SPSTEAMPULSELIVE ANALYTICS
Unfeigned Depths

Unfeigned Depths Steam news

Voidwire Interactive | Oct 25, 2024 | game

Released

0players observed · 6 October 2026 - 15:49:09 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Unfeigned Depths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 25, 2024
  • DeveloperVoidwire Interactive
  • PublisherVoidwire Interactive

Genres: Action, Adventure, Indie

Company pages: Developer: Voidwire InteractivePublisher: Voidwire Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Unfeigned Depths Steam news

Unfeigned Depths news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.3.117: Security Update - 19 October 2025

    Updates • Updated Unity engine version to 2021.3.45f2

  • 1.2.113: Patch - 17 April 2025

    • Various error handling and exception reporting

  • 1.2.112: Patch - 19 January 2025

    Fix: • Fixed a separate issue that would cause the ui blur to randomly activate.

  • 1.2.111: Patch - 17 January 2025

    Fixes: • Bug where the background Ui blur would remain active after certain item inspections. • Changed the trigger point for the closet scenario to prevent double events. • Changed the audio fade duration to shorten the SQ6 music after interacting with the letter atop the overlook. QOL: • Added in-world ui hint for Rhonda's apartment key • Added "Target" coordinates to the telescope as reference between planet instructions.

  • 1.2.110: Patch - 15 January 2025

    Fixes: • Issue with npc navigation waypoint allocation losing reference • World space interact ui elements would lose reference to the player camera • Sequence 6 statue door incorrectly attempting to re-trigger on save loads Updates: • Various code optimizations

  • Patch: 1.2.109 - 12 January 2025

    Fixes: • Fixed a critical issue where the cellphone could get stuck. Functionality for the wireless charger was removed to mitigate this issue until a proper fix can be found. Enjoy a never draining phone battery :D • Fixed an issue where the default resolution would incorrectly allocate 640p (vomit).

  • 1.2.98: Update - 14 December 2024

    QOL: • Added in game interaction ui cues on pertinent items. • Various Ui Improvements Some minor bug fixes as well.

  • 1.2.96: Update - 6 November 2024

    Fixes: - Fixed issue where the interaction with the payphone would trigger the player movement prematurely - Fixed bug where you could interact with the payphone too early. - Fixed a bug where the player movement could be prematurely enabled for interactions - Fixed a big allowing player movement after pausing the game and resuming Enhancements: - Further work to optimize load times.

  • 1.2.95: Update - 29 October 2024

    Fixed: • Issue causing incorrect loaded data when loading a previous save, resulting in a lockout from the laptop • Autosave could trigger at inappropriate moments resulting in corrupted save data • Assetbundles would potentially not unload resulting in retained memory • Interactable items were able to be triggered in various scenarios where they should not be. • Resolution would automatically allocate incorrectly for new startups on the main menu screen to very low screen dimensions Enhancements: • Added text to the store site's print button • Added a tip screen on load that informs of otherwise hidden mechanics • Added failsafe positions the player will teleport to in the event that they clip through level geometry • Vsync option in the in-game settings menu

  • 1.1.91: Update - 27 October 2024

    Fixes: • Soft lock in extra closet scene when existing save data was loaded • Stalker not disbanding upon reaching the final chapter • Closet audio cue being incorrectly placed when active • lag spike during a cutscene within the closet sequence Updates: • Added light flickering to the platforms scene

  • 1.1.90 - Update - 27 October 2024

    Fixes: - Dream sequence music trigger could be restarted - SQ1 dream tea thermos could be interacted with prematurely causing odd cutscene behavior - Flathead dialogue would not fire - Soft locked movement after SQ6 cabin dialogue was triggered - Player was able to clip through the sewer interior pipes. Updates: - Further enhancement to shader compilation and scene load

  • 1.0.89 - Fixes and Optimizations - 26 October 2024

    - Fixed the player light cone incorrectly triggering colliders - Fixed slides firing for subsequent playthroughs - Adjusted shader compilation to further reduce load times and in-game stutters

  • 1.0.87 - Hotfix - 26 October 2024

    • Fixed player movement being incorrectly enabled after inspected object dialog completing

  • 1.0.86 - Hotfix - 26 October 2024

    • Fixed an issue where the bed would cause a softlock in the story.

Patch notes and updates

S.noRelease datePatch nameGID number
119 October 20251.3.117: Security Update1813674389045094
217 April 20251.2.113: Patch1797185861643173
319 January 20251.2.112: Patch1789039014437363
417 January 20251.2.111: Patch1789039014377936
515 January 20251.2.110: Patch1788945554763362
612 January 2025Patch: 1.2.1091788311419124580
714 December 20241.2.98: Update1785774543603775
86 November 20241.2.96: Update6148070194801545724
929 October 20241.2.95: Update6212245217911992811
1027 October 20241.1.91: Update6212245217911929719
1127 October 20241.1.90 - Update6212245217911927523
1226 October 20241.0.89 - Fixes and Optimizations6212245217911899403
1326 October 20241.0.87 - Hotfix6212245217911892327
1426 October 20241.0.86 - Hotfix6212245217911890543

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