SPSTEAMPULSELIVE ANALYTICS
BREAK ARTS III

BREAK ARTS III Steam metadata

MercuryStudio | Sep 19, 2025 | game

Released

18players observed · 23 September 2026 - 15:01:06 UTC

ActionIndieRacingSportsSteam Store

  • Latest observed players18 · 23 September 2026 - 15:01:06 UTC
  • SteamPulse tracked peak227
  • Units sold (VGI)10,927
  • Revenue (VGI)$145,000
  • Review score82% positive

BREAK ARTS III metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players18 · 23 September 2026 - 15:01:06 UTC
  • SteamPulse tracked peak227
  • Units sold (VGI)10,927
  • Revenue (VGI)$145,000
  • Review score82% positive
  • Total reviews380
  • Release dateSep 19, 2025
  • DeveloperMercuryStudio
  • PublisherPLAYISM

Genres: Action, Indie, Racing, Sports

Company pages: Developer: MercuryStudioPublisher: PLAYISM

Top Steam chartsTop 100 gamesGame directorySteam Store page

BREAK ARTS III Steam metadata

BREAK ARTS III metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2522430/metadata
Steam Storehttps://store.steampowered.com/app/2522430/
Steam Communityhttps://steamcommunity.com/app/2522430
PCGamingWiki search
IGDB searchSearch IGDB for BREAK ARTS III

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 312 positive, 68 negative

Price and discount

$12.59 (30% off from $17.99)

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

30

Platform releases
  • Steam 19 September 2025

Latest Steam announcements

  • Update 2.1 - 17 September 2026

    Update 2.1.2 Hello Artists! Thank you for participating in the public beta. We're bringing you version 2.1, completed based on the feedback we received! This update includes various bug fixes, as well as adjustments to make gameplay feel more exhilarating and to make you want to try out all sorts of customizations. Please give it a try! I'll continue working on 2.2. I feel the public beta was a very good approach, and I plan to do the same for 2.2. I'd be happy to hear your opinions again when that time comes! Game Balance The additional shot effect "Sacrifice" no longer causes self-destruction If you cannot pay the HP cost (i.e. paying it would cause a breakdown), the shot can no longer be fired, just as when you have insufficient EN Adjusted the lunge of burst shots (close range attacks) Alleviated the issue of over-decelerating and failing to reach the opponent when used from close r…

  • Public Beta 2.1.1 - 3 September 2026

    【Public Beta 2.1.1】 Fixed an issue where lock-on would be canceled when any of the units was destroyed. Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord

  • 2.1.0 public beta - 28 August 2026

    To all artists, hello!Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on hold during 2.0.3.We would be delighted to receive your continued comments on these new improvements! \ From your Steam library, select BREAK ARTS III, go to Properties > Betas, and switch to the "publicbeta" branch.\ While we expect save data compatibility to be maintained, unforeseen issues may still occur. We recommend backing up your save data (located in: C:\\Users\\ \\AppData\\LocalLow\\MercuryStudio\\BREAK ARTS III).Thank you as always for your support!2.1.0 public beta Game BalanceShot additi…

  • 2.0.3 public beta - 28 July 2026

    Hello Artists!We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta!In 2.0.3, we have implemented several major changes from the perspective of feel and balance adjustments. In particular, we would like to gather a wide range of feedback regarding the agility enhancement of Detonators and the specification changes to laser shot. We sincerely thank you for your continued cooperation. \Select BREAK ARTS III from your Steam library, choose "Game Versions and Betas" from the settings, and switch to "publicbeta." \For this update, save data compatibility is expected to be maintained, but unintended issues may still occur. We recommend backing up your save data (C:Users(UserName)AppDataLocalLowMercuryStudioBREAK ARTS III). #2.0.3 Public Beta Update Notes (Adjusted 8/4/2026) - Reduced turret accuracy. When multipl…

  • 2.0.2 Update - 6 July 2026

    Changes in the 2.0.2 Update - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage. - Fixed an issue where module descriptions were incorrectly displayed in the diorama machine designer. - Fixed an issue in online games where distance attenuation for burst rounds was not functioning. - Fixed an issue in online games where UI indicating "Waiting for host" would remain on the guest's side. - Fixed an issue in online games involving mech references caused by d…

