SPSTEAMPULSELIVE ANALYTICS
Tales of the Laser Knights

Tales of the Laser Knights Steam metadata

Heat Haze Games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID2512850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHeat Haze Games

Tales of the Laser Knights metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2512850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperHeat Haze Games
  • PublisherHeat Haze Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Heat Haze GamesPublisher: Heat Haze Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Tales of the Laser Knights Steam metadata

Tales of the Laser Knights metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2512850/metadata
Steam Communityhttps://steamcommunity.com/app/2512850
PCGamingWiki search
IGDB searchSearch IGDB for Tales of the Laser Knights

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Gamepad Recommended, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New Demo Update 0.8.1: PowerSuit, New Quests & More Polish! - 9 October 2026

    Hello fellow Laser Knights!Since I'm not getting quite as much feedback on the demo lately as I'd hoped, I decided to give you even more reasons to jump back into the adventure! ːsteamhappyːSuit up!The PowerSuit is now available in the demo! It currently grants you one very important ability: RUNNING FASTER! 🏃💨Of course, this is just the beginning. In the full game, the PowerSuit will get more abilities and upgrades as your adventure progresses.Getting your hands on it isn't quite as simple as picking it up, either. There's a new little quest to complete, and you'll need to find your first Power Cells to upgrade it right away. Keep your eyes open!A little more shine, a little less sandfall chaosThere's plenty of other stuff going on under the hood, too. Spice rocks have received a fresh new look with more detailed models and better textures. Metal objects now have shiny outlines, and…

  • Demo Update 0.8.0 – Rocks. Lots of Rocks. - 9 August 2026

    Demo Version 0.8.0 is out!This update is mostly about giving the desert planet a bit more life and variety. I’ve been adding lots of small environmental details — with a somewhat unreasonable focus on rocks. 🪨The world should now feel less empty and a bit more like an actual dusty, lived-in desert planet.Changelogadded purple cactuses ... cacti ... plants?!?added lots of little rock pilesadded windmill and watertankadded more pipes to doors (especially trader jane's)adjusted dust particles to be more visibleadjusted all rock textures to have more details (per noise variation)increased player acceleration (smoother movement)moved some mushrooms in first dungeon (player could get stuck)smoother player head rotation while near enemy or NPCoptimization: less unit calculations if units (enemies) are off-screenincreased holo sign glowsmemory leak: loading different songs wouldn't unload last…

  • Update 0.7.9: Dungeon Overhaul, Snappier Combat & World Polish! - 12 June 2026

    Hello, adventurers!I'm back with another packed update designed to make your journey deeper, more responsive, and visually striking. In this patch, I've focused heavily on your feedback regarding early-game exploration, combat responsiveness, and atmospheric immersion across the major zones. Being a solo developer means every bit of your feedback helps me shape the game directly, and I'm excited to show you what I've been working on!Here is a detailed breakdown of what’s changing today:🗺️ Exploration & World OverhaulsThe First Dungeon Overhaul: I felt the introductory dungeon was guiding you a bit too much by the hand. To bring back that classic sense of discovery, the central obelisk is now completely hidden from plain view. You will need to rely on your wits, explore the area, and actively find your way forward.High-Visibility Chestboxes: No more missing out on rewards hidden in the…

  • Demo v0.7.8: Seeing Red, Clean Tech, & Pure Combat Flow - 16 May 2026

    Hey space travelers! 🪐It’s time for another update as we march closer to polishing up our core demo experience. Version 0.7.8 focuses heavily on environmental storytelling, UI cleanup, and trimming the fat from our combat visual effects so every swing of your sword feels just right.Here is the breakdown of what’s new in the latest build! 🎨 Visuals & Environment: The Red InvasionThe first planet is looking a whole lot more alien today. We wanted to dial up the sci-fi atmosphere and give the starting world a more distinct, vibrant identity.Red Moss Takeover: You’ll notice patches of a strange, thick red moss sprawling across the terrain of Planet 1. It isn't bioluminescent, but its deep, striking crimson tone gives the landscape a beautifully eerie, otherworldly vibe.Next-Gen Industrial Polish: Our spaceship, elevators, and various machinery have received a massive texture overhaul. We’…

