- Vestiges: Fallen Tribes is 50% off - 29 September 2025
🍂 Celebrate the Steam Autumn Sale with 50% OFF until October 6! 🍂 From now until October 6, you can grab Vestiges: Fallen Tribes for 50% OFF !Whether you’ve been waiting to jump in for the first time or want to gift the game to a friend, now is the perfect time.🔥 Why Play Vestiges: Fallen Tribes ?✅ Strategy + Autobattler – It blends turn-based strategy, board game vibes, and autobattler mechanics.✅ Variety of Gameplay Style – Different tribes, with unique abilities and playstyles, let you experiment different approaches (aggressive, defensive, etc.). There’s a solo campaign, PvP matchmaking, sandbox mode for testing decks without pressure.✅ VR Support – You can play both in VR immersively commanding from a “god’s view” or standard mode if you don’t have a VR setup, making it more accessible.Don’t miss out, the offer ends October 6!
- 1.0 available now ! - 24 April 2025
After more than 6 months of Early Access and invaluable community feedback, we’re proud to present the full version of our immersive PC & PCVR strategy game. And there’s more: we’re launching simultaneously on Meta Quest, with full crossplay between Steam and Quest headsets! 🌍 What is Vestiges: Fallen Tribes? Vestiges: Fallen Tribes combines strategy, board game mechanics, and autobattler gameplay in a richly immersive sci-fi world. As a tribal leader, you’ll fight for survival. Deploy units by playing cards from your deck, manage your energy wisely, and watch your decisions come to life as animated warriors clash on the battlefield. 🧠 What's New in the 1.0 Release? 🧭 A full solo campaign with dozens of handcrafted missions, combining storytelling and tactical challenges. ⚔️ PvP mode with cross-platform play between Steam and Quest, or PC and VR—duel your friends wherever they play.…
- Vestiges: Fallen Tribes launches April 24! - 4 April 2025
The wait is almost over! Vestiges: Fallen Tribes will officially leave Early Access on April 24, bringing a fully realized experience to players. Even better? As the game is plan to release on Quest April 24, cross-play support means you will be able to battle players across platforms, forging alliances or facing off in epic PvP duels! What is Vestiges: Fallen Tribes? Vestiges: Fallen Tribes takes you into a tribal sci-fi world where survival depends on your tactical mastery. As a tribe leader, your strategic choices will determine the fate of your people. Will you conquer with brute force, defend with careful tactics, or outmaneuver your enemies with a cunning plan? Key Features 🔥Three Playable Tribes: Choose your path to victory with three unique factions, each with distinct abilities and playstyles. Will you rush your enemies with relentless offense, or adopt a more defensive and ta…
- 20% off during the Spring Sale - 13 March 2025
🌿The battle for dominance begins! To celebrate Vestiges: Fallen Tribes 6 months Early Access anniversary we’re offering 20% Off until March 20! ⚔️Master your tribe’s unique strategies and conquer the battlefield in this turn-based strategy board game. Every decision matters in a harsh, unforgiving world, where powerful factions fight for survival. Whether you’re playing solo or challenging others in PvP, now’s the time to forge your legacy! 👉https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/
- Update 0.24.0 is available ! - 20 February 2025
The new update for Vestiges: Fallen Tribes is here! Our team has been hard at work to bring you new content, improvements, and quality-of-life changes that will enhance your gameplay experience. Early Access means constant evolution, and we’re committed to making the game the best it can be. What’s the biggest change? One of the key focuses of this Early Access is enhancing the solo campaign. We’re expanding the solo campaign to provide a longer-lasting experience with a dynamic progression system. This means more challenges to overcome, and an engaging narrative that immerses you in the world of the game. By expanding the solo campaign, we’re ensuring that Vestiges: Fallen Tribes isn’t solely reliant on multiplayer. This gives you the freedom to enjoy a rich, solo experience at your own pace while also allowing you to sharpen your skills for competitive play. Introducing a New Tribe Th…
- Mid early access news - 15 January 2025
As we reach the halfway mark in our Early Access journey with Vestiges: Fallen Tribes, we want to take a moment to reflect on this incredible experience. Your feedback has been instrumental in shaping the future of the game, and we couldn’t be more grateful for your dedication. Through your comments, discussions, and suggestions, we’ve gained invaluable insights into what matters most to our players. Your voice has driven our priorities, and we’re thrilled to share the exciting developments on the horizon. Focusing on What Matters VR Compatibility: Many of you were concerned about the game’s performances on VR headsets. We’ve heard you loud and clear. Our focus is on optimizing the game and ensuring smooth performance on SteamVR headsets as well as the Quest (which will be released later this year), bringing you an immersive experience while staying true to the game’s strategic essence.…
- Discord Tournament - 19 November 2024
To celebrate the release of Vestiges: Fallen Tribes, we are hosting a tournament on Discord. Register for free and show us your skills and knowledge on the game to win prizes. Join us here : https://discord.gg/kVq4sXS Tournament will start on Wednesday 27th.
