- Update 0.4.7 - 12 May 2026
- Due to technical issues, the game's maximum frame rate has been reset to 60. - A softlock in Nikolaj's house after talking to Vera has been fixed. Load an earlier save before entering the house.
- Update 0.4.6 - 11 April 2026
- Fixed a critical bug where the weapon and use button would freeze after picking up pickups under certain conditions- Updated gamepad controls; the right stick now feels smoother. If you're playing with a controller, try lowering the Camera Sensitivity in the settings to improve microcontrol- Fixed an issue where the knife could start attacking behind certain menus (e.g. while using the in-game PC) when clicking mouse buttons- Added the ability to zoom in/out while aiming with a sniper rifle when playing with a gamepad (using the arrow keys)- Improved and optimized SSAO- Fixed some regressions from the previous update.
- Update 0.4.5 - 28 March 2026
- Test access to the "Arsarsk" level has been opened (many objects, plot, and characters are missing now). - Test access to the mansion after the "Meat Farm Outskirts" level has been opened (the level is unfinished; after a couple of cutscenes, you'll be teleported to the test Arsarsk, from where you can return to Rail). - Fixed broken level transition places in the Rail and doors that wouldn't open after Vera appeared in the "Rail: Nikolaj's House" level. - Another attempt was made to fix the Homyak's disappearance in the "Rail: Cafe" level. - Optimized battle scenes in open areas. - Reduced the health and damage of Tuners. - Improvements to detail in certain levels. - Reduced the number of Semyon's lines after awakening. - Reduced the volume of Borislav's lines at the game beginning. - Minor bugs have been fixed.🚨 A new game is required. If you'd like to skip ahead to a specific poin…
- Update 0.4.4 - 11 January 2026
- Significant performance optimizations to script systems; performance outside loaded scenes improved by ~30–35% - Improved eye adaptation post-processing behavior - Added a separate 60 FPS and 75 FPS frame limiters- Fixed issues with jumping at frame rates above 70 FPS- Increased dialogue text size for screen resolutions below 1080p - Fixed Matvey getting stuck in a side quest on the Selo (3) level - Fixed numerous minor issues on early levels - Fixed a rare bug causing phantom items to appear on screen - Pickups dropped by enemies no longer fall through the floor- Fixed a bug where the block would get stuck when attacking with fists while holding the RMB- Player can no longer use trigger buttons while healing - Minor fixes and improvements on levels; some models replaced with newer versions. 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instruc…
- Update 0.4.2 - 24 November 2025
- Improved motorcycle handling and responsiveness; extended field of view - Fixed wounded companion Zhenya's behavior on the “Repair Base” level - All companions can now be script-teleported regardless of wounded state - Fixed incorrect weapon positioning in the hands of certain enemies - Fixed incorrect trap-snap sound playback under certain conditions - Added extra detail to several levels - General performance improvements and minor bug fixes on early levels 🚨A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
- Update 0.4.1 - 19 November 2025
- Fixed a critical launcher bug that prevented it from opening if the game had never been launched before - Re-recorded several of Jurgen's lines in the "Arsarsk Gates" level - Fixed minor geometry issues in the "Selo" level - Minor performance improvements 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
- Update 0.4.0 - 31 October 2025
- Added three new story levels (still WIP)- Improved and rebalanced in-game voice line volume; some placeholder lines have been re-recorded- Enhanced detail on the "Rail" level and related levels- "Rail" level: implemented a full day-night cycle and added nighttime outdoor lighting- "Rail" level: certain buildings now close at night; added on-screen text warnings when attempting to use doors after hours- Interactive beds now correctly fast-forward in-game time by 6 hours- The inventory now displays the number of days and weeks passed- Re-mixed ambient music tracks and improved the overall sound quality of radio tracks- Restored campfire sounds in places where they were missing due to a bug- Fixed overly high gamepad sensitivity- Minor performance optimizations- Multiple bug fixes and launcher presets tweaks 🚨 A new game is required. If you'd like to skip ahead to a specific point, foll…
- Update 0.3.8 - 31 August 2025
- Significant improvements to the launcher for proper config updates, - Restored engine-based vertical sync (available in the launcher and options menu), - Fixed issues with sinking under water on the "Swamp" level, - Adjusted "Deck" preset's configuration parameters, - Tweaked player movement speed - calibrated sprint acceleration start, - Slightly reduced player footstep sound volume, - Documentation and minor bug fixes. 🚨A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
- Update 0.3.7 - 19 August 2025
- Major improvements and optimizations for screen-space shaders: DOF, Motion Blur, SSAO, and more - Enhanced grass rendering, with a reworked sway effect in the wind - Fixed a potential crash during a side quest in the Village - Restored missing quest items in the Rail - Various minor fixes and documentation updates🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "_skip.txt" file in the game folder.
