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Afterlife

Afterlife Steam news

Material Stone Games | Oct 3, 2023 | game

Released

0players observed · 26 September 2026 - 00:32:45 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Afterlife news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateOct 3, 2023
  • DeveloperMaterial Stone Games
  • PublisherMaterial Stone Games

Genres: Indie, Strategy, Early Access

Company pages: Developer: Material Stone GamesPublisher: Material Stone Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Afterlife Steam news

Afterlife news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2025-07-20 핫픽스 - 20 July 2025

    Patch NotesJuly 20, 20251. Interaction Bug on In-Game HUDFixed a bug where interactions did not work properly when hovering over HUD elements (excluding buttons).2. Extended Daytime for TutorialExtended the daytime duration on Day 1 to provide more time for the tutorial.3. Unequip BugFixed a bug where equippable items would be unequipped when reacquired after being equipped via pickup or crafting.4. Inventory Not Opening BugFixed a bug where the inventory window would not open properly after placing an object.5. Auto Interaction Disable BugFixed a bug where auto interaction would stop working if the target object died during the interaction.6. Item Crafting BugFixed a bug where crafted items were not correctly added to the inventory.7. Village Generation Algorithm BugFixed a bug where previously placed village objects were not removed when the algorithm determined a new starting point a…

  • 2025-07-20 Update - 19 July 2025

    Patch NotesJuly 20, 20251. Main Screen OverhaulThe navigation bar has been removed, and the central area now features a magic orb and a magic circle to access Missions and Upgrades, respectively. At the bottom center, the number of remaining chances (lives) is displayed. When hovering over the orb or circle, the name of the active function is shown for better clarity.Remaining lives are visually represented by the number of spirits orbiting the magic orb.You can now access Missions via the magic orb and Upgrades via the magic circle, all while viewing your remaining lives in the center of the screen!2. Mouse Locking Feature AddedThe mouse cursor is now confined within the game screen and will no longer move outside the window.3. Camera Movement Method ChangedPreviously, the camera moved by dragging with the right mouse button.Now, the camera moves automatically when the cursor is placed…

  • 2025-07-16 Update - 16 July 2025

    Patch NotesJuly 16, 20251. Graphics ImprovementsThe following graphics have been improved:Terrain: Dirt and water tile imagesSome Field Objects: Village buildings, trees, and rocksSome Item Icons: Stone, iron, and iron axe icons2. Visibility ImprovementsFixed an issue where the values (such as health) of field objects were not visible when hovered with the mouse if they were obscured.3. Title Screen Animation AddedThe divine agent, who appears when the protagonist first opens their eyes, has been added to the center of the title screen to match the story. Fog has also been added to enhance depth and atmosphere.4. In-Game Hotkeys AddedHotkeys have been added to toggle UI windows: Press I to open/close the inventory, C for the crafting window, and ESC for the menu.5. Intro Scene AddedTo enhance immersion at the start of the game, the divine agent’s voice is now shown as text. Press Spaceb…

  • 2025-07-13 Update - 12 July 2025

    Patch NotesJuly 13, 20251. UI Interaction ImprovementsFixed an issue where field objects could be unintentionally affected when using the mouse over UI elements.2. Visibility ImprovementsThe background color has been changed from black to dark gray to help distinguish the game map from the background more clearly.3. Settings MenuAdded a settings button to both the main menu and the in-game menu. You can now adjust sound settings and change the language during gameplay!4. Construction System ImplementedA system has been added that allows players to place objects on the field. When selecting a buildable item from the inventory, the game enters construction mode, allowing placement of the object on the field. A green outline indicates the object can be placed, while a red outline indicates it cannot. Pressing the ESC key while in construction mode will cancel it and return to interaction m…

  • 2025-07-09 Update - 8 July 2025

    Patch NotesJuly 9, 20251. Bug FixesStage Afterimage Fixed an issue where death animations of objects remained visible when transitioning from a stage to the main screen.Health Bug Fixed a bug where field objects would not die even when their health reached 0.2. Inventory and Crafting Item Info DisplayYou can now view item information by hovering over items in the inventory and crafting menus.3. Sound Settings AddedSound settings have been added to the title screen. You can now adjust master volume, background music, and sound effects separately.4. In-Game Camera Movement and Boundary LimitationYou can now move the in-game camera by right-clicking and dragging. Camera movement is restricted to within the boundaries of the map.5. New Items AddedIron Axe Description: An axe made of iron. Used for chopping down trees. Grants +10 attack power when equipped. Craftable: Yes Crafting Cost: 10 W…

  • 2025-07-07 Update - 7 July 2025

    Patch NotesJuly 7, 20251. In-Game Difficulty AdjustmentsWe have adjusted the difficulty level for each stage as follows:Stage 1Starts off easy but gradually becomes more difficult. Portals that spawn monsters will begin to appear. Difficulty: Low → Low-Mid Monsters: Goblin, Blue Portal, Goblin WarriorStage 2 Same types of monsters appear, but stronger versions and greater numbers are introduced. Difficulty: Low-Mid → Mid Monsters: Goblin, Goblin Warrior, Blue Portal, Red PortalStage 3 Even stronger monsters appear, and the Goblin Shaman makes its first appearance. Difficulty: Mid → Mid-High Monsters: Goblin, Goblin Warrior, Goblin Shaman, Red Portal, Purple Portal2. Critical Hit Interaction System ImplementedCritical hits are now applied during interactions based on your critical hit chance. A critical interaction deals double the amount of a normal interaction by default.3. Interaction…

  • 2025-06-27 Update - 27 June 2025

    Patch NotesJune 27, 20251. Game engine changedChanged from a self-built engine to a Unity engine.2. Upgrade feature addedYou can now upgrade player's abilities on the Upgrade tab on the main view.3. Simple animations appliedadded an animation of monsters and an animation that shakes when interacting with other objects to give it a liveliness.4. In-game time system addedadded time system to divide the day and night, and to create objects differently during the day and night.5. BGM addedadded background music.

  • 2023-12-14 In-game Play Hotfix - 14 December 2023

    Patch NotesDecember 14, 20231. Bug fixFixed a pause that occurred when right-clicked in game

Patch notes and updates

S.noRelease datePatch nameGID number
120 July 20252025-07-20 핫픽스1805431065422438
28 July 20252025-07-09 Update1803527891900368
37 July 20252025-07-07 Update1803527891859512
427 June 20252025-06-27 Update1803527891533125
514 December 20232023-12-14 In-game Play Hotfix7585814657458876231

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