SPSTEAMPULSELIVE ANALYTICS
Rune Gate

Rune Gate Steam metadata

Devwind | Jun 6, 2024 | game

Released

0players observed · 23 September 2026 - 04:36:03 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)1,650
  • Revenue (VGI)$12,390
  • Review score91% positive

Rune Gate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)1,650
  • Revenue (VGI)$12,390
  • Review score91% positive
  • Total reviews55
  • Release dateJun 6, 2024
  • DeveloperDevwind
  • PublisherDevwind

Genres: Indie, Strategy

Company pages: Developer: DevwindPublisher: Devwind

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rune Gate Steam metadata

Rune Gate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2522270/metadata
Steam Storehttps://store.steampowered.com/app/2522270/
Steam Communityhttps://steamcommunity.com/app/2522270
PCGamingWiki search
IGDB searchSearch IGDB for Rune Gate

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 50 positive, 5 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

52

Platform releases
  • Steam 25 August 2023

Latest Steam announcements

  • It's Time for v 1.0 - 6 June 2024

    After launching the Early Access in late August last year, I’ve made a series of updates to achieve the initial development goals and address various issues based on community feedback, all without compromising the vision: creating a Deckbuilder where you can fully customize your cards. The game is now at a point where I feel it is ready for full release, so here we are. What’s in this patch? This patch includes some small adjustments to the UI for widescreen compatibility and several bug fixes. Additionally, I’ve added a few new augments to enhance the defensive and offensive capabilities of certain elements (or lack thereof): Fire Wall (Fire): Every Burn you apply also grants you the same amount of block. Fertilizer (Earth): Turns your Regrow into Regrow+, which also increases your damage. Safe Guard (Lightning): Every attack you make gives a random ally 4 block. Relentless (Dark): Ev…

  • v 0.95 Retribution Mode - 12 March 2024

    Retribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details: Retribution Mode This mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection: Trial of the Soldier: The easiest difficulty with the fewest steps. Trial of the Champion: A more challenging trial with one additional step and an extra elite term added to each battle. Trial of the Hero: The most difficult trial with two additional steps and both an extra elite and boss term added to each battle. Harder trials provide greater rewards and higher leaderboard scores. Balance Update Suffer: Now lasts for 1 turn instead of triggering only once. Nurture: Now converts 150% of the target's Poison into Bloc…

  • v 0.94 Balance Update and New Languages - 5 February 2024

    Most of last month was spent adding a few new languages to the game and ensuring all the text fits.. With most of the features completed, I've finally spent some time testing some weaker builds on the highest difficulty to ensure they are at least playable. Here are the details: New Languages The game now supports Spanish, Russian, Korean, Japanese, France and German. Additionally, some English and Chinese texts have been reworded for better clarity (hopefully). You can switch the language in the settings menu. Balance Update Power: Your next attack deals 8/11/15/20 extra damage, stackable, remove after attack once. Power has been unplayable to say the least, even with the augment. In order to make power worthwhile throughout the game, I've now more than doubled the amount each one gives Smite: You gain Power equal to 50% (75%) of the damage dealt. Smite is crucial for Power's sustainab…

  • Patch Note v 0.933 - 6 January 2024

    Change list: 1. Added a new ice term "Winter", Hold is now a neutral term 2. Fixed a few issues regarding the retri mode: Updated the tooltip around the gate Merchant won't show up anymore in the first challenge Elemental runes will now be properly rewarded after battle The battle music will properly stop after the game ended Thanks for the feedback!

  • New Mode Test Invite - 5 January 2024

    If you are interested in the upcoming new game mode, you can experience it early in the Betas branch. Find Rune Gate in the game library: Right-click -> Properties -> Betas tab, enter the code: 123456789012 to unlock it, then switch to the new_mode branch. After entering the game, restart your run or start a new game to choose the Retribution mode. This mode supports leaderboards and is relatively challenging. You can find specific information upon entering the game. If you have any feedback, you can make a post in the community or let me know in Discord FYI, Leaderboard is only active on Challenge difficulty.

