- It's Time for v 1.0 - 6 June 2024
After launching the Early Access in late August last year, I’ve made a series of updates to achieve the initial development goals and address various issues based on community feedback, all without compromising the vision: creating a Deckbuilder where you can fully customize your cards. The game is now at a point where I feel it is ready for full release, so here we are. What’s in this patch? This patch includes some small adjustments to the UI for widescreen compatibility and several bug fixes. Additionally, I’ve added a few new augments to enhance the defensive and offensive capabilities of certain elements (or lack thereof): Fire Wall (Fire): Every Burn you apply also grants you the same amount of block. Fertilizer (Earth): Turns your Regrow into Regrow+, which also increases your damage. Safe Guard (Lightning): Every attack you make gives a random ally 4 block. Relentless (Dark): Ev…
- v 0.95 Retribution Mode - 12 March 2024
Retribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details: Retribution Mode This mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection: Trial of the Soldier: The easiest difficulty with the fewest steps. Trial of the Champion: A more challenging trial with one additional step and an extra elite term added to each battle. Trial of the Hero: The most difficult trial with two additional steps and both an extra elite and boss term added to each battle. Harder trials provide greater rewards and higher leaderboard scores. Balance Update Suffer: Now lasts for 1 turn instead of triggering only once. Nurture: Now converts 150% of the target's Poison into Bloc…
- v 0.94 Balance Update and New Languages - 5 February 2024
Most of last month was spent adding a few new languages to the game and ensuring all the text fits.. With most of the features completed, I've finally spent some time testing some weaker builds on the highest difficulty to ensure they are at least playable. Here are the details: New Languages The game now supports Spanish, Russian, Korean, Japanese, France and German. Additionally, some English and Chinese texts have been reworded for better clarity (hopefully). You can switch the language in the settings menu. Balance Update Power: Your next attack deals 8/11/15/20 extra damage, stackable, remove after attack once. Power has been unplayable to say the least, even with the augment. In order to make power worthwhile throughout the game, I've now more than doubled the amount each one gives Smite: You gain Power equal to 50% (75%) of the damage dealt. Smite is crucial for Power's sustainab…
- Patch Note v 0.933 - 6 January 2024
Change list: 1. Added a new ice term "Winter", Hold is now a neutral term 2. Fixed a few issues regarding the retri mode: Updated the tooltip around the gate Merchant won't show up anymore in the first challenge Elemental runes will now be properly rewarded after battle The battle music will properly stop after the game ended Thanks for the feedback!
- New Mode Test Invite - 5 January 2024
If you are interested in the upcoming new game mode, you can experience it early in the Betas branch. Find Rune Gate in the game library: Right-click -> Properties -> Betas tab, enter the code: 123456789012 to unlock it, then switch to the new_mode branch. After entering the game, restart your run or start a new game to choose the Retribution mode. This mode supports leaderboards and is relatively challenging. You can find specific information upon entering the game. If you have any feedback, you can make a post in the community or let me know in Discord FYI, Leaderboard is only active on Challenge difficulty.
- Patch Note v 0.932 - 4 January 2024
This patch primarily focuses on runes and rewards: 1. Base runes can now drop in all battles. Previously, they were distributed across different realms (meaning you could only obtain the Spike rune in the Earth realm), making some of them difficult to acquire. 2. With the elemental pool now diluted by base runes, at least one elemental rune will drop in each row in the reward panel. (If you really want something specific to drop, use Focus.) 3. Removed XP, Coins, and Shards information from the event popup menu. (They are still rewarded post-battle, but not important enough to be displayed here.) 4. Reworked Accelerate; it now allows you to draw more cards on the next turn. 5. Radiant now also counts as attacks. 6. Battle information on the left side is now hidden by default (you can turn it on in the settings). 7. There is now an indicator on the top left showing when your cards won't…
- Patch Note v 0.931 - 31 December 2023
Change List: 1. When picking a card post battle, a new option has been added to randomly assign a random upgrade effect to one of your cards in the deck. 2. Fixed a nasty issue with the Channel term, where previewing enemy damage would actually cause damage to the target champion (sometimes appears as if HP is dropping when switching characters). 3. Buffed the following runes: Strength: Increased the magnitude of attack to 5/8/11/15. Burn: Inflicts 10/15/20/25 burning damage on the attacker. Discharge: Inflicts 7/10/13/18 awakening damage on the attacker. Curse: For each negative effect on the target, they lose 5/8/11/15 health. Power: Increased its strength to 5/8/11/15. Scorch: Inflicts 10/15/20/25 Burn to the attacker. Discharge: Inflicts 7/10/13/18 Jolt to the attacker. Curse: Target loses 5/8/11/15 HP for every debuff they have Thanks for the feedback and happy new year!
