- Get Assault Android Cactus+ for 75% off! - 4 November 2021
We're marking the release of our studios new title Unpacking, the slow paced, meditative puzzle narrative game, by giving everyone an opportunity to pick up the fast paced, adrenaline and battery powered eyeball melter better known as Assault Android Cactus. Both Assault Android Cactus and it's incredible soundtrack are 75% off for the rest of the week, so it's a great time to snatch either up or recommend them to some friends! If you've ever wanted a few more friends on the friends-leaderboards to be above, this might be your chance! And don't forget that Assault Android Cactus+ includes our Plus campaign - available once you've finished the regular campaign - that features every level and boss re-balanced for a fresh experience.
- Assault Android Cactus+ physical release on Nintendo Switch - 12 March 2020
Last year we released Assault Android Cactus on Nintendo Switch as Assault Android Cactus+ with extra content that we were then able to bring back to the Steam version in our biggest content update since leaving Early Access. Not only was our Switch release a great version of the game, it made the Steam version better, so we hope some of you are excited to learn its escaped its digital confines and manifested in the real world! We never expected to hold it in a box but thanks to Super Rare Games it now exists as a limited physical release! This is the perfect opportunity to own a boxed copy of the game, or a handy way to play when you're on the move, or a way to throw money at us if you got the game in a bundle without noticing but later realised it was amazing, or a gift for friends or family members who extremely tragically may not yet know what it's like to S+ a level or swear at a D…
- Game devs and players continue banding together to help the Australian bushfire crisis - 17 January 2020
Australia is still burning, but over the last couple of days they’ve actually had some rain ! While this is a big help to certain areas, there are still 83 fires blazing around the country, and there’s a lot of people and wildlife still in trouble. It’s good job then that there are even more game devs, companies, and communities banding together to help out our friends down under. A new Humble Bundle, a donation from the makers of Warframe , and a charity initiative run by Eve Online players are just three more ways the games industry is raising money, and you can get involved to show your support too. (more…)
- Assault Android Cactus switches to a plus-sized campaign - 1 May 2019
The Switch’s rise continues to be a boon to us PC folks. Yesterday, our version of my favouritest twin-stick shooter, Assault Android Cactus , got all the upgrades from its recent Switch debut, free. Now titled Assault Android Cactus+, devs Witch Beam have bulked it up with a bundle of new features , including Campaign+ mode, a second loop through the game’s story mode. Daring players can now face down endgame enemies from the very beginning, remixed bosses and some downright intense bullets patterns to dodge. The game is also on sale, before a price increase tomorrow. (more…)
- Daily Deal - Assault Android Cactus, 50% Off - 30 April 2019
Today's Deal: Save 50% on Assault Android Cactus and its Soundtrack!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time
- Assault Android Cactus+ - 30 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5074127%2Fc77abeacb13adc1df74a0f5869339e98e1ef3b7c.jpg In our biggest update since leaving Early Access in 2015, Assault Android Cactus has been upgraded with Campaign+, new costumes and a new aiming mode. To mark the occasion, Assault Android Cactus+ will be on sale, then move to a higher price point when the sale ends. Campaign+ Each stage has been rebuilt with new enemy waves and dynamic elements, utilizing the game's full arsenal of enemies for new encounters and amped up boss fights. More than just a hard mode, Campaign+ is meant to give accomplished players a new experience, new leaderboards to climb and a fresh challenge for couch co-op players. New Costumes Beat stages with each Android to unlock a new look! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5074127%2F778ecd8554644222efe35ac9a557e6088%25E2%2580%25A6
- Mini Update - 7 June 2018
You may have noticed Assault Android Cactus updating a few times since the last update - after such a long gap we ended up having a few issues that weren't caught in testing. We think we're done now though and thank you for your patience! Fixes FXAA graphics option Boss spawns in the Campaign Lemon's rockets against Medulla's last form Weird issue that could leave a single Wasp unresponsive Missing audio in post credits scene End of DX9 support as mentioned in the previous update, due to game engine updates we no longer support DX9 on Windows, only DX11 and OpenGL. For anyone inconvenienced by this, you can continue using the previous build of the game by right clicking and choosing Properties > Betas and selecting Legacy from the dropdown menu.
