- Dungeon Watcher 0.3.0 is now live!!! - 14 May 2025
-Vesta the Mercenary Demon is now available!!! gain fury with your attacks and sped the fury to make deadly dashes slaying everything on her path. -New Map added: Forest Ruins with 7 new unique enemies. -Added a new function, in the pause menu you can find a tips/help section for each character: - Added 3 new achievements: Magical Friend, Demon Mercenary and Forest Champion. - A bug with the max level of Fire Nova should be now fixed. - Another bug with the resolutions not displaying correctly in some configurations should be now fixed... future plans I will make updates polishing some aspect from the game, like making some maps more decorated and updating the summoners bosses, right now there is only one type but I wanna make unique versions for each maps. As I keep making progress, I will bring the news here on Steam. I'm also working on making some animations of Dungeon Watchers, for…
- NEW UPDATE COMING UP THIS MONTH!!! New character, New map and New achievements. - 10 March 2025
I have great news, I've working in a new update for the game which will include the character Vesta, the demon Mercenary: and a completely new map with their own set of enemies and music, the Forest Ruins: Here are some of the new enemies you will find, each with their own unique behavior: With this update will come new achievements and if all goes well I will also add the Steam cloud feature. Thanks for reading. Have fun!!! -RM120
- Dungeon Watchers 0.2.2 Patch Notes (Rain of Spells achievement fix) - 17 January 2025
The achievement "Rain of Spells" had a bug that prevented some players from unlocking it after reaching the 1000% or more casting speed. This has been fixed.
- Dungeon Watchers 0.2.1 Patch Notes (new achievements) - 24 December 2024
The following new achievements have been added to the game: PRAISE THE SUN!!! --------> Reach the max level of Fire Nova. LUCKY WATCHER ----------> Obtain more than 20 luck in a single run. Mass Destruction ----------> Reach 400% of bonus AoE Rain of Spells --------------> Reach the excessive amount of 1000% casting speed.
- Dungeon Watchers 0.2.0 Update and upcoming features - 20 December 2024
Today I bring a new update which adds new variations to the enemies from the first map (Dark Moor Ruins): Also, I updated the ghost sprites, and now they blush when they are shy, this is important because it makes them cuter. In other news, here is a small preview of the new upcoming character with a physical affinity: I'm working on making her animations and expanding the game's code, since with her new kit, "on-hit effects" and "on-death effects" are coming to the game, which will allow for more synergies with spells, weapons, and summons. After finishing this character, I'll work on the other two that have electric and ice affinities. After that, I'll work on the 3rd map. A small update will be coming this weekend adding new achievements. Thanks for reading. Have fun!!! -RM120
- Dungeon Watchers 0.1.3 Patch Notes (skill tags) - 10 December 2024
Now, on the level-up screen, weapons, spells, and summons will display tags below their names that inform about the properties of the power. This is a small update, but this week will come another one (0.2.0) with new variations for the enemies on the first map and new achievements. This update will also share info on the new character.
- Dungeon Watchers 0.1.2 Patch Notes (UltraWide support) - 29 November 2024
The UI (menu and buttons) when played in a ultrawide resolution, which made difficult to navigate a select characters and power ups. Now the game scales this elements properly and should be working fine. On an additional note, currently I am working on adding tags to the weapons/spells/summons, so the players can know with more clarity the properties of them. For example: FIRE ORBS Spell - Fire - Projectile ICE AURA Spell - Ice - AOE This mini update will come with new achievements and information on the new character I'm working on, stay tuned.
- Dungeon Watchers 0.1.1 Patch Notes - 24 November 2024
Add the option to disable chromatic aberration in the Options menu. Fixed a bug that caused Iris's unique skills to not display their descriptions correctly. Fixed a bug that caused the Spark Orbs to not level up correctly. Added a white outline to enemy projectiles to make them easier to see on screen.
- Dungeon Watchers is now available !!! - 22 November 2024
Dungeon Watchers has just launched in Early Access! Right now, Dungeon Watchers offers 5 characters with their own abilities, 2 maps each with two difficulties and their own set of enemies, 16 generic weapons/spells/summons that any character can use. Plus, an upgrade system to make all characters stronger. Today may be the launch day, but this doesn't end here!!!... I'll keep working on the project and listening to the community's feedback. I already have plans to create more characters, and here are some of their designs: Also, I already have the design for the Summoners' Big Boss: As you can see, the Summoners have a Queen, and they summon monsters in hopes of conquering more lands for her. You're playing as the Dungeon Watchers, powerful individuals who have the power to repel her army. One of my plans for the future is to add a bestiary, so players can have fun reading about the mo…
- Added the Auto-mode feature to the demo - 25 October 2024
Hey everyone, I've been reading through the comments on the game, and one of the features some people wanted is an auto-aim and shoot mode for characters. So today I bring a small update with allow the player to have that option. It's a button (Q in the keyboard and X on a Xbox gamepad), once is activated the characters will keep doing their attacks as if the skills button where pressed. Of course, you can remap those buttons in the options menu if you want. I also slightly increased the health and speed of the green ball demons at the beginning. Thank you for reading and playing... have fun!!! -RM120
- Dungeon Watchers Demo - Update 0.0.5 - 18 October 2024
Balancing Gem experience amount increased from 3 to 4.5 points. Casting Speed Power up increased from 30% to 40%. Critical chance Power up increased from 2% to 4%. Critical damage Power up increased from 40% to 60%. The medium and small slimes now drop gems too. The projectiles from the Gazers now only have a duration of 4 seconds instead of 7. Damage reduced for slimes. The speed of the small green devil balls at around 9:00 has been reduced. Misc & fixes The Gazer's projectiles now create a hit visual effect when they hit the player. This changes have the intention of making the game more easier because there is only one map with only the first difficulty... higher difficulties will need investment on upgrades and rings (meta-progression) which will be available in the Early Access version. If you play the demo, please give feedback, so I can know for sure what are the experiences of…
- New demo is out - About myself - Plans for the future - 13 October 2024
Hello, I am RM120, the solodev making Dungeon Watchers. I am the maker of all the art, music and code. Making a game is fun and I wish you to have fun too. Now I have a demo out, which features: 2 characters with their own skill set (Luna and Zelvy). 16 general skills: 3 physical, 3 fire, 3 Ice, 3 electric and 4 summons. 1 map with 8 enemies and 1 boss. Of course this is just for the demo, you can see other characters blocked in this version like Iris the Doctor Cyclops and Selene the Lunar Priest, which are gonna be available in the EA version with another map with another set of enemies and their own difficulty settings which are blocked right now in the demo to normal. The EA version of course will have achievements and a global upgrade system so the players can increase their power as they play in order to beat the challenges. As a developer, my focus is optimizing the game to run w…