Pet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews20
- Release dateAug 2, 2023
- Developerbeepsoft industries
- Publisherbeepsoft industries
Genres: Casual
Company pages: Developer: beepsoft industriesPublisher: beepsoft industries
Pet Steam news
Pet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pet for one penny when you buy Start Running - 28 July 2024
With the release of Start Running, my second game on Steam, I've made a bundle that combines both Pet and Start Running into a "buy one get the other for a penny" deal. Start Running is a much longer adventure that combines point and click, escape room, visual novel, and horror game. It's still in Ren'Py, but it pushes the engine a lot further than Pet did, since I gained so many more skills in the last year. After doing game development for the last 18 months, I'm super proud of both of these games, and am on to my next project. Check out the bundle if you want to grab both games. Thanks, as always, for your support!
- Pet price drop (forever!) - 21 April 2024
In anticipation of my next game, Start Running, releasing in the next month or two, I'm lowering the price of Pet to $1.99 from now on. I appreciate everyone who has been able to buy the game, and if you haven't had a chance to check it out, I hope you can now. Thank you again for playing it!
- Pet is out! - 2 August 2023
Pet is out now! Thank you everyone for your support. I'm working hard on Start Running, the next game I'm making, and hope to have more information about it soon.
- Pet releasing on Steam August 2nd! - 26 July 2023
Hi everyone! Pet is going to be released on Steam on August 2nd, 2023. I first released Pet in March 2023. The process to get on Steam took me a few months. Some of it was having to get over the hurdle of the fear of the process. It's a lot more complicated than other platforms might be, and I also had to add things like achievements and make a bunch of additional content for promotion. Adding achievements was easier than I thought it would be, and I think the ones I've added will reward exploration and also finding all endings. My biggest fear in releasing Pet is regarding the length of the game: exploring all of Pet and getting all endings should take around an hour if you go through and read all the text, and that's shorter than the refund amount for a game. In the process of development, I waffled between trying to figure out how to make the game "longer" and how to make the game go…
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