  • Devlog 0.7.7b — UI Glow-Up, Better Questing, and Visual Polish - 8 May 2026

    Version 0.7.7b is focused on one thing: making the game feel better moment-to-moment.This update improves a lot of the interfaces players interact with constantly, adds clarity to progression and quests, and pushes the visuals further toward the atmosphere the game has been evolving into lately.Upgrade UI ReworkThe player, powersuit, and katana upgrade screens have all been redesigned.Upgrades are now presented as holographic blueprint-style panels with glowing outlines and cleaner presentation overall. The old UI worked functionally, but the new look makes upgrading feel much more connected to the sci-fi aesthetic of the world.On top of that, upgrades are now performed by holding the upgrade button instead of clicking once. It sounds small, but the interaction feels dramatically more satisfying and gives upgrades a stronger sense of weight and progression.To make onboarding smoother fo…

  • Devlog #7: Deep Dive into the Jungle Planet - 1 May 2026

    Development on the third of our five planned planets—the lush, treacherous Jungle Planet—is officially in full swing. This environment has been a blast to build, offering a vibrant contrast to the more desolate landscapes we’ve visited so far. Here’s a breakdown of what’s new in the latest build:Environmental Interaction: Destructible FloraTo make the jungle feel more alive and reactive, I’ve implemented a new system for destructible plants. Beyond just aesthetics, these serve as a playground for players to experiment with their weaponry.Visual Feedback: Plants now sway, break, and disintegrate based on impact types.Utility: Some destructible elements may hide secret paths, resources, or provide tactical cover during combat encounters. It’s a small detail, but it adds a satisfying layer of tactile immersion to the traversal.PowerSuit Evolution: New CollectiblesExploration on the Jungle…

  • Demo Version Update! Graphics, Lighting, Shadows, Environment Updates! - 17 February 2026

    Hello everybody :)Here is a brand-new demo version update ... it's been a while, and some things havve changed in version 0.7.6!Mostly the visuals, be it the new lighting & ambience in all levels (especially the houses), or the shadows, or the better environment textures, or all the fixes that came in between ... There is still a lot to do ... but enough to enjoy a new adventure in space, with Zack - your friendly Laser Knight from the neighbourhood planet ;)Greetings, Denzi!Changelognew enviroment textures (less toon-ish, more "realistic")new player-focused lighting with more ambience in all levels, and a soft vignette on topadded blob shadow for player, enemies, and NPC's (better visibility of units)more lights (e.g. obelisks, lamps in houses)player input is more precise, reacts even faster (feels less "float-y")added lots of roads to many levels and the desert planet main maplots of…

  • Devlog: Creating a new Endboss - 24 November 2025

    Hello fellow Laser Knights, I have been working on the robot endboss you will meet on the 4th planet - an industrial cloud planet with floating industry complexes and lots of robot enemies ...Here is a little time lapse video to show you the progress: Greetings, Denzi

  • The Cat Update! - 9 October 2025

    I’m constantly developing and expanding the universe of Tales of the Laser Knights, and this time I’ve added something extra… fluffy. 🐾 Please welcome Rusthaven’s newest (and arguably cutest) resident: a little cat!You’ll meet this furry bundle of joy at the end of the demo, when you enter the town of Rusthaven. Be careful though—cuteness overload may cause you to forget there are still enemies around.On the technical side, I’ve also improved the AI of both enemies and NPCs. They now respond much more quickly to the player’s actions—instead of pausing for a moment before deciding how to react.Have fun exploring the updated world of Tales of the Laser Knights—and don’t forget to give the cat some love!Changelogadded catAI: NPCs and enemies do react faster (before: sometimes it took 2-3 sec until units reacted)applied Unity's newest security fix (happened already in version 0.7.4d on Oct…

  • NPC Behaviours FTW! - 23 September 2025

    A small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and also will continue walking if you are too fast.Before, NPC's would simply stop moving and wouldn't do anything, as soon as Zak was too far away.Small but subtle change, that makes the NPC's behaviour feel much better :)Kudos and thanks to @RetroX for pointing out the bugs, and motivation in general! ;) ChangelogRamius/NPC's wait correctly for player (turn around, continue walking if player is faster)Ramius: added some dialogue when player activated 1st obeliskjunker end-boss: show shield indicator a little bit longer before starting shieldfixed: dialogue UI was interfering with player picturefixed: wrong camera when player entered the main map (camera targetted towards air c…

