SPSTEAMPULSELIVE ANALYTICS
MGCM Combat Edition

MGCM Combat Edition Steam metadata

くまくま(でん), マジカミ格ゲー部 | Oct 25, 2023 | game

Released

0players observed · 24 September 2026 - 05:16:38 UTC

ActionFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)1,380
  • Revenue (VGI)No data available
  • Review score79% positive

MGCM Combat Edition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)1,380
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews43
  • Release dateOct 25, 2023
  • Developerくまくま(でん), マジカミ格ゲー部
  • Publisherマジカミ格ゲー部

Genres: Action, Free To Play

Company pages: Developer: くまくま(でん), マジカミ格ゲー部Publisher: マジカミ格ゲー部

Top Steam chartsTop 100 gamesGame directorySteam Store page

MGCM Combat Edition Steam metadata

MGCM Combat Edition metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2509830/metadata
Steam Storehttps://store.steampowered.com/app/2509830/
Steam Communityhttps://steamcommunity.com/app/2509830
PCGamingWiki search
IGDB searchSearch IGDB for MGCM Combat Edition

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 34 positive, 9 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, LAN PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 25 October 2023

Latest Steam announcements

  • MGCMCE Ver3.40 Update Notification - 16 July 2026

    @General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the sequence easier. Reduced the downward hitbox for the 4th hit and beyond during the rapid-press sequence. ・Fire Thrust A: Changed so that Melt Attack cannot be chained immediately afterward. ・Brave Slash B: Added a downward collision box to make it harder to jump over the opponent. A limit of one hit per combo has been applied. ・Magi Brave Slash: Added a downward collision box to make it harder to jump over the opponent. ・Heroic Fire: Expanded the hitbox upwards. Adjusted the knockback behavior on a…

  • Announcement of participation in Kyushu Game Island 2026 - 9 June 2026

    We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! https://www.fukuoka-indiegame.com/kyushugameisland2026 In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming industry! Watch the live broadcast below. Also, the theme song 'Karakure ~Col-Cul e-Night~' sung by Luxuria is now available for download! Please give her a listen to her wonderful singing! https://store.steampowered.com/app/4665280/ColCul_eNight/?curator_clanid=44584725 Furthermore, "BELIEVE IN IT ~I Am Magicami CF Request Scenario Collection~," which includes 11 new Magicami scenarios written at the request of I Am Magicami official crowdfunding b…

  • MGCMCE Ver3.35 Update Notification - 16 May 2026

    @Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been reduced, and the hurtbox at the feet has been expanded. This makes it easier for projectiles to cancel out each other, and makes them more susceptible to low attacks such as 2C. In addition, relatively significant revisions have been made to several characters, primarily aimed at improving controllability based on information gathered up to EVO JAPAN 2026. @Overall ・New Generation Urban Pop: Fixed a bug where, when used against an opponent in a back-hit state (such as during wire damage), the chara…

  • The opening theme song, "Col-Cul e-Night," has been released! - 25 April 2026

    Thanks to your support through crowdfunding ( https://camp-fire.jp/projects/840873/ ), MGCM Combat Edition will now have an opening theme! It will premiere tonight, April 25th, at 10 PM, so please enjoy the invitation to a heated night battle, sung by the Lustful Demon Lord Luxuria the Lust (CV: Suzufuji Cocoa)! Vocal: Luxuria the Lust (CV: Suzufuji Cocoa) Lyrics: Kumakuma Composition: Naige Arrangement: Funnybugs Recorded by: XENOREX Co., Ltd. Jacket Illustration: Toho MGCMCE, the Magicami fighting game, will also be exhibited as a side event at EVO JAPAN 2026, held on May 1st, 2026! It's free to play, so please take this opportunity to try it out! https://www.evojapan.gg/events https://tonamel.com/competition/34yej You can watch the live broadcast from the link below. We also welcome you to join our Discord server using the invitation code below. https://www.youtube.com/watch?v=S4f-Ax…

  • EVO JAPAN 2026 is just around the corner! Announcement of ver3.30 update. - 18 April 2026

    @Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws. @Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input. @Hanabi - Fixed a bug with some sound effects in individual endings. @Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventi…

  • Exhibition at a side event at EVO JAPAN 2026! - 28 March 2026

    MGCMCE's side event at EVO JAPAN 2026, held at Tokyo Big Sight, has been scheduled. The event will begin around 10:00 AM on Friday, May 1st. The first half will be a playtest session, followed by a tournament starting around 1:00 PM. We also have a friendly match scheduled around 5:00 PM for those who couldn't participate or for beginners. Tournament registration is currently open via Tonamel (link below). Walk-in participants are welcome. All participants will receive a postcard illustrated by the official illustrator, and top finishers will receive special prizes including signed illustrations by the official illustrator. Please join us! You can watch the live stream below. You are also welcome to join our Discord server using the invitation code below. https://www.youtube.com/watch?v=S4f-AxOB-gw https://discord.gg/mJeWxxGJBQ https://tonamel.com/competition/34yej

