SPSTEAMPULSELIVE ANALYTICS
Z-Grav: Clash

Z-Grav: Clash Steam metadata

NeVRLand | Coming soon | game

Coming Soon

GameSteam Store content

ActionMassively Multiplayer

  • Steam app typegame
  • Steam App ID2511110
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNeVRLand

Z-Grav: Clash metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2511110
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNeVRLand
  • PublisherNeVRLand
  • Parent gameNot available

Genres: Action, Massively Multiplayer

Company pages: Developer: NeVRLandPublisher: NeVRLand

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Z-Grav: Clash Steam metadata

Z-Grav: Clash metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2511110/metadata
Steam Communityhttps://steamcommunity.com/app/2511110
PCGamingWiki search
IGDB searchSearch IGDB for Z-Grav: Clash

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, VR Only, Gamepad Recommended

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Create Content to win Quest3! - 20 March 2024

    Participate in Official Discord: https://discord.gg/zgravclash Share your impression on Z-Grav: Clash via YouTube to get QUEST3! The winning videos will be showcased on all our official social media platforms. Join now and show us your creativity! 🔥 🙋‍♂️WHO CAN PARTICIPATE? Everyone! 🕙WHEN TO START AND END? The event starts from Mar 21th at 00:00am to Apr 03th at 24:00pm (EST) . The result will be announced on Apr 10th. The rewards will be distributed from Apr 27th. 🙌HOW TO PARTICIPATE? 1. Join the Beta and have a try with Z-Grav: Clash. 2. Screen record the Highlights/Interesting/(Anything you think is attractive) Clips of your gameplay. 3. Edit and post the video on YouTube and include our Discord Link(https://discord.gg/zgravclash) in the video intro. Ps. TikTok Video is also welcome, but it can only earn the Dev Selected Award. 4. Copy the Video Link and post it in the ⁠#video c…

  • Beta starts on Mar 21 - 20 March 2024

    In the previous test, we received a lot of feedback from you. In order to improve, we embarked on a multi-stage closed development spanning several months, during which we even went through the painful process of redo. Finally, we made this build. In this build, we optimized the interaction method, added several skills and melee weapons to improve the diversity of gameplay, and of course, the art quality has also been further improved. We hope that the efforts we've put in will result in a memorable experience for you. Also, we add some skins, check them out:

  • New name is Z-Grav: Clash - 20 March 2024

    With this new name, we would like to emphasize more intense combat elements rather than just Battle Royale.

  • DEVBLOG 007 — Gravity Royale VR Game— Biweekly progress - 20 November 2023

    Hello everyone, I’m Lucas. Just finished a week of development and now it’s time for a happy weekend. Let me take a sip of coffee and chat with you about what we’ve been up to in the past two weeks. The concept art design for the melee weapon is nearing completion. We’ve designed a transforming knife that elongates when held with both hands, emitting a dazzling light to intimidate enemies XD. At the same time, the second handgun has also completed its concept art design. We have two efficient and talented weapon concept artists producing at a crazy pace, drawing so fast that they leave afterimages. The idea of throwable items has entered the optimization phase. Interestingly, due to an unexpected twist, all items — weapons, healing items, ammo boxes, and anything throwable — had their damage set to 1 point by the game designers XD. So, in the testing of the bi-weekly version, we had a “…

  • DEVBLOG 006 — Gravity Royale VR Game-Biweekly Progress - 8 November 2023

    Hello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting! Today, I'd like to share some of what we've been working on. Firstly, we've adjusted our goals for the latest version based on the feedback from our last test. The most discussed aspect was the interaction design of our game. Whether it's item handling, putting things into your backpack, or even the mini-map, the interaction experience in the previous version left a lot to be desired. Therefore, we've been dedicating a lot of effort lately to relearning and redesigning the interaction for VR devices. We've conducted extensive testing within the project to ensure that when you play, the interaction design is smooth, and all interactions will become more efficient and user-friendly. Next, our previous BR map i…

  • DEVBLOG 005 - Gravity Royale VR Game-Level Design - 25 October 2023

    Hello everyone, I'm Lucas, one of the designers of Gravity Royale VR. Today, I'd like to share how we designed the game levels in Gravity Royale VR. Game-level design for VR games posed a significant challenge for us. Before starting the design process, we researched VR open-world game levels, such as Population One, Ghost of Tabor, Stand Out VR Battle Royale, etc. During this process, we realized that most open-world VR games were limited by the capabilities of all-in-one headsets, which restricted the design possibilities of the game level. Therefore, we made some new attempts, hoping that this direction would be right and loved by players. Drawing from our previous design experience and insights from traditional PC shooting games like Valorant, COD, and CSGO, we expanded our design thinking. Our first focus was to ensure that players wouldn't feel bored while moving through the level…

  • DEVBLOG 004 - Pre-Alpha Test Review - 10 October 2023

    Hi, I'm Neal, the producer of Gravity Royale. The Pre-Alpha test has lasted for seven days and concluded successfully. I'd like to express my sincere gratitude to all the players who participated in our game's Pre-Alpha test. Your involvement made this test meaningful. Next, I want to share the overall results of the Pre-Alpha test, suggestions from everyone, and our plans for the next phase. Pre-Alpha test Results: 1. Game Progression: It was possible to complete the entire game progression successfully. The entire Battle Royale gameplay process, including lobby matchmaking, parachuting, battles, match settlement, and returning to the lobby, could be smoothly completed. 2. Client Performance: In the QUEST 2 version, the frame rate remained consistently at 60+ throughout the gameplay, ensuring smooth movement during battles. Some PC streaming players experienced a "mysterious space" iss…

