- Undead West is now Steam Deck Verified! - 21 September 2026
Undead West is officially Steam Deck Verified! That means you can take our noir-tinged western roguelite bullet hell wherever your day takes you: on your morning commute, during lunch breaks, or rotting away comfortably under a pile of blankets on the couch. The demonic hordes follow wherever you go! Verified status means Undead West runs smooth and plays great on Steam Deck right out of the box, with full controller support and seamless handheld performance. Grab your Deck, load up on whiskey infusions, keep your six-shooter cocked, and settle that score with the Man in Red wherever life takes you.
- Quality of Life Improvements - 18 August 2026
Howdy, gunslingers! We're back with an update addressing a couple of Quality of Life improvements across the game.Added 'Unstuck' Button to Pause Menu. When pressed it will move the player to the entrance of the room you last entered. This has been added to help alleviate the 'Stuck in wall' bug reports. It can only be used if there are no enemies currently alive. This is intentional mainly to prevent it being used to avoid attack patterns in Boss & Miniboss fightsAdded visual indicator prompt of which Interaction Key to press for opening the shops of NPCs in the HubReduced file size of the gameAdditionally, we are planning additional Quality of Life updates for the near future, as well as some controller improvements.Thank you for riding with us through this first year and for all the feedback that helped us reach this point.
- Post-Roadmap Cleanup & Quality of Life Update - 26 March 2026
Howdy, gunslingers! The Year 1 roadmap is officially in the books. It has been a massive year for the frontier, and we are capping it off with a heavy-duty update focused on stability, performance, and a variety of quality of life improvements to ensure your runs feel better than ever.Combat & BossesResolved an issue where the Stage 4 miniboss bull charge would incorrectly attach to the player.Changed boss barrels to regular timed explosives to address frame drop issues during the fight.Fixed a UI error in Stage 2 where the boss health bar showed the incorrect name.Removed the "destructible objects drop items" boon for now; it was simply overperforming in the current balance.Weapons & UI ImprovementsChanged the flamethrower projectile UI sprite from red to white to allow projectiles with status effects to be much more legible.Fixed a bug where the UI failed to show a visual count for fl…
- Happy Holidays! - 17 December 2025
Hello, Gunslingers!The holiday season is upon us, and even the cursed West is taking a moment to celebrate. To bring some festive spirit to the otherwise dangerous and death-riddled frontier, we have added Christmas decorations throughout the Hub, and stashed away the spooky Halloween pumpkins until next year.While the Frontier remains as lethal as ever, you will now find a brightly lit Christmas tree, candy-packed stockings, and wrapped gifts adorning the HUB.We want to wish everyone Happy Holidays and a wonderful New Year! May your aim stay true, your soul-debt be paid, and your runs be legendary in 2026.
- Sharpened Steel and Smoother Paths - 23 October 2025
As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performancePatch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.Gameplay AdjustmentsIncreased player invulnerability after taking damage by 0.2 seconds.Increased Rattler projectile damage from 2 → 3.Increased Hand Cannon reload time from 1.2s → 1.4s.Tombstone Golem spike summon now includes a warning indicator and executes faster.Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.Level & Environment UpdatesStage 1 - Catacombs:Adjusted room layouts by removing some walls and expanding walka…
- Undead West Patch #7: The fourth stop on the Roadmap - 26 September 2025
Howdy, gunslingers! It’s time to saddle up for the final stop on the Undead West Year 1 Roadmap! This patch brings a fresh batch of fixes, polish, and a few surprises to keep your runs wild and unpredictable. Whether you’re spinning cursed reels, hunting secret rooms, or testing out fresh firepower, this patch has something for you!Undead West at NZGDCWe premiered the update yesterday at NZGDC 2025, New Zealand’s biggest game development conference held at Tākina Wellington Convention & Exhibition Centre. With this year’s theme “The People at the Heart of Games”, the event celebrated the developers, storytellers, and players who shape the industry. Attendees had a chance to go hands-on with the latest Undead West build, test out new features, and chat with the team in person. Big thanks to everyone who stopped by! We’ll be there one more day today if you’re still around.Without further…
- Hotfix 1.0.4.4 - 11 September 2025
1.0.4.4 ChangelogFixed Stage 2 Ice Lich Boss bug where Ice Lich would move out of boss room bounds and not return,Fixed Stage 1 Rat King not spawning boon rewards on death,Fixed Stage 2 Tombstone Golem also not spawning boon rewards on death,Fixed 'Close Shave' Achievement to be triggering properly,Adjusted Stage 5 Lenny boss attack patterns to slightly increase difficulty in requiring player to need to dodge more,Decreased number of times a boss can spawn in a row run by run before a different boss is forced to spawn instead from 3 times in a row down to 2
- Undead West Patch #6: The third stop on the Roadmap - 7 July 2025