  • BREAK ARTS III ver2.0 Update - 25 June 2026

    Greetings Artists! Sorry to have kept you waiting! At last, update 1.1.0... no, make that version 2.0 is now live! We sincerely thank you for your patience over this long development period. Our testers are already calling this more a "3.5" than a "BA3"—so please enjoy this massive update! ## ◆ Highlights - **Enhanced freedom in machine customization — removed the maximum weight limit per leg, relaxed drive speed restrictions, etc.** - **Overhauled the shield system** - **Improved race controls and handling** - **Updated in-match UI** - **Revamped Help/Tutorials** - **Added New Plugins, Modules, and the Extra Grand Prix (EXGP)** - **Fully rebalanced AI behavior** --- ## ■ Match Overall ### New Additions - Added three types of extra difficulty Grand Prix. - When secondary lock-on is complete, the target's structure, energy, and heat are now displayed. ### Changes・Adjustments - Shield sys…

  • Major Update: New Features and Changes - Part 4 - 8 June 2026

    Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update! *Images are still in development. We are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future. For part 4 we will discuss some improvements to the race rules. Collision Disabling and Attraction to the Circuit In the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor that detracts from comfortable gameplay. In version 1.1.0, the collision detection for these obstacles has been removed. Additionally, when going off the circuit, deceleration and an automatic pullback force have been introduced. Here's what this changes: Enables aggressive driving along the edges…

  • Major Update: Introducing New Features & Changes - Part 3 - 16 April 2026

    Hello Artists! The indie developer MercuryStudio here, working hard on the major update for BREAK ARTS III version 1.1.0.*The footage shown is still in development. As I mentioned before, in order to keep this project going, I have to spend most of my time on another job. However, rest assured that progress is definitely being made! Shield SystemAs shown in the footage, the latest version completely overhauls how shields work! Specifically...Shields now have their own durability value that variesDurability constantly recovers over time, so you need to deal high burst damage in a short period to break them While shields are active, no damage can be dealt to the machine directlyDifferent types of projectiles deal different amounts of damage to shieldsDedicated shield modules have been removed; shield strength is now automatically calculated from the total amount of StructureThis is how th…

  • Contest Prize Distribution + New Features & Changes - Part 2 - 20 February 2026

    Hello, Break Artists! We're excited to share some news on the design contest wallpaper prizes, along with new info on the upcoming game update. Wallpapers Now Available Once again, congratulations to peminin (Diorama Category) and patchitoiwarete (Mech Category) on your Grand Prize wins! As a special gift from MercuryStudio, we've crafted desktop wallpapers using mech data kindly contributed by both artists. We have received permission from both winners to make these wallpapers available to the public, so we're pleased to offer them here for everyone! While we ask that you refrain from redistributing them, feel free to use them however you like. (For example, as a background for your streams.) peminin's Wallpaper: 3840×2160 / 3449×1440 patchitoiwarete's Wallpaper: 3840×2160 / 3449×1440 New Info on Version 1.1.0 Thank you for your patience! Last time, we touched on the in-match UI, but w…

  • Major Update: Introducing New Features & Changes - Part 1 - 21 January 2026

    Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update. *Still under development. However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting! So, while we wait for the update to be ready, we'll be sharing a series of articles detailing the upcoming major improvements. In this first installment, we're taking another look at the in-match UI! Match UI Revamp First of all, we have revamped the in-match UI. We have heard some feedback that visibility was poor, information was spread out all over, and the player unit info UI would move during matches—which actually made it harder to see. Along with changes to the combat system, we have implemented the following adjustm…

  • Notice regarding Distribution of Contest Prizes - 24 December 2025

    Attention Break Artists who participated in the Mech Customization Contest, Prizes, including participation rewards, are scheduled to be distributed in January 2026. We kindly ask for your cooperation with the following: If you participated on X (formerly Twitter): We will contact you via direct messages, so please turn on the setting that allows all accounts to send message requests. If you participated on Steam: We will send you a friend request from the Steam account "PLAYISM_SS". Please accept the friend request and wait for us to message you. *Please note that if we are unable to reach you or if we don't hear back within a certain period of time, we may be unable to deliver your prize. Thank you for your understanding. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord

  • Mech Customization Contest Winners Announced - 18 December 2025

    We've received all sorts of incredible entries from artists worldwide for the Mech Customization Contest, featuring stunning designs, surprising originality, and sleek combat-ready machines. In fact, it'd be a waste not to share these great designs with everyone, so we'll show them off here. We were also sad to see some great designs fall short of getting a prize, so we've added a few extra winners to showcase even more of them! Take a look at the winning entries! Mech Design Category Grand Prize: This award is granted to the most outstanding mech. We're looking for an overall sense of design and creativity. Artist: patchitoiwarete Title: Angel Comment: Even without wing parts, it's possible to make it look like the unit has wings. (But that results in a crazy number of modules...) They can even move in a wing-like way. I'm particularly fond of how it looks like an angel, but is equippe…

