- Early access update 09 - 22 September 2026
improvments :Added several difficulty slider on the options menu :Added a slider ranging to x0.75 to x2 the amount of health recovered upon pickup.Added a slider ranging to x0.75 to x2 the amount of armor recovered upon pickup.Added a slider ranging to x0.75 to x2 the amount of ammunitions found upon pickup.Added a slider ranging to x0.5 to x2 the amount of enemy health.Added a slider ranging to x0.5 to x2 the amount of enemy damage.Added a 4th weapon slot. I'm still on the fence about this but maybe I'll make it an option on the difficulty screen.Fixes :Some ennemies now just stand and shoot the player on sight instead of rushing brainlessly.
- Early access update 08 - 15 June 2026
improvments :Made some changes in the "Waking up" level to make it more interestingImproved the car camera handling, it'll less go through geometryFixes :Added some missing translationsAfter using a ladder, following NPCs now spawns behind the playerFixed a save/loading issue causing to not load the saved weaponsNow that there is less bugs I can focus more on working on the new content. I'll keep posting here to show the progress I've made ! I've starting working on the auto shotgun and hopefully this week I should be able to start blocking out the next level.
- Early access update 07 - 8 June 2026
Apologies,I couldn't do much this week, I had a version control software issue which took me several days to fix. I also added a step by step guide to help me fix save bugs if you encounter one and wish to participate to the development of the game. The guide is pinned in the forum section.improvments :Added more variety to the "Crashlanded" level desert section to make it less redundant.Added a testing branch for, well, testing purpose.Fixes :Some players were spawning in space while starting a new campaign, it is now fixed.Fixed a bug upon picking up a weapon while have the PDA open, now you can and the PDA will automatically close. If it is during a call, le audio will keep playing.
- Early access update 06 - 2 June 2026
improvments :Changed some dialogues in the first jail level to make the story clearer.Upon collision the car now plays sounds.Improved the performances while in combat with a lot of adversaries.While exiting the car, the player is now looking at the car's door.Bullet holes are not showing if the surface is sand.Removed the car shadow to avoid a shimmering effect.The car's 3rd person camera mostly do not go through geometry.Fixes :Fixed the player movement while using a ladder.Upon loading not all dead bodies were restored, it is now fixed.The car steering wheel now turns according to player input.friendly NPCs are now saved and loaded properly.Fixed a bug related to the car camera's rotation.Fixed a bug that showed a prompt to flip the car while driving.Fixed a navmesh issue in the first part of the desert.Balance :Added more health pickups in the first desert level
- Early access update 05 - 26 May 2026
improvments :Worked on the enemy AI pathfinding and performances.Staggered enemies now can drop their live grenades.Improved performances while shooting in full auto mode.Added more light in the agricole section.Fixes :Fixed a bug which activated the canon ammo supply without interacting with it in the last level.Fixed a bug in the loading saves system.Fixed the headless enemies that kept on shooting.Enemies shot stuck on a wall with a harpoon don't disappear anymore.Fixed a bug upon picking up a weapon.Balance :The friendly NPCs now can be interacted with a greated angle instead of being in front of them.
- Early access update 04 - 21 May 2026
improvments :Added a level selection screenAdded a skip introduction buttonImproved enemies AI pathfindingBuggy's turret are now accessible to the playerYou can now flip the buggy if it's turned overStaggered enemies now drop their grenade if they were about to throw itFixes :Fixed an issue when using a ladder and getting fall damagesBalance :Reduced the shotgun spread
- Early access update 03 - 18 May 2026
Not a lot of changes but important onesimprovments :The buggy camera is more stable, the driving feels better. It's not perfect yet but it is a good start.Added a ticking sound for the grenade, you now have a two seconds delay before it explodesAdded localized damages, headshots do 50% more damage.Fixes :Fixed the prompts that showed controller buttons instead of keyboardsPlayer dropped weapons couldn't be picked back up. It should be fixedBalance :Raised the SMG damage statThe shotgun now reloads 25% more faster
- Early access update 02 - 17 May 2026
Here is the list of what I've done the last two days according to your feedbacksimprovments:Improved menu navigation with controllersMade some passageway in the desert 3rd level more obvious with more lightRemove the "Fire2" button from the inputs list since it is not usefulFixes :HUD and weapon will not sway anymore if you move your mouse with sensitivity to 0Removed the wheel trails of the buggy if it's not brakingFixed a PDA that couldn't be picked up in the desert 3rd levelFixed two crouching areas in the desert 3rd levelThe buggy doesn't go through invisible walls anymoreFixed the subtitle size that didn't load properlyBalance :Added more ammo in the jail's first levelAdded a bit of range to the melee attackAdded a bit more range to interactive objectsBalanced the starting weapons
- Early access update 01 - 15 May 2026
Here is the list of what I've done the last two days according to your feedbacksimprovments:Grenades doesn't explode right on contact, it has a timer of a second before blowing up. It's also more bouncyCapped the framerate in the main menu if there's no FPS limitAdded a dropdown to limit your FPS according to the usuals selections (30/60/144 etc)Added some visual and audio cues about the player room in the colony shipRemoved some duplicate weapons in the shooting range, to make it less clutteredI've tried to improve the size of the subtitles to make them bigger on huge resolutions like 4k (please let me know if it works as I can't test it myself)Fixes :Added a deadzone for the joysticksThe character doesn't snap to its maximum speed anymore, there is a bit of acceleration and decceleration as wellWhile going through some doors in the ship some objects disappeared, it is now fixedWhen re…
- Small hotfix 02 - 12 May 2026
Fixed a bug that didn't allow the player to use WASD while driving.
