- 1.5h Patch Notes - 16 March 2021
Hi folks -- here is a small update with some fun changes. My day job has been pretty busy these past few weeks but I should have some time to bring more updates online in the coming weeks. 1.5h Patch Notes Fixed a tricky bug that would sometimes cause the gross miscalculation of command points for a single turn following combat, plunging empires into immediate bankruptcy. Fixed an issue for existing ship mods that would import the modded ships as “pink” (i.e. the shader was messed up). Fixed an issue with modded ships that could cause game slowdowns if the mesh collider had too many surfaces Fixed an error where point defense weapons would sometimes do no damage to interceptable guided weapons Updated the graphics and characteristics of Anti-Matter torpedoes. They are supposed to be conventional torpedoes with AM warheads and instead they look like quantum torpedoes and move super fast,…
- 1.5g Patch Notes - 24 February 2021
Hello Space Friends, This is a small bug fixing update to get back into the swing of things after a few days off. Please keep your bug reports coming. 1.5g Fixed an issue where the “criminal rendezvous” event would attempt to spawn and cause the game to hang Fixed issue where pops would transport instantly Fixed a bug where pop transports could get stuck in space near their destination Fixed issue where starting a new game after having a game loaded would cause the game to hang Fixed bug where Micro-Singularity Cannons were not ignoring shields Fixed issue with Canopy Shields that would sometimes send ships flying off into space. This may have fixed other wonky observed behaviors with Canopy shields. Everything appears to be working as intended but please let me know if you see any oddness. Fixed a bug that could cause the game to hang upon completely eliminating an enemy race Minor opt…
- Patch Notes release 1.5f - 12 February 2021
This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles. 1.5f Patch Notes Changed the audio for event popups to remove the drum sound effect Changed diplomacy so that expansionism does not make the AI nearly as angry, except for Expansionist AIs who remain very angry Fiddled with the Events system to have some more flexibility and reliability. There were times where certain events would trigger unexpectedly or at the wrong time, and I want to iron all of that out The unique bonus buildings will now only spawn once per empire (hellforge, private shipyard, wormhole institute, Solar array, etc). This was causing a ton of late game spam. Updated the fleet icon / associated text to have a little animation Updated the default deployment breadth to support more ships in a line (and to prevent ships from…
- 1.5e AI Update / Hotfix - 7 February 2021
Hi folks -- I caught a few AI bugs that will make the AI a whole lot meaner. I think that this mod will now successfully bring the AI Community ship pack into full action. I snuck a few other bug fixes in there. Not implementing the version number, just slipping it on top of 1.5e. 1.5e AI Hotfix / Update Updated the AI to always build the best frigates and corvettes available to it. It was randomly choosing from the available roster earlier Fixed an issue where the AI was not accessing its full ship roster. This was a big problem--they will build very dangerous ships now. Watch out! Fixed an issue where ships might not be rendering on the strategy map Toned down a few visual hotspots in the nebula background on the strategy map Upgraded the AI to be smarter about resource allocation on core worlds when there is nothing important to build. They will now reallocate to research or money de…
- 1.5e patch notes - 6 February 2021
Hi folks. This is a small update that fixes some nasty bugs and rebalances the tech tree. It also has some critical optimizations. No promises that I didn't break anything. Please let me know if I did! Updated the AI so that it will not attempt to build any ship designs that the player will made. It is drawing all of its designs from the big community made pack from years back Updated the tech tree with overall higher technology costs. I really want to stretch out the early-mid game instead of just rushing through things. It makes the early techs feel a bit more meaningful when you get to actually use them in combat Changed UI behavior so that clicking the X button in the notification panel will now clear all active notifications Disabled old ground combat missions while it gets reworked Implemented object pooling for spaceship explosions in the battle map and made other optimizations r…
- 1.5d Hotfix--Fresh Installs were hanging on load - 30 January 2021
There has been a hotfix to 1.5d to address major issue where fresh installs were blocking on load. This also contains a fix that was causing the Osiran event to make your game hang.
- 1/29 Update - Upgrades and Fixes! - 30 January 2021
I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes. As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun. 1.5c change log: Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design Added a Load All / Land All buttons to the troop land/load interface Overhauled the basic combat screen background to be more readable Added some new assets and configurations to the space battle screen Added new engine thruster fx to all ships Added more time controls to the…
- Patch Release Notes - 1.5b - 26 January 2021
It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm). If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come. Added an Auto Combat toggle to the battle screen to let the AI handle combat for you Continued optimizations of strategy map performance Swapped out a few building graphics courtesy of wolfy301 Asteroid fields on the battlemap are now more asteroidy Enhanced weapon sound fx system to allow for more variation. Upgraded and rebalanced weapon sound fx for: PD lasers Medium lasers Vulcan Cannons Disruptor Cannons Anti Matter Cannon Artillery Mass Driver General improvements to Muzzle Flash FX across the board Modifie…
- Jan 24 hotfix - 24 January 2021
Hi Guys-- I fixed a major bug that affected fleet intercepts, and I fixed an issue screwing up Russian localization. Let me know if you see any more show-stoppers. Thanks!