  • Announcing the winners of the Mech Customization Contest on December 18! - 12 December 2025

    Thank you all for your patience! We're excited to announce that the results of the Mech Customization Contest will be revealed on December 18! We sincerely apologize for the delay from the originally planned announcement date. On the day of the announcement, the results will be published on Steam News and the official PLAYISM website. In addition, we will be revealing the winners on a special YouTube show featuring VTuber Kisa, a huge fan of robot/mecha games! The show will showcase not only the winning entries but also several outstanding honorable mentions that unfortunately didn't make the final cut, so please be sure to tune in! And...we also have new information to share! Along with this announcement, we'll be giving you a sneak peek at new footage so please don't miss this exciting opportunity! PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us…

  • Version 1.0.7 Update & Upcoming Schedule - 14 November 2025

    Hello Break Artists! We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized. We are now getting ready to announce the results, so please just a bit longer! ver1.0.7 Updates - Added contest prizes in the game. - *The prizes will be distributed soon. - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish. - Fixed visual glitches when using certain plugins. - Adjusted bullet size scaling based on power to reduce excessive growth. - Adjusted three types of Homing Shot so that they lose guidance if the target moves behind them at close range - Allows players to evade Homing Shots more easily. - Slightly reduced the explosion range for Missile Shot. - Adjusted Homing Shot so that it no longer loses guidance over time. - Fixed a bug where emitter generation load was not reset at the start of a match. - Fixed a bug w…

  • Version 1.0.6 Update - 1 November 2025

    ver1.0.6 Hello Break Artists! Apologies for the delay. I came down with a fever, which caused some delays in our update schedule. Thank you to everyone who entered the contest! We are currently in the process of selecting the winners and preparing the prizes, so please stay tuned for that. \ - Changed the specifications of the RAISING plugin "AKD.P.MUNSELL" to resolve the unbalanced weight-scaled effect. - Applies only to the unit’s behavior, including walking speed and stagger recovery. - Adjusted the input fields for unit name and description, including selection display and character limits. - Changed the specifications of the NC plugin "QUICK TURN" to improve usability. - Changed the leg behavior at maximum speed for smoother movement. - Adjusted the maximum speed when using only the legs. \ - Fixed a bug where off-course detection remained in Sea of Clouds or Ocean stages. - Fixed…

  • Version 1.0.5-1.0.5.1 Update - 18 October 2025

    version 1.0.5-1.0.5.1 Update Hello, Break Artists! The Mech Customization Contest deadline is just around the corner! Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so don’t miss this chance! Added new poses for Diorama Mode Improved transition from air to ground detection during high-speed movement. Slightly reduced processing load that occurs while charging a charge shot Fixed a bug where bullets (Shots) sometimes remained in the next match. Fixed a bug with the cursor movement on the Save/Load screen. Fixed a bug where the module selection effect remained visible when entering a match. Fixed a bug where energy cost and heat generation were calculated lower than intended when the game ran below 60 FPS. Fixed a bug where using DIFFRACTOR would incorrectly trigger attack-related screen effects. Fixed a bug where shield…

  • Update Version 1.0.4.2 - 11 October 2025

    Version 1.0.4.2 Hello, Break Artists! We've released a patch addressing Unity security issues, as well as various gameplay balance adjustments, changes, and bug fixes! Applied a patch to address recent Unity security vulnerabilities Slightly increased the acceleration of burst shots, and adjusted their behavior so they only decelerate when there's a risk of overshooting the target. Adjusted the spacing between side poles in the Plains and Cyber Field circuits. Changed the behavior so that when an AoE Grenade is thrown directly onto the ground, its landing path is still displayed. Fixed an issue where proximity mines could be triggered by explosive shots even when they were outside the damage radius. Fixed an issue where the minimum valid damage radius value for missiles was set incorrectly. Fixed a bug where achievements for the last Grand Prix played could sometimes be unlocked based o…

