- And now for something different : "Bobs" - 17 September 2021
I took 5 weeks off game making to learn Unreal and make "Bobs" https://vimeo.com/597525805 This marks my return into movies and, coincidently, game engines are now common on set as you've seen with the Mandalorian so this feels doubly right at home. And now I am back on McDROID Switch Edition. It seems that every last bug is gone and I will send the last build to Lotcheck... right about now. As always you can join the discord https://discord.gg/faBNMxr where I added a movie section. I've worked on a few movies which you can check here https://www.youtube.com/channel/UCk1xPyKr3qkfepZsCQzuDGg
- Vote for the Steam Award Nomination - 25 November 2020
McDROID has been in development since December 24th 2011, it was released in 2014 and last updated in 2020. If that's not labor of love I don't know what is so since this is the only category that such a old game can be voted for, press that vote button, por favor, s'il vous plait m'kay? Oh and latest in the Switch porting camp. Would you like to know more? https://media.discordapp.net/attachments/746219033396772901/777856446125047818/unknown.png https://media.discordapp.net/attachments/746219033396772901/778231792398106634/unknown.png https://media.discordapp.net/attachments/746219033396772901/775120607607652402/shuttle_with_placid_drive.png https://media.discordapp.net/attachments/746219033396772901/770799870188453908/unknown.png https://media.discordapp.net/attachments/746219033396772901/779229611737088050/unknown.png
- Oldies but goodies. - 11 September 2020
I just added McDROID 2016 and 2014 and 2013 in the branch menu for those who like to see the evolution of a game through time. You can thank @supernet2!
- CO-OP-by-default now in the main branch. - 27 August 2020
One of you (@supernet2) showed me how fun co-op can be so, for the next few days, I'll try something different: Old build with CO-OP by default moved to the main branch (with minor fixes and + Asia region). NEO build with the new engine, single player and all the fixes for the NX VERSION into the "n-e-o" branch. Let me know how it goes. If you have a Switch and want to play McDROID on it you can support me here, you'll have my gratitude as well as a few goodies like T-shirt or your very own monster: https://www.kickstarter.com/projects/elefantopia/mcdroid-switch?ref=ajekey
- Snow after playing "Arena4 - Gelatinous Cub Deity"? This is fixed. - 22 August 2020
Wow that was a weird one! After playing (and dying) in that funky Arena you can no longer play the game: you'd get snow then crash until you reset progress. Here is what was happening: Arena 4 had its exit spawn in the wrong place, as a result McD was being respawned in the closest location which was near level 1, but on certain machines the respawn was throwing poor lil macky to infinity and beyond resulting in physics freaking out (NAN collider) and the camera following it in the netherworld of float error causing weird stuff in the view frustrum which Unity turns to snow. So the UI was fine, the 3D camera was snow. Solution: move the respawn point close to the navmesh so it's within the 2 unit radius. R.I.P. weird glitch. Thanks to Will and JY help so they get goodies.
- Fixes in the main branch and experiment: always on co-op - 21 August 2020
I fixed the DLC bug and waves bubbles not popping, in the process. Also, after talking and playing co-op with one of you, I decided to make a little experiment: always on co-op. You can access it in the BETA>public beta and if it works I'll push it to the co-op branch or maybe *maybe* the main branch. Report all bugs (bugs?!) following this post: https://steamcommunity.com/app/252970/discussions/1/2792748953544942324/ If you want to chat and talk next game and choice of tech, join me here https://discord.gg/uvMETkX
- Mad Mega McDROID Update - 12 August 2020
Why this update after so long? Well I got a surprise for ya! As you all know McDROID is very taxing even on a powerful PC. Now imagine how mad someone would have to be to port it to a mobile console like, say, the Switch... it would just melt. Well lucky you, I'm mad and you're getting the sweet fallout of this mad enterprise: improved engine, improved graphics, improved controls and no more bug (really). And if you want to participate and get some goodies, Go there: https://www.kickstarter.com/projects/elefantopia/mcdroid-switch?ref=ajekey Now let's get on the juicy bits, the changes, "so many of them": CORE - upgrade to Unity 2018-LTS 64 bits which is more stable - switched to Facepunch Steamworks which is also less sucky - fix nullrefs that was slowing down the game to a crawl when many missiles were launched, so level 13 is playable, meaning it'll kick your buns in glorious 100Hz -…
- McDROID Blue - 10 August 2020
The other day I wanted to play co-op but no one was on the server so I looked on the photon website and was shocked: A maximum ccu of 3 means that if you want to play co-op, you need to sync with your friends via steam chat. This means that the auto discovery and other complicated lobby features are no longer useful and co-op in general is beyond marginal. Co-op code doubles my dev time and it is so intertwined with the gameplay code that it depletes my sanity so I keep breaking it. Here is an example with net code: Now without net code: Read more here https://elefantopiainc.blogspot.com/2020/07/the-trap-of-multiplayer.html This + marginal use = it makes no sense to keep the net code so I took it out of the main dev branch. I Zima Blued McDROID. As I pulled the code out it was heart breaking because I realized how much effort went into it, there were truly clever bits to make your exper…
- McDROID - Nintendo™ Switch Edition a reality - 30 June 2020
Imagine how cool McDROID would be on the Nintendo™ Switch! It's a mountain of work to optimize and balance this game for the Switch so I'm starting a Kickstarter to raise money. It launches on 07-07-2020. If you have a Switch and want to help out, click on the preview link and then on https://www.kickstarter.com/projects/mclaurent/mcdroid-switch Thank you!
