SPSTEAMPULSELIVE ANALYTICS
Volkolak: The Will of Gods

Volkolak: The Will of Gods Steam news

Volk Team | Aug 22, 2025 | game

Released

1players observed · 25 September 2026 - 12:39:27 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed players1 · 25 September 2026 - 12:39:27 UTC
  • SteamPulse tracked peak456
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Volkolak: The Will of Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 12:39:27 UTC
  • SteamPulse tracked peak456
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews253
  • Release dateAug 22, 2025
  • DeveloperVolk Team
  • Publisher Progamefactoryllc

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Volk TeamPublisher: Progamefactoryllc

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Volkolak: The Will of Gods Steam news

Volkolak: The Will of Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.0.4 - 11 September 2026

    Hi players! We’ve deployed Update 1.0.4, which brings major optimization improvements, map and UI overhauls, audio redesigns, and critical fixes for charms and progression. Optimization, Audio & VFX• Performance: Implemented general optimization passes to improve overall stability and frame rate smoothness.• Audio & Visual Polishing: Upgraded and refined visual effects (VFX) and sound effects (SFX) across multiple locations and for specific enemy types.• Chapter 3 Bosses: Completely reworked the combat music tracks for Chapter 3 boss fights to enhance the atmosphere.• Time Trials: Reworked the audio design during the speed-platforming sections in the Dead Wastes to improve gameplay pacing and audio cues.Map & User Interface (UI)• Map Readability: Improved map navigation by making different locations color-coded for better visual distinction.• Death Marker: The map now displays a dedicat…

  • Post-Launch Support Roadmap - 10 September 2026

    Hello everyone!We want to send a huge thank you to all our players for your incredible support. These past few days have been incredibly busy! Since launch, we’ve been releasing regular patches to smooth things out, and right now, we are hard at work on a major content update. The time has come to reveal our cards and share what's coming next.🛠️ Technical Support & PolishRegular patches. Bug fixes and performance optimization.Polishing. Refinement of gameplay mechanics and visuals.🎮 Content & Gameplay UpdatesMap UI overhaul. Improving navigation and user experience.New enemy type. Expanding the game's bestiary.New secret boss. An ultimate challenge for players.👾 New Features & ContentFinishing animations. New visual effects in combat.New Game+ mode. Replaying with carried-over progress.🌐 Localization (New Languages)ChineseGermanPolishSpanish

  • Patch 1.0.3.3 - 6 September 2026

    Hi players! We’ve deployed a new patch to address several annoying visual bugs, enemy AI issues, and menu softlocks. Here is the full changelog for version 1.0.3.3:• Dark Spirit Trading: Fixed a bug where the trade menu could freeze/softlock when purchasing items or abilities from the Dark Spirit.• Firebird Boss: Resolved a graphical issue where large orange visual artifacts could appear on the Firebird, completely blocking the boss model from view.• Enemy AI: Fixed the behavior of the Ashen Shackles Archer, who could previously get stuck/freeze on platforms in the Dead Wastes.• Caves Location: Fixed the soul recovery logic in the spike pit area. Upon death, the player's souls will now correctly spawn on the nearest safe platform instead of being left directly on the spikes.Thank you for your continued support and feedback! If you encounter any new bugs, please let us know in the discus…

  • Community Items are available! - 6 September 2026

    Hi everyone! We have some small but very exciting news. Steam has approved our community items, and they are now available to all players who have played our game for at least 2 hours (they will drop automatically).Here is what we’ve released:15 trading cards3 profile backgrounds5 emoticonThank you so much for your support! We are always here for you.

  • Hotfix 1.0.3.2 - 4 September 2026

    Hi players! We’ve deployed a small hotfix fully focused on resolving issues with in-game achievements and ensuring their unlock logic works flawlessly."For Mushrooms and Berries" Achievement: Fixed progress tracking logic. The achievement now correctly unlocks once the player has collected or purchased every type of supply found in Chapter 1 at least once."The Wheel Turns Anew" Achievement: Fixed a critical bug regarding the game's finale. Resolved an issue where the achievement failed to unlock for some players upon completing a specific ending.Thank you for your continued support and bug reports! If you notice any other issues with achievement unlocks, please let us know in the discussion threads.

