- DEADPOINT 0.7.2 - 11 October 2025
Hey survivors,Welcome to version 0.7.2 update logHere are the things added and changed in the updateWith the recent Unity issue with vulnerability, we decided to release the update early, instead of 0.7.5, we released 0.7.2 because the updates promised for 0.7.5 were not completed yet. This update features the new build with the patch to fix the vulnerability issue.ADDED-Trader BTRThis trader will roam around the area, and you will be able to buy or sell things to the trader. In the future, it will be able to give quests-QuestsQuests has been added into the game. You can take quests from traders by interacting with them. Completing quests will allow you to progress. In the future, there will be special item rewards for completing every quest from each trader.-VZ-54VZ 54 sniper has been added'-ItemsAdded sniper ammo, cardboard, credit card and documents (will be used for quests in the fu…
- DEADPOINT 0.7.5 Dev Plan - 16 September 2025
Hey Survivors! In this development plan, we will discuss the things we are working on for the 0.7.5 update.AnnouncementFirst of all, we are sorry to inform that the update from here will no longer be pre-alpha. Once it reaches version 1, the game will hit full release.Why are we doing this? For the last year the game hasn't been performing well, and we decided that the supposed beta release will be the full release.We will do our best to polish the version 1.0 to a fun, playable state.Updates PlannedAI VehiclesThis is the BTR-80, and in the game, it will roam around the map. Its a trader vehicle, meaning that if you managed to find it, you can interact to buy items.There will be hostile vehicles in the future, however it won't be added yet in 0.7.5Sniper RiflesSniper rifles are back. First, we added the VZ-54 sniper rifle for 0.7.5. More weapons will be available in future versionsQuest…
- Pre Alpha 0.7 - 31 July 2025
ADDED-Map expansion (Karlov)This map expansion adds a new region called "Karlov". This new region contains more areas such as a village, town area, hospital, militart base a-CutscenesAn opening cutscene is added. It will play when creating a new game.-Character face selectionAdded an option to select character faces-New animal (Sheep)Same behaviour as deers. They will run away from the player.-New vehiclesCruiser bike, old sedan (ZAZ), and old van (Old van (UAZ) is a trader special vehicle.)-Vehicle damageVehicles can now be damages, and will be unusable when the condition reaches 0. You can fix it using a toolkit.-VaultingVaulting were previously removed, because it needed some work, now its added back-New AI BehavioursAggresive AIs can now damage doors and vehicles.-ItemsEquipments (Travel backpack, Tactical backpack, School backpack)Sleeping bags, Toolkit, -Sleeping bagsAdded sleepin…
- DEADPOINT HDRP Development Blog - 14 November 2024
Hey Survivors! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.7. HDRP and Unity 6 Unity 6 has been released, and we realized that we could be missing out on new features and upgrades if we dont move to the HDRP pipeline, since the original built-in pipeline DEADPOINT is using is going to be deprecated. The migration to HDRP will take a while, maybe about 1-2 months, but after the moving to HDRP, DEADPOINT could have much more graphical and performance improvements. Map Expansion note : image above is still in heavy WIP, and are rendered in built-in pipeline. A map expansion update is planned for Pre Alpha 0.7. This new expansion featured new areas like a small town, hospital, and more. Beds and Respawn Sleeping bags are going to be available in Pre Alpha 0.7. You can only have 1 functioning sleeping bag for resp…
- PRE ALPHA 0.6 - 23 May 2024
ADDED -New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models CHANGES -Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Changed Mp5 weapon model -Stats UI now show in bars instead of texts -Minor post-processing changes -LOD distance changes -Texture res preset changes -New main menu FIXES -Players now can't loot when inside a vehicle -Stamina now able to restore when inside a vehicle -Other minor bug fixes MISC -New sky and weather system (Now using Unistorm. Note : Weather are temporarily disabled due to internal errors) -New water system -Overhauled Inventory system (Now using grid-based) -Updated character model -Upd…
- Development Update #03 - 11 January 2024
