SPSTEAMPULSELIVE ANALYTICS
Sick Samurai

Sick Samurai Steam metadata

Solideo | Q1 2027 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID2497020
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperSolideo

Sick Samurai metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2497020
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperSolideo
  • PublisherSolideo
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: SolideoPublisher: Solideo

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sick Samurai Steam metadata

Sick Samurai metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2497020/metadata
Steam Communityhttps://steamcommunity.com/app/2497020
PCGamingWiki search
IGDB searchSearch IGDB for Sick Samurai

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2026: A Letter From Furikyu Island - 2 January 2026

    2026: A Letter From Furikyu Island What’s good? I know you haven’t heard from me in a while, but I’ve been busy working on the memoir. I’m finally ready to start showing more of it. I’ll soon be issuing a fresh cut of the demo, and the most important part is the story. I lied about Genyu because I didn’t think people would wanna know what he was really like, but I realize now it’s not a story worth telling if it isn’t honest.I’m gonna be posting my stuff all over the place, so keep an eye out. In the meantime, here’s a sneak preview of some later parts: A work-in-progress of one of Damien’s clubs in Hikariyo. I can’t lie, they had some cool spots, kinda wish I’d had the chance to hang out at one of ‘em instead of blowin’ ‘em up every time. Wenya, one of the great samurai and the greatest of my opponents - and the most interesting of Genyu's old friends. After the governor died, she led…

  • One Last Demo Update - 3 August 2025

    Hello friends,I've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai. This will be the last major update for the demo until we participate in Next Fest in many months from now. Stay tuned for updates on full version progress coming very soon!Update notes below:The Katsuryoku Sake upgrade (reduced attack/dodge cooldowns) has been replaced with the Zenshin Sake upgrade. This upgrade will cause time to slow down when you dodge, making the dodge significantly more powerful and giving you ample time to set up sick plays. The slowmo slowly fades, and will be cancelled instantly when you attack, use an item, or press the dodge button again.The Stun Bomb is now called the Whistle Bomb and is significantly more powerful. It will kill all enemies in a small radius around the blast while stunning remaining enemies that are a bit further a…

  • Sick Samurai Demo 2.0 Is Now Live! - 15 June 2025

    Hey everyone,First, a big thank you to everyone who's played and wishlisted the game so far! The reception has been very positive and I'm glad to see so many people digging it.BUT.... alright, maybe the demo was juuuuust a little too hard for you scrubs. Just a touch.After taking in all the best feedback over the past couple weeks, I'm happy to announce that a new version of the demo is now available!In fact, it includes so many changes and improvements, I'm calling it Demo 2.0.These changes include but are not limited to: -Difficulty curves, especially for new players-A simplified, super easy to use control scheme-New mechanics around dodging and missing attacks-A "learn" mode for quick and easy practice and lessons-New achievements-Countless quality of life improvementsAnd for those of you with balls of steel who prefer the most relentlessly brutal version of the demo - don't worry, t…

  • THE DEMO IS OUT NOW! - 29 May 2025

    I'm excited to announce that Sick Samurai's demo has officially been released! I did everything I could to make this demo as polished, fully-featured, and replayable as possible, and I think everyone is in for a real treat. I hope you all enjoy it! Although I'm mostly a solo developer, no game is ever truly made by just one person, so I'd like to give a big shout out to everyone who's helped me make this game into a reality so far: Amanda Rey - Artist, produced all character sprites and designs, environments, UI, promotional materials, etc. pretty much every piece of art both in and out of the game Maria Rincón - Animator, produced all of the game's animations Lorenzo Morselli - Sound Designer, produced all of the game's sound fx David Cook - Voice Actor, Jones Starfall PR, Pieter van Hulst + team - Promo campaign for the demo Sara Herrera - Spanish localization Steve Ang - Chinese loca…

  • Ever closer to a demo... - 11 February 2025

    Hey everyone, Here's where Sick Samurai's at at the beginning of February. Everything is about getting the demo done and released as soon as possible. I've got about a week of visual polish work left to do, and all that's left after that is the audio - a handful of music tracks and sound fx, the recording of the voice lines, and the final mixing of it all. I expect it'll take me just over a month to get that all done. Finally, we'll do a week or two of private playtesting, and the public release will follow immediately after that - so you can expect to be playing no later than April! In the meantime, we've finished designing all of the enemies and characters for the game's second act. This act features a style inspired by Western and Japanese hip hop cultures, mid 20th-century jazz culture, yakuza and island-wear influences, and a touch of the 1970s. This act also features two samurai b…

  • 2025: Getting closer to a demo release... - 5 January 2025

    Hello everyone! As we enter 2025, I'm still aiming for a February or March at the latest release of the public demo for Sick Samurai. Check out the complete map of the game's island below, which will be used as part of the game's Chapter Select screen: On top of that, my artists have continued to make progress on work that goes beyond the scope of the demo. Check out our first enemy type for the game's second act: I'll be revealing the remaining enemy and boss designs for this act in the coming weeks. For more info on what's new, you can also watch this week's YouTube vid: Until next time! Solideo

  • Sick Samurai's Development Plans! - 5 November 2024

    Hello everyone, I'm Solideo, a solo developer from Montreal, and I wanted to give you a big thank you for all the interest you've shown in my upcoming game, Sick Samurai. In just two weeks of being on Steam, we've already gotten 2000 wishlists! For this project, I'm collaborating with a few people: Artist Amanda Rey (https://amandarey.art/) Animator Maria Rincon (https://mariarinconnav.com/) Sound Designer Lorenzo Morselli (https://lorenzomorselli.webflow.io/) The next step in development is to get a demo out there, and I expect to release that in about 3 months. The game's story is told in 3 acts, and the demo will contain the first half of the first act (4 gameplay levels and a few narrative scenes). I hope to make it as excellent of an experience for you as I can! Outside of that, I will be posting regular updates on the game's development both here and on various other platforms (ht…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2497020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
DeveloperSolideo
PublisherSolideo
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

It's 1972 on Furikyu Island. A jazz-hop record spins up. Your deranged mentor lights his cigarette. Slash every enemy before it burns out. One-hit-kills, no mistakes... well, maybe a few.

About this game

Sick Samurai is a blisteringly fast, one-hit-kill action game. Dash through enemies, slash them open, time your runs with burning cigarettes, and survive your mentor’s deranged trials in a blood-splattered, jazz-infused memoir. Sick Combat: Slash and dash through opponents at incredible speeds. Wield secondary weapons - like the kunai and stun bombs - and kick objects at enemies to shift the odds in your favor. When the time is right, unleash the Girameki technique. Blink and you'll die. Sick Strategies: Every level is hand-crafted and offers multiple paths and strategies. Customize your approach with upgrades and items as you face increasingly challenging opponents. Master your routes to finish before your mentor burns through his cigarette , and earn an elite rating. Sick Storytelling: Build relationships through fully voiced dialogue with unique characters like Genyu , the infamous ex-samurai who's taken you under his wing, and Jones , a “former” gangster turned proprietor of a jazz bar. Sick Aesthetics: An original lofi soundtrack infused with elements of hip hop, jazz, funk, soul, and more, and hand-drawn, retro anime-style art, will leave you feeling like you're smoking a cigarette on a rainy night in the late '90s.

Supported languages

English * , Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, French, German, Polish, Traditional Chinese, Turkish, Italian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany18Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Sick Samurai's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sick Samurai's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sick Samurai at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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