- Jan 24 Update - 24 January 2021
This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing. Overhauled system for loading assets. Game loads much faster now. Optimized the strategy map’s idle computations to reduce late game lag Optimized the end of turn processing to reduce hiccups when the turn button is pressed Subspace projectors now have graphics on the strategy map Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them. Overhauled visual fx for ships taking damage and leaking fire and plasma into space Need to go through…
- Surprise Update! - 18 January 2021
Well, well, well. You thought I had forgotten this game, didn't you? You thought I had left it to wither on the vine and die a shriveled and ignominious death! And you were right. I left it behind to go do some other things, like Longsword, and raising my kids, and not getting threatened and yelled at all the times for making a shitty game. But I was taken recently with a fancy to go back and play StarDrive 2 again, and I found and fixed a large number of bugs, and I added a few new features and some optimizations, and I thought I would pack them together and ship them out. I honestly don't know what's in here exactly. I know there is a new notifications center. Some new options. Some new optimizations. And probably some new bugs. If you find a game breaker, the thing to do is to load up a saved game where I can reproduce it quickly, and push that to a file share somewhere. @me in a thr…
- Stream 6/29 10 AM PST - Future of StarDrive - 28 June 2017
Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames
- Stream 6/29 10 AM PST - Future of StarDrive - 28 June 2017
Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames
- Check out my new game! - 20 June 2017
Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think! https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics?ref=6qzvjb
- Check out my new game! - 20 June 2017
Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think! https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics?ref=6qzvjb
- Huge "Community" patch; new DLC & Gold Pack! - 22 June 2016
Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bundle rate. First up, the version 1.4 “Community” Patch provides a massively rebalanced StarDrive 2 experience that provides upgraded AI behaviors, rebalanced weapon statistics, new weapons and ship modules, and an upgraded tech tree. This sweeping set of changes began its life as a Mod created by the following community members, to whom we are grateful for their passion and dedication: - Icemania - Mezmorki - Crunchy Gremlin - Marcos - CblHoK - Gut But be warned! This patch makes the AI far more deadly than they once were, and I guarantee that you will be facing never-before-seen challenges after this patch. The f…
- Huge "Community" patch; new DLC & Gold Pack! - 22 June 2016
Today's update, which will soon go live, marks the launch of a huge array of changes for StarDrive 2, including a massive community patch, a new content pack, and the release of a Gold Pack for first-time players who want to get all of the StarDrive 2 content at a discounted bundle rate. First up, the version 1.4 “Community” Patch provides a massively rebalanced StarDrive 2 experience that provides upgraded AI behaviors, rebalanced weapon statistics, new weapons and ship modules, and an upgraded tech tree. This sweeping set of changes began its life as a Mod created by the following community members, to whom we are grateful for their passion and dedication: - Icemania - Mezmorki - Crunchy Gremlin - Marcos - CblHoK - Gut But be warned! This patch makes the AI far more deadly than they once were, and I guarantee that you will be facing never-before-seen challenges after this patch. The f…
- Patch Notes 4/18 - 18 April 2016
Hi guys, patching today. Still working at it. There's a big change in here so look out... 1. Fixed issue with the space station cantina upgrade causing incorrect income calculations 2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact. 3. AI Corvettes wil now refit 4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor. 5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lin…
- Patch Notes 4/18 - 18 April 2016
Hi guys, patching today. Still working at it. There's a big change in here so look out... 1. Fixed issue with the space station cantina upgrade causing incorrect income calculations 2. Changed the way fleet maintenance is calculated when over your CP cap. It is now a non-linear curve as you exceed your cap, which should help keep AI and player fleet sizes much closer to the proper size, rather than having these monstrous fleets supported by a big economic base. There's more to running a fleet than just having money, and I want this change to underscore that fact. 3. AI Corvettes wil now refit 4. Starbases will now become much tougher as you unlock better armor. Every module will be equipped with what amounts to one 3x3 plate of your best armor. 5. For modders: Added a list of string values to the AI strategy files that will allow you to limit which races can use an AI. You would add lin…
- Sunday Funday Patch - 13 March 2016
Folks, I am going to patch again on this day of rest. Current Issues: 1. Fixed an issue where the AI could invade your planet even though they are a few sectors away. This occurs when they are pathing around terrain. 2. Working on lingering issues with the withdraw button 3. Fixed an issue with the Osiran Plate module set having blank text 4. Fixed an issue where friendly beam weapons could harm friendly canopy shields 5. Fixed a hang at the end of the turn that could occur for honestly unknown reasons. All I know is that it's fixed. 6. Fixed an issue where the Star Killer could keep returning to the same system 7. Defeated empires will now have their influence thoroughly nuked from the map in the DLC 8. Defeated empires will have their entries removed from the victory screen 9. Fixed a bug that could occur when loading a saved game 10. Fixed issue where you could build a base station i…