- Small hotfix 01 - 12 May 2026
I've adressed the most important issue yet : the menu FPSs needed to be capped. I'll add an option to choose you own limit later.
- FLAW - Early Access Out Now! - 12 May 2026
FLAW is out now in early access! This initial release contains several hours for you to run shoot and drive(!) your way out of wherever you are!I'll be releasing regular updates with fixes, more content etc. I'm also already working on the next levels.I hope you'll enjoy this part of the game! Feel free to drop any feedback/bugs into the steam discussions and I'll try reply fix/respond as soon as I can.
- 4rth demo update - 25 August 2025
Wow, it's been a whole year that the demo hasn't been updated ! Firstly, I wanted to aplologize for this lack of communication. I had to take a break from gamedev to focus on working on myself, but now I am fully commited to working on FLAW. Here's what's been added/changed : Features : Enemies can now take cover and/or dive if they're being shot at. A lot more but that's for the rest of the game, like drivable vehicles and new enemies. improvments: The HUD and every texts are smaller. Fixes : Fixed a ladder issue. Quicksave / Quickload didn't seemed to save some animation, that's fixed. If you drop a weapon, the slots are rearranged accordingly. serveral minor bugs. A lot more but that's for the rest of the game. Balance : I've placed some weapons and removed some others. Thank you for your support, I'll have some big news soon. Dev out !
- 3rd spring demo update - 15 April 2024
https://res.cloudinary.com/dvasphgnv/image/upload/v1713014414/FLAW/Updates/stjjoepfpubtrh50hshj.gif It's been a while since the last update, I've reworked a ton of things and started working on another level (which won't be included on the demo though). Here's what's been added/changed : Features : Added a togglable 60 fps limit. Added a togglable sprint button. Added a togglable crouch button. Added a main menu to the ingame menu. improvments: Reduced the loading time when skipping the intro. Removed the intro for now (which has to do with the saving system). Reduced the loading time for each level (when from 10+ sec to around 3 sec on my end). Ennemies now stops from running if they see the player. added a better safety gun pickup animation. Options are now regrouped in two screens. Melee now hits farther. Fixes : Some NPCs clipping through a wall on the first jail level. Quicksave /…
- 2nd spring demo update - 3 March 2024
Here what I've worked on for this update : Fixes : Some NPCs were moving without their appropriate animation. The ennemies weren't selecting their next destination right.. Optimized the shotgun to avoid framerate drops. Better pooling for decals. Better pooling for projectiles. Optimized ragdolls, gibs, debris, explosions by pooling them. Balance : Tweaked all of the weapons bullet speed. Features : Allies can now dodge bullets by groveling. Feel free to suggest what could be improved on twitter. Thank you again for your support ! I've found a renewed motivation to work on the game theses pasts months and it feels great. I'm planning a lots of things for this piece of media. Dev out !
- First spring demo update - 19 February 2024
I've started to fix the bugs that have been reported on the demo. Here what should be fixed for now : Fixes : Some survivors not dying when asked to. The player suddenly getting up when crawling into a vent. Lack of a death trigger that resulted in an infinite fall. Fixed some crates that were not spawning their loot. Several optimization fixes. Fixed the speed of how texts are displayed. Balance : Grenades and some enemies now do less damages. Less probability for the enemies to throw a grenade. Enemies are now more prone to be staggered. Feature : You can now skip the intro. Added a Quicksave/Quickload option (F5/F7, binds can be changed in the option). Added an antosave feature. Added color to some text to make some tutorials more obvious. Now the game saves the state of most of the animated objects (ie: you can save while on a lift or a moving platform). The SMG wielding enemies sho…