- Co-op friendly build - 25 April 2020
Bugs can be cute, some eat your strawberries and others won't let you play co-op. So I pushed an old build that used to work fine in co-op. To access it, go to McDROID properties in Steam, click the beta tab and chose the co-op build. Make sure your friend also play this build or they won't connect to your game and let me know if this works here: https://steamcommunity.com/app/252970/discussions/0/2257935717970766341/ On another note, if you own a Switch or know someone who does, I'd apreciate if you shared the Kickstarter campaign with them: Switch Kickstarter
- the "Happy Birthday To Me" update - 2 January 2018
https://i.imgur.com/JJNnBoO.jpg And because it's my birthday I added a fabulous present hat that shoots out diamonds! If you want to get me a present, send coins to BTC: 1M8YuC7Bv7Jiz8qc7aXDyM63sno7J1rzxv BCH: 17ZZGQM8MwQFKCWNMaWQPXe1fQJdraw3vX DASH: XasBLMfxpDYJdeKcCwY6u1Wt73vAina8H5 ETH: 0x76705d647e0268e1789e534ce0bc4c46fd446a15 DOGE (man's best friend): DSL2sbvWrfYaCfaZchNE1niLdWv84JqLio RIPPLE: rJjhUfj9cafqUcDcVgHM8fQYX3JEjHPGrB :)
- the "Happy Birthday To Me" update - 2 January 2018
https://i.imgur.com/JJNnBoO.jpg And because it's my birthday I added a fabulous present hat that shoots out diamonds! If you want to get me a present, send coins to BTC: 1M8YuC7Bv7Jiz8qc7aXDyM63sno7J1rzxv BCH: 17ZZGQM8MwQFKCWNMaWQPXe1fQJdraw3vX DASH: XasBLMfxpDYJdeKcCwY6u1Wt73vAina8H5 ETH: 0x76705d647e0268e1789e534ce0bc4c46fd446a15 DOGE (man's best friend): DSL2sbvWrfYaCfaZchNE1niLdWv84JqLio RIPPLE: rJjhUfj9cafqUcDcVgHM8fQYX3JEjHPGrB :)
- "It's Someone's Birthday" Special - Swan Song DLC - 17 October 2017
https://media.giphy.com/media/3ohhwK2rXaAB3HkmA0/giphy.gif Today is my birthday, no it's not but it's Eminem's birthday, and also it's Ivo of Kermartin's which is a very cool name and a saint of Brittany (hello to all our Briton friends). So I made a promo sale that will start on the 23rd. Also, as promised, and with appropriate Valve-like delay, here is the first DLC ever for McDROID. If you bought McDROID early you don't need it, it unlocks the 3 levels that you probably had as early adopters. If you don't have them and want something really fun and challenging, these 3 levels have very different gameplay mechanic. The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self. "Thanks Giving" with the mega turkeys laying eggs "Christmas" where you take Santa on a leach, using his mega…
- "It's Someone's Birthday" Special - Swan Song DLC - 17 October 2017
https://media.giphy.com/media/3ohhwK2rXaAB3HkmA0/giphy.gif Today is my birthday, no it's not but it's Eminem's birthday, and also it's Ivo of Kermartin's which is a very cool name and a saint of Brittany (hello to all our Briton friends). So I made a promo sale that will start on the 23rd. Also, as promised, and with appropriate Valve-like delay, here is the first DLC ever for McDROID. If you bought McDROID early you don't need it, it unlocks the 3 levels that you probably had as early adopters. If you don't have them and want something really fun and challenging, these 3 levels have very different gameplay mechanic. The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self. "Thanks Giving" with the mega turkeys laying eggs "Christmas" where you take Santa on a leach, using his mega…
- Thanksgiving 2016 announcement: upcoming DLC - 27 November 2016
Ladies and Gentlemen, I know I was saying Souls was the last update but there was something bothering me. See, back in 2014 and 2015 I made several levels for the players who were good to us and bought the game early, I gave these levels for free. The levels ranged from wacky experiment to intricate new gameplay mechanic. Now some people have been asking for new levels so I've decided to make those bonus levels accessible to everyone. But that wouldn't be fair to the early adopters so I'll make these levels a DLC instead - and in the process make some money to buy some more trees (real life trees) The DLC will include: The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self. "Thanks Giving" with the mega turkeys laying eggs "Christmas" where you take Santa on a leach, using his me…