- Turn-Based Carnival is now ! - 13 November 2024
Vestiges: Fallen Tribes is joining Acram Digital's Turn-Based Carnival on Steam which will take place from the 13th of November to the 20th! For the occasion, you can grab the game with 20% off as part of our Early Access journey. Don’t miss your chance to experience the game and help shape its future while enjoying this limited-time discount https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/
- Update 0.21.0 is available ! - 7 November 2024
The 2nd Early Access update is now live! We've listened to all your feedback and this update improves many aspects of the user experience in Vestiges: Fallen Tribes. This update is for us the opportunity to bring more clarity for players and also increase the VR Experience. Find out more about this update: Update 0.21 Cards UI overhaul - Hovering a card now displays a popup with detailed unit data - Hovering a unit on the board also displays the unit data popup Performance improvements, especially for VR Fixed an input overlap on Vive Wands: - Menu Button is now only used for the in-game menu - Invert Formation input moved to Trackpad Up - Retrieve Unit input moved to Trackpad Down Matchmaking now filters lobby by game version number, to avoid finding a lobby but being unable to join Fixed a bug that could make the Matchmaking button unavailable after playing an online game Feel free to…
- Roadmap reveal ! - 10 October 2024
Now that Vestiges: Fallen Tribes has been available for a week, we're excited to reveal our upcoming roadmap for the next 6 months! It includes a Meta Quest devices port, significant performance optimisations, and the creation of a brand-new tribe. We are also planning to add a mission editor so you guys are able to create your own scenarios and share them with your friends. We are still working on the VR performances and you can find some tweaks to feel more at ease in our known issues hub topic if you’re using SteamVR devices such as Valve Index, WMR or HTC Vive. If you missed the Launch Trailer : https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/ As the game is still in Early Access, your feedback is crucial—whether through reviews, Discord, or social media, we want to hear from you. Help shape the future of Vestiges as we continue to evolve! Thank you for your suppor…
- Patch v0.20.2 - 8 October 2024
Improvement: Now possible to play Solo Missions and Weekly Challenge while waiting for Matchmaking Bugfix: Victory sound properly plays in Solo Missions Bugfix: Units spawn at the correct location Bugfix: Game properly transitions to the Resolution Phase if a unit is being placed when the countdown ends Bugfix: Correct card visuals on the Mulligan screen Bugfix: Round will end if there are only Depleted Pratetoriums left Bugfix: Voice line only plays once after the cinematic Bugfix: No longer possible to click Next Mission after completing The Fall of the Illustrans Balancing: BUFF - Ballista : Reduced attack cooldown (6s -> 5,5s) NERF - Dune Gazers : Increased attack cooldown (5,5s -> 6s) NERF - Dune Gazers : Increased cost (100 -> 150) NERF - Dune Gazers : Reduced end of round damage (4 -> 2) NERF - Sagittari : Reduced end of round damage (5 -> 4)
- Patch v0.20.1 - 4 October 2024
- reduce end of round damages for dune gazers - set resolution scale parameter to 75% by default (to help with performance) - added a visual setting "Enable Texture Streaming" that can be disabled for better performances (especially on SteamVR headsets that experience jittery image). Please note this necessitates a graphics card with at least 8Gb of video memory. - Fix UI FX on Victory/Defeat panel
- [Known Issue] VR is stuttering / lagging with SteamVR - 4 October 2024
Hello everyone, Thank you so much for your enthusiasm since the launch of the game. Thanks to your help we've identified an issue in VR. Randomly at the start of your gaming session, the game can feel really laggy / have stutters. We're currently working on this issue! note: This bug can appear mostly on non Meta headsets Short term solution: In the visual settings, you can lower your quality settings, the resolution scale, and disable the newly added "texture streaming" parameter. It should lessen the problem until we fix it. If you have a Steam-VR headset we can only recommend you to wait a bit before buying the game. We'll communicate as soon as possible on updates about this! We'll let you know as soon as we make any progress. Thank you for your support and understanding! See you soon, Nicolas
- Vestiges: Fallen Tribes is out in Early Access ! - 3 October 2024
It’s official, our turn-based strategy card game mixed with autobattler mechanics, is now available in Early Access for just 14.99 €/$ and is VR compatible! 🚨Get the game now with a 10% launch discount🚨 What you can do in this Early Access: 🤔engage in strategic solo missions 🃏build powerful custom decks ⚔️test your decks against others players in both public and private matchmaking 🔝climb the leaderboards and prove you’re the best tribe leader Plus, expect weekly challenges to be added every week to keep the competition fresh! Be the first ever to get the 10 achievements and their exclusive rewards : While gameplay sessions are fast and engaging, the solo mode offers progressively challenging scenarios where you can earn customization rewards. In PvP, competitive matches allow you to climb the ranks and join the leaderboard of top players. 🚨Join us this afternoon for a spe…
- New Gameplay Trailer, Price Tag and Keyart ! - 25 September 2024