  • MGCMCE 2026 Spring Sale - 16 March 2026

    To celebrate the new implementation of Vivian, MGCMCE will also be holding a special sale on all DLCs except Vivian during the STEAM Spring Sale period from March 20th to March 27th, 2026. This is your chance to get new characters, including the previous DLC Mao & Lynx, and soundtracks at a 33% discount! ] Originally the price of one gacha pull, you can now get a character guaranteed at an even lower price! Don't miss this opportunity to enjoy battles with the new character.

  • MGCMCE Ver 3.20 Update Notification - 4 March 2026

    @All - Fixed an issue where the cheering continued if the gauge reached 300% when defeating the opponent. - Changed effects and text to display when a Break Fall is successful. Also, adjusted the Break Fall motion. This fixes an issue where the difference between a Break Fall and a normal get-up was difficult to understand in some situations. - Added a new character, Vivian. @Saeira - Reduced the overall sound effects when buffs are applied. @Kokoa - Reduced the overall sound effects when buffs are applied. - Holy Thrust: Changed overall recovery time from 50 frames to 40 frames. Changed attack level to the equivalent of a C attack. - Holy Shot A: Removed the consecutive hit limit from normal attacks only for Holy Thrust. - Holy Wave B: Expanded the attack box forward. Expanded the hurt box forward. @Akisa - Reduced the overall sound effects when buffs are applied. - Far 5A: Damage chan…

  • ver3.10 update notification - 14 January 2026

    @Overall - The free release of Mao & Lynx has ended. - In this game, the quick wake-up time and upper-body invincibility granted to 2B from the first frame made it difficult to meaty-attack during wake-up attacks. The rewards for 2B on defense were very high, making it difficult to attack despite the game's offensive-focused concept. For this reason, we've extended the duration of jump attacks and small moves and staggered the timing of each character's upper-body invincibility. Instead, we've decided to extend 2B's upper-body invincibility, which previously expired immediately upon attack, until the end of the attack window. - Characters without an aerial special move and whose memory engrave is an anti-air throw (Ao, Suguru Oikawa) were at a significant disadvantage in melee combat in the air and in backstep-related offense and defense. We've added an aerial special move to alleviate…

  • New Year! Magicami Full Voice Commemoration Tournament! - 22 December 2025

    To celebrate the full voice acting of MGCMCE, we will be holding a "New Year's Magicami Full Voice Celebration Tournament" on the Magikami Fighting Game Club Discord server at 2026/1/3 21:00! Feel free to join us by clicking the link below! https://discord.com/events/823179161882853437/1450486992138928202 https://www.youtube.com/live/10LFwT1RAxM ~Rules~ - Double elimination tournament, best of three matches - Single or two-person tag team participation allowed - Character changes are generally not permitted mid-match (random registration is allowed) - The order of vanguard and captain can be changed after each match by declaring it - Character changes are permitted once only when relegated to the losers bracket - ​​The winner will receive a lucky bag (personalized certificate + additional prize) from Kamisaman in the MGCMCE universe. MGCMCE, which has been updated with full voice acting…

  • Announcement of the ver3.01 update and STEAM winter sale - 19 December 2025

    @All - Training Mode: The intro can now be skipped. Usable primary debug keys are now displayed. - Fixed the turning motion for all characters. - During the STEAM Winter Sale from December 18th to January 5th, all MGCMCE DLC is also on sale for 33% off! Don't miss this opportunity to get it! @Iroha - Close 5C: The second hit's sustained portion now causes the opponent to stagger to the ground, and the recovery time has been adjusted to ensure it always provides an advantage. - Far 5C: Fixed an issue where the screen vibration and sound effects that occurred at times when guarding would provide an advantage were occurring incorrectly. - Aerial Saint Blazes: Attack level changed to the equivalent of a C-attack. Knockback adjusted. - Fire Thrust A: Attack level changed to the equivalent of a C-attack. - Fire Thrust B: Attack level changed to the equivalent of a C-attack. - Saint Blaze Drak…