Hey Survivors, Happy New Year! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.6. INVENTORY SYSTEM (The inventory preview above is NOT FINAL, and still contains placeholder assets) Inventory system has been completely overhauled, now utilizing grid-based inventory. New inventory features has also been added (Item action options, containers, etc). CHARACTER MODEL Character model has been updated, adding more equipment items such as clothes and gears. AI OVERHAUL The AI system has been overhauled, bringing more realistic AI behaviour and animation. SCAVS AI scavenger is currently being worked on. They will roam around the map, and will shoot you if they spot you. GRAPHICAL IMPROVEMENTS Distance/soft shadows has been implemented. Distance objects can now cast shadows without impacting the performance too much. Shado…
- PRE ALPHA 0.5.5 - 17 November 2023
Hey Survivors! DEADPOINT Pre Alpha 0.5.5 is finally here! ADDED -Added invert x/y axis for mouse control -Added Weapon Attachments System -Added Skill System -New Weapon : VSS -RG-MK1 pistol have been replaced with XV-75 (cz-75) -Some interiorless apartment buildings are replaced with full interiored ones. -New vegetations -New vehicle model -Added UI for carrying items -Turn animation -New zombie model -Windows can now be destroyed by hand or melee weapons -Added looting "notification", to show item looted -Replaced garage model -Added bottle suppressor attachment -Added PBS-1 suppressor attachment -Added Oil filter suppressor attachment -Added Kobra sight attachment -Added OKP sight attachment -Added pistol suppressor attachment TWEAKS -Melee will slow down player in a short time, instead of locking them in position. -Guns will no longer dissapear when opening inventory, instead playe…
- Development Update #02 - 13 October 2023
Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5.5 FIXES -Some performance fixes -Zombie loot bug fix. -Melee will slow down player in a short time, instead of locking them in position. -More small bugs will be fixed. -When opening inventory, player will now hold the gun in low ready. TWEAKS -Minor lighting/fog tweaks -Some level design changes ADDED -Planned to add 1440 resolution support. -Addition of x/y invert option -Weapon Attachment system -New weapon : VSS -Replacing Ruger pistol with CZ-75 pistol -Addition of skill system -Addition of new zombie variants -Some asset rework -Some prop building model will be replaced with interiored ones. -Planned to add grafitis on buildings to add more details All right, thats it for Development Update 2, see you guys in Pre Alpha 0.5.5 Thank you! -Levi, Region Interacti…
- PRE ALPHA 0.5 - 30 September 2023
Hey Survivors! DEADPOINT Pre Alpha 0.5 is finally here! ADDED -Added ragdolls to zombies -Added invert mouse toggle -Added highlight on hotbars/equip slots for equipable items(backpack, helmet, guns, weapons, etc.) -Added more vehicle props on roads. TWEAKS -Hunger and thist stat now decrease 3 times slower -Health will gradually decrease when hunger or thirst reaches 0 -Lighting tweaks -High graphics settings now render textures on full resolution instead of half MISC -Vehicle props assets have been updated -Garage area rework -AI Rework
- Development Update #01 - 24 September 2023
Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5 FIXES Based on recent feedbacks, players were having issues with the hunger and thirst reduction rate. Now, hunger and thirst will decrease 3 times slower. We planned to do an AI rework for Pre Alpha 0.5, redoing the whole AI system. Some models like prop vehicles, and buildings have been updated and reworked. More small bugs will be fixed TWEAKS Daytime sun brightness has been reduced, and fog range has been increased. ADDED We noticed a lot of new players are having issues with equipping weapons, so we added an indicator that highlights the correct slot when dragging an item. Planned to add 1440 resolution support. All right, thats it for Development Update 1 Thank you -Levi, Region Interactive
- Pre Alpha 0.4.5 - 21 September 2023
Hey Survivors! DEADPOINT Pre Alpha 0.4.5 is finally here! ADDED -New Vehicle (4x4) -Swimming -New Zombie variant (Mutant) -New backpack (School backpack) -More environment details -New valuables (PC part) -Battery for flashlight -Night lights -New cooking item (Cooked noodle) -Added sfx when running over a zombie with a vehicle -Added sfx when drinking from water pump/sink FIXES AND TWEAKS -Object placement now has limits -Tweaked fog and lighting settings -Fixed some item saving compability -Car doors wont collide with player to avoid collision issue -UI tweaks OPTIMIZATIONS -Optimized several items and environment asset -Added LODs to more objects to reduce unnecessary renders -Tweaked GPU intancing and batching on proper objects. Thats it, if you encountered any issues or bugs, please report them to the dev team through steam forums, or discord! Thank you!