  • DEVBLOG 003 - How We Make Firearms Into VR - 14 September 2023

    Hi guys, I'm Patrichor, a designer for Gravity Royale VR. Today, I want to share some ideas on how we design firearms. Let's start with the external design of our guns. Visually, we aim to provide players with a fresh visual experience while maximizing usability in VR interactions. With this goal in mind, we have designed futuristic-looking weapons while retaining the interactive structure of modern firearms. We want to give players a sense of novelty while ensuring that the way they handle the guns in the game aligns with their expectations. Additionally, the most notable feature of Gravity Royale's firearms is their ability to transform. This transformation goes beyond changes in appearance; it also affects numerical attributes. For example, when dual-wielding the YF-30, you will notice the barrel shroud contracting and extending, resulting in more stability and accuracy during shooti…

  • DEVBLOG 002 - Gravity Royale VR’s Three-Dimensional Space Combat Design - 30 August 2023

    Hello guys! I’m EchO, one of the Game Designers of Gravity Royale VR. I am mainly responsible for character movement design. I wanted to share some words about our three-dimensional space combat design with you guys. Our game, Gravity Royale VR is a BR game. This means that you will be collecting loot on a very large map, moving and fighting through different environments as the ring shrinks, and winning the game or being eliminated. Most popular VR shooter games at the time, like Contactors VR and Pavlov VR, are all CQB Games. Players are allowed to fight in limited close quarters. The main way the character moves is by walking and running. Obviously, for our game, we don't want players to traverse such a large map using only their two legs. It would be tiresome and boring. So we need more interesting movement abilities to allow players to move and fight freely and quickly in a larger…

  • DEVBLOG 001 - Words From Gravity Royale's Dev Team Leader - 17 August 2023

    Hello! I’m Neal, the leader of NeVRLand Studio & Gravity Royale VR dev team. I am very excited that, after 1 year of development, Gravity Royale VR will finally meet players in Pre-Alpha. First of all, about our studio. We are a new VR game studio that has members from different countries and cultures. All of us have over 10 years of experience in developing shooting games. Our common goal is to craft high-quality multiplayer VR games that transport players to captivating virtual worlds, offering enjoyable and unforgettable gaming adventures. Our game, Gravity Royale VR is a Fly-'n-Shoot Battle Royale VR game built on Unreal Engine 5. As a BR game, we have all the exciting elements you've experienced in previous BR games. You will need to survive in the pressure of the shrinking circle in a battlefield called Floating City, competing with other teams to seize resources and collect compo…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2511110
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperNeVRLand
PublisherNeVRLand
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Z-Grav: Clash is the first Fly-‘n-Shoot battle royale built on Unreal Engine 5. Soar, grapple, and shoot anytime and anywhere in varied futuristic landscapes. Experience stunning graphics and easy-to-learn controls in unparalleled VR deathmatch. Get ready to FLY & SHOOT your way to triumph!

About this game

Beta Date Confirmed! We are planning to start Beta on Mar 21 (EST). It will last at least 2 weeks and it only supports Meta Quest 2 and 3, both on PCVR and Standalone. Join us: About the Game You might have noticed that we have changed our game name from 'Gravity Royale' to: 'Z-Grav: Clash'. With this new name, we would like to emphasize more intense combat elements rather than just Battle Royale. Z-Grav: Clash is the first Fly-‘n-Shoot battle royale built on Unreal Engine 5. Soar, grapple, and shoot anytime and anywhere in varied futuristic landscapes. Experience stunning graphics and easy-to-learn controls in unparalleled VR deathmatch. Get ready to FLY & SHOOT your way to triumph! Fly and Shoot, Define Your Legend Wanna feel what it's like to fly like Spiderman and Shoot like a marksman? Unleash breathtaking aerial moves as you navigate the three-dimensional battlegrounds. Scale walls, leap across rooftops, and engage in thrilling vertical combats that offer you a whole new battle royale experience like never before! A Wealth of Physics based Sci-fi Weaponry You can choose from a vast array of sci-fi weapons, from pistols, rifles to shotguns and more, each catering to your combat style. Each firearm offers a distinct handling experience with the utmost realism in gunfights! Customize your arsenal by attaching items you scavenge in the game. Prepare for the hunt and discover weapons tailored to your playstyle. Dive into Real-time Multiplayer Showdowns Team up with friends or challenge players worldwide in heart-pounding, real-time multiplayer shootouts. Strategize, communicate, and showcase your shooting skills to emerge victorious in every epic battle. A Futuristic World is Your Playground Immerse yourself in a futuristic world where advanced technology and otherworldly environments collide. From exquisitely scenic tundra plain to the most livable and bustling central community, each area offers epic skirmishes with its own risks and rewards for you to discover. Gear up, take aim, and FLY & SHOOT your way out! Your legend in Z-Grav: Clash begins.

Supported languages

English * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
54VR Only
60Gamepad Recommended
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Z-Grav: Clash's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Z-Grav: Clash's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Z-Grav: Clash at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.