- TEXNOPLAZM - Episode 2 OUT NOW - 25 June 2026
Episode 2 is OUT NOW! The day has finally come! Episode 2 of TEXNOPLAZM delivers the first campaign expansion since the Early Access launch with new maps, enemies, weapons and items. This update also brings major improvements to gameplay and presentation, including updated 3D models, UI refinements, improved particle and sound effects, and countless bug fixes. This major patch brings a demo update as well, to reflect the changes brought by Episode 2. Here's a brief summary of new content and improvements:Episode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.Combat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategyImproved enemy AI and combat rebalancing for a more fluid gameplay loopNew shield pickups obtained in the game world and from enemy sh…
- TEXNOPLAZM - Episode 2 release date - 2 May 2026
Hey everyone, Mothership here with big news for TEXNOPLAZM! Episode 2 arrives on June 25! Here's a brief summary of new content and improvements:Episode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.Combat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategyImproved enemy AI and combat rebalancing for a more fluid gameplay loopNew shield pickups obtained in the game world and from enemy shields Players will get their hands on two melee weapons (wrench and sword) and a new firearm, the Bubblegun.This update brings some novelty for Active and Passive upgrades One new Active upgrade and two new Passive upgrades entroduced in Chapters 4-6A new Active Upgrade, is now retroactively granted on the first level to ensure all players engage with the full co…
- TEXNOPLAZM Spring Sale - 19 March 2026
TEXNOPLAZM is discounted until March 26th during the Steam Spring Sale! If you love first-person brawlers, cyberpunk vibes and shooting mechanics all wrapped into one this is your moment! On that note please consider leaving a positive review: the game is currently enjoying a 98% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Get your copy More news about Episode 2 coming soon Enjoy! -ML ::: Stay in touch! Twitter / Bluesky ::: Support my work Patreon / Ko-Fi :::
- TEXNOPLAZM Winter Sale - 18 December 2025
TEXNOPLAZM is discounted for two weeks during the Steam Winter Sale! If you love first-person brawlers, cyberpunk vibes and shooting mechanics all wrapped into one this is your moment! On that note please consider leaving a positive review: the game is currently enjoying a 98% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Get your copy Enjoy! -ML ::: Stay in touch! Twitter / Bluesky / Discord ::: Support my work Patreon / Ko-Fi :::
- TEXNOPLAZM December 2025 update - 11 December 2025
Hey everyone, Mothership here with one last update for 2025. The development for Episode 2 is going strong, with different aspects at different stages of completion:The layouts of the new maps for Chapters 4 and 5 are done (Chapter 6 still pending) and the levels are going through their first combat test and art pass. New enemies and bosses are being worked on: their movesets are being tested and balanced against the player, but half of them don't have a 3d model ready yet, so I'll keep their showcase for a future update.New melee weapons and guns are in a similar situation, with primary and secondary attacks already completed, but I want to showcase them later on, when their VFX and SFX have reached the quality of other weapons already present in the game.New environmental interactions: expect explosive barrels (they can be punched towards enemies!), landmines and laser traps to make t…
- TEXNOPLAZM 20% weeklong discount - 4 November 2025
TEXNOPLAZM is discounted this week only. If you love first-person brawlers, cyberpunk vibes and shooting mechanics all wrapped into one this is your moment! On that note please consider leaving a positive review: the game is currently enjoying a 97% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Get your copy Enjoy! -ML ::: Stay in touch! Twitter / Bluesky / Discord ::: Support my work Patreon / Ko-Fi :::
- TEXNOPLAZM update on the updates - 25 October 2025
Hey everyone, Mothership here. I’m happy to report that development on Episode 2 is on its way! It took a bit longer to get back into the groove as my main PC was having some serious technical issues that required a full reformat, but everything’s finally back up and running.The story and setting for Episode 2 were locked in months ago, which makes production move a lot faster, and a few new enemy types are already being prototyped (though they’re not quite ready to show off yet).If all goes well (and my computer behaves) you can expect Episode 2 to launch in the first half of 2026. I’ll be posting updates as development progresses. In the meantime please consider leaving a positive review: the game is currently enjoying a 97% Positive score on Steam, so if you're reading this and enjoyed the game do your part! the Girl will touch grass in episode 2Enjoy! -ML ::: Stay in touch! Twitter…