  • Patch Note v 0.932 - 4 January 2024

    This patch primarily focuses on runes and rewards: 1. Base runes can now drop in all battles. Previously, they were distributed across different realms (meaning you could only obtain the Spike rune in the Earth realm), making some of them difficult to acquire. 2. With the elemental pool now diluted by base runes, at least one elemental rune will drop in each row in the reward panel. (If you really want something specific to drop, use Focus.) 3. Removed XP, Coins, and Shards information from the event popup menu. (They are still rewarded post-battle, but not important enough to be displayed here.) 4. Reworked Accelerate; it now allows you to draw more cards on the next turn. 5. Radiant now also counts as attacks. 6. Battle information on the left side is now hidden by default (you can turn it on in the settings). 7. There is now an indicator on the top left showing when your cards won't…

  • Patch Note v 0.931 - 31 December 2023

    Change List: 1. When picking a card post battle, a new option has been added to randomly assign a random upgrade effect to one of your cards in the deck. 2. Fixed a nasty issue with the Channel term, where previewing enemy damage would actually cause damage to the target champion (sometimes appears as if HP is dropping when switching characters). 3. Buffed the following runes: Strength: Increased the magnitude of attack to 5/8/11/15. Burn: Inflicts 10/15/20/25 burning damage on the attacker. Discharge: Inflicts 7/10/13/18 awakening damage on the attacker. Curse: For each negative effect on the target, they lose 5/8/11/15 health. Power: Increased its strength to 5/8/11/15. Scorch: Inflicts 10/15/20/25 Burn to the attacker. Discharge: Inflicts 7/10/13/18 Jolt to the attacker. Curse: Target loses 5/8/11/15 HP for every debuff they have Thanks for the feedback and happy new year!

  • v 0.93 Disable Elements and Custom Portraits. Happy Holidays! - 25 December 2023

    As the title suggests, this update addresses two key points based on your feedback. Let's get right into it: Disable Elements Previously, there was no control on which types of elements appeared on the bridge. This resulted in receiving runes from elements that might not be needed. Now, you can disable up to three elements in the Signs menu. This prevents those elements from showing up on the bridge or in the recruit menu. Custom Portraits You now have the ability to set up custom portraits for in-game characters. Simply navigate to your game's local files in Steam (Right-click -> Manage -> Browse Local files). Locate the "Rune Gate_Data\Mod" folder and move the PNG files from Examples to the Textures folder to replace portraits in the game. Overwrite them with your preferred images, make sure that they are in PNG format and bear the same name. Other Updates Updated the visuals of a few…

  • Patch Note v 0.922 - 21 December 2023

    As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest, you don't really need the damage boost. And that's why I'm making the following changes: 1. Elemental Illness is now removed; 2. The concept of elemental damage has been eradicated to simplify the damage system, providing clarity and enhancing the adaptability of certain augments. Elemental attacks are now purely visual effects; 3. Secondary attributes of certain runes have been modified in the absence of Elemental Illness. All runes and augments directly tied to Illness have been removed; 4. Defense now decreases in tandem with armor endurance, and armor no longer possesses resistance; 5. Updated the recipes a…

  • Patch Note v 0.921 - 18 December 2023

    Change List: 1. You'll no longer get grey gears after battle; 2. Fixed an issue where you would get runes you won't be able to equip as part of a card reward; 3. Changed the following terms: Hold: Now applies Frostbite instead of Freeze Death Gaze: It now attacks you when you attack. Dubious: Now attacks reduce the damage you receive instead of increase it. Ignorant: Now only add Voids to your draw pile 4. Adding two new augments: Arrange: You draw 1 more card each turn Unpredictable: randomize your card cost. Same as the term. Since I'm still in the middle of another update, some of the feedbacks are not handled until now, thanks for the patience!

  • v 0.92 Rare Runes and Mixed Runes - 8 December 2023

    This update addresses a lot of issues around runes. I've made a few changes to the existing system, and added a few new things that hopefully makes this game more enjoyable. Here are the changes: Rare Runes One of the issues with runes is that they are just puzzle pieces to your overall strategy... useful, but not that "exciting". Rare Runes are hopefully the solution to this problem, they are the OP version of the normal runes that can boost your strength significantly, and as their name suggests, they have a relatively rare chance to spawn. The only way to get them is through battles and encounters, you can dismantle the ones you don't want, but you can never craft them. That being said, I don't want to make the tiered runes (Attack I, Poison I.. etc) completely obsolete, so the rare version of those runes are around the strength of a tier 3 normal version. Which means the tier 4 vers…

  • Patch Note v 0.913 Boss & Elite Terms. - 30 November 2023

    This patch added a few changes and terms to boss & elites fights to make them more challenging and unique. Also a few other changes: 1. 10 new boss & elite terms are now added. Boss fights have one boss term and one elite term, elite fights have one elite term. Reinforcement and Tier are now part of the elite term. 2. Tweaked the moves of bosses in wave 3 and 4; 3. Now that terms offer enough rewards for you to upgrade and remove your cards, I've now made the following change to the card system: Upgrade can now increase the tier of your cards if you equip a higher tier weapon; You'll now only able to use Transform to upgrade the rarity of your cards instead of tiers; Remove is no longer linked to your weapon, remove cost will now only reset after each boss battle; More information is given in the upgrade and remove popup menu. 4. Some units will now speak during the tutorial and boss ba…

