- Update 0.1.8.4 – Performance & Gameplay Improvements - 23 December 2025
Improved performance in Points of InterestIncreased visible shadow distanceFixed and reworked character spawn issuesIncreased damage for enemies level 10+Quest bug fixesAdded a new Point of Interest (work in progress)Reworked skill Explosive ArrowReworked secret in the Secret Casandra DungeonWater visuals reworkedMultiple additional bug fixesSince I had to work a lot, this update unfortunately took a bit longer. Content-wise, not much was added. Most of the time I spent working on the game was used to improve performance in the two large Points of Interest, the castle ruins, which I unfortunately broke a bit with the previous update.The original idea was that all loot containers (chests, destructible weapon racks, crates, etc.) would load at once when entering a specific area. The loading itself worked well, but it turned out that once all containers were loaded, they consumed too many…
- Demo Update to 0.1.8.3 - 12 November 2025
Demo is now 0.1.8.3
- Update 0.1.8.3 – Performance & New Points of Interest - 10 November 2025
Added 2 new points of interestReworked performance related to how and when world areas are loadedAdjusted chest loot in the starting areaUpdated ocean water visualsIncreased visible shadow range by 50 percentFixed several issuesSo, I’m pretty satisfied with the performance... I think. Since I still only have my own system to test on, it’s a bit difficult to judge. However, I’m a bit unhappy with the shadow quality, which looks really terrible on the normal settings. That’s why I think I’ll increase the shadow quality a bit in the next update. It will still cost less performance than it did a month ago.Other than that, this update adds 2 new Points of Interest. One of them is smaller but will play an important role in a puzzle later on. The other one is a larger Point of Interest that was still missing, but it mainly tells a small side story and contains an artifact, provided you manage…
- Update 0.1.8.2b New Story Notes & Performance Update - 19 October 2025
Added 30 new story notes for Aegis Rock and Tharion’s FallAdded special chests to Aegis Rock and Tharion’s FallAdded keys for the new chestsAdded new named items to Tharion’s FallImproved performance related to shadows (experimental)Expanded the world mapSince some players seem to experience performance issues, I’ve slightly lowered the shadow quality, just enough to keep things looking decent. Even though this reduces memory usage significantly, it doesn’t mean the game can be played without a GPU. Because the game uses dynamic lighting and shadows for the day-and-night cycle, it will always require a proper graphics card. While the cycle isn’t yet fully relevant, it will be in the future, so I won’t remove dynamic lighting or its shadows. You won’t notice much difference on high settings, but lower settings will show it more clearly. I’ll continue testing and adjust it as needed, it’s…
- Update 0.1.8.2 – New Skills & Old Mine Rework - 12 October 2025
Added 16 new skills5 Archer skills4 Pistol skills3 One-handed skills1 Shield skill2 Two-handed skills1 Character skillFixed an issue in the skill tree that prevented learning skills above level 1Completely reworked the dungeon “The Old Mine”So, over the past two weeks, I’ve been working on creating some new skills to give the game a bit more flavor. Overall, I’m quite happy with how they turned out. Nothing groundbreaking, of course, many of them are inspired by familiar abilities from other games. For example, the Archer’s new skill “Fanned Shot” is a little nostalgic for me… I still remember how, about 25 years ago, I spent countless hours shooting thousands of arrows into cows in a certain game. It doesn’t quite hit the same as back then, but I think it turned out pretty good for a start.Some things are still tricky to implement, and I’m still figuring out how to get them working pro…
- Update 0.1.8.1b – Worldmap & Fixes - 3 October 2025
Added most of the flora and fauna in the new areaExpanded the world map to match the new regionFixed dialogue error in the Hunter Ares questAdded a small backup “Close Button” in case the dialogue box failsFixed enemy collision issue (dead enemies in ragdoll no longer move or spin)
- Lumiel the Awakening /// Semi-Annual Progress Report - 29 September 2025