Howdy, gunslingers! It’s time for another milestone on the Undead West Year 1 Roadmap! This update brings new challenges, including four brand-new bosses to test your gunslinging skills, a Randomized Equipment Mode designed to shake up your runs, and a handful of quality-of-life improvements and bug fixes to make your undead-hunting experience smoother than ever. New BossesGet ready to face some fresh faces in the fight against the undead!Tombstone Golem (Graveyard): This rock creature, made out of gravestones, moves around the room stomping its feet and slamming its fists against the ground. It also summons totems that need to be destroyed as quickly as possible or else they will make your fight against the Tombstone Golem much, much harder.Ice Lich (Graveyard): A variant of the Lich, instead of fire this undead mage summons ice to cool you off. Summoning ice spikes with his staff that…
- Undead West Patch #5: The second stop on the Roadmap - 17 April 2025
Howdy, gunslingers! It’s already time for the second stop on the Undead West Year 1 Roadmap! How time flies by,., Strap in, as the Boss Rush Mode is here! Along with the brand new game mode we’ve also introduced the Bounty Board! Both additions are made available in the Hub with the pre-requisite that the final boss has been defeated at least once. Boss Rush Mode There are two variations of Boss Rush added in the new update, each offering a unique challenge for even the most seasoned gunslingers. Boss Rush Random Boss Rush Random takes you to a specially designed 6-room level where you face a random boss from each stage of the game. For example, the first room could have any Catacombs boss, those being the Mutant Rat, the Cube, or the Blob. As you progress through this gauntlet of undead horrors, a boon reward drops upon each boss defeated to give you that much-needed power boost to kee…
- Undead West: Patch 1.0.1.5 - 18 February 2025
Hello Gunslingers, While we're working on the March update, we've prepared a small patch to address a couple of bugs and issues that popped up after previous update. Fixed an edge-case issue related to the Roadmap update where saving the game mid-run then updating the game would cause a save file reset Fixed Hub NPC dialogues using the wrong dialogue keys Fixed Merchant Shop item prices in Stage 3 from being $0 to the intended amount Fixed an issue with keybinds where binding the button for UI interaction (left click on mouse/keyboard, A button on most controllers) to another action would cause the player to be unable to select and interact with the UI Added a new short visual to the cutscene after defeating the final boss Until next time!
- Undead West Patch #3: The first stop on the Roadmap - 27 January 2025
Howdy, gunslingers! Patch #3 is here, and it’s a first stop on our roadmap! This content update marks the completion of the first milestone we've planned for this year. From the highly requested Save & Quit feature through new challenges like armored enemies to The Ferryman NPC who will make add a new flair to your runs after beating the last boss at least once. And here’s more good news!: Undead West is now 15% off as part of the Lunar New Year Sale! Patch #3 Notes Highlights Saving & Quitting has been added, accessible via a campfire in the first room of Stages 2-6. This will save your current run's progress and take you back to the main menu. You can safely quit the game and next you launch, just click 'Continue' to pick up from where you left off. A new character has been added to the Hub. The Ferryman room unlocks in the Hub after defeating the final boss at least once. The Ferryma…
- Introducing: Undead West Year 1 Roadmap - 10 January 2025
Hello gunslingers! Undead West has now been out for a month, and we’d like to thank everyone for their kind words, sharing feedback, and leaving reviews. We’re excited about the 93% positive reviews, and let us tell you, we’re just getting started! We’ve been looking forward to sharing with you our upcoming plans for Undead West over the following year and here they are with the Undead West Year 1 Roadmap! Our goal is to release a substantial content update every 3 months during 2025 each of which will add new content, bug fixes, and occasionally quality of life changes to the game. Furthermore, we will be releasing small updates between them, to tackle any reported bugs, balance issues, and anything that needs our immediate attention. Month 1 Starting with January, beating the final boss will unlock a new room in the hub where the Ferryman is located. This NPC will ferry the player to…
- Undead West Patch #2 - 18 December 2024
Hey everyone, We're back with another Undead West patch to jump-start the holiday season. This time we're tackling some boss-related issues, as well as some other improvements. We're keeping this patch lighter than the previous one with a goal is to release more frequent, but smaller patches. If you’re enjoying Undead West, we’d greatly appreciate it if you shared the game with your friends or left a Steam review to help us reach more players. Check out full patch notes: Fixed stage 5 boss room static chainguns giving boss health instead of damage when Rifle, Hellfire, or Big Iron are equipped Fixed stage 6 Man In Red/Nightmare boss healthbar names not changing during phase swap-over Added post-final boss fight end text scene quick skip with button actions tied to 'Left Click' only Fixed merchant shop hearts not adding to max hearts if player had any empty hearts (and the same with shop…
- First Patch for Undead West is Here - 13 December 2024
Hey everyone, Thanks so much for playing Undead West and for all your feedback! We're on it and working hard to tackle any issues that pop up to make your playthroughs even better. This patch has some major bug fixes, balance tweaks, and a few progression updates. Plus, we’ve got a list of high-priority stuff we’re tackling next. If you’re enjoying Undead West, we’d greatly appreciate it if you shared the game with your friends or left a Steam review to help us reach more players. Check out full patch notes: Fixes Stage 1 Cube Boss attack patterns should no longer continue on death, boss should now always 'die' when health is reduced to zero as shown by healthbar Fixed boss bad luck protection aka if a boss has been encountered twice in a row on any stage, the next encounter will not be that same boss, especially not 3+ times in a row Fixed Homing Bullets boon homing behaviour regarding…