  • Update 1.0.4 - 6 October 2025

    version 1.0.4 Hello, artists! We appreciate your patience. We are releasing an update to address several issues, as outlined below. Additionally, due to unintended methods identified in clearing Score Attack mode, we have made extensive adjustments affecting overall game balance. As a result, all Score Attack records will be reset on October 10. We apologize for any inconvenience this may cause and appreciate your understanding. \ Added estimated impact points of AoE Grenade on the minimap. Added a safety feature that unlocks any modules, plugins, or other items used in a preset when the preset is loaded, if they have not been unlocked already. \ Adjusted the performance of various shots. - Homing Shot: Slightly reduced emitter load (improving firing rate). - Railgun: Slightly increased damage and increased emitter load (reducing firing rate). - Missile: Increased emitter load (reducing…

  • Update 1.0.3 - 27 September 2025

    Hello, artists!It's been a little over a week since launch and we're thrilled that so many of you are playing. We're currently working on addressing several critical issued, but are struggling due to insufficient data.If you encounter any issues going forward, please provide detailed circumstances for the cause of the issue along with the following data to help us resolve them faster.*Needed Data*Data Location: C:\\Users\\(Username)\\AppData\\LocalLow\\MercuryStudio\\BREAK ARTS III1. Player.log \ Please launch ver1.0.3 at least once before providing your logs. Logs from previous versions contained private data like directory structures. Feel free to delete these logs if you prefer. We generally request logs for all cases.2. GeneralData.es3 + Machine/Arc999.es3 GeneralData contains settings and progress data and Arc999 is the save data for your autosaved unit. Please provide these if the…

  • Update 1.0.2 & 1.0.2.2 - 24 September 2025

    I have released updates Ver. 1.0.2 and 1.0.2.2. The details of the updates are as follows: Version 1.0.2: \ Added explanation for lock-on fixation to the basic controls tutorial,Added pop-up keyboard support on Steam Deck,\ Added Ocean graphics settings, decreased base setting from High to Normal,Lowered default settings when launching on Steam DeckIt's recommended to set the Scaling Mode to Sharp and the Sharpness filter between 0 and 1 for the best visuals.Optimized exploding bullet effects and slightly changed their calculation formulas,Improved particle initialization for effects other than Area Grenades,Slightly reduced memory usage by improving specular reflection maps,\ Fixed an issue where predictive attacks were delayed after firing immediately after lock-on even on high Driving Speed units,Fine-tuned English localization,Fixed proximity fuse on Missile bullets,Fixed Course-Out…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 20262.1.0 public beta1842212951302578
228 July 20262.0.3 public beta1839041357037674
36 July 20262.0.2 Update1836506165574926
414 November 2025Version 1.0.7 Update & Upcoming Schedule1816307528941193
51 November 2025Version 1.0.6 Update1815034432933107
618 October 2025Version 1.0.5-1.0.5.1 Update1813674388993661
711 October 2025Update Version 1.0.4.21813041031266100
86 October 2025Update 1.0.41811772772603188
927 September 2025Update 1.0.31811772772314986
1024 September 2025Update 1.0.2 & 1.0.2.21811772772197837
1125 February 2025Demo Updated!1792116353350214

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2522430
Live current players18
SteamPulse tracked peak227
Live count (today's peak floor)18
Price$12.59 (30% off from $17.99)
Free to playNo
Discount30%
Original price USD$17.99
Current price USD$12.59
Release dateSep 19, 2025
DeveloperMercuryStudio
PublisherPLAYISM
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent82%
Positive reviews312
Negative reviews68
Total reviews380
Steam recommendations338
Achievements30
Average playtime forever6,694 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2522430/

Short description

With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.

About this game

The breathtaking battle racing game has finally broken through the limitations of the race, and has been completely revamped as an all-rounded robot competitive sports game. Robot customization now has even more freedom and more options than ever! In destruction, there is beauty. BREAK ARTS III (BA3 for short) is an action game built on the concept of Comprehensive Mech-Customizing Competitive Sports that features the following: Incredibly detailed customization options, where anyone can make their very own unique robots Strategic decisions that challenge you to customize robots suitable for the terrain, environment, and game plan, and also put your skills as a pilot to the test Stunning graphics and a photo mode with all sorts of handy functions Customization-Centric Gameplay Compete in tournaments, earn prize money, and unlock over 200 modules, plugins, and pre-set frames. If you're having a hard time defeating your rivals, it's time to customize your robot. Create your very own custom combinations and strategies to tackle every situation, and you'll emerge victorious! What awaits at the end of all your battles...? More Rules, More Playstyles Race: A pure racing mode without combat. Will you build the most lightweight robot possible, or add every thruster you can to blast across the circuit? Battle: There's no determined race track in Battle Mode. Move around the field freely to fight against your rivals. You lose points if you get knocked out, so you'll have to avoid your opponents' attacks while taking them down! Battle Racing: A sport that combines racing and battling. Final rankings are based on points earned from race position, how many racers you have eliminated, and how many times you have been eliminated. To compete in these matches, build the best mech you can according to match rules. Explosive speed, or overwhelming power? Your choices and reasoning will influence your chances of success. Chaotic Customization You can customize your mech in your own style by equipping modules to the various connectors on your basic frame. By making full use of special plugins and joints, it's possible to put together complex builds that summon…