  • Patch 1.0.3 is now live! - 1 September 2026

    Update 1.0.3 is now available, focusing on gameplay improvements, technical bug fixes, and balance adjustments.•UI: Added scrolling functionality to the inventory window for improved navigation.•Camera: Implemented smooth camera transitions when triggering boss fights.•Gameplay: Fixed an issue where the hero's souls would occasionally spawn incorrectly after death under specific conditions.• Platform Controls: The "drop down from platform" action is now triggered by holding two buttons to prevent accidental falls.•Visuals: Improved the clarity of hazardous areas and environmental hazards for better tactical awareness.•Balance: Rebalanced the attributes and behavior of the "Ancient Imp" boss.•Animation: Added custom spawn animations for the "Serpent" boss when transitioning into the second and third phases of the encounter.•Bug Fixes: Resolved an issue that caused the in-game HUD to rema…

  • Patch 1.0.2 - 27 August 2026

    Hi players! We’re back with another update to improve your experience, adjust balance, and smooth out gameplay mechanics. •Gameplay, Movement & CombatVolkolak Class: Increased the attack speed of mid-air strikes.Animation Cancel: Added a landing animation cancel for the Volkolak class if the player continues to hold the "Move Forward" button.Ledge Grabbing: Ledge grab animations now automatically transition into the pull-up animation.Platforming Speed: Increased the overall speed of both ledge grab and pull-up animations.Dead Wastes: Decreased the sinking speed in quicksand to make navigation less punishing.•Event & Arena BalanceDead Wastes (Blood River): Adjusted the Blood River event by reducing the rising speed of the blood river, giving players more time to complete the challenge.Chapter 3 Arenas: Disabled environmental fog damage during mob arena encounters in Chapter 3.Charm “Guar…

  • Important Community Update: Launch, First Patch, and What's Next - 27 August 2026

    Hi everyone, Our game is officially live, and we’re closely following your first steps. Let’s be real: the launch hasn’t been completely seamless, and some of you have run into technical hitches and bugs. We’re not here to make excuses — we rolled up our sleeves and got straight to work. Just yesterday, we deployed our first hotfix to address some of the most critical issues, and this is only the beginning.Our Early Access JourneyYou know us well from our time in Early Access. Throughout that entire period, we built and shaped this project hand in hand with you, turning your feedback into tangible improvements. We listen to our community, and we always finish what we start.Launch Struggles Are Never the EndGaming history is packed with examples like this. Look at the cult classic Got..., or Metroidvania masterpieces like Blas........ They faced heavy technical issues on day one, yet the…

  • Patch 1.0.1 - 26 August 2026

    1.0.1 Patch NotesWe’ve deployed a small hotfix to address several critical bugs and improve overall gameplay stability.Gameplay & Animation•Double Jump: Fixed an exploit that allowed players to perform a second jump mid-air while executing an attack.•Dead Wastes: Fixed an issue where the sand rising event animation failed to trigger or render correctly for some players.•Enemy Physics: Fixed a bug causing dead mantis models to slide across the ground when ignited.Quests & Locations•Blacksmith Quests: Fixed the resource gathering questline. Quest progression now tracks correctly, and the gear upgrade lock has been completely removed.•Economy & Loot: Patched a loot exploit in the Dead Wastes that caused enemies to repeatedly drop items during the blacksmith quest.•Tsargrad Dialogues: Resolved a softlock when interacting with the guard without the required quest item in your inventory.Thank…

  • Version 1.0 | Available Now! - 24 August 2026

    The first Slavic metroidvania about a werewolf, "Volkolak: The Will of Gods," hits full release.About the Project:"Volkolak: The Will of Gods" is a soulslike metroidvania set in a dark Slavic fantasy world, combining a grim atmosphere with a deep combat system."Exiting Early Access and launching Version 1.0 marks a major milestone for our team. We have come a long way from the initial concepts to a massive, complete narrative experience. The quality of the final content far exceeds everything we have released before, and we are proud to present the final chapter of this challenging journey to our players," states the development team.Key Features of the Full Release (Version 1.0):The Story’s Climax: The narrative arc is complete. It is time to uncover the resolution and face the consequences of your choices.A Complete World: Access all acts, hidden locations, high-stakes boss fights, an…