So, let’s get to my semi-annual status update for the game.First, the progress so far: I’ve managed to carve out what I consider a significant portion of Act 1. About 70% of the act is now playable.I’ve created a dialogue system that I’m happy with. Sure, one could argue it could look prettier, but I think it turned out the way I wanted. Through the dialogues, players can receive quests, which works very well. I’m satisfied with it and able to create multiple options. There was a small setback in terms of the scope of work required to create quests, which I hadn’t anticipated, but otherwise, I’m quite satisfied.I’ve also managed to rework the skill tree to match my vision. Only the skills themselves are still a work in progress… I have to admit I’m still figuring out some parts and need to consume more documentation. But the first new skills were added with the last update, and over the…
- Update 0.1.8.1 // Act 1 Extension, Skills and Aegis Rock - 29 September 2025
New Content & Expansions:Act 1 expandedAegis Rock now accessible up to the 6th floorAegis Rock Boss addedTharion’s Fall addedNew Points of Interest addedNew skills addedNew named items addedArea & Enemy Adjustments:Southern lighthouse ruins adjustedReduced number of Blood Spitters in the lighthouseNew stronger enemy at the end of the lighthouse with a 50% chance to drop a special itemNormal rain event removed → only sunshine, thunderstorms, or night remainFixes & Improvements:Barbarossa’s skeleton collision fixed (no more jittering)Sophia’s quest in the first village fixedWorld map partially updated to reflect the new regionWith this update, only about the last 20–30% of Act 1 is still missing, excluding the city of Casandra. The new area is a more interesting expansion compared to the last one, which mainly covered parts of the Casandra Highlands, a mostly monster free zone thanks to t…
- Demo Update 0.1.8.0 - 9 September 2025
Demo Update to the Build 0.1.8.0
- Update 0.1.8.0 – Skill Tree Overhaul & More - 4 September 2025
Changes & AdditionsSkill Tree redesigned and updated38 passive skills addedNew quests addedVillage Oak Meadow slightly expandedNew items addedProjectile collision improvedPerformance of lighting effects improvedGeneral performance slightly optimizedThis is a very important update because I finally managed to implement the new skill tree. It’s not finished yet, but it shows the direction I’m aiming for. There is now a skill tree for the character and for each weapon type: 1-Hand, Off-Hand, 2-Hand, and Bow.The character skill tree mainly focuses on passive improvements like range damage, melee damage, more health, and more, also buffs, as well as a few active character skills. For the weapon skill trees, no new content has been added yet, but I will focus on expanding these gradually more in future updates.I also spent a lot of time adding new quests. It’s quite eye-opening how much time…
- Update 0.1.7.8 – Quests, Necklaces & More - 16 August 2025
Update 0.1.7.8Quest Log: All quest descriptions have been added. You can now read every quest with all known details in the log.New Content:New quests in the worldNew story notesNecklaces as a new equipment typeCrafting recipes for necklacesDrop chance for necklacesSeveral new unique items3 new puzzles1 new dungeon + 1 small caveNew points of interest in the worldBugfixes: Fixed several issues.This update took a bit longer than planned, sorry for the delay! The main focus was finishing all quest descriptions for the logbook, which was introduced in the last update. With necklaces now in the game, all equipment types are finally covered. I’ll be testing balance over the next days, since things might have become a bit too easy, the difference between normal gear, named gear, and artifact items is pretty big.I haven’t had the chance to fully test everything yet. I really hope the new quest…
- Update 0.1.7.7c Questlog & World Tweaks - 7 July 2025
The quest log has been added to the game. (Some quest descriptions are still missing and will be added soon.)Fixed a bug where items could fall through the ground.The world map has been partially updated to match the game world.Best regards, Mark Koch And never forget: Have Fun!
- Update 0.1.7.7b – New Tools & System Tweaks - 26 June 2025
Added harvesting toolsTree chopping system reworkedNew soup added for wild boar meat, including recipeSouthern secret Cassandra dungeon improvedEnemy rock-throw skill adjustedShield Bash and Kick now have knockback (experimental)Increased wolf meat drop rateCreep Champions now have +50% healthFixed quest progression bugFixed stat scaling issue with Dexterity and StrengthWhen it comes to buff food and its effects – I’m honestly still not satisfied with how it currently works. A rework is likely coming soon.My next focus will be expanding quests and points of interest to bring more content to the existing world areas. Best regards, Mark KochAnd never forget: Have Fun!