Supported languages

English, Simplified Chinese, Traditional Chinese, Japanese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $12.59
  • Highest observed: $12.59

BREAK ARTS III's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.59, the highest is $12.59, and the first visible tracked price is $12.59. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -30%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -30%, with a lowest recorded final price of $12.59 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.59, from Sep 23, 2026 through Sep 23, 2026. The latest run records $12.59 for 1 day of uninterrupted daily tracking with a listed discount from $17.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.59
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BREAK ARTS III at $12.59 in USD, with a listed base price of $17.99 and a -30% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.59$17.9930%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.59.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.59$12.59No change30% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.59.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$12.59$17.9930% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,326,24423 September 2026 - 15:38:07 UTC1,818,368
2Dota 2804,60723 September 2026 - 15:38:07 UTC1,291,328
3Once Human22,30423 September 2026 - 15:07:20 UTC231,343
4Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,271
5Brotato6,10623 September 2026 - 06:35:38 UTC23,754
6Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
7Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
8Richman 1150223 September 2026 - 13:34:10 UTC1,257
9女神异闻录:夜幕魅影9323 September 2026 - 14:58:59 UTC385

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,326,24423 September 2026 - 15:38:07 UTC1,818,3689,826,471Valve
Dota 2804,60723 September 2026 - 15:38:07 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS556,67123 September 2026 - 15:38:08 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust95,24223 September 2026 - 15:36:29 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
War Thunder70,29723 September 2026 - 15:32:27 UTC125,317781,076Gaijin Entertainment
HELLDIVERS™ 267,72323 September 2026 - 14:49:38 UTC458,2081,150,310Arrowhead Game Studios
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:36:29 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

Racing

GameLatest observed playersTracked peakReviewsDeveloper
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Forza Horizon 618,74223 September 2026 - 15:10:11 UTC302,64594,239Playground Games
Rocket League®16,72223 September 2026 - 15:02:16 UTC146,902579,707Psyonix LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
Assetto Corsa8,47623 September 2026 - 12:48:33 UTC20,019169,192Kunos Simulazioni
Forza Horizon 57,12423 September 2026 - 15:27:47 UTC80,745270,901Playground Games
Le Mans Ultimate5,12923 September 2026 - 15:15:50 UTC7,01418,993Studio 397
Assetto Corsa Competizione2,99823 September 2026 - 15:03:25 UTC5,93248,092Kunos Simulazioni
F1® 252,04223 September 2026 - 05:19:35 UTC17,19527,609Codemasters
Trailmakers1,90223 September 2026 - 14:59:58 UTC8,02435,469Flashbulb
My Summer Car1,48622 September 2026 - 19:55:25 UTC7,812116,594Amistech Games
Need for Speed™ Heat1,43523 September 2026 - 05:52:27 UTC85,230147,492Ghost Games

Sports

GameLatest observed playersTracked peakReviewsDeveloper
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
eFootball™19,26523 September 2026 - 15:02:17 UTC33,925108,764KONAMI
Forza Horizon 618,74223 September 2026 - 15:10:11 UTC302,64594,239Playground Games
Rocket League®16,72223 September 2026 - 15:02:16 UTC146,902579,707Psyonix LLC
NBA 2K2712,94623 September 2026 - 11:37:37 UTC31,139Not availableVisual Concepts
Football Manager 202412,33923 September 2026 - 09:34:13 UTC88,89428,373Sports Interactive
Russian Fishing 49,96623 September 2026 - 04:56:35 UTC27,90689,773FishSoft LLC
NBA 2K268,87823 September 2026 - 10:32:19 UTC52,86321,330Visual Concepts
Assetto Corsa8,47623 September 2026 - 12:48:33 UTC20,019169,192Kunos Simulazioni
Forza Horizon 57,12423 September 2026 - 15:27:47 UTC80,745270,901Playground Games

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