- v 0.93 Disable Elements and Custom Portraits. Happy Holidays! - 25 December 2023
As the title suggests, this update addresses two key points based on your feedback. Let's get right into it: Disable Elements Previously, there was no control on which types of elements appeared on the bridge. This resulted in receiving runes from elements that might not be needed. Now, you can disable up to three elements in the Signs menu. This prevents those elements from showing up on the bridge or in the recruit menu. Custom Portraits You now have the ability to set up custom portraits for in-game characters. Simply navigate to your game's local files in Steam (Right-click -> Manage -> Browse Local files). Locate the "Rune Gate_Data\Mod" folder and move the PNG files from Examples to the Textures folder to replace portraits in the game. Overwrite them with your preferred images, make sure that they are in PNG format and bear the same name. Other Updates Updated the visuals of a few…
- Patch Note v 0.922 - 21 December 2023
As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest, you don't really need the damage boost. And that's why I'm making the following changes: 1. Elemental Illness is now removed; 2. The concept of elemental damage has been eradicated to simplify the damage system, providing clarity and enhancing the adaptability of certain augments. Elemental attacks are now purely visual effects; 3. Secondary attributes of certain runes have been modified in the absence of Elemental Illness. All runes and augments directly tied to Illness have been removed; 4. Defense now decreases in tandem with armor endurance, and armor no longer possesses resistance; 5. Updated the recipes a…
- Patch Note v 0.921 - 18 December 2023
Change List: 1. You'll no longer get grey gears after battle; 2. Fixed an issue where you would get runes you won't be able to equip as part of a card reward; 3. Changed the following terms: Hold: Now applies Frostbite instead of Freeze Death Gaze: It now attacks you when you attack. Dubious: Now attacks reduce the damage you receive instead of increase it. Ignorant: Now only add Voids to your draw pile 4. Adding two new augments: Arrange: You draw 1 more card each turn Unpredictable: randomize your card cost. Same as the term. Since I'm still in the middle of another update, some of the feedbacks are not handled until now, thanks for the patience!
- v 0.92 Rare Runes and Mixed Runes - 8 December 2023
This update addresses a lot of issues around runes. I've made a few changes to the existing system, and added a few new things that hopefully makes this game more enjoyable. Here are the changes: Rare Runes One of the issues with runes is that they are just puzzle pieces to your overall strategy... useful, but not that "exciting". Rare Runes are hopefully the solution to this problem, they are the OP version of the normal runes that can boost your strength significantly, and as their name suggests, they have a relatively rare chance to spawn. The only way to get them is through battles and encounters, you can dismantle the ones you don't want, but you can never craft them. That being said, I don't want to make the tiered runes (Attack I, Poison I.. etc) completely obsolete, so the rare version of those runes are around the strength of a tier 3 normal version. Which means the tier 4 vers…
- Patch Note v 0.913 Boss & Elite Terms. - 30 November 2023
This patch added a few changes and terms to boss & elites fights to make them more challenging and unique. Also a few other changes: 1. 10 new boss & elite terms are now added. Boss fights have one boss term and one elite term, elite fights have one elite term. Reinforcement and Tier are now part of the elite term. 2. Tweaked the moves of bosses in wave 3 and 4; 3. Now that terms offer enough rewards for you to upgrade and remove your cards, I've now made the following change to the card system: Upgrade can now increase the tier of your cards if you equip a higher tier weapon; You'll now only able to use Transform to upgrade the rarity of your cards instead of tiers; Remove is no longer linked to your weapon, remove cost will now only reset after each boss battle; More information is given in the upgrade and remove popup menu. 4. Some units will now speak during the tutorial and boss ba…
- Patch Note v 0.912 - 20 November 2023
Change List: 1. You can now left click to select cards and then left click on the target to play it; 2. Adding a few keyboard shortcuts: 1-9: Select characters in the main screen and select cards in the battle screen; Space: Select the circular button on the bottom left corner (As in "Next Turn" "Return" "Confirm", "Purchase", etc); B: Switch to the Bridge Screen; F: Switch to the Forge Screen; S: Switch to the Signs Screen; G: Start a new mission in the mission popup menu. 3. Fixed an issue where you can craft assist runes; 4. Fixed an issue where Gravity runes sometimes permanently increase the energy cost of your cards. 5. Fixed an issue where sometimes the target UI doesn't disappear. Thanks for the feedback!