  • Patch Note v 0.912 - 20 November 2023

    Change List: 1. You can now left click to select cards and then left click on the target to play it; 2. Adding a few keyboard shortcuts: 1-9: Select characters in the main screen and select cards in the battle screen; Space: Select the circular button on the bottom left corner (As in "Next Turn" "Return" "Confirm", "Purchase", etc); B: Switch to the Bridge Screen; F: Switch to the Forge Screen; S: Switch to the Signs Screen; G: Start a new mission in the mission popup menu. 3. Fixed an issue where you can craft assist runes; 4. Fixed an issue where Gravity runes sometimes permanently increase the energy cost of your cards. 5. Fixed an issue where sometimes the target UI doesn't disappear. Thanks for the feedback!

  • Patch Note v 0.911 - 18 November 2023

    Change List: 1. Adding 7 new terms: a. Neglect: All friendly units receive 30% less block b. Elevate: Raise the damage of all enemies by 10% at the start of every turn c. Fragile: Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn. d. Deny: Everytime you draw a move, remove 50% of your block e. Repress: Everytime you gain energy, receive x Suppress f. Explode: Randomly gives a non-elite enemy an Explode effect at the start of the battle g. Conduit: Your attacks also apply 1/2/3 Conduit 2. Adjusted a few terms reward; 3. You can now remove unwanted follower from the follower gear; 4. Sword, Bow and Staff Followers now will at least have a attack move, shield followers will at least have a defensive move; 5. Starting a new game when you have a old save will have a proper popup info show up; 6. Finish the game will complete your achievement…

  • v 0.91 Battle Terms and Enemy Phase Shifts - 15 November 2023

    This update contains three major changes, along with 4 new runes and a few balance tweaks and bug fixes. Battle Terms Battle Terms are unique challenges within each battle, they each offer a reward once the battle is finished, and different elemental realms have their own set of terms. More Terms will be applied to battle as the wave progresses in order to offer a higher challenge, and elite battles have more terms than normal battles. Each battle also contains an empty slot for you to apply a term of your choosing if that's what you desire. If you lack resources to upgrade or remove a card from your deck, you can pick a term that contains the target reward. Reinforcements are also now part of terms with its condition changed. Instead of counting down when each unit ends their turn, now it counts up when you end all your units' turn, with an incentive to finish the battle as fast as pos…

  • Progress Update - Battle Terms - 30 October 2023

    The main focus of the next major patch is battle improvements. The hope is to make each battle feel a little bit different through offering different battle challenges by force and player choice. Two new features will be added to accomplish this: Terms - A mix between missions and affixes. They each offer you a different reward. Besides the ones each battle carries by default, you can also add your own terms to battle. Enemy Stage Change - A custom action will also be triggered based on elements when enemy shift its stage. Since a lot of systems need to be updated to make this change happen, it will take a bit longer than usual (approximately 1 - 2 more weeks), Thanks for your patience!

  • Patch Note v 0.902 - 19 October 2023

    This patch is mostly QoL changes: 1. You can now check your gear, rune and augments in the merchant menu: 2. You can now check character's deck in the battle reward screen: 3. You can now cancel and directly end the day when you have action points available: 4. Updated the Rune, Augment and Gear Popup, to match the top: Thanks for the feedback!

  • Patch Note v 0.901 - 17 October 2023

    Change List: 1. Reckless now grants 6 Fury instead of 3; 2. Changed the icon of Fortify to differentiate it from Ward; 3. Fire enemy's Fury is now changed to the old version; 4. Friendly units will now be properly stunned; 5. Fixed an issue where enemy death vfx won't stop playing; 6. Fixed a few bugs. Thanks for the feedback!

  • Patch Note v 0.90 New Runes and Augments - 12 October 2023

    This update adds 20 new Augments and 10 new Runes, along with a few reworks and a new dodge mechanic. The main purpose for this update is to encourage different play styles for each element. Here are the changes: Lightning Reworked Current, to add a new way to deal damage but also consistent with the theme of lightning runes: Current- Deal x Lightning Damage to a neighbor when you are attacked, and to you if none exists, stackable To make Current more useable, the following lightning runes are reworked and added them back to the pool: Jolt - Receive x extra damage, stackable, halve after the end of the turn Jump Start - Trigger Current 2 times. Trigger - Apply X Current to target, X is 50% of target's Jolt count In the meantime, adding following Augments: Flow - Every 3rd attack move you use also applies 4 Current Pressure - JumpStart triggers Current 2 more times. Attract - Your attack…