- Balance Improvements and Developer Commentary - 3 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5074127%2F3982669324e8dc1764eb5de5cfbfcd8d87bd2cdf.jpg This update incorporates the beneficial changes and bug fixes that had occurred elsewhere since our last Steam release. In collaboration with feedback from some of our most dedicated players, we've given the Androids a tuning pass and overall higher scores can now be obtained, so attack those leaderboards anew! We have also added a Developer Commentary mode! Enabled via Audio Options in the Main Menu, you can now play through the campaign while hearing the three of us reminisce and shed light on the AAC development process. Changes and Improvements The majority of Androids have received buffs to their Primary and Secondary weapons Lemon and Liquorice have received small increases to their Secondary AOE's The window for triggering the multi-kill bonus ('surge' bonus) ha…
- Are arcade shooters really dead? - 12 January 2018
In June of last year, Housemarque launched an arcade shooter named Nex Machina. After years of Sony exclusives like Resogun, Nex Machina gave PC players their first taste of Housemarque's style of refined twin-stick shooter since The Reap came out in 1997. Even more tantalisingly for genre connoisseurs, Eugene Jarvis—designer of Robotron: 2084 and Smash TV—came on board as a consultant. Nex Machina was a spiritual successor to those games, and was widely praised as an exemplar of the form. Our own review called it a "a breathless modern arcade classic that delivers more thrills per minute than almost anything else out there." However, several months after Nex Machina's launch, Housemarque took to its blog and burst the bubble. "ARCADE IS DEAD," the headline declared. "Despite critical success and numerous awards, our games just haven’t sold in significant…
- 23.10.16 Update - 23 October 2016
Changes and Improvements Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores. Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive. The Daily Drive now shows the date of the Drive you are about to play on the menu Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now! With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision When Auto Restart is enabled, the in-game S+ Indicator turns purple Some older scores on Vespula, Ve…
- 23.10.16 Update - 23 October 2016
Changes and Improvements Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores. Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive. The Daily Drive now shows the date of the Drive you are about to play on the menu Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now! With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision When Auto Restart is enabled, the in-game S+ Indicator turns purple Some older scores on Vespula, Ve…
- 04.10.16 Update - 4 October 2016
Changes mapped Q and Z to movement to better handle some European keyboard layouts brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility Improved look of Rocket trails on Lemon's Rocket Launcher Added more movement to Lemon's ponytail in-game Fixes Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning Fixed issue where music would play during the pause menu if the game was paused before the level music started Fixed issue where the grid of the Aethersphere would remain black instead of purple Stage Select scoreboards now show the correct leaderboard for the number of players Corrected discrepancies and interpolation of high score comparisons at the end of stages Fixed a few places where cultural formatting (based on language) wasn't app…
- 04.10.16 Update - 4 October 2016
Changes mapped Q and Z to movement to better handle some European keyboard layouts brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility Improved look of Rocket trails on Lemon's Rocket Launcher Added more movement to Lemon's ponytail in-game Fixes Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning Fixed issue where music would play during the pause menu if the game was paused before the level music started Fixed issue where the grid of the Aethersphere would remain black instead of purple Stage Select scoreboards now show the correct leaderboard for the number of players Corrected discrepancies and interpolation of high score comparisons at the end of stages Fixed a few places where cultural formatting (based on language) wasn't app…
- Cactus kicks butt with a Steam Controller - 2 October 2016
We're part of this weekend's sale for Big Picture-Friendly Games http://store.steampowered.com/sale/bigpicturegames/ Not only does Cactus work great with Big Picture mode, we've been a good fit for the Steam Controller from the beginning - you may remember our unexpected appearance in Valve's announcement trailer at around the minute mark https://www.youtube.com/watch?v=8fs2Yh1PFwM One cool thing about the Steam Controller is it can be customised, by anyone, and thanks to improvements made by HERO 01, we now have two Recommend configurations which can be reached by choosing Manage Game and looking for the Controller Configuration option. AAC Gamepad Aiming emulates a gamepad and is the easiest to get up and playing with, particularly for local multiplayer! Be sure to let your thumbs trace big easy circles towards the edge of the trackpad surfaces to get the full aiming accuracy the Stea…
- Cactus kicks butt with a Steam Controller - 2 October 2016
We're part of this weekend's sale for Big Picture-Friendly Games http://store.steampowered.com/sale/bigpicturegames/ Not only does Cactus work great with Big Picture mode, we've been a good fit for the Steam Controller from the beginning - you may remember our unexpected appearance in Valve's announcement trailer at around the minute mark https://www.youtube.com/watch?v=8fs2Yh1PFwM One cool thing about the Steam Controller is it can be customised, by anyone, and thanks to improvements made by HERO 01, we now have two Recommend configurations which can be reached by choosing Manage Game and looking for the Controller Configuration option. AAC Gamepad Aiming emulates a gamepad and is the easiest to get up and playing with, particularly for local multiplayer! Be sure to let your thumbs trace big easy circles towards the edge of the trackpad surfaces to get the full aiming accuracy the Stea…
- Coral t-shirt available for a limited time! - 31 May 2016
this shirt is only available to order for the next two weeks In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey. Get a look at all the colour and t-shirt options here There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!
- Coral t-shirt available for a limited time! - 31 May 2016
this shirt is only available to order for the next two weeks In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey. Get a look at all the colour and t-shirt options here There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!
- 25.05.16 Update - 25 May 2016
Fixes fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time controller disconnect menu can no longer appear once a stage has ended Centrifuge (zone 5 - 1) animates more smoothly at higher framerates Helo spins down better on Stage Clear / Battery Depleted Aubergine's Press Fire text is no longer reflected by the floor in Zone 3 Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them! You can find them under Assault Android Cactus in the list of Official Game Avatars
- 25.05.16 Update - 25 May 2016
Fixes fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time controller disconnect menu can no longer appear once a stage has ended Centrifuge (zone 5 - 1) animates more smoothly at higher framerates Helo spins down better on Stage Clear / Battery Depleted Aubergine's Press Fire text is no longer reflected by the floor in Zone 3 Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them! You can find them under Assault Android Cactus in the list of Official Game Avatars
- 17.05.16 Update - 18 May 2016
Changes minor animation pass on Keg enemies fall-in spawn animations consistently capitalised the term Section Lords in boss dialogues tweaked Drone movement physics processing Fixes Fixed recently introduced bug that caused Aubergine's Helo Companion to not spin while attacking after a boss dialogue intro Fixed edge case where preventing a stage transition in Influx (zone 2 - 2) would cause blocks with no physics to appear in the stage Fixed bug in Boss Rush where using a Shutdown to defeat Justice before he used his laser attack would cause the music transitions to get out of sync Fixed Starch's lasers being able to fire through some walls when using Accelerate