- Update 0.3.6 - 16 July 2025
- Remastered and enhanced soundtrack audio on levels- Music volume rebalanced- Fixed crash when loading the game from the menu while using the motorcycle- Fixed merchant inventory not updating after the first in‑game week- Fixed technical problems in the day‑cycle system- Revised certain character lines for better integration with upcoming story updates- Level 'Village': added a checkpoint before the repair base- Level 'Rail: Construction Site': added missing effects to the crane cutscene- Level 'Arsarsk‑2 Bunker': added more environmental details and replaced elevator panel models- Level 'Rail: Town Hall': added the Administrator's Assistant, to whom you can turn in Olga's quest- Level 'Rail: Nikolaj's House': fixed bed interaction logic and Vera's letter sequence- Level 'Swamp: Action Scene': general scene improvements, timing and camera adjustments- Level 'Town Hall: Siege': improved…
- Update 0.3.5 - 29 June 2025
- Updated game launcher design and icon, re-enabled gamepad navigation - Additional performance optimizations in open-world areas (~5–7% boost) - Ammo is now a proper inventory item - Added new item types in the 'Food' and 'Consumables' categories - New items added to traders and loot tables - Added the ability to melee while sprinting - the character stops after the hit - Improved game randomness calculations - fixed healing animation loops and more - Technical improvements to in-game video playback - Many visual and technical fixes to inventory, quest journal and trading menus - Fixed bug where a weapon's crosshair could stay on screen even when weapon mode is disabled in the level - Fixed use/reload button logic when using a gamepad with a weapon equipped - Added a new trader near the town entrance after finishing the Dorogin's quests - 'Water Reflections' setting is now available ag…
- Update 0.3.3 - 1 May 2025
- Redesigned the dialogue window - "Convince" and "Lie" options in dialogues now appear in different colors - Added a hint system in the quest journal. Hints reflect the current state of the main quest and remind the player of world changes caused by their decisions - Fixed missing padding for text in the quest and help journals - Experimental implementation of a random ambient sound system. Sound sets and playback frequency vary between town and outdoor locations - Reputation changes added to most quests that previously had no effect on global or local reputation - Updated teeth textures for characters with some "ceramic" effect - Minor bug fixes.
- Update 0.3.2 - 4 April 2025
- Fixed a possible crash when pressing certain trigger buttons - Fixed an issue preventing story progression after the dialogue with Semyon when playing with the English localization - Minor adjustments to first levels - Fixed minor bugs 🚨 A new game is required. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.
- Update 0.3.1 - 31 March 2025
- Refined the tab-switching logic in the trading menu - The outcome of Vitaliy's quest now affects Vera's dialogue in the player's house - Minor edits to the warning message on the game's first launch - Minor bugs fixed 🚨It is recommended to start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.
- Update 0.3.0 - 30 March 2025
** Main Improvements & Fixes: ** - Added an alternative questline in Rail, concluding the story for Vitaliy's people - Increased performance by 20-30% in battle scenes - Added a quick-access selector to the inventory, assigned to the G key - Throwing knives moved to the selector key - New weapons: Werner's Assault Rifle, Mine, Grenade - Added animations for picking up items and interacting with objects - Implemented trading system (initial version) - Navigation system reworked: now displays sprite quest markers in 3D space. The compass has been removed. - Now possible to untrack selected quests in the journal - Added hit markers when hitting an enemy in zoom mode. In normal shooting mode, the reticle briefly turns red. - Reworked noise filter, improving performance and fixing visual artifacts - Improved enemy hearing logic in stealth mode - Improved AI shooting behavior for two-handed w…
- Update 0.2.2 - 12 January 2025
- Fixed a bug causing loss of control on the gamepad during cinematic dialogue mode - Level "Rail's Outskirts: Bridge Side": reduced wolves health and improved vegetation density - Level "Rail: Well": fixed objects with missing collision - Level "Swamp": additional optimizations - Level "Rail: Cafe Basement": added English-translated dialogue for Vitaly - Numerous English text corrections - Re-recorded some story-related voice lines - Fixed incorrect line breaks in certain subtitles - Fixed numerous minor bugs To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.
- Update 0.2.1 - 7 January 2025
- Additional redesign and optimization of the early levels - Fixed character animation jitters under certain conditions - Minor bug fixes A new game start is required. If you want to skip to a specific chapter, read the instructions in the "skip.txt" file in the game folder.
- Update 0.2 - 1 January 2025
- Continued the game storyline: now it's possible to complete the main questline in Rail on the "good" path - Redesign and optimization of outdoors - Expanded the number of vegetation types in outdoors - Optimization of character and player code: performance increase of up to 10-15% - Rewritten screen shader overlay principle, improving performance and fixing some visual issues - Fixed random shifts of player and dialogue audio to the left and right channels - Optimized game vehicles - Fixed various animation bugs - Added animation interpolation for talking heads - Fixed an issue with patrolling enemies not noticing the main character - Fixed bugs with weapon spamming during fast attacks and while using painkillers - Fixed a bug where weapon animations would freeze in the inventory and menu - Enemies now die in stealth mode only from firearm headshots. Any body hit triggers an alarm, wh…
- Update 0.1.2 - 10 November 2024
Changelog: • Implemented character animation interpolation (switching between animations is now smooth) * Minor optimizations have been made to the early levels * An attempt has been made to fix performance drops while riding a motorcycle * Fixed potential crash when the player's character dies in cutscenes under certain circumstances * A number of minor fixes To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.
- Update 0.1.1 - Day One Patch - 5 November 2024
Changelog: * Fixed door-opening logic for Dorogin * Fixed object logic in certain sub-quests * English localization improvements * Adjusted volume for certain phrases and fixed playback issues * Changed timings for subtitles appearing in cutscenes * Adjusted parameters for consumable food items * Various fixes and minor improvements To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.