  • Patch Note v 0.891 - 30 September 2023

    Change List: 1. True Strike now deals 15 base damage; 2. Charged Shot+ is now a yellow card; 3. The attack radius of Execute+ and Power Cast+ is now the same as its normal version; 4. Switching to the current unit will no longer register during battle; 5. Changed Notus' first synergy rune from Escalate to Fracture; 6. MC's Consume rune is now the same as the normal version; 7. Fixed a few bugs. Thanks for the feedback! P.S. I'll be making changes to Augments and possibly add a few new runes in the next big update, which is gonna take 1 to 2 weeks.

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2024Patch Note v 0.9335410576585187595407
24 January 2024Patch Note v 0.9325410576585181242047
331 December 2023Patch Note v 0.9315410576585165194868
421 December 2023Patch Note v 0.9225410576585130614698
518 December 2023Patch Note v 0.9215409450219987638219
630 November 2023Patch Note v 0.913 Boss & Elite Terms.5395937983660379186
720 November 2023Patch Note v 0.9126560117310277995036
818 November 2023Patch Note v 0.9116560117310271116520
919 October 2023Patch Note v 0.9025218041989042774820
1017 October 2023Patch Note v 0.9016438516944139043491
1112 October 2023Patch Note v 0.90 New Runes and Augments6438516944120388480
1230 September 2023Patch Note v 0.8915220291886493261321
1328 September 2023Patch Note v 0.89 Adding Synergy Runes. Major changes to Cards and Runes.5220291886487828399
1419 September 2023Patch Note v 0.8815480373588800361204
1517 September 2023Patch Note v 0.88 Extra Difficulty Settings. Switch Between Units in Battle.5480373588793809786
1611 September 2023Patch Note v.0871 - 25159491482923102622
177 September 2023Patch Note v.087 You can now skip battle animations in the Options Menu5159491482909294753
185 September 2023Patch Note v.08635141476355676393915
194 September 2023Patch Note v.0861 - 25141476355672007756
202 September 2023Patch Note v.086 Weapon System Rework5141476355664992806

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2522270
Live current players0
SteamPulse tracked peak22
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJun 6, 2024
DeveloperDevwind
PublisherDevwind
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent91%
Positive reviews50
Negative reviews5
Total reviews55
Steam recommendationsNot available
Achievements52
Average playtime forever2,483 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2522270/

Short description

Rune Gate is a roguelite deckbuilder centered on card customization. Craft unique battle strategies with different runes. Face continuous challenges, where every choice can lead to victory or defeat. Dive into Rune Gate, unleash creativity, and explore endless card combinations.

About this game

The Rune Gate has been breached. As the commander of the bridge guard, it's your duty to assemble a team of champions, each with unique specialties, to fend off the onslaught of enemies emerging from the gate. This is a deck-building roguelite that empowers you to customize your own cards by integrate various elemental runes. The Rune system makes card customization swift and effortless. You have the freedom to forge synergies between cards, determining their power and utility. Insert attack runes for high-damage cards; use draw or energy runes for utility cards; and debuff runes transform your cards into potent curses. Want more versatility? Simply upgrade your card to add a new rune slot! Currently, the game features nearly 200 unique runes, each with its own signature abilities and constraints. Players can acquire runes by winning combats, crafting them from lower-tier runes, or obtaining them through encounters and merchant inventory. In the game, you lead a party of champions against adversaries. Each champion wields a specific type of weapon and utilizes unique runes. Every weapon type corresponds to a distinct deck, offering a unique set of cards for strategic deck-building. With 18 champions available, featuring three from each elemental type, a rich variety of team compositions and strategies awaits your command. Gears and Augments Not only do you acquire runes following combat, but you can also obtain gear and augments. Gear enhances your champions' offensive and defensive capabilities and includes runes for further customization. Augments provide unique buffs to your champions during combat, offering additional strategic depth. Units to Summon Followers represent another form of 'Gear' available in the game, capable of being summoned as allies during battles. They each possess a distinct set of cards that can be customized with runes, and can be a great help to your mid to late game strategy. Meta Progression Fame is earned through combat across different realms, and it serves as a key resource. You can utilize this fame to permanently unlock specific runes, granting yourself a range of advantages that significantly aid in progressing throug…

Supported languages

English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Rune Gate's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rune Gate's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rune Gate at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2371,21523 September 2026 - 05:25:55 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,81523 September 2026 - 04:59:52 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI20,83623 September 2026 - 04:04:18 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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