Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2533000 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Bad Logic Studios |
| Publisher | Bad Logic Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Small Kingdoms is a streamlined grand strategy and RTS game with procedurally generated campaigns. Build up your cities and armies on the world map and command your troops on the battlefield. Rule a medieval fantasy kingdom and conquer your rivals.
About this game
Rule a small fantasy kingdom and conquer your rivals as you build up your cities and armies on the world map and command your troops on the battlefield Small Kingdoms is a streamlined grand strategy and real-time strategy game with procedurally generated campaigns Choose various options for the campaign including the number of kingdoms and cities, and a campaign map will be generated with a world consisting of several small islands, making each play through unique Choose to play as one of several kingdoms that each has their own set of islands and cities. The kingdoms all have similar unit types, but each has their own unique flavour, with strengths and weaknesses for you to use strategically Build up your cities by constructing buildings, gathering resources and training units for your garrison from the world map. Will your cities be economic powerhouses producing loads of resources? Or will they be military training camps designed to get a variety of new units into your armies? Train units for your armies on the world map, then send them into battle and command them on the battlefield to achieve victory in siege and field combat. Will you build a balanced army capable of engaging in close quarters or at a distance? Or will you focus on ranged units to strike down the enemy from afar?
Supported languages
English * , French, German, Simplified Chinese * languages with full audio support