  • MGCMCE ver3.00 major update announcement - 6 December 2025

    @All - Voice acting has been implemented for all characters. - Voice acting has been implemented for the opening and ending themes. - To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be available for free for a limited time of approximately one month! Don't miss this opportunity! - Announcements have been changed. - The ending has been updated to include additional credits for crowdfunding supporters and voice actors. - Overall sound effects have been adjusted. - A display has been added to Training Mode that shows attack frames, overall recovery time, recovery advantage, damage, and more. You can adjust or clear the display by pressing Up + Start. - New Generation Urban Pop: The speed of Urban Pop is now limited to the maximum, and the jump is now always aimed at the opponent's coordinates at takeoff. - New Generation Urban Pop (Cancel Version): If the oppon…

  • Pre-orders for MGCMCE merchandise have begun! - 17 November 2025

    We will be selling the illustration book, acrylic cards, stickers, framed illustrations, and other items offered as rewards for our crowdfunding campaign at BOOTH, under the title "Magicami Fighting Game Club Direct Sales Store"! https://den-wgc73nft9i.booth.pm/ There are many illustrations that were not available when the crowdfunding campaign began, so if there are any that you would like to see, now is your chance! We are currently accepting applications until December 20th, so please apply early!

  • [MAZIDOU] MGCMCE Update Latest Content Live Broadcast - 13 November 2025

    Starting at 9:20 PM on Saturday, November 15th, the Magicami Broadcasting Club will be hosting a live broadcast called "How do you like Magica-people? (MAZIDOU)" to announce the latest information on MGCMCE. In addition to introducing the voices and illustrations, we will also be revealing a wealth of information that will never be revealed before. Please be sure to tune in! https://www.youtube.com/live/Z-HBoOUijj8

  • MGCMCE ver2.99 update contents - 4 October 2025

    @All - Hot Spring Stage: The rendering layer of the rock in the foreground left has been changed so that it does not obscure the unique gauges at the bottom of the screen. - Adjustments have been made to improve some routes of auto-rush combo. @Iroha - Auto Rush Combo: Route adjusted. @Kaori - Backward charge inputs are now reset when turning around. @Seira - Auto Rush Combo: Route adjusted. @Akisa - Far 5B: Expanded the hitbox forward. Expanded the hurtbox forward. Adjusted knockback. - Black Shot: Expanded the hitbox forward for the first hit. - Black Shot derivative Melty Rain: Expanded the hitbox. - Magi Magical Strategist: Changed the timing at which cancellation from Spreading Darkness can be made to the final hit only. - Magi Spreading Darkness: Changed the timing at which cancellation from Magic Tactician can be made to the final hit only. Changed to ignore down follow-up correc…

  • The Nemesis ending illustration has been corrected to the official one. - 6 September 2025

    The Nemesis ending illustration has been corrected to the official one.

  • MGCMCE ver2.98 Update Contents - 26 August 2025

    @All - Fixed an issue that Iroha Asobe appears more frequently in Arcade Mode. - Added Nemesis as a playable character. *The story completion illustration is WIP. - Changed the requirement for the hidden boss to appear to a score of 300,000 or higher. - Changed the number of times you need to raise your bond to make Nemesis appear among the hidden bosses from 5 to 2. - Fixed issues that D button skills were possible to cancel from a guard cancel Flux Evasion. @Iroha - Melt Attack: Attack level changed to equivalent to a C attack. The hitbox for the first and second hits has been expanded forward. Now delay cancelable. This makes it easier to cancel into various special moves. - Magi Flame of Justice: Total recovery time increased from 71F to 61F. Guard recovery advantage increased from -6F to +3F. Knockback adjusted. Maximum remaining time near a wall increased from 15F to 20F. - Flare…

  • MGCMCE ver2.91 Update Contents - 28 June 2025

    @All -Fixed an issue where the cut-in did not display when Nemesis intruded. @Invi -Various Freikugels: Reduced overall frame from 49F to 45F. Changed guaranteed timing of projectile generation from 22F to 18F. @Hoshina -Command List: Fixed some misprints. -Magica Origin -Shine Tomorrow- : Changed so that it can be canceled from "I'll Blow Up Your ankles." @Nemesis ・Dash: Fixed an issue where the sound effect in Nemesis mode was also normal footsteps. ・Levitation: Added sound effects. ・Fire Spear: Expanded the hitbox in Nemesis mode. ・Star-T-Lance: Adjusted the knockback when hit in the air. ・Execution: Changed all attack attributes to high attacks. Reduced the hurtbox. Can now be used while backstepping. Reduced landing recovery by 6 frames. Adjusted knockback. Movement speed can now be adjusted with directional keys. ・Phlogiston Cinder: Fixed an issue where there was a time when the h…

