- CastleMiner Z : Resurrection Trailer 2 - 28 August 2025
We have been hard at work making CastelMiner Z : Resurrection, here is our latest trailer with a peek at the Dragon Please head over to the steam page and wishlist the game! Thank you!
- 1.9.9.8 - 25 August 2025
Various Bug Fixes Time Based Achievements like "MinerZ Potato" accumulate and save correctly. No longer need to be completed in Endurance Mode. The game can utilize more memory now leading to less out of memory crashes Updated the Ad for CastleMiner Z: Resurrection Please click it and add it to your wishlist.
- Update 1.9.9 - 20 August 2025
It’s been a while! As we prepare for CastleMiner Z: Resurrection (a complete remake in Unreal Engine), we thought the original CastleMiner Z deserved a little love. We bring you Update 1.9.9! A Note of ThanksWe want to give a huge shout-out to the CastleMiner Z community for keeping the game alive all these years. Your passion, bug reports, and feedback inspired many of the quality-of-life fixes in this update. Don’t forget to head over to the CastleMiner Z: Resurrection Steam page and add it to your Wishlist. CastleMiner Z 1.9.9 Contains a host of bugfixes that have been brought to our attention by the community along with the ability to support resolutions up to 8k a resizable game window and improved mouse sensitivity.
- Castleminer Z : Resurrection Announced - 10 April 2025
The long awaited sequel is in the works. Come visit the steam page and give us your input. The original team is back together and we are rebuilding the game from the ground up in Unreal Engine 5. https://store.steampowered.com/app/3631230/CastleMiner_Z__Resurrection/
- Death Toll Release - 11 April 2018
I know everyone here is much more interested in updates and CMZ2 and we haven't forgotten about those things. But I wanted to take a second to let you know that we have released our latest game. http://store.steampowered.com/app/414550/Death_Toll/ We don't pack our games with DLC or ask for crowdfunding money so the best think that you can do to get more CMZ stuff is by supporting our other products. Even if it is just telling a friend. Thank you so much everyone. DDNA
- Classic Mode Available - 26 October 2017
A lot of people have asked me to bring back the game as it was on the Xbox. Basically before the 1.7 update. I have done so for you. If you right click the game in steam and go to the Betas tab. There is an option in the pull down now for "Classic Mode". If you select the you will get the game in the pre 1.7 state. WARNING!!!! You WILL lose your save games and worlds if you do this. This is because the new version is not expecting you to go back. But if you want to remember the game the way it was on the Xbox this is for you.
- Classic Mode Available - 26 October 2017
A lot of people have asked me to bring back the game as it was on the Xbox. Basically before the 1.7 update. I have done so for you. If you right click the game in steam and go to the Betas tab. There is an option in the pull down now for "Classic Mode". If you select the you will get the game in the pre 1.7 state. WARNING!!!! You WILL lose your save games and worlds if you do this. This is because the new version is not expecting you to go back. But if you want to remember the game the way it was on the Xbox this is for you.
- Announcing Death Toll - 17 October 2017
We would like to annouce a new game we are working on "Death Toll". http://store.steampowered.com/app/414550/Death_Toll/
- Announcing Death Toll - 17 October 2017
We would like to annouce a new game we are working on "Death Toll". http://store.steampowered.com/app/414550/Death_Toll/
- CastleMiner Warfare Launches on Steam Today! - 17 August 2017
We have brought CastleMiner Warfare to you on Steam and it launches today at 1 PM PDT! http://store.steampowered.com/app/675210/CastleMiner_Warfare/?beta=0 CastleMiner Warfare is a competitive FPS with modern day firearms. It takes place on block based maps that are completely build-able and destructible. While playing you can freely switch between build mode and fight mode allowing you to build fortifications in the heat of battle. In addition there is a free build map mode where you can build your own maps, host and distribute them online. During your battles you will gain points for kills and progress through a series of ranks, unlocking new weapons, equipment, and blocks to place. Our fluid dynamics simulator, simulates fire, flammable oil, flowing lava, water, ice, and explosives. These materials flow through the map and interact with each other creating interesting challenges duri…
- CastleMiner Warfare Launches on Steam Today! - 17 August 2017
We have brought CastleMiner Warfare to you on Steam and it launches today at 1 PM PDT! http://store.steampowered.com/app/675210/CastleMiner_Warfare/?beta=0 CastleMiner Warfare is a competitive FPS with modern day firearms. It takes place on block based maps that are completely build-able and destructible. While playing you can freely switch between build mode and fight mode allowing you to build fortifications in the heat of battle. In addition there is a free build map mode where you can build your own maps, host and distribute them online. During your battles you will gain points for kills and progress through a series of ranks, unlocking new weapons, equipment, and blocks to place. Our fluid dynamics simulator, simulates fire, flammable oil, flowing lava, water, ice, and explosives. These materials flow through the map and interact with each other creating interesting challenges duri…
- 1.9.8 is Live - 14 February 2017
Aliens and Hell Lord Spawners are here! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * Spawners generate enemies once you activate them with right click. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some harder encounters!