- Patch Note v 0.911 - 18 November 2023
Change List: 1. Adding 7 new terms: a. Neglect: All friendly units receive 30% less block b. Elevate: Raise the damage of all enemies by 10% at the start of every turn c. Fragile: Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn. d. Deny: Everytime you draw a move, remove 50% of your block e. Repress: Everytime you gain energy, receive x Suppress f. Explode: Randomly gives a non-elite enemy an Explode effect at the start of the battle g. Conduit: Your attacks also apply 1/2/3 Conduit 2. Adjusted a few terms reward; 3. You can now remove unwanted follower from the follower gear; 4. Sword, Bow and Staff Followers now will at least have a attack move, shield followers will at least have a defensive move; 5. Starting a new game when you have a old save will have a proper popup info show up; 6. Finish the game will complete your achievement…
- v 0.91 Battle Terms and Enemy Phase Shifts - 15 November 2023
This update contains three major changes, along with 4 new runes and a few balance tweaks and bug fixes. Battle Terms Battle Terms are unique challenges within each battle, they each offer a reward once the battle is finished, and different elemental realms have their own set of terms. More Terms will be applied to battle as the wave progresses in order to offer a higher challenge, and elite battles have more terms than normal battles. Each battle also contains an empty slot for you to apply a term of your choosing if that's what you desire. If you lack resources to upgrade or remove a card from your deck, you can pick a term that contains the target reward. Reinforcements are also now part of terms with its condition changed. Instead of counting down when each unit ends their turn, now it counts up when you end all your units' turn, with an incentive to finish the battle as fast as pos…
- Progress Update - Battle Terms - 30 October 2023
The main focus of the next major patch is battle improvements. The hope is to make each battle feel a little bit different through offering different battle challenges by force and player choice. Two new features will be added to accomplish this: Terms - A mix between missions and affixes. They each offer you a different reward. Besides the ones each battle carries by default, you can also add your own terms to battle. Enemy Stage Change - A custom action will also be triggered based on elements when enemy shift its stage. Since a lot of systems need to be updated to make this change happen, it will take a bit longer than usual (approximately 1 - 2 more weeks), Thanks for your patience!
- Patch Note v 0.902 - 19 October 2023
This patch is mostly QoL changes: 1. You can now check your gear, rune and augments in the merchant menu: 2. You can now check character's deck in the battle reward screen: 3. You can now cancel and directly end the day when you have action points available: 4. Updated the Rune, Augment and Gear Popup, to match the top: Thanks for the feedback!
- Patch Note v 0.901 - 17 October 2023
Change List: 1. Reckless now grants 6 Fury instead of 3; 2. Changed the icon of Fortify to differentiate it from Ward; 3. Fire enemy's Fury is now changed to the old version; 4. Friendly units will now be properly stunned; 5. Fixed an issue where enemy death vfx won't stop playing; 6. Fixed a few bugs. Thanks for the feedback!
- Patch Note v 0.90 New Runes and Augments - 12 October 2023
This update adds 20 new Augments and 10 new Runes, along with a few reworks and a new dodge mechanic. The main purpose for this update is to encourage different play styles for each element. Here are the changes: Lightning Reworked Current, to add a new way to deal damage but also consistent with the theme of lightning runes: Current- Deal x Lightning Damage to a neighbor when you are attacked, and to you if none exists, stackable To make Current more useable, the following lightning runes are reworked and added them back to the pool: Jolt - Receive x extra damage, stackable, halve after the end of the turn Jump Start - Trigger Current 2 times. Trigger - Apply X Current to target, X is 50% of target's Jolt count In the meantime, adding following Augments: Flow - Every 3rd attack move you use also applies 4 Current Pressure - JumpStart triggers Current 2 more times. Attract - Your attack…
- Patch Note v 0.891 - 30 September 2023
Change List: 1. True Strike now deals 15 base damage; 2. Charged Shot+ is now a yellow card; 3. The attack radius of Execute+ and Power Cast+ is now the same as its normal version; 4. Switching to the current unit will no longer register during battle; 5. Changed Notus' first synergy rune from Escalate to Fracture; 6. MC's Consume rune is now the same as the normal version; 7. Fixed a few bugs. Thanks for the feedback! P.S. I'll be making changes to Augments and possibly add a few new runes in the next big update, which is gonna take 1 to 2 weeks.