  • New Demo Version Update 0.7.3 / 0.7.4 - 1 September 2025

    Hello everybody

  • Demo Version Update 0.7.2 ... all about performance! - 16 July 2025

    Here is the newest version of Laser Knights, with lots of performance fixes - I am trying to reach a constant 60Hz on Steam Deck ... and it feels like I am almost there ... ;) still lots of smaller scripts that might need some adjustments, even though they come into use only rarely ... and I have to consider all the side effects, and test, and test, and test .... :)BTW, I also changed the former heal icon (a cross) to a heart, which makes it much more recognisable.Lots of other fixes ... hope I didn't invent new ones on the way to a much more stable frame rate :)Have fun! Denzi Changeloghealth and medikit: heart icon instead of 'cross'new option: disable 'water refraction effect'performance on Steam DeckAI balancingfixed: player being invisible after being beamed up from a ravinefixed: items not being shown in UI (spacemap, quick selection)fixed: audio fading out too soon on some effects

  • Shrooms & Bushes Update 0.7.1 - 6 July 2025

    Here is the newest update, with lots of new bushes, trees, shrooms and other fauna... the world feels more and more alive 🟩🍄🌲Changelog:added thorn bushesadded lots of shrooms!added glowy plantsnew house plants new dungeon door modela little performance boost (still W-I-P, will continue to make the game performant)Have fun, enjoy the new features!GreetingsDenzi

  • New Demo Version 0.7.0 is out now! Levels are much more beautiful now - 19 June 2025

    Hello there :) I removed some of the ugly block-out levels, and overhauled the complete level geometry to look more slick, more stylized, and more pleasing ... also lots of smaller player feedback, and some bugfixes!Enjoy! Play the Demo! And don't forget to wishlist! :)Changelog:added lots of "more beautiful" level geometry --> desert ground, rocks, mountains, treesnew "player was hit" effectimproved sand shader, made it more distinguishable from "normal environment"increased "Ambient Occlusion"player voice: less played while dashingjunker (endboss) --> indicate "shield turn off" with 3 light indicators (before, only "turn on" was indicated)junker (endboss) --> fixed lights & window not showing hit highlightsome level flow adjustmentsfixed "sandfall" being more animated, more movingfixed player not showing "chest open" animation

  • Demo-Version 0.6.9b: FX- & Sound-Update - 3 June 2025

    Hello there, with the newest update, I optimized many of the FX and sounds - lots of player feedback for the Laser Katana© :) Kudos and thank you

  • Epic new Animated Intro!!! - 15 May 2025

    We finally got rid of the ugly old intro with the "wall-of-text" (who reads that stuff anyhooch?)! Nadim "I'm not rude" Arnaout took the time to create an epic animated intro video, which totally reminds me of the good old "Saturday morning cartoons" like Brave Starr, Saber Rider, Teenage Mutant Ninja Turtles ... and of course, my biggest inspiration - Captain Future! The music composed by Olivér Kovacs - a completely new track! - gives it that epic hollywood'esk feeling, and totally upgrades the "feeling of the game"! I love it so much ... we even joked about, if we should not stop game development, and start doing an animated series ːsteamhappyː And here is the changelog for demo version 0.6.9: epic new animated intro! added some planet details - but now with the new intro, they look ugly ... "work-in-progress" :) physics: changed gravity behaviour of player (and all units) - feels mu…

  • Hands on Update, Update 0.6.8j! - 8 April 2025

    Here is the changelog for another update of the demo version for Tales of the Laser Knights: player hand positioning when picking up objects player hand positioning when climbing a ladder start/stop climbing ladders is much easier: full collision handling overhaul balancing: increased player dash speed & acceleration slightly quests: better readability of descriptions (font & size) quests: adjusted quest descriptions (Ramius' mine complex) added grass step FX and sounds fixed: player cannot attack while in the air fixed: player cannot attack while climbing ladders fixed: obelisk trails would not show up every time fixed: explosive barrels colliders would be disabled during explosion countdown phase Thanks for your attention, Have fun :) Denzi

  • Make the Heavy Attack Great Again! - 17 March 2025

    Hello everybody, I released a small update that has huge impact on the game flow: instead of stopping the Heavy Attack before dashing off a cliff - which somehow felt wrong and broke the game flow - the player has now the chance to dash back towards the save ground he just left accidentally ;) heavy attack: does not stop anymore if near a cliff heavy attack: if player moves off a cliff, s/he can still move for 0.2sec afterwards (to dash back to save ground) physics: easier to dash/move back to save ground, if player moves off a cliff items: add 'up' force on spawn plant pots can be destroyed UI: new background frames for main menu, message box, tutorial UI UI: new game - mark existing save slots red, to warn the player from overwriting the save game Have fun, Greetings

