- MGCMCE Ver3.40 Update Notification - 16 July 2026
@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the sequence easier. Reduced the downward hitbox for the 4th hit and beyond during the rapid-press sequence. ・Fire Thrust A: Changed so that Melt Attack cannot be chained immediately afterward. ・Brave Slash B: Added a downward collision box to make it harder to jump over the opponent. A limit of one hit per combo has been applied. ・Magi Brave Slash: Added a downward collision box to make it harder to jump over the opponent. ・Heroic Fire: Expanded the hitbox upwards. Adjusted the knockback behavior on a…
- Announcement of participation in Kyushu Game Island 2026 - 9 June 2026
We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! https://www.fukuoka-indiegame.com/kyushugameisland2026 In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming industry! Watch the live broadcast below. Also, the theme song 'Karakure ~Col-Cul e-Night~' sung by Luxuria is now available for download! Please give her a listen to her wonderful singing! https://store.steampowered.com/app/4665280/ColCul_eNight/?curator_clanid=44584725 Furthermore, "BELIEVE IN IT ~I Am Magicami CF Request Scenario Collection~," which includes 11 new Magicami scenarios written at the request of I Am Magicami official crowdfunding b…
- MGCMCE Ver3.35 Update Notification - 16 May 2026
@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been reduced, and the hurtbox at the feet has been expanded. This makes it easier for projectiles to cancel out each other, and makes them more susceptible to low attacks such as 2C. In addition, relatively significant revisions have been made to several characters, primarily aimed at improving controllability based on information gathered up to EVO JAPAN 2026. @Overall ・New Generation Urban Pop: Fixed a bug where, when used against an opponent in a back-hit state (such as during wire damage), the chara…
- The opening theme song, "Col-Cul e-Night," has been released! - 25 April 2026
Thanks to your support through crowdfunding ( https://camp-fire.jp/projects/840873/ ), MGCM Combat Edition will now have an opening theme! It will premiere tonight, April 25th, at 10 PM, so please enjoy the invitation to a heated night battle, sung by the Lustful Demon Lord Luxuria the Lust (CV: Suzufuji Cocoa)! Vocal: Luxuria the Lust (CV: Suzufuji Cocoa) Lyrics: Kumakuma Composition: Naige Arrangement: Funnybugs Recorded by: XENOREX Co., Ltd. Jacket Illustration: Toho MGCMCE, the Magicami fighting game, will also be exhibited as a side event at EVO JAPAN 2026, held on May 1st, 2026! It's free to play, so please take this opportunity to try it out! https://www.evojapan.gg/events https://tonamel.com/competition/34yej You can watch the live broadcast from the link below. We also welcome you to join our Discord server using the invitation code below. https://www.youtube.com/watch?v=S4f-Ax…
- EVO JAPAN 2026 is just around the corner! Announcement of ver3.30 update. - 18 April 2026
@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws. @Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input. @Hanabi - Fixed a bug with some sound effects in individual endings. @Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventi…
- Exhibition at a side event at EVO JAPAN 2026! - 28 March 2026
MGCMCE's side event at EVO JAPAN 2026, held at Tokyo Big Sight, has been scheduled. The event will begin around 10:00 AM on Friday, May 1st. The first half will be a playtest session, followed by a tournament starting around 1:00 PM. We also have a friendly match scheduled around 5:00 PM for those who couldn't participate or for beginners. Tournament registration is currently open via Tonamel (link below). Walk-in participants are welcome. All participants will receive a postcard illustrated by the official illustrator, and top finishers will receive special prizes including signed illustrations by the official illustrator. Please join us! You can watch the live stream below. You are also welcome to join our Discord server using the invitation code below. https://www.youtube.com/watch?v=S4f-AxOB-gw https://discord.gg/mJeWxxGJBQ https://tonamel.com/competition/34yej
- MGCMCE 2026 Spring Sale - 16 March 2026
To celebrate the new implementation of Vivian, MGCMCE will also be holding a special sale on all DLCs except Vivian during the STEAM Spring Sale period from March 20th to March 27th, 2026. This is your chance to get new characters, including the previous DLC Mao & Lynx, and soundtracks at a 33% discount! ] Originally the price of one gacha pull, you can now get a character guaranteed at an even lower price! Don't miss this opportunity to enjoy battles with the new character.