- TEXNOPLAZM Training Room update is OUT! - 23 September 2025
Hey everyone, Mothership here. Today is the day TEXNOPLAZM receives its first content patch called The Training Room Update! It will introduce new features, progression improvements, and quality-of-life changes.Here’s a quick rundown: Training Room v0.1 The Training Room is a -new- place where players can practice their skills in a customizable environment. Handpick enemies, adjust hostility and invulnerability, tweak room size, and try out every weapon. This first version focuses on core functionality, with more tools and refinements planned for future updates. Upgrade Progression Rework The original progression was considered a bit too punishing, so the upgrade system has been redesigned to feel more rewarding while keeping the pace at which Upgrades can be obtained as it was planned. Upgrades are not tied to secrets of specific levels anymore. I have instead opted for a global soluti…
- TEXNOPLAZM Training Room update arrives Sep 23rd! - 12 September 2025
Hey everyone, Mothership here with an update on the updates. The first content update for TEXNOPLAZM arrives September 23rd!The Training Room Update, as I call it, will introduce new features, progression improvements, and quality-of-life changes. Here’s a quick rundown: 1) Training Room v0.1 The Training Room is a -new- place where players can practice their skills in a customizable environment. Handpick enemies, adjust hostility and invulnerability, tweak room size, and try out every weapon. This first version focuses on core functionality, with more tools and refinements planned for future updates. 2) Upgrade Progression Rework The original progression was considered a bit too punishing, so the upgrade system has been redesigned to feel more rewarding while keeping the pace at which Upgrades can be obtained as it was planned. Upgrades are not tied to secrets of specific levels anymor…
- TEXNOPLAZM update on the updates - 28 August 2025
Hey everyone, Mothership here. I'm writing this to announce that the first content update for TEXNOPLAZM since its Early Access launch is coming in late September! I have originally planned to push another minor patch to address some bugs before that, but I have ultimately decided to incorporate those bugfixes to the September content update so that the development process is more streamlined. I'm gonna write a proper blogpost detailing the content of September's update closer to the day I'll choose to push the patch on Steam. In the meantime, the game is currently enjoying a 97% Positive score on Steam, which left me pleasantly surprised. My next goal is to reach the first 50 reviews as fast as possible, so if you're reading this and enjoyed the game please consider leaving a positive review!Enjoy! -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord ::: Support my work Pat…
- TEXNOPLAZM Episode 1 Soundtrack OUT NOW - 8 August 2025
Hey everyone, Mothership here the Soundtrack of TEXNOPLAZM Episode 1 is now available on Youtube and Bandcamp! It includes the music for the interludes, the level selection and the music for all the stages so far. Enjoy! -ML
- TEXNOPLAZM ea_0.1.0b patch - 8 August 2025
bug that prevented the correct display and selection of unlocked Upgrades has been fixedbug that prevented the completion of the "beat the level only using the punch moveset" challenge has been fixedbug that prevented enemy hit animation from being played while stunned has been fixedenemies spawned mid-game wait a longer time before they start attacking the playerHP of Roughnekk as a regular enemy decreased by 14%Ranking end screen now displays the name of the level
- Texnoplazm hotfix August 5th 2025 - 5 August 2025
-amount of total secrets for certain stages as displayed in the level select has been fixed -bugs that tied certain elements of the combat system to the framerate have been fixed
- TEXNOPLAZM is OUT NOW! - 4 August 2025
