Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2517430 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | least fixpoint games |
| Publisher | least fixpoint games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A puzzle game about time travel—and its consequences. Move through space and time, resolve paradoxes, and close time loops. Actions echo along each timeline, where cause and effect run both ways. Yet your journey moves inexorably onward, revealing what shattered the balance between past and future.
About this game
`` time is a blade: one edge makes the wound; the other cuts you free '' horonox is a turn-based puzzle game about building one complete history by travelling through space and time. Blue and orange pieces travel through the same board along opposing temporal paths. Every action you take affects both. Explore the timeline backward and forward, choose which direction to follow, and alter events from either side. To solve each level, close every path and leave behind a history that is complete, consistent, and free of paradoxes. TIME FLOWS BOTH WAYS Blue and orange pieces obey opposite arrows of time, but your actions matter equally to both. Keys, doors, portals, gates, traps, and creatures may approach the same moment from two different directions. Every board is therefore a puzzle not only of where things are, but also of when they are—and where they came from. Move through the board, scroll backward and forward, and examine the consequences of an action on both sides of the timeline. A move that helps now may make an earlier or later event impossible. A successful solution must work as one coherent history. BUILD A HISTORY WITHOUT PARADOXES Pick up a key, return to an earlier moment, and take it there instead: the later pickup can no longer happen. You have created a paradox . Because blue and orange objects experience time in opposite directions, contradictions can emerge from either end of the timeline. Your own path must also be complete. Spawn new clone of yourself at a chosen place and moment, and you gain a powerful new way to manipulate the board—but you also open two ends of a new temporal path. Both must be resolved. Connect paths through portals, bring them to a deliberate end at gates, and account for every clone of yourself. A level is complete only when no paradoxes or temporal dead ends remain. THINK WITHOUT PRESSURE There are no timers and no demands on your reflexes. Every action can be undone, every moment can be revisited, and every level can be restarted. Experiment freely, test a hypothesis, and follow its consequences for as long as you need. The calm pace does not mean simple puzzles. Later levels ask you to trace several interdepe…
Supported languages
English * * languages with full audio support