- MGCMCE Ver 3.20 Update Notification - 4 March 2026
@All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations. - Added a new character, Vivian. @Saeira - Reduced the overall sound effects when buffs are applied. @Kokoa - Reduced the overall sound effects when buffs are applied. - Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack. - Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust. - Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward. @Akisa - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage chan…
- ver3.10 update notification - 14 January 2026
@Overall - The free release of Mao & Lynx has ended. - In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The rewards for 2B on defense were very high, making it difficult to attack despite the game's offensive-focused concept. For this reason, we've extended the duration of jump attacks and small moves and staggered the timing of each character's upper-body invincibility. Instead, we've decided to extend 2B's upper-body invincibility, which previously expired immediately upon attack, until the end of the attack window. - Characters without an aerial special move and whose memory engrave is an anti-air throw (Ao, Suguru Oikawa) were at a significant disadvantage in melee combat in the air and in backstep-related offense and defense. We've added an aerial special move to alleviate…
- New Year! Magicami Full Voice Commemoration Tournament! - 22 December 2025
To celebrate the full voice acting of MGCMCE, we will be holding a "New Year's Magicami Full Voice Celebration Tournament" on the Magikami Fighting Game Club Discord server at 2026/1/3 21:00! Feel free to join us by clicking the link below! https://discord.com/events/823179161882853437/1450486992138928202 https://www.youtube.com/live/10LFwT1RAxM ~Rules~ - Double elimination tournament, best of three matches - Single or two-person tag team participation allowed - Character changes are generally not permitted mid-match (random registration is allowed) - The order of vanguard and captain can be changed after each match by declaring it - Character changes are permitted once only when relegated to the losers bracket - The winner will receive a lucky bag (personalized certificate + additional prize) from Kamisaman in the MGCMCE universe. MGCMCE, which has been updated with full voice acting…
- Announcement of the ver3.01 update and STEAM winter sale - 19 December 2025
@All - Training Mode: The intro can now be skipped. Usable primary debug keys are now displayed. - Fixed the turning motion for all characters. - During the STEAM Winter Sale from December 18th to January 5th, all MGCMCE DLC is also on sale for 33% off! Don't miss this opportunity to get it! @Iroha - Close 5C: The second hit's sustained portion now causes the opponent to stagger to the ground, and the recovery time has been adjusted to ensure it always provides an advantage. - Far 5C: Fixed an issue where the screen vibration and sound effects that occurred at times when guarding would provide an advantage were occurring incorrectly. - Aerial Saint Blazes: Attack level changed to the equivalent of a C-attack. Knockback adjusted. - Fire Thrust A: Attack level changed to the equivalent of a C-attack. - Fire Thrust B: Attack level changed to the equivalent of a C-attack. - Saint Blaze Drak…
- MGCMCE ver3.00 major update announcement - 6 December 2025
@All - Voice acting has been implemented for all characters. - Voice acting has been implemented for the opening and ending themes. - To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be available for free for a limited time of approximately one month! Don't miss this opportunity! - Announcements have been changed. - The ending has been updated to include additional credits for crowdfunding supporters and voice actors. - Overall sound effects have been adjusted. - A display has been added to Training Mode that shows attack frames, overall recovery time, recovery advantage, damage, and more. You can adjust or clear the display by pressing Up + Start. - New Generation Urban Pop: The speed of Urban Pop is now limited to the maximum, and the jump is now always aimed at the opponent's coordinates at takeoff. - New Generation Urban Pop (Cancel Version): If the oppon…
- Pre-orders for MGCMCE merchandise have begun! - 17 November 2025
We will be selling the illustration book, acrylic cards, stickers, framed illustrations, and other items offered as rewards for our crowdfunding campaign at BOOTH, under the title "Magicami Fighting Game Club Direct Sales Store"! https://den-wgc73nft9i.booth.pm/ There are many illustrations that were not available when the crowdfunding campaign began, so if there are any that you would like to see, now is your chance! We are currently accepting applications until December 20th, so please apply early!