  • MGCMCE ver2.90 Update Contents - 7 June 2025

    @All - The common ending has been updated, and you can now see ENVY's new illustration by official illustrator Akoto. The crowdfunding project is also running until July 7th, so please support us. https://static.camp-fire.jp/uploads/editor_uploaded_image/image/4512837/4f2a1c99371051c986cf5fdfc679a79d.png?ixlib=rails-2.1.4&fit=max&auto=format - Changed so that you can continue playing against arcade intrusion characters. - Relaxed the conditions for arcade intrusion characters to appear from straight wins up to the fifth match to no continues up to the fifth match. - A new character, "Nemesis," has been added only as an arcade intrusion character before playable. She will appear if you Raise the Bond/Karma at least five times during the arcade. - The condition for "Kamisaman" to intrude into the arcade has been changed so that he will appear if you have not Raise the Bond/Karma at least…

  • Crowdfunding announcement for adding voice and illusts, and "Nemesis" PV - 7 May 2025

    Starting on May 8th, we will begin crowdfunding to add voice and clear illustrations. We appreciate your support. https://camp-fire.jp/projects/840873/preview We've also released a teaser trailer for the new DLC character, Nemesis. Overwhelm your opponents from start to finish with the protagonist's overwhelming maneuvering abilities! Please also take a look at the EVO JAPAN side event held on May 9th. https://www.youtube.com/watch?v=jfOTY_76eWQ

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2025The Nemesis ending illustration has been corrected to the official one.1809869180102282
228 June 2025MGCMCE ver2.91 Update Contents1803527891578542
327 October 2023Minor bug fixes associated with the release of DLC ENVY5229301621579636286
426 October 2023DLCエンビの有効化5229301621576546807

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2509830
Live current players0
SteamPulse tracked peak12
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 25, 2023
Developerくまくま(でん), マジカミ格ゲー部
Publisherマジカミ格ゲー部
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews34
Negative reviews9
Total reviews43
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2509830/

Short description

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

About this game

Crowdfunding for CV & illusts!! page : camp-fire /projects/840873/view We are currently running a crowdfunding campaign to add character voices and clear illustrations to MGCMCE! (2025/5/8 00:00 ~ 2025/7/6 23:59) We appreciate your support! MGCMCE Wiki We received a lot of feedback that they didn't understand the game system, such as the key configuration, so we included the Wiki URL not only on the page tab, but also in the announcement. *To change settings for game pads, arcade controllers, etc., first use the keyboard to go to OPTIONS → INPUT SETTINGS → JOYSTICK CONFIG. Top page : FAQ : Game system : Thanks for 1000 DL! & Official Competition is scheduled! The number of MGCMCE users has exceeded 1000! Thank you everyone for playing! We look forward to your continued patronage. In addition, we did an official competition "First World Line Divergence Observation Sabbath" from 20:00 JST on November 19, 2023. For details, please refer to Developer X (formerly Twitter). ***Notice for CV*** Due to the rights of "I AM MAGICAMI", it will be released without character voices. Please enjoy the wonderful character voices in the main part of "I AM MAGICAMI". About the Game [Game overview] A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". The player becomes their partner "Omnis" and gives precise instructions to the fighting girls! [Notice] - Modification and secondary use of game data is prohibited. - Magicami Fighting Game Club cannot be held responsible for any problems that occur while playing this game. [Story overview] The group of magical girls finally accepted the Seven Demon Lords of Erebos. As they deepen their friendship, Luxria, the Demon Load of Lust, proposes holding a fighting tournament in order to know each other's strengths and improve their cooperativeness. The winner will be presented with an exceptional reward, any wish that Luxria's magic could grant. Then the MGCMCE (Magi Cami Cooperative Elimination) was held here. However, when players are progressing smoothly, surprisingly The Cacodemon Emerges! * Initial 12 magical girls + 7 demons can be used! A large volume…

Supported languages

English, Japanese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
47LAN PvP
37Shared/Split Screen PvP
24Shared/Split Screen
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Nudez Violência Medo
steam germany16Sexuelle Inhalte Horror
igrsBANNEDPenampilan Tokoh Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

MGCM Combat Edition's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MGCM Combat Edition's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MGCM Combat Edition at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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6Such a guy123 September 2026 - 19:13:33 UTC234
7Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
8Hero's Land59524 September 2026 - 02:52:56 UTC28,133

Related Steam games by tag and genre

Action

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Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2531,24724 September 2026 - 06:17:25 UTC1,818,3689,826,471Valve
Dota 2389,02824 September 2026 - 06:17:26 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS253,31824 September 2026 - 06:17:26 UTC3,236,0272,744,193PUBG Corporation
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Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
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Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
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Team Fortress 242,86124 September 2026 - 06:09:45 UTC253,2251,230,475Valve

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