- Thanksgiving 2016 announcement: upcoming DLC - 27 November 2016
Ladies and Gentlemen, I know I was saying Souls was the last update but there was something bothering me. See, back in 2014 and 2015 I made several levels for the players who were good to us and bought the game early, I gave these levels for free. The levels ranged from wacky experiment to intricate new gameplay mechanic. Now some people have been asking for new levels so I've decided to make those bonus levels accessible to everyone. But that wouldn't be fair to the early adopters so I'll make these levels a DLC instead - and in the process make some money to buy some more trees (real life trees) The DLC will include: The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self. "Thanks Giving" with the mega turkeys laying eggs "Christmas" where you take Santa on a leach, using his me…
- MCDROID SOULS (ソウル) - 26 September 2016
http://i.imgur.com/jrW1Q6r.png Hello everyone! This is the final update! It's got Japanese language - FINALLY!! Thanks Greener to that (Since I don't read Japanese he might have added pranks in there.) A few players were complaining that the game had become too easy so I added difficulty "SOULS" and this is the new default. Beating level 13 in SOULS took me 7 tries when normally I finish it glancing at the screen every now and then, beating this level was very gratifying so I added an achievement for it. SOULS difficulty also triples the score. Some balancing was also done to make the game feel more punchy, also many bugs were shown the door and I even threw in some optimizations which make it run roughly 16.7% faster on my old macbook. What else, oh yes: level 1 is much more fun by giving an early taste of what 80 monsters feel like and for good measure I left a few repairable "Wave Ca…
- MCDROID SOULS (ソウル) - 26 September 2016
http://i.imgur.com/jrW1Q6r.png Hello everyone! This is the final update! It's got Japanese language - FINALLY!! Thanks Greener to that (Since I don't read Japanese he might have added pranks in there.) A few players were complaining that the game had become too easy so I added difficulty "SOULS" and this is the new default. Beating level 13 in SOULS took me 7 tries when normally I finish it glancing at the screen every now and then, beating this level was very gratifying so I added an achievement for it. SOULS difficulty also triples the score. Some balancing was also done to make the game feel more punchy, also many bugs were shown the door and I even threw in some optimizations which make it run roughly 16.7% faster on my old macbook. What else, oh yes: level 1 is much more fun by giving an early taste of what 80 monsters feel like and for good measure I left a few repairable "Wave Ca…
- MCDROID SOULS (ソウル) - 31 August 2016
http://i.imgur.com/jrW1Q6r.png Hello everyone! This is the final update! It's got Japanese language - FINALLY!! Thanks Greener to that (Since I don't read Japanese he might have added pranks in there.) A few players were complaining that the game had become too easy so I added difficulty "SOULS" and this is the new default. Beating level 13 in SOULS took me 7 tries when normally I finish it glancing at the screen every now and then, beating this level was very gratifying so I added an achievement for it. SOULS difficulty also triples the score. A few balancing were also done to make the game feel more punchy, also many bugs were shown the door and I even threw in some optimizations which make it run roughly 16.7% faster on my old macbook. What else, oh yes: level 1 is much more fun by giving an early taste of what 80 monsters feel like and for good measure I left a few repairable "Wave…
- Mcdroid "Souls" now in beta! - 19 August 2016
It's got tons of optimizations, new level loading system (which might suck, you tell me) and two difficulty levels: "TODDLER" and "SOULS", which is insane because I can't even win level 13 and need to change strategies on pretty much all the levels. Go switch to the beta branch and tell me how it goes!