  • Video Devlog #1 - 4 March 2025

    Hello everybody, here is the first video devlog for Tales of the Laser Knights: Greetings, Denzi

  • FX Update 0.6.8g - 25 February 2025

    Hello everybody, here is another changelog with many small changes and adjustments, to make the game even more enjoyable and easier for the player to understand what's going on :) endboss 'junker' - increased size, added details FX: highlights when enemies attack FX: highlights when enemies/player is hit FX: enemies show an "!" icon when they see the player added new ladder model (more details) better head rotation towards target player attacks do stun enemies for 0.2sec physics: player doesn't need to hold button to lift light objects lot of text changes and renamings (planets) fixes to mini-UI (selected item) fixed swimming rotation when dashing fixed beam sound would only play once fixed flying units do spawn their loot in wrong location fixed snake not being shown behind objects adjusted snake animations new app icon and cover artwork AI balancing player weapon balancing balancing:…

Patch notes and updates

S.noRelease datePatch nameGID number
18 May 2026Devlog 0.7.7b — UI Glow-Up, Better Questing, and Visual Polish1832065502814732
28 April 2025Hands on Update, Update 0.6.8j!1795917897491959
317 March 2025Make the Heavy Attack Great Again!1794102528199735
427 January 2025Community Update 0.6.8b1789580505435464
520 January 2025"Welcome to Mos Spicey" Update!1789039014473120
629 December 2024Xmas / New Year Update 0.6.7a1786573930944143
726 November 2024Version 0.6.6: The biggest update!1783872412136637
83 October 2024Version 0.6.5: Textures & Spacemap Update6350729003493277802
918 September 2024Version 0.6.4: The Explosive Barrel Player Voice Update6341720536498114693
1019 July 2024Version 0.6.3: Player Attack FX & Animations Update5969041959968672234

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2512850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperHeat Haze Games
PublisherHeat Haze Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Zak’s gotta save the galaxy! Travel across 5 planets, upgrade your Laser Katana, battle evil, and dive into a wild sci-fi B-movie action-adventure!

About this game

An Epic Journey... Full of Lasers, Explosions, and Ridiculously Good Fun! Our young hero Zak – who’s certainly not your average farm boy – embarks on a quest to find the Ancient Orbs! These aren’t your average orbs, mind you. No, no – these are REALLY old, REALLY mighty alien gadgets scattered across the five known planets of the galaxy! They’re not just sitting there like some sort of galactic decoration. They’re packed with unimaginable power and the unnecessary complication of making Zak’s life way more difficult than it needs to be. TALES OF THE LASER KNIGHTS An Action-Adventure, Comic Sci-Fi B-Movie... with a Seriously Cool Laser Katana ! Controls? Twin-stick shooter style – you attack, you move, you dodge. It's so simple, it practically teaches itself! Classic top-down action: explore, solve puzzles, and hit stuff with your Laser Katana that probably shouldn’t be hit with a Laser Katana (but hey, it’s your universe!). Soundtrack : Composed by Olivér Kovács, bringing you tunes inspired by 80s/90s cartoons and anime. Get ready to feel nostalgic in the most nonsensical way possible. LASERS! EXPLOSIONS! ACTION! It's a galaxy-spanning, laser-fueled extravaganza. And did we mention explosions ? Because there are lots of those. Like, a lot . Upgrade Your Laser Katana ! Imagine if a Swiss Army knife had a laser sword … and a few extra booms thrown in. Extend your personal Laser Katana with more features than your last tech gadget that had a “Game-Changing Update.” Power it up with Light and Heavy Attacks – because why settle for one when you can have both? Learn the powerful Shield Stomp© – take that, gravity! Or turn it into a Laser Whiplash (don’t ask how that works, we don’t even know). Swing over ravines with the super-useful Laser Grapplehook (I have absolutely no idea how that could possibly work?! Lasers and grappling???) Across the Universe! Explore all five planets in the galaxy, each with its own quirky environment, its own strange flora, and oh yes – fauna that mostly just wants you to, you know, not exist anymore. You’ll need all the lasers, explosives, and questionable decisions you can muster! But hey, don’t worry about it – lasers! E…

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
28Full controller support
60Gamepad Recommended
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 17, 2026 to Oct 17, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Tales of the Laser Knights's USD price history spans from Oct 17, 2026 to Oct 17, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tales of the Laser Knights's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 17, 2026 through Oct 17, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tales of the Laser Knights at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-17$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.