TEXNOPLAZM has entered Early Access!The day has come for the hottest first-person beat'em'up to hit the virtual shelves!Fight your way through the first 10+ action-packed levels of Episode 1 (out of 3) by experimenting with all(?) the core gameplay elements that make TEXNOPLAZM a one-of-a-kind FPS, coming up with your own combos and rack up the highest score. The Launch-Day version contains the Prologue (a.k.a. the demo) and the first three Chapters, each one divided into multiple levels, offering the same structure experienced in the demo but with even more surprises. What to expect - New abilities and upgraded movesets Unlock powerful active and passive upgrades at Upgrade Terminals by uncovering every secret in select levels. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are p…
- Demo pre-release update - 31 July 2025
Hey everyone, Mothership here TEXNOPLAZM is set to enter Early Access next Monday, which means this is a good time to update the public demo so that its content is representative of the v0.1 of the game, showing the changes made in response to the feedback gathered during the Next Fest event. Enjoy! -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord ::: Support my work Patreon Ko-Fi :::
- TEXNOPLAZM - Release Date Announcement - 2 July 2025
TEXNOPLAZM enters Early Access on August 4th 2025! My first-person beat'em'up/gun-fu project arrives this summer! On launch day Texnoplazm will contain the Prologue (a.k.a. the demo) and the first three action-packed Chapters, each one divided into multiple levels, offering the same structure you experienced in the demo but with even more surprises – and better tutorials. What to expect - New abilities and upgraded movesets Unlock powerful active and passive upgrades at Upgrade Terminals by uncovering every secret in select levels. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop. - Gear Up for Combat Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, open…
- TEXNOPLAZM Next Fest demo broadcast - 15 June 2025
If everything is set up correctly you should see my buddy Zlimbratski have a go at the new demo I released for Steam Next Fest. If not, my sincere apologies. -ML
- TEXNOPLAZM Next Fest updated demo + release date news - 9 June 2025
"Where did he go?"Short answer: I was deep in development. Now, the news you've been waiting for: TEXNOPLAZM joins Steam Next Fest with a freshly updated demo!This new demo is a vertical slice—you’ll play through the latest version of the opening levels after the whole thing went through multiple rounds of internal rebalancing, and... you'll also get a peek at new mechanics and features from later in the game, so that you can get a compact but rich preview of the full experience. "okay cool but when d-"The game launches in Early Access later this summer!A full announcement about the EA launch is coming soon, so stay tuned. For now, here’s a quick rundown of the key changes in this new demo: (THIS UPDATE DELETES PREVIOUS SAVE FILES)Global rebalance to attacks/weapons/enemiesAdded a Flying Kick to the Player's punch movesetAdded Piledrive special move, unlockable at the Upgrade Station fo…
- Texnoplazm is John Wick as a cyberpunk boomer shooter - 3 June 2025
Having never designed an FPS before, there's a good chance the following grand theory of combat design I'm about to propose is reeking globnonsense, but here goes: I figure you've basically got two approaches. You can either keep it simple but chunky, and use this to lure the player in right away by making them feel powerful and capable. Then, you can keep your relatively pithy verb list interesting by riffing on things like encounter and enemy design. Then, there's the Texnoplazm method ( Steam demo here ) which is to slap you across the chops with a phone book of gun fu possibilities straight from the off, offer a taste of stylishness just piquant enough to convince you that mastering this toolkit seems like a fun and worthwhile idea, and let you loose. It's the "I suck at this, but I will not suck eventually, and then my enemies will be sorry and also impressed at how cool I look" ap…
- TEXNOPLAZM arrives in 2025 - 14 December 2024
Mark your calendars: TEXNOPLAZM is coming to Early Access in 2025! The Early Access release (exact release window TBA) will contain the prologue featured in the public demo plus the first three action-packed chapters, each one divided into multiple levels, offering the same structure you experienced in the demo – but with even more surprises. The Early Access release will also entroduce brand-new systems that haven't been showcased in any public version yet, let's have a look at them. What to expect - New abilities and upgraded movesets Unlock powerful active and passive upgrades at hidden terminals by uncovering every secret in select levels. You’ll have the freedom to toggle or switch upgrades anytime to suit your strategy. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are pres…