- [MAZIDOU] MGCMCE Update Latest Content Live Broadcast - 13 November 2025
Starting at 9:20 PM on Saturday, November 15th, the Magicami Broadcasting Club will be hosting a live broadcast called "How do you like Magica-people? (MAZIDOU)" to announce the latest information on MGCMCE. In addition to introducing the voices and illustrations, we will also be revealing a wealth of information that will never be revealed before. Please be sure to tune in! https://www.youtube.com/live/Z-HBoOUijj8
- MGCMCE ver2.99 update contents - 4 October 2025
@All - Hot Spring Stage: The rendering layer of the rock in the foreground left has been changed so that it does not obscure the unique gauges at the bottom of the screen. - Adjustments have been made to improve some routes of auto-rush combo. @Iroha - Auto Rush Combo: Route adjusted. @Kaori - Backward charge inputs are now reset when turning around. @Seira - Auto Rush Combo: Route adjusted. @Akisa - Far 5B: Expanded the hitbox forward. Expanded the hurtbox forward. Adjusted knockback. - Black Shot: Expanded the hitbox forward for the first hit. - Black Shot derivative Melty Rain: Expanded the hitbox. - Magi Magical Strategist: Changed the timing at which cancellation from Spreading Darkness can be made to the final hit only. - Magi Spreading Darkness: Changed the timing at which cancellation from Magic Tactician can be made to the final hit only. Changed to ignore down follow-up correc…
- The Nemesis ending illustration has been corrected to the official one. - 6 September 2025
The Nemesis ending illustration has been corrected to the official one.
- MGCMCE ver2.98 Update Contents - 26 August 2025
@All - Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode. - Added Nemesis as a playable character. *The story completion illustration is WIP. - Changed the requirement for the hidden boss to appear to a score of 300,000 or higher. - Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses from 5 to 2. - Fixed issues that D button skills were possible to cancel from a guard cancel Flux Evasion. @Iroha - Melt Attack: Attack level changed to equivalent to a C attack. The hitbox for the first and second hits has been expanded forward. Now delay cancelable. This makes it easier to cancel into various special moves. - Magi Flame of Justice: Total recovery time increased from 71F to 61F. Guard recovery advantage increased from -6F to +3F. Knockback adjusted. Maximum remaining time near a wall increased from 15F to 20F. - Flare…
- MGCMCE ver2.91 Update Contents - 28 June 2025
@All -Fixed an issue where the cut-in did not display when Nemesis intruded. @Invi -Various Freikugels: Reduced overall frame from 49F to 45F. Changed guaranteed timing of projectile generation from 22F to 18F. @Hoshina -Command List: Fixed some misprints. -Magica Origin -Shine Tomorrow- : Changed so that it can be canceled from "I'll Blow Up Your ankles." @Nemesis ・Dash: Fixed an issue where the sound effect in Nemesis mode was also normal footsteps. ・Levitation: Added sound effects. ・Fire Spear: Expanded the hitbox in Nemesis mode. ・Star-T-Lance: Adjusted the knockback when hit in the air. ・Execution: Changed all attack attributes to high attacks. Reduced the hurtbox. Can now be used while backstepping. Reduced landing recovery by 6 frames. Adjusted knockback. Movement speed can now be adjusted with directional keys. ・Phlogiston Cinder: Fixed an issue where there was a time when the h…
- MGCMCE ver2.90 Update Contents - 7 June 2025
@All - The common ending has been updated, and you can now see ENVY's new illustration by official illustrator Akoto. The crowdfunding project is also running until July 7th, so please support us. https://static.camp-fire.jp/uploads/editor_uploaded_image/image/4512837/4f2a1c99371051c986cf5fdfc679a79d.png?ixlib=rails-2.1.4&fit=max&auto=format - Changed so that you can continue playing against arcade intrusion characters. - Relaxed the conditions for arcade intrusion characters to appear from straight wins up to the fifth match to no continues up to the fifth match. - A new character, "Nemesis," has been added only as an arcade intrusion character before playable. She will appear if you Raise the Bond/Karma at least five times during the arcade. - The condition for "Kamisaman" to intrude into the arcade has been changed so that he will appear if you have not Raise the Bond/Karma at least…
- Crowdfunding announcement for adding voice and illusts, and "Nemesis" PV - 7 May 2025
Starting on May 8th, we will begin crowdfunding to add voice and clear illustrations. We appreciate your support. https://camp-fire.jp/projects/840873/preview We've also released a teaser trailer for the new DLC character, Nemesis. Overwhelm your opponents from start to finish with the protagonist's overwhelming maneuvering abilities! Please also take a look at the EVO JAPAN side event held on May 9th. https://www.youtube.com/watch?v=jfOTY_76eWQ