- 1.9.8 is Live - 14 February 2017
Aliens and Hell Lord Spawners are here! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * Spawners generate enemies once you activate them with right click. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some harder encounters!
- Update 1.9.8 is in the Beta Branch - 12 February 2017
The following changes are available in the public beta branch. Anyone can try them by switching to the branch under the BETAS tab in the steam game properties. Aliens and Hell Lord Spawners! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some ch…
- Update 1.9.8 is in the Beta Branch - 12 February 2017
The following changes are available in the public beta branch. Anyone can try them by switching to the branch under the BETAS tab in the steam game properties. Aliens and Hell Lord Spawners! * Spawn blocks can be found randomly in the world. They are most common in Scavenger mode. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Hell spawners can be found on the floors of the Hell Biome. * A powerful Hell Lord will be summoned -- Larger and tougher than the normal version! * Overall spawner logic has been improved. * Spawners will reset if you run too far from the monsters. * Earn loot blocks for clearing spawners. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. We also would like to use spawners for some other content in the future. For now, we hope you enjoy some ch…
- 1.9.7.8 is now live: Teleport Station bug fix - 12 September 2016
This is a quick fix to repair worlds where teleport stations were changed into monster blocks. It will update existing worlds automatically by returning teleport stations to their original behavior and appearance.
- 1.9.7.8 is now live: Teleport Station bug fix - 12 September 2016
This is a quick fix to repair worlds where teleport stations were changed into monster blocks. It will update existing worlds automatically by returning teleport stations to their original behavior and appearance.
- Beta 1.9.7.8 - A small but important fix for teleport stations. - 9 September 2016
Some players found previously placed teleport stations were disappointingly converted into monster spawners. This patch fixes that by returning them to their true state. All blocks that were originally teleport stations before patch 1.9.7.7 will again work as expected. Your saved worlds should be automatically repaired when you next load them. No other blocks should be affected in any way. We're going to keep this as a beta build for a couple days to validate the fix. Let us know if you experience any issues with the Beta build! Thank you to those that reported this issue. We appreciate your help and understanding!
- Beta 1.9.7.8 - A small but important fix for teleport stations. - 9 September 2016
Some players found previously placed teleport stations were disappointingly converted into monster spawners. This patch fixes that by returning them to their true state. All blocks that were originally teleport stations before patch 1.9.7.7 will again work as expected. Your saved worlds should be automatically repaired when you next load them. No other blocks should be affected in any way. We're going to keep this as a beta build for a couple days to validate the fix. Let us know if you experience any issues with the Beta build! Thank you to those that reported this issue. We appreciate your help and understanding!
- Update 1.9.7.7 is live! Conquer Monster Spawners! - 2 September 2016
Spawn Blocks are randomly generated throughout the world. Waves of enemies will arise from any block after it is activated. * Spawn Blocks are most common in Scavenger Mode, but they can be found in Explorer mode and rarely in Survival mode. * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Right click on a spawn block to activate it. * Active blocks will light up and begin flashing. * Waves of skeletons and zombies will arise from the block. * If you defeat all the enemies, the spawn block transforms into a loot block. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! Corrected an issue that prevented players from harvesting their own teleport blocks. Some other minor fixes for bugs not yet reported by players. Spawn blocks are a step towards more advanced challenges. We'll be exploring those possibilities (i…