Only one week left before the Early Access launches next week Thursday October, 3rd. There’s no better way to make the wait a bit more exciting than releasing a Gameplay Trailer! Thanks to our friends at the VR Showcase, we got to be part of the very first XR Indies & Friends tonight and reveal some VR and PC gameplay. This is the perfect occasion for us to reveal our new keyart In this Early Access, you guys will have access to deck-building, solo missions, as well as public and private matchmaking to meet other players and climb the leaderboards. Vestiges: Fallen Tribes will also be VR-compatible right from the launch. Also, As this next chapter unfolds, your feedback will help shape Vestiges: Fallen Tribes throughout Early Access, so don't hesitate to join us on Discord and share your thoughts. Stay tuned for the Early Access roadmap coming soon! If you missed the Cinematic trailer :…
- Vestiges: Fallen Tribes releases on October 3rd - 5 September 2024
We’re very excited to announce that Vestiges: Fallen Tribes’ Early Access will release on October 3rd on Steam! We released a cinematic trailer for the occasion, so you can get a taste of the game’s universe. What will be included day one in this Early Access: deckbuilding solo missions public or private matchmaking leaderboards Moreover, if you have a PCVR setup, you’re in luck — Vestiges: Fallen Tribes will be VR-compatible at launch. Vestiges: Fallen Tribes is a blend of turn-based strategy card game and autobattler, set in a tribal sci-fi world where humanity’s struggle over scarce water led to its downfall. Now, the last survivors use this game to replay past battles in peaceful competitions for resources. As this next chapter unfolds, your feedback will help shape Vestiges: Fallen Tribes throughout Early Access, so don't hesitate to join us on Discord and share your thoughts. Stay…
- End of the Opendev Build ! - 18 July 2024
Dear players, it is with a mix of gratitude and excitement that we announce the end of our opendev build. Over these months, many of you have tested our game mechanics, and provided essential feedback. Thanks to your engagement and passion, we have been able to identify several crucial aspects of Vestiges: Fallen Tribes to improve. Here are some areas where your feedback has made a significant impact: Balancing : Your observations have helped us adjust the units and ensure a more balanced and fair gameplay experience. Whether by tweaking damage outputs, reworking units stats, or modifying certain gameplay elements, each adjustment has contributed to enriching the challenge and enjoyment of the game. Game Feel : Your in-game experience has been at the heart of our concerns. Your feedback has allowed us to fine-tune many aspects to offer a more immersive and satisfying experience. Improve…
- Devlog#8 - Let's talk about the Illustrans - 10 July 2024
This week, we are excited to share the story behind the creation of the Illustrans deck, one of the two decks available in Vestiges: Fallen Tribes inspired by the grandeur of the Roman Empire. As we delve into the creative journey of this deck, we want to remind you guys that our open beta build will be removed from Steam on July 17th. Now let’s talk about how the creative team went from just an idea to their first concepts of the Illustrans. Little disclaimer One of the most fastidious challenges the team encountered during this creative phase was basically to avoid inconsistencies and cultural appropriation that would misrepresent any existing population or ethnicities. “It is very important to understand that we are using History as a research base to create the factions, it is not our role to distort any reality nor established truths about ancient or existing civilizations or natio…
- Update 0.13.0 is available ! - 27 June 2024
The new Vestiges: Fallen Tribes update is here, and it will mark the end of the open dev build. This final update focuses on the units’ animation visual effects, making every unit's actions more vibrant and realistic. Our team has worked hard to enhance these visual elements, aiming to create a more immersive and visually stunning experience. Be sure to play the 0.13.0 update before it is removed from Steam on July 17th. As we are closing the open dev chapter, we are filled with excitement and anticipation for the future. This progression would not have been possible without the incredible support and feedback from you guys, our dedicated players. Your involvement has made all the difference, and we can't wait to continue this adventure together! VFX : Sword trails for Gladiators and Shadow Blades New projectiles for the Ballista, Sagittari and Dune Gazers Improved Cura aura and added e…
- Devlog#7 - Let's talk about VFX - 24 June 2024
The upcoming 0.13.0 update for Vestiges: Fallen Tribes will highlight the visual effects of units on the battlefield during resolution phases. Indeed, extensive work has been done to perfect the VFX for this update, along with other improvements and fixes. Let’s talk about our next update ! VFX & immersion It was important to work more thoroughly on the VFX of unit animations because they are essential to provide a captivating visual experience and enhance immersion. They also serve to elevate the game's aesthetics by making the resolution phases visually more qualitative. Stéphane, Level Builder & Cinematic Artist, as well as Pauline, 3D Designer, both worked on the VFX. They both used Niagara, a dedicated module implemented directly in Unreal Engine. “To create a visual effect, we start with a particle whose appearance, color, or shape we modify. We can add as many different particles…