- Update 0.1.7.7 – New Armor, Dungeons & Secret Walls - 9 June 2025
⚔️ New ContentAdded simple plate armor setAdded shoulder armor slotAdded new armor crafting recipesAdded new NPCsAdded a special traveling merchant🏰 World & ExplorationAdded 2 new dungeonsExpanded the new regionIntroduced new elite enemiesAdjusted loot to fit the new areaIncreased enemy health in the starting regionAdded destructible secret walls🕯 Dungeon ImprovementsRuins and cellar dungeons now include lightable torches (experimental)Helps with lighting and orientation📜 UI & StoryAdded more story notesStart menu updated: "Play" is now split into New Game and Continue🔜 Next Focus:I’ll now focus more on:Quests for existing areasMissing dungeons and NPCsA full harvesting system overhaul, which is still a major issueHave Fun!With best regards,Mark Koch
- Update 0.1.7.6c Roof Fixes, Boar Chops & Zone Progress - 14 May 2025
Fixed a bug where the destruction model of mined rocks was not showing up. Fixed an issue that prevented projectiles from destroying destructible objects. A temporary collision check has been added to built houses, allowing roofs to be hidden when entering. This avoids conflicts with other collisions that prevented roofs from disappearing. Right now, the roof only appears after the player enters the house once. This is a temporary workaround until a proper roof setup logic at build completion is added. Boar death sound volume reduced by 70%. Fixed a bug where boars and wolves played an extra, incorrect sound on death. Added Boar Chops as loot and food item. 🥩 The new area’s flora, fauna, and environment are now complete. 🌿🌄 The world map will be adjusted in the coming days. 🛠️ Focus for the next few weeks: The new area’s with loot filling. NPCs, dialogues, and quests New items & cra…
- Update 0.1.7.6b – Bug Fixes, Boars & Small Improvements - 2 May 2025
Fixed a bug that prevented building houses. Item drop physics have been adjusted – they no longer roll or slide as far. Ranged enemies’ attack speed reduced by 30%. Some bow skills now have a shorter cast time. Explosive Arrow now has 50% reduced cooldown. Shield skills now finally have visual effects. Added a new animal for more variety in the forests: the wild boar 🐗 🔧 Known issue: There’s currently a bug with built structures, when trees accidentally respawn inside them. This causes collision issues and prevents roofs from disappearing correctly. As long as trees are inside the building, the system struggles to display things properly. Once the trees are cut down again, everything works fine. I'm still looking for a fix for this. 🥩 Wild boars don’t drop their proper loot yet, and their cooking recipes will be added in a future update. Most of my time is still focused on building t…
- Update 0.1.7.6 – First Area Expansion & Setup for Future Content - 26 April 2025
This update introduces the first expansion of the game world – it's not fully finished yet, but the foundation is laid. I'm currently working on the flora and fauna, which I plan to complete in the next few days. Once that's done, I’ll focus on quests, loot, and other content. New armor, weapons, and matching crafting recipes will come with the new area. I expect to have items and recipes ready by next week. The new area will also introduce the first “faction” – though I’m still unsure if that’s the right word. Guild doesn’t quite fit, and faction also sounds a bit off. Let’s call it a thieves’ organization for now. To avoid false expectations: There will be no reputation system in the game. Factions will be kept simple – mostly unlocked via quests, giving access to more quests and specific rewards later on. It could be possible in the future to have mutually exclusive choices, but I ha…
- Update 0.1.7.5c Small Update with Fixes, Tweaks & World Notes - 10 April 2025
Didn’t have much time over the past two weeks, so this is a smaller, but still important update. Fixed an issue where the “onHit” trigger only activated on “onAttack”. Fixed incorrect level requirements for gear in the blacksmith’s extended shop in the first village. Fixed collision issues where enemies could look and shoot through walls – applied to half the objects so far, the rest will follow soon. Increased bandit aggro range by 50%. Bandit despawn time increased from 2 minutes to 10 minutes. 20 new world notes were added. more coming soon. Info boards added to both Cassandra hideouts. Several new NPCs were introduced. A new side questline was started and added. Pinned control hints now disappear after leaving the first village. 📌 What I’m hoping to accomplish this month: Start adding the first quests for the second village and expand the surrounding area a bit. Liebe Grüße, Mark K…
- Finally! Roadmap Plan for Upcoming Content Q2-Q1 2026 - 27 March 2025
I finally managed to put together a Roadmap, something I hadn’t gotten around to since the release. In general, creating the Roadmap is a bit tricky because I’m still unsure about some aspects, like how and when I’ll be able to implement certain things. Additionally, the Roadmap will be somewhat speculative. For that reason, the Roadmap currently covers only about a year. I will only list things that I can realistically see myself implementing within that time frame. Some aspects, like improving the world map with additional features or other functions, are left out for now. Of course, more skills are planned, but when and how I’ll implement them, or even what new ideas for skills will arise is difficult to estimate at this point. Therefore, the Roadmap mainly focuses on content in a more "physical" sense essentially, filling the world with substance. The Roadmap may not be the pretties…
- Update 0.1.7.5b – New Features, More Comfort & Main Base Travel Point! - 26 March 2025
- Added a feature to remove gems from items using the middle mouse button. - Tents now serve as individual respawn or travel points. - A new buildable object called "Base Fire" has been added to base building. It can be used to mark your base as the main base. - A new travel and respawn point, "Main Base", has been added. - All crafted resources can now stack up to 100 times. - A slight camera zoom has been added. - Control settings have been introduced.