- Undead West is OUT NOW! - 9 December 2024
Buckle up - Undead West is here! Hey everyone, I'm koschei, developer of Undead West. I started working on this prototype project on December 10th 2022 in the Unity Engine with the intent to make a small pixel-art game with black and white visuals to finish in a couple of months, put on Steam and move on to the next. It became a side project I could only work on in my free time, until mid-way through 2023 when Retrovibe reached out to chat, and after pitching Undead West to them we agreed on a partnership and this became a full time effort! I'm very happy that they did, and for all their support because now almost exactly 2 years from the project's first steps, Undead West is now available for all of you to play! It's been a long journey and as a solo developer I've had to wear a lot of hats - art, animation, programming, and learning things I've never done before (like putting in Steam…
- Undead West Launches on December 9th - 26 November 2024
Hey everyone, Get ready to lock, load, and dodge, as we have some exciting news for you! UNDEAD WEST IS LAUNCHING ON DECEMBER 9, 2024! Pick up the mantle of a mysterious cowboy resurrected by Death, bound by a pact to collect souls in exchange for a second chance at life. Driven by a thirst for revenge, you’ll travel through demon-infested lands, dodge waves of bullets, and avoid deadly traps, all leading to an epic showdown with the enigmatic Man in Red. Every soul collected brings you closer to revenge and unlocks new tools for destruction. As you progress through the game you'll gain access to powerful whiskey boons which will help you on your journey. But surviving the unavoidable encounter with the Man in Red will demand every ounce of skill, strategy, and grit you can muster. Are you ready for the western noir adventure? Prepare yourself for a journey filled with danger, bullets,…
- Undead West: Devlog #10 - “The Art of Undead West” - 13 November 2024
Hey, We’re getting closer to the release of Undead West, and very soon everyone will be able to embark on their journey to the Wild West—filled with cowboys, whiskey, and dangerous enemies waiting for our hero. For now, you can still download a free demo of the game and put your skills to the test. This week, we’d like to share some behind-the-scenes magic happening during the development of Undead West. 💀 The Art Process of Undead West The art of Undead West is created with Aseprite, a program that is specifically designed for drawing and animating in small canvas pixel format. The main character is 17x26 pixels in size and the environment is drawn in 16x16 tiles to maintain proper scaling. The decision to create the art for the game in a 2-bit black and white color palette was intended to provide a ‘retro’ impression similar to games like Downwell, Minit, and even all the way back to…
- Undead West at Steam Next Fest 2024 - 14 October 2024
Hello Gunslingers, We’re proud to let you all know that Undead West is a part of the Steam Next Fest October 2024! Undead West picks up right after the cowboy you play has been killed in a revolver duel against the Man in Red. Death agrees to resurrect you so that you may carry out your quest for revenge. But there is a catch. Death requests that you pay back your revival debt in souls. Now you’re trapped in the endless cycle, seeking revenge. Shoot your way through enemies, dodge through numerous traps, unlock new guns and whiskey boons as well as colorful outfits in a free demo for this western-themed roguelike bullet hell. The Undead West demo features: 2 stages 6 weapons to try 6 whiskeys to boost your abilities 2 outfits Download Undead West Demo now: https://store.steampowered.com/app/2527880/Undead_West/
- Undead West: Devlog #9 - “Music” - 11 October 2024
Hello, It’s been two weeks since the release of the demo and we hope you’re enjoying it. If you have any questions or feedback, please feel free to let us know in the comments or on Discord here. This week we’d like to talk about music in “Undead West”. Undead West’s music is created by VoltzSupreme, a musician with a real talent for creating authentic feeling and energetic ‘spaghetti western’ tracks. Voltz Supreme is a versatile Australian audio storyteller who thrives on producing unique and experimental works. Whether through music composition or other forms of narrative, his passion for crafting immersive atmospheres and engaging stories remains a unifying theme across all his creations. The music in “Undead West” itself has all the feel of old wild west movies with banjo twangs and high trumpet notes but sometimes it’s combined with some really heavy electric guitar riffs to emphas…
- Undead West Demo Available Now! - 1 October 2024
Hello Gunslingers, We’re excited to share that Undead West Demo is out now! Shoot your way through enemies, dodge through numerous traps, unlock new guns and whiskey boons as well as colorful outfits in a free demo for this western-themed roguelike bullet hell. It all began when the cowboy you play has been killed in a revolver duel against the Man in Red. Death agrees to resurrect you so that you may carry out your quest for revenge. But there is a catch. Death requests that you pay back your revival debt in souls. Now you’re trapped in the endless cycle, seeking revenge. The Undead West demo features: 2 stages 6 weapons to try 6 whiskeys to boost your abilities 2 outfits Download Undead West Demo now: https://store.steampowered.com/app/2527880/Undead_West/ There’s also another adventure that was just released from our friend at Onix Games - Janosik 2: Prologue. This free prologue intr…