  • The full 1.0 version goes live today, August 24, 2026, at 9:00 AM PDT. - 24 August 2026

    Dark Slavic Metroidvania "Volkolak: The Will of Gods" Leaves Early Access on Steam Today!The full 1.0 version goes live today, August 24, 2026, at 9:00 AM PDT.Exactly one year after its initial Early Access launch, the development team has significantly expanded the world, introduced new mechanics, and polished the overall game balance.What’s New in Version 1.0:The Final Chapter: •The storyline is complete. Players will finally face the ultimate consequences of their choices.•Fully Open World: Every act, hidden location, and dangerous boss across the Far-away State is now open for exploration.•Three Classes: Choose your path as a Veteran, a Volkolak, or a Cursed One.•Seamless Transformation: Dynamically combine human tactics and beastly rage right in the heat of combat.•Slavic Bestiary: Face a horde of over 50 unique enemies and 10 legendary monsters drawn straight from dark folklore."V…

  • Launch Trailer and Early Access Wrap-up! - 21 August 2026

    The countdown to release is on! We are just a few days away from the launch of the full version. It is the perfect time to take a short breather, look back, and see how our project has grown and evolved along the way.🚀 1. Early Access Launch (Chapter 1)The beginning of our journey together. We gathered your initial feedback and laid a solid foundation for all future updates.🔮 2. "Dark Gift" UpdateOur first major story expansion. We dove deeper into the lore and opened up brand-new locations to explore.⚔️ 3. The Journey Continues (Chapter 2)A massive continuation of the main storyline, bringing fresh challenges and introducing a unique playable class — the Cursed.⚙️ 4. Evolution and Constant GrowthThroughout this journey, the game has been continuously evolving:Combat Rebalance: Overhauled the combat system and added dangerous new bosses.Visual Overhaul: Fully reworked animations to ma…

  • Volkolak: The Will of Gods: 1.0 Launch Month Revealed! - 25 June 2026

    Release Month Announcement and Final Sale!Hello friends! We are in the final stage of development—the full release of our 2D souls-like metroidvania, Volkolak: The Will of Gods, will take place this August! To celebrate this long-awaited announcement, we are launching our final sale.• The story's climax is near: Very soon, you will be able to discover the dark resolution of this adventure and complete the journey.• Optimizing and polishing: We are working continuously, polishing game balance and fixing bugs to ensure maximum quality for the August release. Take a look at the screenshots of the new locations that will be available in the final version.Get the game now at the maximum discount and prepare for the final release in August 2026!— The Development Team

  • Patch 0.4.5 is Live! - 22 May 2026

    Hey community! Our dev team has just completed another bug-hunting session. We've tweaked character mechanics, fixed those frustrating bugs you reported, and improved environmental elements. Here is the full list of what’s been fixed and improved in version 0.4.5:• Consistent Aspid Wind. Previously, during one of the boss's attacks, the wind could glitch out and fail to push the player back. The ability now works consistently—watch your positioning.• Active Summoned Wolves. Fixed the AI for the wolves summoned by the CALL OF THE PACK skill. They would sometimes become unresponsive and completely ignore bosses. Now they always engage the target.• CHAINS OF THE APOSTATE Adjustment. Removed the amulet's reaction to environmental hazards, poisons, and other damage-over-time (DoT) effects when no enemies are nearby.• Mob Transparency Mask. Added a transparency mask for enemies. Monsters can…

  • Patch 0.4.3 is Live + FINAL Act Development Update! - 16 May 2026

    Hey community! Our dev team has just completed a massive bug-hunting session. We've tweaked character mechanics, tightened up optimization, and fixed those frustrating bugs you reported.Here is the full list of what’s been fixed and improved in version 0.4.3:• The Volkolak no longer breaks physics. Previously, transforming into a Volkolak right during the Basilisk fight could cause the boss to get stuck in mid-air. That trick won't work anymore—the battle now plays out exactly as it should.• A more active Dark Volkolak. Fixed a bug where he would go completely idle and stand around doing nothing for too long. Now he’s always ready for action.• Smooth Shadow Dash. We've eliminated FPS drops when using this ability. The dash is now completely smooth and fast.• Safe Roots. You will no longer get glitched out of bounds or fall through textures if you take damage while climbing roots.• Fair…

