource to face monsters with significantly boosted life and damage. Defeating the highest difficulty Chaos Avatar in Cruel or Cruel (Hardcore Mode) will now unlock brand-new Hunter skin rewards. Druid Added the Druid pathway, unlockable via DLC purchase. The Druid features a brand-new mechanic—Vitality, excels at shapeshifting, using the power of nature and savagery to fight. The DLC includes th…
- MAC FIX - 16 May 2026
Fixed an issue where the Mac version of the game could not be opened normally in some cases.
- FUTURE PLANS FOR DARK HUNTING GROUND - 27 April 2026
Hello Hunters, A few months ago, we considered the game’s content to be complete; however, we kept hearing requests for more content. So, after many internal discussions and partnerships, we discovered some potential additional content that we could make. However, the cost of producing this extra content was not part of our initial plan, since we considered the game to be finished. And we also don’t want to raise the game’s current price. Here's what we're going to do:We're releasing a Cosmetic Supporter DLC (no additional content other than COSMETIC); this is a DLC for those who’d like to support our work. It is already available: Dark Hunting Ground - Skin Supporter Pack Now about the extra content, we are making a DLC adding a new class, more about it you can find at the DLC page and you can also add it to your Wishlist:Dark Hunting Ground - Druid Class PackThank you all for your sup…
- BUG FIX 1.6.4 - 6 January 2026
Fixed a bug that could cause save files to malfunction during gameplay.
- BUG FIX 1.6.3 - 8 December 2025
Fixed an issue where the resource display in the lower right corner was not showing correctly when acquiring Scent.
- UPDATES 1.6.2 - 28 November 2025
New guide "Damage Conversion" added Some content in the guide has been adjusted to be less prone to misunderstanding Some translations in the guide have been corrected Skills will now display "Channeling" and "Stance" as tags in the skill information.
- HOT FIX 1.6.1 - 24 November 2025
Fixed some text wrong in guide.
- UPDATES 1.6.0 Guide - 24 November 2025
Added in-game guide. Due to the large volume of text, some parts were translated using AI. If any errors are found, please contact us! Thank you very much! The resource display in the bottom right corner no longer resets after exiting the game. We have essentially completed all the planned update content. Next, we will attempt to support the Steam Workshop. Since we have no prior experience in creating or supporting Steam Workshop content, we cannot currently assess its completion status or timeline. A huge thank you to all the hunters who have supported Dark Hunting Grounds so far!
- HOT FIX 1.5.1 - 11 November 2025
Fixed an issue where Holy Judgement - Guilt was not functioning correctly after the 1.5.1 update.
- UPDATES 1.5.1 - 10 November 2025
Fixed a bug that caused Ignite to be calculated based on the final hit damage instead of the base damage shown in the description after a certain update. This bug fix may have resulted in a significant reduction in Ignite build damage. We sincerely apologize for any impact this bug may have had! :( Fixed an issue where Sacrifice - Normal's panel damage display was inaccurate. Fixed an issue where some Relics from older save files could not be modified, and this caused the modification system to malfunction. Fixed some text errors. Encyclopedia descriptions are currently being created.
- UPDATES 1.5.0 - 29 October 2025
New Additions and Adjustments: Added automatic Remnants modification. All Remnants can now be automatically modified, and modification reminders can be set. The trigger effect of Holy Judgement - Enchantment can now be triggered by melee summons. The "Melee Skills apply Armor Break on hit" effect of Relic - Sundering Blade now also applies to summons. Bug Fixes: Fixed an issue where the damage over time critical strike chance bonus provided by Relic - Deadly Corrosion did not apply to some damage over time caused by summons. Fixed an error in the resource requirement color display at the Craftsman's Modification section when resources were insufficient.
- HOT FIX 1.4.1 - 22 October 2025
Fixed the DPS display format error when DPS exceeds 1P
- UPDATES 1.4.0 - 22 October 2025
New Additions and Adjustments: New Core - Chaos Refinement (unlocked at Orange Skull 5 difficulty): +1 minimum Chaotic affixes on Chaotic items 70%/65%/60%/55%/50% less Drop Quantity New Core - Chaos Aberration (unlocked at Orange Skull 5 difficulty): 50% more weight of Drop-Exclusive Affixes 1000% more Monster Life 1000% more Monster Damage Added P (Ping) as a higher DPS unit than T (Tera) (1 P = 1000 T) Removed the limit on the number of affixes you can retain when using Eternal Frost Heart Bug Fixes: Fixed an issue where the cold damage dealt by the Eternal Frost Eye was affected by damage modifiers. Fixed a display error in the modifier selection box when using the Eternal Frost Heart. Fixed a resource description error in the Scent exchange interface. Fixed some missing translations.
- UPDATES 1.3.0 - 10 October 2025
Newly Added: Decomposition retention settings can now be exported and imported as code. You can now select which resources to display in the lower right corner. Adjustments: Removed the cooldown for Mikiri - Flying Raijin. Abyss Eye - Poison Master's Poison Duration bonus changed to "more" (previously an increase). Abyss Eye - Poison Master 3's Poison Duration bonus changed to 80% (previously 100%). Damage reduction per stack of Calm increased to 1.5% (previously 1%). Relic - Spirit Arrow's chance to fire additional projectiles increased to 100%/140%/180%/240%/300% (previously 20%/40%/60%/100%/140%), but is Unique now. Relic - Shadow of Conspiracy's chance to grant additional melee attacks has been increased to 100%/140%/180%/240%/300% (previously 40%/70%/100%/150%/200%). Relic - Summoning Contract 's maximum number of summons granted now increases with quality, to 2/3/4/5/6 (previously…
- UPDATES 1.2.1 - 30 September 2025
Added a new skin for little guy. Added a new transparency setting for monster effects. Reduced the base trigger cooldown for Mikiri - Flash Cut to 0.25 seconds (previously 0.5 seconds). Mikiri - Flash Cut now includes a trigger cooldown in its description. Fixed an issue where, at Purple difficulty, the Craftsman would introduce Remnants but instead open the Deeply Chaos interface, while at Orange difficulty, the Craftsman would introduce Deeply Chaos but instead open the Remnants interface. Fixed an issue where Mikiri skills wouldn't trigger Slate - Trample. Fixed an issue where summon damage would unexpectedly be 0 due to excessive single-hit damage. Next 7 days is China National Day, so we will be on vacation for the next 7 days. Thank you for playing and supporting !
- UPDATES 1.2.0 - 25 September 2025
Summon Changes: For a long time, summons have been plagued by various issues and bugs. Many of their bonuses were unclear, making it difficult for hunters to determine whether they were applying correctly to their summons. Recently, some major summon data errors have been discovered. As a result, I've refactored some of the summon code. This change results in the following: Some summons now benefit from effects that previously didn't. Unless otherwise noted, most damage and special-effect-type affixes now apply to summons. This includes: Projectile Return, Chaining, Elemental Ailments Effect, More damage to Close/Range Enemies, More Damage Based on Projectile Range and Speed, Toxin Detonation, and more. If you find that certain affixes aren't applying to your summons during gameplay, please let us know and we'll either enable them or modify their descriptions accordingly. Fixed an issue…
- HOT FIX 1.1.2 - 19 September 2025
Fixed the issue where clicking the + sign in the character interface to add a new build preset would cause an error after the 1.1.0 version update.