  • Chapter 2 of "Volkolak: The Will of Gods" is live! - 30 April 2026

    Warriors, it’s finally here! Chapter 2 is officially available. This is our most massive update yet: the project is now 80% complete, and we are entering the home stretch!Highlights of this update: • Story Continuation: New locations, bosses, and the consequences of your choices. • "The Cursed" Class: A unique skill tree fueled by the power of darkness. • New Abilities: Expanded skills for the "Veteran" and "Volkolak" classes. • Slavic Bestiary: Mythical creatures now inhabit both old and new lands. • Gear and Items: New charms, consumables, and equipment upgrades. The volume of content in Chapter 2 is larger than everything we’ve released before combined. Get the update and start your journey today!

  • Announcement: Chapter 2, the “Cursed” Class, and Mythical Bosses! - 24 April 2026

    Hello everyone! 🐺We’ve been fully immersed in development for a long time, and the moment of truth is near: Chapter 2 of “Volkolak: The Will of Gods” is almost ready! This is the largest update of the entire Early Access period. With its release, the project will be 80% complete, and we’ll be entering the home stretch before the full release. What awaits you this SPRING:• Story progression: It’s time to face the consequences of your choices. New enemies, dangerous bosses, and atmospheric locations await you.• New “Cursed” class: Feel the power of darkness! You can acquire abilities granted by a dark spirit, or reject this gift entirely.• New Abilities: We’ve added skills for the “Veteran” and “Volkolak” classes. Create unique combinations by switching between human and beast forms.• Gear and Items: A huge number of new amulets and unique supplies that will make gameplay even more diver…

  • Volkolak: The Will of Gods - Major Update 0.3.1 - 18 December 2025

    We are pleased to announce the release of a major update, version 0.3.1, which brings significant changes and new content aimed at expanding the gaming experience and improving the quality of the game. The update is now live! Update 0.3.1 • Input responsiveness optimization for the Veteran and Volkolak classes. • Enhanced animation transitions and character control in combat and platforming sections. • Combat system rebalance implementation. • Adjusted damage values, attack timings, and enemy interaction mechanics for fairer and more readable battles. • Complete animation overhaul for Veteran and Volkolak classes. • Upgraded enemy animations for improved attack readability and overall combat visual quality. • Custom control mapping system added. Players can now remap buttons to their preferences. • Dialogue voice acting added for ‘The Darkest Gift’ expansion. • Level design improvements…

  • Announcing Global Improvements to Volkolak: The Will of Gods - 15 December 2025

    Announcing Global Improvements to Volkolak: The Will of GodsHello everyone! Since our early access launch, we’ve been actively reviewing your feedback and making iterative adjustments. One of the most requested areas was animation quality — particularly how it impacts the game’s visual cohesion and play experience.We’re excited to share that we’ve completely re‑animated the protagonist, bosses, and enemies. Over 1 000 frames have been revised, resulting in smoother motion and clearer attack windups. These changes also ripple into the combat system:Parry and dodge mechanics have been refined for better timing feedback.Combo sequences now feel more responsive and fluid.With this foundation in place, we can now focus on new content. Chapter 2 is in production, and significant progress has already been made.Upcoming improvements include:• Fully revised animation sets across all characters.•…

  • Regular Update 0.2.2 - 20 November 2025

    We're carefully reading your reviews and continuing to work on improving the game. This release includes the following fixes:Fixed a vulnerability related to the Unity graphics engine.Fixed a bug with Dark Volkolak getting stuck in the boss fight.Fixed the disappearing HP bar for the Dark Spirit.Fixed the non-disappearing quest flag in the arena with Dark Volkolak.Fixed immortal skeletons in the catacombs location.Thank you for your feedback – we're committed to ensuring the stability and enjoyment of the game!

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026Hotfix 1.0.3.21842846814445689

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